Jzadirune (Devourment 0.65c) MV1 New Poll 29/01/2015

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Do you want the HexDialog tutorial to include creating basic skyrim dialogue

YES
162
92%
NO
14
8%
 
Total votes : 176

Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby hexcorsist » Tue Dec 30, 2014 6:28 pm

Okay thanks to those who tested the mod.

Now to respond to Sideromelane

First: I sort of have a dialogue tree some is prewritten some is made up on the spot. In terms of placeholders I don't really find it that difficult to go back and change stuff. I do plan on working more on the planning for the dialogue though

Second: What on earth happened there. The main issue I've had with my NPCs is them refusing to fight. Could you possibly post some more details on what happened.

Third: I like the dwemer and I can't really go back on them now. I do plan on adding a lot more clutter but I wanted to get the mod out early so I could see if my code works for other people. Also that is the only size door the dwemer have although other areas will include regular architecture as the inhabitants build around the ruins. Scratch that found smaller door

As for your suggestions I already have rough sketches of the rest of the dungeon/city and how it all interlinks but yes there will be tentacle rape, yes there will be a lot of sexlab stuff (even in the next build) and I like the idea of souls and magic artifacts so I'll look into it.
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby Themastermushroom » Wed Dec 31, 2014 4:53 am

I try this mod, but after i installed, the game is close during the main menu, is normal?
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby hexcorsist » Wed Dec 31, 2014 5:12 am

Not that I know of can you give more details what mods do you have running what was the errorlog?
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby Themastermushroom » Wed Dec 31, 2014 5:29 am

Use nexus mod to use the mods, i put the mod you create inside, i installed, then is not give me the error, start to the presentation screen then when is in the main menu will close automaticaly and i need to restart the game.
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby hexcorsist » Wed Dec 31, 2014 6:00 am

What other mods are you running have you run devourment before
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby Themastermushroom » Wed Dec 31, 2014 7:53 am

i use all the necessary to run the devourment work, but not the API devourment.
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby hexcorsist » Wed Dec 31, 2014 7:54 am

Can you upload a screenshot of your mod load order
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby Themastermushroom » Wed Dec 31, 2014 10:13 am

nevermind, i got this, i used another mod with the house, i resolve the problem.
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby hexcorsist » Wed Dec 31, 2014 3:31 pm

Would you mind telling me the mod so I can put it on a incompatible list
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby sf0647 » Wed Jan 14, 2015 10:04 am

if when you agree to get swallowed by the NPCs in there when you are regurgitated they only have the pred dialogue available is this normal or something being worked on ?
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Re: Jzadirune (Devourment 0.65c) MV1 New Release 30/12/2014

Postby TheProSpy33 » Wed Jan 14, 2015 11:57 am

Sounds great!

Are there going to be any companions/followers? And maybe some cinematic transitions? And some vore related races?
Anyway good job and keep being awesome! :gulp:
Vore lover during the day Spy at nightime,
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 18/01/2015

Postby hexcorsist » Sat Jan 17, 2015 5:49 pm

Firstly new poll and screenshots also content from now on may require ownership of DLC

sf0647: All ready been fixed forgot to call resetquest()

TheProSpy33: Possible to companions, probably not no to cinematic transitions and definitely to vore related races
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 18/01/2015

Postby rathdakrogan » Tue Jan 20, 2015 2:20 am

Would it help if players with their own npcs send them to you verses making them from scratch? Also projeCT sounds cool!
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 18/01/2015

Postby hexcorsist » Tue Jan 20, 2015 5:57 am

A screenshot would help more as I currently don't know of an easy way to import NPC faces
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 18/01/2015

Postby bloodwolf03 » Wed Jan 28, 2015 7:53 pm

I am not sure if this is a bug but when i was goofing around against Kin'Ra i went into a bleedout state and near recovered the argonian just walked off and never tried to eat my character
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 18/01/2015

Postby hexcorsist » Thu Jan 29, 2015 6:37 am

Yeah I've been having problems with the arena scripting so I've currently scratched most of it and I'm rebuilding it.

At the moment I'm working on HexDialog v3. It's main purpose is to simplify dialogue as well as adding sexlab apropos style descriptions of the digestive process. I'm looking to release it next weekend.

Along with this I plan on releasing 2 video tutorials, this first will be how to use the Devourment API to create a mod that links devourment with Realistic Needs and Diseases, the second will be how to use HexDialog. Now do you want me to include how to create skyrim dialogue in this tutorial as well as linking it to HexDialogue or not?
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 29/01/2015

Postby rathdakrogan » Mon Feb 02, 2015 2:05 pm

Whwre should I upload character screens shots to? Also I can't wait for the hexdialogue help video I tried messing with it and managed to crash my game probably because I never modes anything before I thankfully have like 8 backups just in case... Love the dungeon it's a great idea... have you ever thought of making maybe this like a Roman gladiator where people in the stands would watch and Cheer and have a immerisive quest as such... Also a question is it possible to create independent dialogue for individual characters like one girl says this while another might say this? I'm still new but I would love to learn how to do that or if it possible... I sorta got it to work but it only did because I create a quest for it...
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 29/01/2015

Postby SlashPseudo » Sat Mar 21, 2015 7:41 am

So I recently downloaded this mod and I just have a couple of questions. I've noticed when you eat people in the Arena you can talk to them, but can they also talk to you if they eat you? At the moment they just seem to loop entering dialogue before instantly leaving it and are people not meant to be able to escape if you eat them? I've had people on full health get gulped up and even after like a minute they've still not managed to escape.
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 29/01/2015

Postby LPWolfiLP » Sat Mar 21, 2015 10:08 am

the download site doesnt start by me....anything else does...but not that qwq
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Re: Jzadirune (Devourment 0.65c) MV1 New Poll 29/01/2015

Postby sf0647 » Mon Mar 23, 2015 12:25 pm

SlashPseudo wrote:So I recently downloaded this mod and I just have a couple of questions. I've noticed when you eat people in the Arena you can talk to them, but can they also talk to you if they eat you? At the moment they just seem to loop entering dialogue before instantly leaving it and are people not meant to be able to escape if you eat them? I've had people on full health get gulped up and even after like a minute they've still not managed to escape.


From what i noticed and what I've read further the arena scripts are buggy and are being re-written but short answer no they can't talk to you after eating you yet. I have the same where they don't escape and I have to regurg them and when I do even if they were on bleedout they come back out at full health the only solution I know of is to kill them then swallow the corpse.
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