Devourment Knowledge Resource

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Re: Devourment Knowledge Resource

Postby Kavvanshrike » Sun Jul 22, 2018 9:15 am

look for this line of code(if it's still there), i asked for it to be removed because it disabled futa SOS animations but was rejected at the time of request(the section after the && is likely the genital check)
return netimmerse.hasNode(game.GetPlayer() as objectreference, "Devourment Belly Root", false) && !netimmerse.hasNode(game.GetPlayer() as objectreference, "NPC GenitalsBase [GenBase]", false)
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Re: Devourment Knowledge Resource

Postby Sideromelane » Sun Jul 22, 2018 10:00 am

Rolli wrote:
Sideromelane wrote:If I recall correctly you really only need the belly nodes attached to the skeleton for it to 'work', the biggest problem is that the mod checks if the skeleton is male or female, despite the files being identical internally. I used to get around it by rolling a custom race with the 'female' skeleton attached to the male mesh etc.

Tbh it's been so long since I looked at the thing I barely remember what I did but that was the gist. Essentially a full set of custom 'female' races that used all male assets.

I never considered attempting that at all. You may very well have saved my attempts. Thank you. While I have your attention would you know how exactly it checks if it's a male or female skeleton? If it has anything to do with the .pex files, I can probably find and disable that check.


Shaky recollection is that it looks for skeleton_female dot whatever, and rejects anything else. Males use 'skeleton' dot whatever by default.
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Re: Devourment Knowledge Resource

Postby Creaturedude » Fri Jul 27, 2018 4:45 pm

So, question about belly textures. In my game the belly texture doesn’t really match the pigmentation of the character (often times its too light). I’ve seen videos where the belly texture more or less matches the color and texture of the model used. I’ve also noticed the belly animations (struggling and whatnot) are different too. Is that a different version of devourment, or what?

I’m using version 0.65d and CBBE. Thanks in advance.
Life is really fucking hard. It would be so much simpler if I were ass and tit fat.
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Re: Devourment Knowledge Resource

Postby kongpow » Fri Jul 27, 2018 6:07 pm

Creaturedude wrote:So, question about belly textures. In my game the belly texture doesn’t really match the pigmentation of the character (often times its too light). I’ve seen videos where the belly texture more or less matches the color and texture of the model used. I’ve also noticed the belly animations (struggling and whatnot) are different too. Is that a different version of devourment, or what?

I’m using version 0.65d and CBBE. Thanks in advance.


Are you using an ENB? It's not really going to match on vanilla post processing no matter what you do. The enhanced shaders ENB brings to the table helps tremendously to blend the belly and body textures together. (Look into ENBOOST if your run into hardware limitations.)
https://www.nexusmods.com/skyrim/mods/categories/97/?BH=0

The CBBE texture doesn't match the bellies very well. My recommendation for body textures is the full body 2k leyenda skin. (The 4k is too fine to match the belly texture.) Install with mod manager, it looks good, matches gat's belly well, has many options, including a very nice looking fatty belly texture if post vore weight gain via weight morphs is your thing. I recommend this as well as the seam is much more noticeable on a slimbody.
https://www.nexusmods.com/skyrim/mods/73512

There are two different belly textures, maltisa's belly texture is the lighter shaded one as it's based on the fair skin complexion mod (I'm not much of a fan of it's face textures.) https://www.nexusmods.com/skyrim/mods/51602/

Gat's belly texture is the older and slightly darker one. It's the default textures in the 3.31.16 pack and I think the 7.17.16 pack.
Go into the 3.31 pack and grab: Data\textures\xomod\devour\those 4 belly files, then copy them to Steam\steamapps\common\skyrim\data\textures\xomod\devour. Overwrite when asked.
https://www.dropbox.com/s/0yhnee8oufav7z0/Devourment%20.65d%20pack%203.31.16.rar?dl=0

On top of that, I try to wear custom armor that reveals the navel to reduce the obviousness of the seam, while still covering most of the player in gear so the seams won't stand out anywhere near as much as they do on a nude body.

I use both of these modular bodyslide ready gear mods. They allow for a great deal more customization then vanilla. (It's also fairly easy to retexture most of it with other retexture mods out there to personalize it even more.)
https://www.nexusmods.com/skyrim/mods/83383

https://www.loverslab.com/files/file/1398-accessorize/

There are others as well.

