Devourment Knowledge Resource
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Devourment Knowledge Resource
What program do you need to open .dds files? I'm not sure anyone else i open to making a different argonian texture, be it paid or not, so I'd like to have a crack at working on one myself to fit the argonian textures I use.
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GramzonTheDragon - Intermediate Vorarephile
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Re: Devourment Knowledge Resource
GramzonTheDragon wrote:What program do you need to open .dds files? I'm not sure anyone else i open to making a different argonian texture, be it paid or not, so I'd like to have a crack at working on one myself to fit the argonian textures I use.
Gimp, but you're gonna need an additional plugin, just google gimp and dds plugin, you should be good to go
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paperairplaneclip - Intermediate Vorarephile
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Re: Devourment Knowledge Resource
Hello everyone! Met some trouble: devourment skill has reduced to 15 from 100 and nothing can change it. Other dependencies (swallow bonus etc.) also have reduced. Is it possible to fix this? Player.setav variable05 100 doesn't work too.
- Gelios
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Re: Devourment Knowledge Resource
paperairplaneclip wrote:GramzonTheDragon wrote:What program do you need to open .dds files? I'm not sure anyone else i open to making a different argonian texture, be it paid or not, so I'd like to have a crack at working on one myself to fit the argonian textures I use.
Gimp, but you're gonna need an additional plugin, just google gimp and dds plugin, you should be good to go
Well I opened it, but it definitely seems beyond my skills to piece together what I want. Oh well.
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GramzonTheDragon - Intermediate Vorarephile
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Re: Devourment Knowledge Resource
.... IT's not here. Mother flak... I Thoughti DID Download the latest.
Okay so downloaded the new one. Do i just stick it in data and let it overwrite everything?
Edit: Okay so I looked into the blog and it seems it doesn't play nice with my previous version of devourment.
This may be a problem... is there a way to remove JUST the devourments?
Okay so downloaded the new one. Do i just stick it in data and let it overwrite everything?
Edit: Okay so I looked into the blog and it seems it doesn't play nice with my previous version of devourment.
This may be a problem... is there a way to remove JUST the devourments?
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Ryan-Drakel - ---
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Re: Devourment Knowledge Resource
Okay I dunno what I did wrong but after digesting 1 bandit, it's rendered me in a permanent "Full" state, refusing to allow me to devour anyone NOR Regurgitate... because "You have no live prey"
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Ryan-Drakel - ---
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Re: Devourment Knowledge Resource
Ryan-Drakel wrote:Okay I dunno what I did wrong but after digesting 1 bandit, it's rendered me in a permanent "Full" state, refusing to allow me to devour anyone NOR Regurgitate... because "You have no live prey"
Devourmentregistrysrcipt and multiprey. Yes, they have some bugs. Install previous registrysript (from previous kongpow's mod pack), all will be fine.
- Gelios
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Re: Devourment Knowledge Resource
Well I haven't installed the multi-prey. o.o;;
plus I got nommed by an argonian and released but they still have the belly.
plus I got nommed by an argonian and released but they still have the belly.
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Ryan-Drakel - ---
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Re: Devourment Knowledge Resource
I've run into that as well, and end up needing to remove the fullness item from their inventory.
Open up the console with `, click the bugged NPC, and type showinventory to find the address of the item. (For the sake of example I'll say 0501c993, since that's what I end up with.)
Next, removeitem 0501c993 1.
If you get bugged in the same way, instead of clicking in console to select, just preface the commands with "player." (player.showinventory, player.removeitem)
Hopefully that fixes things for you.
Open up the console with `, click the bugged NPC, and type showinventory to find the address of the item. (For the sake of example I'll say 0501c993, since that's what I end up with.)
Next, removeitem 0501c993 1.
If you get bugged in the same way, instead of clicking in console to select, just preface the commands with "player." (player.showinventory, player.removeitem)
Hopefully that fixes things for you.
I really need to just post things without rewriting them dozens of times.
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eleventh - Participator
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Re: Devourment Knowledge Resource
That's an idea, thanks Eleventh. But I'll see ifI can stick with a previous version and wait for a new version.
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Ryan-Drakel - ---
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Re: Devourment Knowledge Resource
Okay so, i've been having an issue with the Dovahkiin being digested for a couple days now. Like, when I press Z the npcs belly will disappear and my characters stuff will transfer to the npc but it won't do the dragonborn absorb soul glow, and i'll be trapped unable to do anything. Is there any way I can fix this? thanks in advance!
- SilentSigma
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Re: Devourment Knowledge Resource
My bellies are Extremely huge (like three times my persons size) upon first eating a prey is there anyway to fix that
and is there anyway to make it mesh with calientes beautiful bodies skin colors?
Help would be appreciated thanks
and is there anyway to make it mesh with calientes beautiful bodies skin colors?
Help would be appreciated thanks
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mudkip01 - Been posting for a bit
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Re: Devourment Knowledge Resource
Hello
I was wondering how to edit the khajiit and argonian bellies so that they could match these two mods.
http://www.nexusmods.com/skyrim/mods/62193/?
http://www.nexusmods.com/skyrim/mods/62574/?
I have gimp 2 and the dds plugin, its just I'm not sure exactly how to replace the original textures without screwing anything up.
I was wondering how to edit the khajiit and argonian bellies so that they could match these two mods.
http://www.nexusmods.com/skyrim/mods/62193/?
http://www.nexusmods.com/skyrim/mods/62574/?
I have gimp 2 and the dds plugin, its just I'm not sure exactly how to replace the original textures without screwing anything up.
