Terraria Vore Mod [IDEA]

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Terraria Vore Mod [IDEA]

Postby Ryan-Drakel » Sun May 19, 2013 3:18 pm

[MOVED FROM SUGGESTIONS DUE TO LACK OF INTEREST THERE.]

I've been discussing it with a few of my friends and came up with a few ideas for a potential Terraria Vore Mod.

Thinking about it, should be rather easy to make...

Just need to modify the base sprites to sport a belly while having an outside-object allow the user to (once used on an NPC or Player) to gulp/unbirth them, switching the pred sprite to have a big belly while the 'prey' sprite goes invisible and is 'locked' on the pred's location...

Though... there's also the problem with flying armor on the invisible player... probably can't fix that so probably leave it to the player to remove the armor. (only natural, prey be naked.)

Said item can be an accessory... or a spell-item like a weapon. Of course it's gotta inflict damage to do 'vore' another... (can be problematic with enemies teleporting right on ya, constantly damaging ya.)

Now, we planned it to be an 'endo' type of mod...

but knowing this is Eka's, a lot of you want Digestion to be 'mandatory' (according to a friend.)
I Respectfully disagree. It's all up to the predator.

This is a mere idea...

but we can discuss it further if you Forum-go-ers desire, probably iron some ideas out. ^.^

If you're interested in making said mod, I'd suggest going here. http://mabination.com/threads/52258-Mod ... ia-is-easy

It'll get ya started.
User avatar
Ryan-Drakel
---
 
Posts: 1854
Joined: Wed Sep 23, 2009 1:20 am

Re: Terraria Vore Mod [IDEA]

Postby ImaginaryZ » Sun May 19, 2013 3:40 pm

I tried this once, seemed to work out OK; was a little glitchy but seemed to have solved the problem mainly. I'll have to collect my files and edit once I get a chance. I used the TConfig or whatever server.
Loving-Ultra-Cuddle-Soft-Vore aficionado;
Fur Affinity
Deviant Art
YouTube
Nothing worth doing is easy!
User avatar
ImaginaryZ
Intermediate Vorarephile
 
Posts: 353
Joined: Thu Feb 16, 2006 12:00 am

Re: Terraria Vore Mod [IDEA]

Postby TylorGoldenYoshi » Sun May 19, 2013 3:42 pm

Making this kind of mod isn't going to be easy. It's going to require modifying code that makes how the interaction between players work, which can't be simply done with TConfig.

Edit: I've discussed a similar thing with a friend of mine only with Minecraft modding. There's a lot of work involved in doing it.
What is a man? A meaningless bucket of lies!
User avatar
TylorGoldenYoshi
Somewhat familiar
 
Posts: 117
Joined: Sat May 11, 2013 10:54 pm
Location: Warrior

Re: Terraria Vore Mod [IDEA]

Postby Vorishartist » Sun May 19, 2013 4:45 pm

Terraria is done in C#, which means all methods, private and public, are exposed via the CLR (Common Language Runtime). This is how mods are usually done, they target the .dll with their editor, which exposes methods and fields, and they program their mod to work with that. It takes a medium-advanced knowledge of C# and CLR, slightly more advanced than Minecraft (which is so helpfully deobfuscated with MCP), but I wouldn't expect anyone here to do anything meaningful with it, honestly.
User avatar
Vorishartist
Artist
 
Posts: 264
Joined: Sun May 29, 2005 11:00 pm

Re: Terraria Vore Mod [IDEA]

Postby Ryan-Drakel » Mon May 20, 2013 2:57 am

Actually it may be easier than one thinks.

After all, the Wall of Flesh has an 'ability' that can 'grab' a player... It's uh... happened to me before. >.>;;

*digs*

ah. here it is.

http://steamcommunity.com/sharedfiles/f ... d=29617269

I glitched the Terraria Wall of Flesh and it 'grabbed' me when I accidentally glitched myself BEHIND it... it literally FLEW up and onto the over-world.