Additem menu for QoL if you don't feel like grinding them out. (Very handy mod for exploring custom gear mods.) https://www.nexusmods.com/skyrim/mods/64905

Even after all that, it still won't be a perfect match, only way to do that is to morph the entire body like Voremersion can do with coldsteelj's bodies, and even then there is still typically texture clipping on most outfits.

Alternate bellies are in the optional folder in the 7.17.16 pack. Directions are included. 4 sizes, 2 different meshes. Massive and Gigantic are FUZZ1029's, Original and Larger are Gat's. You can mix and match, it's a matter of preference.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby kongpow » Sun Aug 05, 2018 11:01 pm

Devourment Modpack Update 8.5.18: https://aryion.com/forum/blog/kongpow/devourment_v0.65d_mod_pack_b-26087.html

I still need to test it more and make sure it continues to work after running non stop for a couple hours, it seems stable though so I decided to upload this tonight. Let me know if you run into problems.

Cheers.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby EvilDogger » Sun Aug 12, 2018 8:26 am

The non-lethal swallow doesn't seem to work on the active paradise hall enhanced slaves :(
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Re: Devourment Knowledge Resource

Postby kongpow » Sun Aug 12, 2018 10:16 am

EvilDogger wrote:The non-lethal swallow doesn't seem to work on the active paradise hall enhanced slaves :(


Pahe and devourment don't tend to get along in general unfortunately. I'm somewhat surprised it's not randomly crashing on you. The updated version of paradise halls (not enhanced) on the nexus to be far more stable, though it's also incompatible with most of the enhanced addons.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby EvilDogger » Sun Aug 12, 2018 11:16 am

Well, that's unfortunate thanks for the quick response though. (: Was also wondering if it's possible to remove rapid digestion that occurs during combat? Maybe with the creation kit?
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Re: Devourment Knowledge Resource

Postby kongpow » Sun Aug 12, 2018 4:49 pm

EvilDogger wrote:Well, that's unfortunate thanks for the quick response though. (: Was also wondering if it's possible to remove rapid digestion that occurs during combat? Maybe with the creation kit?


I wish, someone who knows a bit about modding would probably have to do it as it's likely to not be possible with out modifying the mod's scripts in some way. I'd make it a default if someone actually pulled it off and shared it with us though.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby Mimzy » Mon Aug 13, 2018 2:10 am

So, I was curious if the "digest essential characters" feature actually works? I suppose I haven't tested it as well as I could, but I know I have a habit of running into situations where a character just refuses to digest... and then they seem to get locked into a buggy health cycle where they can't be killed at all.
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Re: Devourment Knowledge Resource

Postby Ryan-Drakel » Mon Aug 13, 2018 3:01 am

Mimzy wrote:So, I was curious if the "digest essential characters" feature actually works? I suppose I haven't tested it as well as I could, but I know I have a habit of running into situations where a character just refuses to digest... and then they seem to get locked into a buggy health cycle where they can't be killed at all.

Some characters are set up with infinite health. Trust me I've tried it on a modded char and they just can't die. Even if the "Kill" console command is used.
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Re: Devourment Knowledge Resource

Postby Mimzy » Mon Aug 13, 2018 4:22 am

Thaaaaat sounds weird. XD I don't understand why it would do that. Especially since some of the characters I've had it happen with are just random encounters... (to my knowledge at least XP)
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Re: Devourment Knowledge Resource

Postby GramzonTheDragon » Mon Aug 13, 2018 5:21 am

Mimzy wrote:So, I was curious if the "digest essential characters" feature actually works? I suppose I haven't tested it as well as I could, but I know I have a habit of running into situations where a character just refuses to digest... and then they seem to get locked into a buggy health cycle where they can't be killed at all.

