0Anesthetic4u wrote:Congratulations you have now been promoted to Lieutenant Colonel Awesome.
Hooray! :D
0Anesthetic4u wrote:You are the only person I've ever seen to write in an accent.
Because stuff's more fun that way. :P
0Anesthetic4u wrote:Congratulations you have now been promoted to Lieutenant Colonel Awesome.
0Anesthetic4u wrote:You are the only person I've ever seen to write in an accent.
ArgobargSoup wrote:0Anesthetic4u wrote:Congratulations you have now been promoted to Lieutenant Colonel Awesome.
Hooray!0Anesthetic4u wrote:You are the only person I've ever seen to write in an accent.
Because stuff's more fun that way.
0Anesthetic4u wrote:If you know anything about Coding AI, she realy is reluctant to use her UB move when not player controled.
0Anesthetic4u wrote:She still at times will just fly into space some times when not player controled. I assume a player might accidentally trigger this as well but I've been unable to get her to do that.
0Anesthetic4u wrote:Some of her attacks seem to lack hit boxes. Like the one where she twirles the NT sign.
0Anesthetic4u wrote:If you feel up to animating, a seductive belly pat at the start of the match, giving the impression of "Your going in here." Would be totally awesome.
ArgobargSoup wrote:AI's beyond me, at the moment... Existing AI files don't seem ta be text files, and Fighter Factory doesn't have an AI option. She's currently using the basic Mugen AI, which is just "spam any and all commands".
smiley wrote:ArgobargSoup wrote:AI's beyond me, at the moment... Existing AI files don't seem ta be text files, and Fighter Factory doesn't have an AI option. She's currently using the basic Mugen AI, which is just "spam any and all commands".
I've tried adding some AI to her but she must first be converted to mugen 1.0 or higher for the AI triggers to work. (her current build is for Mugen beta.)
I tried doing this myself but so far to no avail as some files don't get updated from Mugen beta. Prehaps because of her originally being made for Nijikaku.
ArgobargSoup wrote:*I'll probably release an OP version fer those who don't want a challenge, seeing as NT Mama's kinda a low quality character gameplay wise, but I'm kinda spoiled on the sort of balance smiley's characters have got. Seriously he's got awesome characters, you should go check them out.
ShinySpiritSeer wrote:smiley wrote:ArgobargSoup wrote:AI's beyond me, at the moment... Existing AI files don't seem ta be text files, and Fighter Factory doesn't have an AI option. She's currently using the basic Mugen AI, which is just "spam any and all commands".
I've tried adding some AI to her but she must first be converted to mugen 1.0 or higher for the AI triggers to work. (her current build is for Mugen beta.)
I tried doing this myself but so far to no avail as some files don't get updated from Mugen beta. Prehaps because of her originally being made for Nijikaku.
I can help with that. I've edited Ai before. even mugen beta stuff. It's actually quite easy. here is a bit of Ai I did for her:Spoiler: show
yes, I converted her to 1.0, removed the air dashing as well
smiley wrote:You managed to convert her? Awesome!
I know how to add AI, but I had to convert her to 1.0 for some AI triggers to work. But for some reason they do not convert properly for me.
Prehaps ArgobargSoup would like it if you could send the converted version to him.
ShinySpiritSeer wrote:smiley wrote:You managed to convert her? Awesome!
I know how to add AI, but I had to convert her to 1.0 for some AI triggers to work. But for some reason they do not convert properly for me.
Prehaps ArgobargSoup would like it if you could send the converted version to him.
Alright, I'll Upload it now then.
I've also made the moves able to hit downed opponents.
Link: http://www.mediafire.com/download/8ckyyn039j3bgn8/NT.rar
Brutaller wrote:I seek help with this one.... I wanted to prolong her unbirth, so i downloaded fighter factory ultimate and after some fooling around made it... but the character pops out at the same old time, it gives no damage and stuff and stuff..... i spent 4 hours trying to figure out how to add sounds damage etc etc into the animation......
Would there be any willing person to tell me how to do it? i think i learn kinda fast...
0Anesthetic4u wrote:ShinySpiritSeer wrote:Alright, I'll Upload it now then.
I've also made the moves able to hit downed opponents.
Link: http://www.mediafire.com/download/8ckyyn039j3bgn8/NT.rar
Is this an updated version of Argobarg's modded character, or an otherwise un-edited character with improved character coding? I'd rather not have two versions of the same character at once when I will need to delete one, because another is superior, nor do I want to replace a closer to completion character for one that has better coding if no other areas have been updated.
Error message:
Could not open file: NT_N.cns
Error loading chars/ffu_char1/ffu_char1.def
Error loading p1
Brutaller wrote:cant see her in my char list, and if i try to play her using fighter factory test:Error message:
Could not open file: NT_N.cns
Error loading chars/ffu_char1/ffu_char1.def
Error loading p1
0Anesthetic4u wrote:Brutaller wrote:cant see her in my char list, and if i try to play her using fighter factory test:Error message:
Could not open file: NT_N.cns
Error loading chars/ffu_char1/ffu_char1.def
Error loading p1
I made a post detailing all the steps to get the character to import properly earlier.
0Anesthetic4u wrote:ShinySpiritSeer wrote:smiley wrote:You managed to convert her? Awesome!
I know how to add AI, but I had to convert her to 1.0 for some AI triggers to work. But for some reason they do not convert properly for me.
Prehaps ArgobargSoup would like it if you could send the converted version to him.
Alright, I'll Upload it now then.
I've also made the moves able to hit downed opponents.
Link: http://www.mediafire.com/download/8ckyyn039j3bgn8/NT.rar
Is this an updated version of Argobarg's modded character, or an otherwise un-edited character with improved character coding? I'd rather not have two versions of the same character at once when I will need to delete one, because another is superior, nor do I want to replace a closer to completion character for one that has better coding if no other areas have been updated.
Also welcome to the Portal. Thanks for joining just to help out. Were you a lerker before, or did something bring you here recently for the first time?
ShinySpiritSeer wrote:Finished. Link to Argo-patched and AI patch combined here: http://www.mediafire.com/download/4htt1uyymdjw3s8/NT.rar
ArgobargSoup wrote:ShinySpiritSeer wrote:Finished. Link to Argo-patched and AI patch combined here: http://www.mediafire.com/download/4htt1uyymdjw3s8/NT.rar
And you turn out ta be faster than me. Nice! Like the new palette ya added, too.
Hmm. The way ya made it so she could get fallen opponents makes me wanna try something...
EDIT: Hmm. Makes a good air move but I'd want ta find a way to smooth it so she doesn't teleport ta the floor instantly...
Also found that some of her "standing up" frames switch ta her default palette, or a clone of it at least.
...Yeah, sprites 392 and 393. She's got a duplicate of her default palette fer some reason, and it's applied ta her standing up sprites.
EDIT EDIT: Ooh, found something with the AI ya gave her; the AI can pull off the unbirth move after throwing a pie, but before she catches it. Human player can't, as the move is supposed ta freeze ya till you catch the thrown pie or get smacked.