by Zixer » Sat Jul 09, 2016 9:40 am
I have a bad computer! I can on occasionally borrow someone else's (who has quest, fortunately) and do some work on a remote project file, but it's slow going! Things have been ramping up recently though, we'll see.
I suppose I can spare you a status update. I messed with the whole vore object inheritance system, and that means a few things, one of which is that unbirth transformations now work inherently! Spending the night in someone's womb, unless they're explicitly flagged not to do so, now gives you their species. There's also support for body types on top of species, such as taur, goo, draconic, etc. I also reworked the intro to make it easier to manipulate character creation, and the whole process is a lot prettier. You also no longer lose on death and there's a quick start if you don't want to deal with character creation.
Before I release, I'll be adding:
-manual digestion flags. I need this for logistical reasons.
-better text formatting to discern between types of messages. I need to seperate the rpg/text/status messages a bit.
-better interactions between the two pcs. This includes longer text for personal vore times and also setting preferences (I want you to struggle or not, etc)
-a dungeon
-actually finishing up that whole thing with Kerva, where she starts offering "spelunking" "tours"
-classes for the rpg system. They'll be descriptions and actual functionality will come much later, though.
All of these tasks are pretty easy to take care of, but I don't have a lot of time. I'll update here as things change.