R.A.A.D.D Runner v2.5d (Back in motion)
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: R.A.A.D.D Runner v2.5d (Back in motion)
What other cheat codes are there, if there are any?
- Enteresting
- Participator
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- Joined: Wed Jun 06, 2012 4:09 pm
Re: R.A.A.D.D Runner v2.5d (Back in motion)
I have made a small Mod Menu for this game. It allows you to heal your HP, Lust, has modifiable cheated regeneration of HP and Lust, allows you to shrink yourself at will (if you want to see some specific animations), to skip Krystal's first phase or to extend it by affecting the timer. There is an "Escape Grab" button but it's not functional as enemies do not seem to manage grabs consistently in the code so I did not find a clean solution to create this cheat. It has on screen buttons as well as keyboard shortcuts.
I also fixed a bug that prevented you to escape the Brown Catgirls, but there seems to be a bug that triggers a game over whenever a Ghost Girl grabs you, and you escape. I did not have the patience to dig through the Ghost Girl code as it's quite extensive, and figuring a bug out on a code that is not mine, that is trimmed by compilation, is not really my cup of tea.
Here is the download link : https://mega.nz/file/8kNwCTgb#_vO7SiTAi ... aRhHaGGJ2M
Install instructions :
- Go to the RAADD Unity 1.95\Unity Raadd_Data\Managed folder
- Back up Assembly-CSharp.dll
- Place the downloaded Assembly-CSharp.dll there
- You should be good to go.
If you encounter any bug, feel free to tell me as tinkering with Assembly-CSharp.dll has created some, ahem, unusual and unexpected effects at times. Have fun!
I also fixed a bug that prevented you to escape the Brown Catgirls, but there seems to be a bug that triggers a game over whenever a Ghost Girl grabs you, and you escape. I did not have the patience to dig through the Ghost Girl code as it's quite extensive, and figuring a bug out on a code that is not mine, that is trimmed by compilation, is not really my cup of tea.
Here is the download link : https://mega.nz/file/8kNwCTgb#_vO7SiTAi ... aRhHaGGJ2M
Install instructions :
- Go to the RAADD Unity 1.95\Unity Raadd_Data\Managed folder
- Back up Assembly-CSharp.dll
- Place the downloaded Assembly-CSharp.dll there
- You should be good to go.
If you encounter any bug, feel free to tell me as tinkering with Assembly-CSharp.dll has created some, ahem, unusual and unexpected effects at times. Have fun!
- YHL6965
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
I tried the mod with krystal and it seems to work pretty well thus far. pretty nice work with th emod here!
HEY!
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Navien - Somewhat familiar
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Thanks! I'm glad you like it!
- YHL6965
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Tested the mod out, and man does it help. Saves SO much time when trying to get to the 2nd phase of the Krystal fight.
Speaking of which, I've been trying to see what all is in that fight. Found out that there's quite a few GO pictures, depending on how you get eaten. The issue is that some of them have internal versions, some don't, and some have both. I'll share which ones I found, pictures omitted.
These scenes seem to be randomized, along with with version of the GO pic you get. I haven't been able to find any kind of stipulation to trigger them other than randomness. There is something that happens to you when you get hit by Krystal's confusion and shrinking attacks. Silhouettes of Krystal appear over your head. 5 in total. First her head, then the next three gradually have her mouth open, then the last one seems to be her hips. I don't have any idea what the heck that does, but it didn't seem to affect the GO pics, unfortunately. If anyone can shed any light on this, I'll gladly welcome it.
Speaking of which, I've been trying to see what all is in that fight. Found out that there's quite a few GO pictures, depending on how you get eaten. The issue is that some of them have internal versions, some don't, and some have both. I'll share which ones I found, pictures omitted.
Spoiler: show
These scenes seem to be randomized, along with with version of the GO pic you get. I haven't been able to find any kind of stipulation to trigger them other than randomness. There is something that happens to you when you get hit by Krystal's confusion and shrinking attacks. Silhouettes of Krystal appear over your head. 5 in total. First her head, then the next three gradually have her mouth open, then the last one seems to be her hips. I don't have any idea what the heck that does, but it didn't seem to affect the GO pics, unfortunately. If anyone can shed any light on this, I'll gladly welcome it.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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VirtuosoViking - Advanced Vorarephile
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Having bullet weakness at max (i.e. thighs indicator) allows her to
a) split bombs
b) perform 2 "finishers" (i.e. she captures you and you can't struggle) when you're below a certain HP threshhold. SS one is the one where she holds you by the throat. Shunk one not sure.
a) split bombs
b) perform 2 "finishers" (i.e. she captures you and you can't struggle) when you're below a certain HP threshhold. SS one is the one where she holds you by the throat. Shunk one not sure.