But anyway, was thinking maybe the item instills THIS effect on the target player/NPC?
User avatar
Ryan-Drakel
---
 
Posts: 1854
Joined: Wed Sep 23, 2009 1:20 am

Re: Terraria Vore Mod [IDEA]

Postby Ryan-Drakel » Fri May 24, 2013 9:03 pm

Nobody else has any ideas?? surprising...
User avatar
Ryan-Drakel
---
 
Posts: 1854
Joined: Wed Sep 23, 2009 1:20 am

Re: Terraria Vore Mod [IDEA]

Postby ehur » Sat May 25, 2013 3:52 am

Here's what I think. Each action would need its own item. This gives us ease of use, the items themselves would be invisible. The most obvious one would be the Devour weapon. Ideally, it would have the range of a dagger (about an arms length in front), and would trigger an eating animation*. Since the item is invisible, the default dagger swing could be used and would look like you're reaching out; the actual swallowing would be tougher, requiring a new animation made. If the prey is to follow the pred, they should indeed be set invisible. A new status effect should be created, if possible, that renders armor invisible. Failing that, one that removes armor and either drops it on the ground or into the prey's inventory would work. The pred's chestplate slot should be automatically emptied as well, replaced with a 'belly' item. I am unsure how easy such an effect would be to make, or if its possible to make the belly item match the player's skin. The belly item should be locked, unremoveable, but would be removed automatically by the mod.

If digestion is to occur automatically, than it should be applied like a poison effect. If a custom damage model is possible, something like Damage=(x/n)^m, rounded down and with x being time spent in the belly, could work. This would be applied each second, ideally. A higher n value would mean more time before the prey starts to take damage, and a higher m value would mean the damage would rise more every second. D=(x/10)^8, for example, would be 1 damage at 10 seconds, 2 at 11, 4 at 12, and so on up to 256 damage at 20 seconds and rising. A less dramatic curve might be desired here, with m at either 2 or 3 instead.

If digestion should be manual, a second 'Digest' item could exist. This could simply use a more uniform damage model. The item would obviously have no effect if the 'belly' item is not equiped. In either case, once the prey is killed, the 'belly' equipment would be deleted from the player automatically. Perhaps health added to the pred as well.

Finally, if the ability to regurgitate the prey is desired, a third item would need to exist. It would simply remove status effects on the prey, and delete the 'belly' equipment from the player. It, also, would have no effect if the 'belly' item is not equipped.

A few extra notes:
*If no eating animation, a sound effect should be used at the very least.
Nothing in this mod sounds particularly easy to implement, but I assume most would be possible.
If possible, suppressing the giblets of the prey's death would be nice.
A struggle method for the prey would be neat, although the pred should have a way to fight it. Perhaps fighting it hinders movement somewhat?
For extra points, a player trying to move in any direction would wiggle the belly, and npc/mob prey would do so automatically.
Last edited by ehur on Sat May 25, 2013 5:40 am, edited 1 time in total.
ehur
Somewhat familiar
 
Posts: 81
Joined: Fri Sep 09, 2011 1:00 pm

Re: Terraria Vore Mod [IDEA]

Postby maraudingmarauder » Sat May 25, 2013 5:32 am

People saying digestion should be mandatory? I'm with you on that one in that it should be an optional thing. Hell, I'm not even a fan of it at all as prey XD
User avatar
maraudingmarauder
???
 
Posts: 3031
Joined: Wed Dec 21, 2005 12:00 am

Re: Terraria Vore Mod [IDEA]

Postby Ryan-Drakel » Sat May 25, 2013 2:49 pm

Ehur, apparently you've got your ideas thought out. Well done. ^.^

Maraudingmarauder, yeah. I dont get people who get all ape-shit over digestion being mandatory... >.>;; there's more to do ya know!!

Thankfully I have good news. I've heard that Terraria is gaining a PC-ONLY Update with new mobs, new gear and potentially, a new world.

Perhaps they'll even include a Modder's kit!
User avatar
Ryan-Drakel
---
 
Posts: 1854
Joined: Wed Sep 23, 2009 1:20 am

Re: Terraria Vore Mod [IDEA]

Postby Firon » Sat May 25, 2013 4:02 pm

I agree that digestion should be down to choice.....forcing it down someones throat is both rude and stupid.....and probably one of the reasons we get too much attention from trolls

vore is fantasy afterall

and yes I put a pun in there.....go me ¬_¬
Firon
---
 
Posts: 1285
Joined: Sun Dec 09, 2007 12:00 am

Re: Terraria Vore Mod [IDEA]

Postby maraudingmarauder » Sat May 25, 2013 4:52 pm

Actually, running into "I ALWAYS DIGEST NO EXCEPTIONS" pred-players is what completely turned me off digestion in the first place ¬.¬

But anyway, enough off-topicness!
User avatar
maraudingmarauder
???
 
