avior97 wrote:the download link for the latest version is broken
blog/kongpow/devourment_v0.65d_mod_pack_b-26087.html ...?
Unless you meant the original devourment mod download, which wont be fixed, then this is what you want.
avior97 wrote:the download link for the latest version is broken
Raiden13 wrote:Well, usually, all the other custom races uses the same skeleton. This issue I can solve by drag and drop devourment skeleton on its folder. But it seems the skeletons I'm trying to edit doesn't have this nodes mentioned. :/ I read the first page, but I'm talking about a really custom skeleton (for example, the one I'm using doesn't have the "NPCBelly" node, and I'm trying to add it. But, like I said: no success).
I copied the branches and didn't workded for me.
Sideromelane wrote:Raiden13 wrote:Well, usually, all the other custom races uses the same skeleton. This issue I can solve by drag and drop devourment skeleton on its folder. But it seems the skeletons I'm trying to edit doesn't have this nodes mentioned. :/ I read the first page, but I'm talking about a really custom skeleton (for example, the one I'm using doesn't have the "NPCBelly" node, and I'm trying to add it. But, like I said: no success).
I copied the branches and didn't workded for me.
You can add the entire branch all the way back to the Spine if required, usually the problems appear because the copy/paste doesn't carry the node and bone names, you need to add them back in manually for the entire structure.
LinkHelios wrote:Here a idea
After digesting the breast will grown in size
Grapefruitfanfic wrote:Is Hearthfire also required to make edible animals work?
jrogelio1 wrote:anyone have the link for edible animals?
MBucket wrote:jrogelio1 wrote:anyone have the link for edible animals?
While I don't have that (It's probably somewhere in this thread actually) I instead made my own here: https://mega.nz/#!LhM2zDzY!4DmOH9tzB7Ls ... asDRv5FBC0
What this does is add the "Actortypenpc" keyword to most of the creatures in the game (save for stuff like Miraak, Barbas, ect.) which I assume is what devourment uses to check for seeing if you can eat something or not. I recommend getting something to remove killmoves since it seems like their is a bug from having stuff with the actortypenpc tag when they originally shouldn't have it (Trying to kill something with melee attacks just loops the killmove animation and doesn't actually deal any damage). Another thing is if a particular creature is female, it will eat you unless you have npc preds turned off. Keep that in mind.
Also, I included dlc creatures, so you're going to have to have all 3 of the official dlc included or else you'll crash I think. If people really want, I can make a dlc-less version, or if they have a mod that adds creatures that they want edible, I can make something for that too.
paperairplaneclip wrote:MBucket wrote:jrogelio1 wrote:anyone have the link for edible animals?
While I don't have that (It's probably somewhere in this thread actually) I instead made my own here: https://mega.nz/#!LhM2zDzY!4DmOH9tzB7Ls ... asDRv5FBC0
What this does is add the "Actortypenpc" keyword to most of the creatures in the game (save for stuff like Miraak, Barbas, ect.) which I assume is what devourment uses to check for seeing if you can eat something or not. I recommend getting something to remove killmoves since it seems like their is a bug from having stuff with the actortypenpc tag when they originally shouldn't have it (Trying to kill something with melee attacks just loops the killmove animation and doesn't actually deal any damage). Another thing is if a particular creature is female, it will eat you unless you have npc preds turned off. Keep that in mind.
Also, I included dlc creatures, so you're going to have to have all 3 of the official dlc included or else you'll crash I think. If people really want, I can make a dlc-less version, or if they have a mod that adds creatures that they want edible, I can make something for that too.
As an alternative, to remove the DLC Requirement and to prevent all the creatures in the game from eating you, you could simply remove the keyword check for actortypeNPC on the target, for the swallow spell. It's very simple, (literally deleting one condition) and it doesn't add the need for any DLC, while also not having you getting eaten every second by every enemy you encounter lol
'Onepiecelover wrote:skyrim vore mod for the Special Edition ?
MBucket wrote:jrogelio1 wrote:anyone have the link for edible animals?
While I don't have that (It's probably somewhere in this thread actually) I instead made my own here: https://mega.nz/#!LhM2zDzY!4DmOH9tzB7Ls ... asDRv5FBC0
What this does is add the "Actortypenpc" keyword to most of the creatures in the game (save for stuff like Miraak, Barbas, ect.) which I assume is what devourment uses to check for seeing if you can eat something or not. I recommend getting something to remove killmoves since it seems like their is a bug from having stuff with the actortypenpc tag when they originally shouldn't have it (Trying to kill something with melee attacks just loops the killmove animation and doesn't actually deal any damage). Another thing is if a particular creature is female, it will eat you unless you have npc preds turned off. Keep that in mind.
Also, I included dlc creatures, so you're going to have to have all 3 of the official dlc included or else you'll crash I think. If people really want, I can make a dlc-less version, or if they have a mod that adds creatures that they want edible, I can make something for that too.
tfahy96 wrote:maybe its just me but i cant figure out how to get this to work i can see the skills in my powers section but they do nothing when i select them