- whatsoooever
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
I hate to be that person, but is there any way to resize the window on the unity version? I am unable to read any text within the game which kinda makes things difficult.
- subr3al1ty
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
I'll admit i've had to use my computers zoom in feature just to properly enjoy the game. it's nice, but it'd be nice if the window wasn't small
HEY!
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Navien - Somewhat familiar
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Try pressing Alt-Enter to go fullscreen.
- whatsoooever
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
YHL6965, can you make some changes to the new ghost girl script? I don't have the tools to fix the dll myself I'm afraid.
In NewGhostScript.cs in line 149, it's using a constant to select case on, so the ghost is locked into boobvore. Could be replaced with something like:
atktype = UnityEngine.Random.Range(0, 2);
switch (atktype)
As for the digest after escape bug, maybe remove lines 287-288 and put this there:
digest.StartDigestion(2);
and the same line after 314?
-----
nvm i found a way to recompile it myself and it worked
In NewGhostScript.cs in line 149, it's using a constant to select case on, so the ghost is locked into boobvore. Could be replaced with something like:
atktype = UnityEngine.Random.Range(0, 2);
switch (atktype)
As for the digest after escape bug, maybe remove lines 287-288 and put this there:
digest.StartDigestion(2);
and the same line after 314?
-----
nvm i found a way to recompile it myself and it worked
- whatsoooever
- Been posting for a bit
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Could you give me more precise indication as to which lines you are talking about (which functions, after which instructions)? I'm afraid we don't have the same line numbers. I decompiled the DLL with DnSpy so it's uncommented, fairly crude and minimal code. I found your first fix in ChooseAttack(), right at the beginning before the switch. By the way, thank you so much for finding this fix! I can't wait to test it.
By the way, Phase 2 Krystal's unbirth animation where she is facing the screen is bugged or, at least, not implemented correctly as I have found a more extensive animation from the dev. Basically, there is more to this animation that we don't see in game : https://aryion.com/g4/view/438891
By the way, Phase 2 Krystal's unbirth animation where she is facing the screen is bugged or, at least, not implemented correctly as I have found a more extensive animation from the dev. Basically, there is more to this animation that we don't see in game : https://aryion.com/g4/view/438891
- YHL6965
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
the download link seems broken
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seth270 - Participator
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Hey Raadd Fans! Sorry for keeping things in the dark but I figured I should at least post something on the forums rather than just my discord.
First of all, contrary to what you may think, raadd is still being working on, in terms of bug fixing (along with fixing the broken bosses and getting the garden up and running). I've noticed decent number of bugs that are being mentioned that have already been fixed in our version. We aren't quite ready for an update yet, we want to fix as much as possible before another release (and some of that even involves rewriting scripts). Only two people are working on raadd atm, me and a helper who has some great experience with Unity and has been fixing most of the bugs that has had me scratching my head in confusion. In fact, most of the bugs that were fixed in the last version could be accredited to him. The fact I have 3 other projects that I'm still working on and that we have some other things keeping us occupied is why these updates are taking quite some time.
Secondly, I've noticed that there are a few mods for raadd that have been circulating around here. Me and my helper has made an agreement that Raadd's source code should remain closed source, and it seems that the making of the mods involves disassembling and looking at things that are pretty much identical to the source code. I will not ask that you delete the mods, but I will only ask that you keep anything relating to the code of the game in private and not on a public forum/the discord. We would also like to state that we don’t encourage the making of any more mods, nor do we like people looking around in the game’s dlls, even though we can’t stop you. Any mods made can still be mentioned here and on the discord, as long as the mods themselves aren’t based on editing game dlls/asset bundles.
Also just a heads up, this thread refers to Raadd 2.5d which is the old game maker version of raadd. These recent discussions (including of the mod itself) refer to the Unity version. Please use that one to prevent confusion.