Posts: 3031
Joined: Wed Dec 21, 2005 12:00 am

Re: Terraria Vore Mod [IDEA]

Postby alfonzoperson » Wed Dec 28, 2016 11:33 am

deleted
Last edited by alfonzoperson on Fri Apr 28, 2023 7:37 am, edited 1 time in total.
alfonzoperson
New to the forum
 
Posts: 14
Joined: Tue Jun 07, 2016 1:43 pm

Re: Terraria Vore Mod [IDEA]

Postby alfonzoperson » Wed Dec 28, 2016 11:33 am

deleted
Last edited by alfonzoperson on Fri Apr 28, 2023 7:36 am, edited 1 time in total.
alfonzoperson
New to the forum
 
Posts: 14
Joined: Tue Jun 07, 2016 1:43 pm

Re: Terraria Vore Mod [IDEA]

Postby killermeow » Wed Dec 28, 2016 2:54 pm

Considering the age of Terraria and the fact nobody has done one in 3 years, you're better off not trying and going to the Starbound vore mod over at http://www.furaffinity.net/user/bodyno/ since that one actually exists and has work done in it. Also, please don't necrorez 3 year dead topics unless you have something really substantial to add- making a post with a mod would be nice if late, making one saying its possible when the thread already says that is kind of a dick move to those actually looking for one.
Now, back to our scheduled lurking.
If I sound rude, I'm being blunt, likely because somebody did something stupid. I'm not the best at controlling it sometimes
killermeow
Intermediate Vorarephile
 
Posts: 437
Joined: Tue Jun 29, 2010 9:20 pm
Location: The dragons lair, sadly its empty

Re: Terraria Vore Mod [IDEA]

Postby ThePornucopia » Thu Dec 29, 2016 1:15 pm

I remember making a thread about this somewhere on here too, but the only reply I got to that was someone saying modding Terraria is too hard for it to be possible.
ThePornucopia
Somewhat familiar
 
Posts: 117
Joined: Tue May 31, 2016 8:57 am

Re: Terraria Vore Mod [IDEA]

Postby Supertoe » Mon Sep 03, 2018 6:40 pm

maraudingmarauder wrote:Actually, running into "I ALWAYS DIGEST NO EXCEPTIONS" pred-players is what completely turned me off digestion in the first place ¬.¬

But anyway, enough off-topicness!


I'm with you, I never did like fatal vore.
Supertoe
New to the forum
 
Posts: 4
Joined: Sat Sep 01, 2018 6:15 am

Re: Terraria Vore Mod [IDEA]

Postby Ryan-Drakel » Mon Sep 03, 2018 9:25 pm

Thanks for necro-ing a 2 year old thread.
User avatar
Ryan-Drakel
---
 
Posts: 1854
Joined: Wed Sep 23, 2009 1:20 am

Re: Terraria Vore Mod [IDEA]

Postby Jadex » Mon Sep 03, 2018 9:31 pm

Ryan-Drakel wrote:Thanks for necro-ing a 2 year old thread.

it happens, no big deal
User avatar
Jadex
Somewhat familiar
 
Posts: 144
Joined: Mon Mar 21, 2016 1:10 am
Location: Somewhere in Cheeseland

Re: Terraria Vore Mod [IDEA]

Postby scottypilgrim » Mon Sep 03, 2018 9:34 pm

Bump a thread with a topic you wanna talk about. "arggg necroing reeeee!" Make a new topic of the same thing from before. "We already have a thread on this reeeeeeee!" like you can't win lol.
User avatar
scottypilgrim
Intermediate Vorarephile
 
Posts: 335
Joined: Mon May 28, 2012 12:47 am

Re: Terraria Vore Mod [IDEA]

Postby Turbotowns » Mon Sep 03, 2018 9:42 pm

Digestion doesn't have to be mandatory, but it would be nice!(Especially if it's usable against enemies.)
User avatar
Turbotowns
???
 
Posts: 2169
Joined: Tue Feb 01, 2011 11:16 am
Location: Ohio, America

Next

Return to Vore game

Who is online

Users browsing this forum: assman, bb263, Bruhbruhbruhster, CaptainSalty, DAVV3, divinesixx, DrunkenLad, etzan, Google [Bot], idc2022, JapesofGrapes, jimothybarnes, JustAnotherLurker, Kracknon, leetfan12, lenny101, LuxHalcyonAtro, malus35, MercurialQuark, moddingman, Nagatoro1998, OldOne, playmario76, Puppernator, QueenFutatheVoracious, randomname241, rcwarfare, RedMDL, Shadowninjer14, ShadowPoke, skidsman, SquishySofty, TableManners, TheCursedBlade, Ttrainz844, Venerate, VoidInVoid, XXXXXXXXXXXXXXXXXXXXX, Yandex [Bot], yoshi1599, zaikou