Every time an essential character is swallowed, their health is refilled to max for some reason. This makes it very hard to digest certain characters even with max base vore stats. People with really high health might also have a base regen faster than digestion as this happens to the payer char at a certain point. Using enchanted vore armor can help this sometimes.
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Re: Devourment Knowledge Resource

Postby kongpow » Mon Aug 13, 2018 1:09 pm

You could try using a mod that simply removes the essential flags from npc. Not sure if it would work since I haven't tried, but I see no reason for it not to. https://www.nexusmods.com/skyrim/mods/18388/

Careful though, you can easily break quests if you do this.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby Mimzy » Mon Aug 13, 2018 11:02 pm

kongpow wrote:You could try using a mod that simply removes the essential flags from npc. Not sure if it would work since I haven't tried, but I see no reason for it not to. https://www.nexusmods.com/skyrim/mods/18388/

Careful though, you can easily break quests if you do this.


Pretty sure that wouldn't be compatible with other mods I use, based on previous experience with killable children mods. But I could use it as a reference point if I wanted to go through and edit literally every npc with TES5 Edit... XD

GramzonTheDragon wrote:Every time an essential character is swallowed, their health is refilled to max for some reason. This makes it very hard to digest certain characters even with max base vore stats. People with really high health might also have a base regen faster than digestion as this happens to the payer char at a certain point. Using enchanted vore armor can help this sometimes.


Thaaaaaaat is just weird. Okay. Well, if we knew what was causing that to happen, then that sounds like an easier edit to make provided I knew where to look.
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Re: Devourment Knowledge Resource

Postby Psycho_wolvesbane » Tue Aug 14, 2018 3:47 pm

I'm having trouble getting the in belly conversation stuff working, I've been messing around with the mod load order to find the right balance but it's still not working right. Can you take a look at this image of my mod list and tell me if I have the order wrong or missing something else:

https://drive.google.com/file/d/1UTvUI1 ... sp=sharing
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Re: Devourment Knowledge Resource

Postby kongpow » Wed Aug 15, 2018 11:56 am

Psycho_wolvesbane wrote:I'm having trouble getting the in belly conversation stuff working, I've been messing around with the mod load order to find the right balance but it's still not working right. Can you take a look at this image of my mod list and tell me if I have the order wrong or missing something else:

https://drive.google.com/file/d/1UTvUI1 ... sp=sharing


Your load order should be fine if you ran LOOT to sort it.

Belly conversation stuff not working would most likely mean there's something wrong with fuz ro d-oh. Try reinstalling it and see if that does anything. It won't show up in your plugin tab though because it's a SKSE plugin and doesn't have any .esp or .esm plugins to activate.

https://www.nexusmods.com/skyrim/mods/14884?tab=files

Just noticed that it was updated this year in January, so this probably not going to be a unique issue to you and I'll likely update the pack again to fix it. I'll look into it later, thanks for letting me know.
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Knowledge Resource

Postby Psycho_wolvesbane » Wed Aug 15, 2018 3:55 pm

I'm using the Skyrim Special Edition, I know that makes a lot of difference since all the mods are unique to each game.
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Re: Devourment Knowledge Resource

Postby Raiden13 » Thu Aug 23, 2018 10:33 pm

Rolli wrote:If anyone here would like to try helping me make the updated version of this mod accept male preds, PM me. I'll let you have the progress me and Raiden made before he disappeared from here. Currently, I think the only thing standing in the way is the male skeleton being incompatible with the mod because I get a warning saying "incompatible skeleton" but, it could be on the coding side too. I've managed to make it to where male npcs will eat you but the stomach will not inflate and the prey dialogue when pressing "g" will not initiate.


The only issue I'm having is with the belly scalling :) the rest is working perfectly fine ^^. I added devourment nodes to male skeletons and this message is gone. Now belly scaling is the only problem.
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Re: Devourment Knowledge Resource

Postby Rolli » Sat Aug 25, 2018 1:00 pm

Raiden13 wrote:
Rolli wrote:If anyone here would like to try helping me make the updated version of this mod accept male preds, PM me. I'll let you have the progress me and Raiden made before he disappeared from here. Currently, I think the only thing standing in the way is the male skeleton being incompatible with the mod because I get a warning saying "incompatible skeleton" but, it could be on the coding side too. I've managed to make it to where male npcs will eat you but the stomach will not inflate and the prey dialogue when pressing "g" will not initiate.


The only issue I'm having is with the belly scalling :) the rest is working perfectly fine ^^. I added devourment nodes to male skeletons and this message is gone. Now belly scaling is the only problem.

Can I get what you have done with the mod?
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