My mugen characters *Elsa released! 7-11-2018*
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Use Looking for master thread when you are not posting about an existing game.
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Re: My mugen characters *Tabitha time!*
Minor issue with Tabitha... she seems ta still have some "grab" coding if you're right next ta your opponent, pressing forwards and heavy punch. She ends up animating a bit weird and not even attacking at all.
Other than that, I'd want ta suggest adding a bit of wiggling ta her belly during her vore/unbirth attacks, but she is an awesome character.
Other than that, I'd want ta suggest adding a bit of wiggling ta her belly during her vore/unbirth attacks, but she is an awesome character.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: My mugen characters *Tabitha Update*
Updated Tabitha (Check out the first post.)
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
Tried out Tabitha and really liked her, especially those tiny details like different victory quotes depending on how you won a match.
Some minor annoyances for me:
- Legtrap doesn't hit downed opponents, even though the first part of the attacks trips them
- Legtrap deals its damage almost instantly instead of over time like the other devouring attacks
- I was excited when I saw her airborne "dash down" attack only to find out later it's just a normal kick; was hoping for an FUbN-like attack
Some minor annoyances for me:
- Legtrap doesn't hit downed opponents, even though the first part of the attacks trips them
- Legtrap deals its damage almost instantly instead of over time like the other devouring attacks
- I was excited when I saw her airborne "dash down" attack only to find out later it's just a normal kick; was hoping for an FUbN-like attack
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Someone92 - Intermediate Vorarephile
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Re: My mugen characters *Tabitha Update 29 Dec*
Someone92 wrote:Tried out Tabitha and really liked her, especially those tiny details like different victory quotes depending on how you won a match.
Some minor annoyances for me:
- Legtrap doesn't hit downed opponents, even though the first part of the attacks trips them
- Legtrap deals its damage almost instantly instead of over time like the other devouring attacks
- I was excited when I saw her airborne "dash down" attack only to find out later it's just a normal kick; was hoping for an FUbN-like attack
Thanks for the feedback. I tried experimenting with context-sensitive victory quotes. Its not perfect however as she can still say the vore quotes even if she did not use a vore attack, since there does not seem to be a way disable certain victory quotes.
The reason the legtrap cannot hit downed opponents is to prevent Tabitha from "stunlocking" them. However now that I look at it again the opponet can now get up at roughly the same speed as Tabitha, so maybe I will re-enable it in a future update.
And the reason legtrap does instand damage was to make it so that if the attack KO'd an opponent you will instandly get the digestion animation, which I thought looks pretty nice.
Also, Android maid has an airborne unbirth attack that functions much like FUbN's unbirth attack.
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
Set up a variable for if she finishes with a vore move, and use the VictoryQuote controller in any of her negative states. You'll have 2 controllers to make sure it works correctly. One for the regular quotes, and one for the vore quotes.
What is a man? A meaningless bucket of lies!
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TylorGoldenYoshi - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
TylorGoldenYoshi wrote:Set up a variable for if she finishes with a vore move, and use the VictoryQuote controller in any of her negative states. You'll have 2 controllers to make sure it works correctly. One for the regular quotes, and one for the vore quotes.
I will try that, thanks!
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
You're welcome. There's a lot your can learn by reviewing the docs regularly.
What is a man? A meaningless bucket of lies!
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TylorGoldenYoshi - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
It's awesome. :3
Not Saltybet worthy though. :<
Not Saltybet worthy though. :<
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Royal_Starlord - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
Im new to MUGEN and all I can do is the 4 main attacks how do I see how to use other attacks and such? Im terrible at this game so far.
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Kligor - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
Kligor wrote:Im new to MUGEN and all I can do is the 4 main attacks how do I see how to use other attacks and such? Im terrible at this game so far.
Both of my characters have a movelist in their character folder.
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
Finally, some human(oid, I suppose) vore fighters in MUGEN. 'Bout time this started to come around.
...damnit, now I'm tempted to do something along the lines of this with other characters, but I have no idea how to code moves for characters ;__;
...damnit, now I'm tempted to do something along the lines of this with other characters, but I have no idea how to code moves for characters ;__;
- Sincerely, the Sign Painter
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TheSignPainter - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
TheSignPainter wrote:Finally, some human(oid, I suppose) vore fighters in MUGEN. 'Bout time this started to come around.
...damnit, now I'm tempted to do something along the lines of this with other characters, but I have no idea how to code moves for characters ;__;
Have you made sprites for characters?
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
smiley wrote:TheSignPainter wrote:Finally, some human(oid, I suppose) vore fighters in MUGEN. 'Bout time this started to come around.
...damnit, now I'm tempted to do something along the lines of this with other characters, but I have no idea how to code moves for characters ;__;
Have you made sprites for characters?
Sadly, no. I couldn't draw a detailed sprite if it were to save my life.
Might try today, though.
- Sincerely, the Sign Painter
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TheSignPainter - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
Here is a little preview for the coming update for Android Maid.
She will have a bigger belly after vacuuming or unbirthing someone.
I intend on giving her an oral vore attack aswell as a knee attack that launches her oppenent into the air.
She will also have a special victoy pose that triggers if she KOs someone with one of her vore moves.
She will have a bigger belly after vacuuming or unbirthing someone.
I intend on giving her an oral vore attack aswell as a knee attack that launches her oppenent into the air.
She will also have a special victoy pose that triggers if she KOs someone with one of her vore moves.
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
smiley wrote:Here is a little preview for the coming update for Android Maid.
She will have a bigger belly after vacuuming or unbirthing someone.
I intend on giving her an oral vore attack aswell as a knee attack that launches her oppenent into the air.
She will also have a special victoy pose that triggers if she KOs someone with one of her vore moves.
Oh ho ho ho, Fuck yeah! Always love dem big bellies! XD
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Turbotowns - ???
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Re: My mugen characters *Tabitha Update 29 Dec*
Keep up the awsome work.
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0Anesthetic4u - Advanced Vorarephile
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Re: My mugen characters *Tabitha Update 29 Dec*
Turbotowns wrote:Oh ho ho ho, Fuck yeah! Always love dem big bellies! XD
Glad you Do!
0Anesthetic4u wrote:Keep up the awsome work.
Thank you!
A preview showing the animation for the Knee strike attack.
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smiley - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
I like the character concept (maid) a lot.
I'm also looking forward to seeing how far you can refine the concept. Sprite art is deceptive in looks; the fact that your character looks smooth and has good vore animations is just gravy.
I'm also looking forward to seeing how far you can refine the concept. Sprite art is deceptive in looks; the fact that your character looks smooth and has good vore animations is just gravy.
Primarily a Cell vore writer, but not focused on such.
Now then, what to do with my latest idea...
Now then, what to do with my latest idea...
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TheEldritchPrince - Participator
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Re: My mugen characters *Tabitha Update 29 Dec*
smiley wrote:Turbotowns wrote:Oh ho ho ho, Fuck yeah! Always love dem big bellies! XD
Glad you Do!0Anesthetic4u wrote:Keep up the awsome work.
Thank you!
A preview showing the animation for the Knee strike attack.
anymore updates?
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Breastex - Somewhat familiar
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Re: My mugen characters *Tabitha Update 29 Dec*
TheEldritchPrince wrote:I like the character concept (maid) a lot.
I'm also looking forward to seeing how far you can refine the concept. Sprite art is deceptive in looks; the fact that your character looks smooth and has good vore animations is just gravy.
Thank you! But how do you mean deceptive?
Breastex wrote:anymore updates?
Why yes! check the first post!
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smiley - Participator
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