abandoned game

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abandoned game

Postby tiredtomato » Mon Jul 15, 2013 11:35 am

this thing is cancelled

shoo
Last edited by tiredtomato on Sat Sep 29, 2018 1:09 pm, edited 28 times in total.
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Re: New attempt at making a vore platformer

Postby Bright » Mon Jul 15, 2013 12:46 pm

Let's see, the game works as I could finish without trouble.

I like that there is a gulping action, and that she is moving not as agile as before with a full belly.

I didn't really find a use for the burp move, but I am sure it can have some use.

Do you regain health or something by digesting critters?
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Re: New attempt at making a vore platformer

Postby Lawrence Craft » Mon Jul 15, 2013 1:14 pm

Interesting little game so far.
Have i seen it right that none of the enemies currently able to vore you or have i only missed it? ^^"


Bright wrote:Do you regain health or something by digesting critters?
Yes, you regain health by digesting your enemy.
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You should always keep the following sequence in mind:
1. Read carefully
2. UNDERSTAND what is written (that's the most important point!)
3. Follow the instructions you have read AND understand before
4. Play the game and be happy!
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Postby tiredtomato » Mon Jul 15, 2013 1:43 pm

...
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Re: New attempt at making a vore platformer (Version 1.5)

Postby Marcasus » Mon Jul 15, 2013 5:53 pm

Good game so far! :gulp: It shows great potential.
A few improvements I'd hope to see: full screen mode (gives a better view), hammers/burps first hit stuns enemy, second kills (stunned enemies makes good meals), separate eat and digest buttons (more meals at once = bigger belly = me happy), prey struggles during walk, not only wen digested (because logic. And it's hot)
I hope my suggestions help! Keep up the good work :-D
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Re: New attempt at making a vore platformer (Version 1.5)

Postby SollusDellager » Mon Jul 15, 2013 7:00 pm

Not bad, The more the better I say, do you plan to keep working on the other game as well though?
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Postby tiredtomato » Mon Jul 15, 2013 8:33 pm

...
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Re: New attempt at making a vore platformer (Version 1.5)

Postby carlj » Tue Jul 16, 2013 6:26 am

Just to make this clear HGA is not really dead, is just i don't have much time anymore couse of work and taking care of my mother, but i still got everything, files and sprites. But the most important thing is that HGA inspired other to make more vore platform game, that was the entire reason i made it in the first place. So please, go ahead, continue on this way, you have done very well so far.
And don't worry, HGA might come back someday ;)
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Re: New attempt at making a vore platformer (Version 1.91)

Postby vore2412 » Wed Jul 17, 2013 1:19 am

I discovered that eating the fish evidently causes this game to crash so it seems.
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Re: New attempt at making a vore platformer (Version 1.91)

Postby Mushroomfly » Wed Jul 17, 2013 2:45 am

Hmm... perhaps there should be options to mute the background music...
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Re: New attempt at making a vore platformer (Version 1.91)

Postby Shadowlyger » Wed Jul 17, 2013 11:39 am

*Clicks on the How to Play button and is greeted with Neverhood music*

HELL YES YOU ARE THE BEST GAME EVER
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Re: New attempt at making a vore platformer (Version 1.91)

Postby Lawrence Craft » Wed Jul 17, 2013 1:03 pm

Mushroomfly wrote:Hmm... perhaps there should be options to mute the background music...
That sounds like an good / interesting idea.
Or a possibility to change the volume of the BGM (background music) and SE (sound effects).
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2. UNDERSTAND what is written (that's the most important point!)
3. Follow the instructions you have read AND understand before
4. Play the game and be happy!
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Postby tiredtomato » Wed Jul 17, 2013 8:49 pm

...
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Re: New attempt at making a vore platformer (Version 1.91.1)

Postby night22 » Thu Jul 18, 2013 4:23 am

The download keeps freezing for me :/
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Re: New attempt at making a vore platformer (Version 1.91.1)

Postby dr34m3r » Thu Jul 18, 2013 12:47 pm

Tried out the game, and i must say it's simple and works well. I would recommend 1 or 2 changes;

I think the player should be able to set individual keys or be able to cycle through different sets. I tend to use my dominate fingers for jumping and they settle on the s and d keys. It's always annoying when you need to make a split second jump and end up trying to eat or attack the projectile coming at ya.

I feel that the player should be able to run, using sonic sprites and levels only reinforces that feeling. I do love the idea of reduced mobility when full of prey, and I think that the running speeds if implemented should be tweaked to keep that effect.


Couple bugs I noticed one minor and one major. First, I can't seem to eat the flying enemies no matter what I try - I'm guessing it's a matter of bad timing on my part. Second and most important, my firewall complained about several global hooks being installed in my registry when I ran the demo. I assumed that this was how game maker sets up it's engine /platform, however upon completing the level and exiting the demo my computer crashed. I didn't even get the dreaded BSOD just a Black Screen and complete system crash. Has this happened to anyone else?
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Postby tiredtomato » Thu Jul 18, 2013 1:23 pm

...
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Re: New attempt at making a vore platformer (Version 1.91.1)

Postby dr34m3r » Thu Jul 18, 2013 11:42 pm

As far as I can remember the only other thing running was firefox. The crash occurred as soon as I clicked the exit game option at the end of the demo. Click and the whole thing died. :? I haven't tried it again yet, if i do I'll let you know what happens.

That's fine for the flying enemies, i had a feeling you couldn't eat them, one of your earlier statement said you successfully ate all the enemies and i assumed you meant the fliers as well so i thought i was doing it wrong.

As for the running option i would have thought that your sprite pack would have included a faster animation set for running being from sonic and all. My grasp of coding procedure plotted it out like this: double tap direction for running > platform uses running sprite (which animates at a set faster speed) instead of the walking sprite. I'm trying to learn Scirra's Construct engine, it's a lot simpler, you might want to check it out.

If my idea doesn't work as easily, I think the sprint with stamina bar is a great compromise, a full belly could decrease the available amount of stamina or lower the the total amount of the bar itself until digestion finishes. This would keep with the loss of mobility from eating enemies.
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Re: New attempt at making a vore platformer (Version 1.91.1)

Postby Reikasuya » Fri Jul 19, 2013 12:41 am

In terms of the robots voring you back.. I would imagine them gulping you up and them doing damage to you from their inside as you work your way out. Something like that. It gives the enemies more a threatening presence. Not like an instant game over.
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Postby tiredtomato » Fri Jul 19, 2013 2:30 am

...
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Re: New attempt at making a vore platformer (Version 1.95)

Postby vore2412 » Sat Jul 20, 2013 1:06 am

There seems to be random crash spots in the game, the main one is when I try to actually attack Dr. Robotnik (eggman, whichever version of evil genius you chose :) ), the game crashes as I land a hit, hope this helps (this may have been before update yesterday, I played it yesterday morning). Just tried it again, seems mainly to glitch while attacking Eggman.
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