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TTTV - Been posting for a bit
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Re: Devourment Knowledge Resource
Does anyone here have any idea how to make devourment work with a custom race skeleton? :/ I was trying to do but, until now, with no sucsess
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Raiden13 - Somewhat familiar
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Re: Devourment Knowledge Resource
Would anyone be able to share if Devourment still needs Loot if you're starting it through Steam and its version of SKSE? Also, I may have missed it somewhere, but after it's installed, is there a toggle on/off? I have to share computer, so yeah.
(Something witty here)
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ItsJustaGoober - Advanced Vorarephile
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Re: Devourment Knowledge Resource
Raiden13 wrote:Does anyone here have any idea how to make devourment work with a custom race skeleton? :/ I was trying to do but, until now, with no sucsess
You'll have to edit your custom skeleton using NifSkope and add in belly nodes from the XPSME skeleton, you'll have to find a tutorial on how to edit skeletons though, since I don't know anything more about doing that stuff.
Installing without LOOT is not required, but is strongly recommended, especially if you're using other mods besides devourment. And devourment will always need SKSE, the Steam version of SKSE is the same as the regular one. As for the toggle thing? You can either use a mod organizer for this. Or, you're going to have to check and uncheck the mods in the game's load order when you boot the game manually.miked411711 wrote:Would anyone be able to share if Devourment still needs Loot if you're starting it through Steam and its version of SKSE? Also, I may have missed it somewhere, but after it's installed, is there a toggle on/off? I have to share computer, so yeah.
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MBucket - Been posting for a bit
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Re: Devourment Knowledge Resource
MBucket wrote:Raiden13 wrote:Does anyone here have any idea how to make devourment work with a custom race skeleton? :/ I was trying to do but, until now, with no sucsess
You'll have to edit your custom skeleton using NifSkope and add in belly nodes from the XPSME skeleton, you'll have to find a tutorial on how to edit skeletons though, since I don't know anything more about doing that stuff.Installing without LOOT is not required, but is strongly recommended, especially if you're using other mods besides devourment. And devourment will always need SKSE, the Steam version of SKSE is the same as the regular one. As for the toggle thing? You can either use a mod organizer for this. Or, you're going to have to check and uncheck the mods in the game's load order when you boot the game manually.miked411711 wrote:Would anyone be able to share if Devourment still needs Loot if you're starting it through Steam and its version of SKSE? Also, I may have missed it somewhere, but after it's installed, is there a toggle on/off? I have to share computer, so yeah.
I'll have to copy the same belly nodes from the devourment skeleton?
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Raiden13 - Somewhat familiar
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Re: Add-ons and Tutorials
Raiden13 wrote:MBucket wrote:Raiden13 wrote:Does anyone here have any idea how to make devourment work with a custom race skeleton? :/ I was trying to do but, until now, with no sucsess
You'll have to edit your custom skeleton using NifSkope and add in belly nodes from the XPSME skeleton, you'll have to find a tutorial on how to edit skeletons though, since I don't know anything more about doing that stuff.Installing without LOOT is not required, but is strongly recommended, especially if you're using other mods besides devourment. And devourment will always need SKSE, the Steam version of SKSE is the same as the regular one. As for the toggle thing? You can either use a mod organizer for this. Or, you're going to have to check and uncheck the mods in the game's load order when you boot the game manually.miked411711 wrote:Would anyone be able to share if Devourment still needs Loot if you're starting it through Steam and its version of SKSE? Also, I may have missed it somewhere, but after it's installed, is there a toggle on/off? I have to share computer, so yeah.
I'll have to copy the same belly nodes from the devourment skeleton?
Literally this post, on the first page of the thread, details exactly how to your custom skeleton.
Sideromelane wrote:This is the spot for using non-devourment mods to enhance or add to the Devourment experiance
New perks!
I've figured out how to add Devourment perks.
The following may be considered an BETA release with a reasonable probability of breaking your game. Use a DISPOSABLE save if you wish to TEST it because i will be adding to/changing/updating this file several times over the next few hours/days.
CURRENTLY BROKEN I KNOW NOT WHY.
https://www.dropbox.com/s/aeybulijzdkxf ... 1.rar?dl=0
Mirror -> https://onedrive.live.com/redir?resid=B ... file%2crar
Whats been added so far: Perks that activate when you have eaten (and digested) 50 each of Wolves, Skeevers and Mudcrabs, which grant a 5% bonus to the regenration of Health, Stamina and Magicka respectively.
Installation: Disable and delete the previous release. Load your clean save (The one before installing the ALPHA version), create a new clean save and exit. Unzip the contents of the new BETA version into your Skyrim installation folder. Contents of Data go into the Data folder etc. If you cannot figure out how to install it, you should not be testing this BETA version.
Now load the nice clean save and playtest!
PLAY AS AN ANIMAL/Allow Dovah Transfer to animals.Spoiler: show
Custom Skeleton Tutorial
You have a custom skeleton you _MUST_ have (despite xp32MSE supporting everything out there)?
See below the spoiler for a guide to getting Devourment working with that snowflake skeleton.Spoiler: show
Of course why anyone would bother reading the first page of a thread these days I cannot imagine ¬.=.¬
Profiles: https://vh.mucktopia.com/profile/hub
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Sideromelane - Advanced Vorarephile
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Re: Devourment Knowledge Resource
Well, usually, all the other custom races uses the same skeleton. This issue I can solve by drag and drop devourment skeleton on its folder. But it seems the skeletons I'm trying to edit doesn't have this nodes mentioned. :/ I read the first page, but I'm talking about a really custom skeleton (for example, the one I'm using doesn't have the "NPCBelly" node, and I'm trying to add it. But, like I said: no success).
I copied the branches and didn't workded for me.
I copied the branches and didn't workded for me.
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Raiden13 - Somewhat familiar
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Re: Devourment Knowledge Resource
the download link for the latest version is broken
- avior97
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