Alright, I know double posting is kinda, ehhh, but I've encountered a few more things that I was wondering if you guys had advice on.
I'm currently trying to implement a 'choice of' in a 'vore scene' (basically the vore scene structure you guys have implemented is wonderful for all sorts of things like from writing grapple scenes, to sex scenes, etc), naturally I went as follows:
addswallow: true;
referenceid: w.mwolf-roughmating;
name: Rough Mating;
isstart: true;
actors: w.mwolf;
gender: Male;
sounds: ;
nextstage: w.mwolfroughmatingchoice;
nextstagepercent: 25;
movetonextstageimd: false;
doesswallow: false;
targetcanmove: false;
actorcanmove: false;
status: Mounted!;
basedamage: 1;
dicesize: 6;
And then for the next stage:
addchoice: true;
referenceid: w.mwolfroughmatingchoice;
choices: [Stick it in your vagina
Stick it in your ass];
outcomes: [swallow(w.mwolf-vaginalsex1)
swallow(w.mwolf-analsex1)]
However when play testing, no choice appears and it gets stuck on the first scene. Basically, is it possible to implement a choice system between scenes to dictate the flow of the scene? Or alternatively, can I give myself a random choice of next scene by going:
nextstage: [
refID1
refID2
];
I'm also having a problem where the game text is progressing faster than a person can hope to read it, and the bottom block of text isn't the most recent event. I know this is probably futile to ask, but is there a way that I can shift the game to a turn based system (enemies make a move when I make a move, a la pokemon mystery dungeon)
Also how do I tag a scene as 'scat' so it is skipped?