Pick a side, dog or cat, raise armies, conquer villages in what might be the only turn based strategy game that caters to voraphiles.
Vore war can be considered pretty close to finished at this point. See thread for details. Bug fixes will still be released as bugs are spotted. But development of new features ended and vore war doesn't really need new features. For what it is it's something I can be satisfied with. A simple TBS with lite rpg elements and a smutty nature.
However if you disagree and would like to see me coming back to this project here are my donation thresholds.
current donation level: £0
£50: revamped item shop, accessory layer for characters
£100: village upgrades and extra items
£200: special ability slot
pictures:
Links:
http://www.mediafire.com/download/h4wwsh2a7q7d51s/vorewar_05A.zip
https://www.mediafire.com/folder/7n4hmhassllu4/VoreWar
http://warpedrealities.wordpress.com/donations-page/<-if you enjoyed the game, consider donating to show your appreciation.
changelog:
05A, attempt to utilize AI tweak to clump up enemy units on approach to prevent piecemeal destruction of enemy army.
05, highly experimental AI tweak
04H, fix army panel fixtures
04G, fix for if a prey in the process of absorption with a meal of their own with positive HP has their predator slain by an attack..hopefully.
04F, AI stat progression adjustment
04E, movement fix
04D, AI pathfinding fix to correct error caused by previous AI pathfinding fix
04C, AI garrison fix
04B, AI pathfinding fix, error message improvements.
04A, AI pathfinding improvement(experimental),turducken vore fix(experimental), freed prey location fix, freed prey MP fix, AI garrison adjustment(experimental)
04, the amazing R and N buttons. also AI difficulty text file.
03G, fix for turns, movement crash.
03F, fix for AI, fix for pathfinding
03E: adjusted graphics, fix for increase garrison.
03D: experimental strategic AI tension meter adjustment, fixed devour move for the umpteenth time
03C: experimental strategic AI adjustment, fix to loading, adjustment to devour move.
03B: fix movement exploit, fix runpred AI to have safe exit strategy.
03A: unit level up health stat fix, loading cat save fix.
03: experimental loading and saving, victory and defeat.
02: experimental AI adjustments, strategic AI tension meter fixed, defending player controlling hostiles fix, healing fix, devour code improvement, enemy AI sent to the Reiko school of applied predation.
01C: fixed WASD strategic movement bug, fixed garrison unit death while digesting prey bug, added distance check to devour move, added yet more checks around devour menu.
01B: fixed the devour bug
01: tactical healthbars, simplified garrisons, dismissing garrison troops, new mouse camera movement,lots of bug fixes, lots of new bugs introduced.
fixed a minor issue with movement.