First of all, contrary to what you may think, raadd is still being working on, in terms of bug fixing (along with fixing the broken bosses and getting the garden up and running). I've noticed decent number of bugs that are being mentioned that have already been fixed in our version. We aren't quite ready for an update yet, we want to fix as much as possible before another release (and some of that even involves rewriting scripts). Only two people are working on raadd atm, me and a helper who has some great experience with Unity and has been fixing most of the bugs that has had me scratching my head in confusion. In fact, most of the bugs that were fixed in the last version could be accredited to him. The fact I have 3 other projects that I'm still working on and that we have some other things keeping us occupied is why these updates are taking quite some time.
Secondly, I've noticed that there are a few mods for raadd that have been circulating around here. Me and my helper has made an agreement that Raadd's source code should remain closed source, and it seems that the making of the mods involves disassembling and looking at things that are pretty much identical to the source code. I will not ask that you delete the mods, but I will only ask that you keep anything relating to the code of the game in private and not on a public forum/the discord. We would also like to state that we don’t encourage the making of any more mods, nor do we like people looking around in the game’s dlls, even though we can’t stop you. Any mods made can still be mentioned here and on the discord, as long as the mods themselves aren’t based on editing game dlls/asset bundles.
Also just a heads up, this thread refers to Raadd 2.5d which is the old game maker version of raadd. These recent discussions (including of the mod itself) refer to the Unity version. Please use that one to prevent confusion.
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eatme1234 - Participator
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
I think it's a bit late for that...
- Talon13
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Well that's interesting. I was under the impression that the game was basically going abandonware, since the last public patreon post that was half a year ago says this not to mention the content updates stopped a long time ago:
>I should mention that Krystal will be the last enemy/boss added to raadd. From this point onward, any updates will consist of bug fixing, and optimizations/improvements, and possibly even the garden as well. I've loved all the support for the game, but I feel its time to move on to other projects.
I understand the sentiment of not wanting others to dig through your closed source code but I also see how a couple bugfixes and a cheat menu (since there is no way to skip directly to Krystal pt2) would help people in the middle of what appears to be radio silence. Also in the event of not being able to find time to work on an old project do consider letting the community take on long-term support.
>I should mention that Krystal will be the last enemy/boss added to raadd. From this point onward, any updates will consist of bug fixing, and optimizations/improvements, and possibly even the garden as well. I've loved all the support for the game, but I feel its time to move on to other projects.
I understand the sentiment of not wanting others to dig through your closed source code but I also see how a couple bugfixes and a cheat menu (since there is no way to skip directly to Krystal pt2) would help people in the middle of what appears to be radio silence. Also in the event of not being able to find time to work on an old project do consider letting the community take on long-term support.
- whatsoooever
- Been posting for a bit
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
whatsoooever wrote:Well that's interesting. I was under the impression that the game was basically going abandonware, since the last public patreon post that was half a year ago says this not to mention the content updates stopped a long time ago:
>I should mention that Krystal will be the last enemy/boss added to raadd. From this point onward, any updates will consist of bug fixing, and optimizations/improvements, and possibly even the garden as well. I've loved all the support for the game, but I feel its time to move on to other projects.
I understand the sentiment of not wanting others to dig through your closed source code but I also see how a couple bugfixes and a cheat menu (since there is no way to skip directly to Krystal pt2) would help people in the middle of what appears to be radio silence. Also in the event of not being able to find time to work on an old project do consider letting the community take on long-term support.
Yeah, I'm sorry to say, but.. As much as I love this game and support the devs, this is kinda the natural result of the long term radio silence on their part. And it comes across rather tone deaf for them to appear to tell people not to make mods for a game that appears to be on the back burner at best and abandoned at worst.
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lapraslunch - Somewhat familiar
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
this is from public discord, 3 months ago or so:
[7:20 PM] eatme123: I was going to do that, but me and the person helping me with the game made an agreement that I couldn't make raadd open-source, so I'm keeping my word. A small price for the large amount of fixes he's done for the game
[7:23 PM] eatme123: The game isn't getting any major updates mainly due to the fact that me and tritrium have moved on to new projects. I started messing around with Honey Select and got Shrunken Life and Night at the Elemens going. I also have a big platformer game that I'm working on, and eventually me and tritrium will get together again to make another pretty big vore project we've had in the works
Well. I don't know how to feel about this. Maybe I'd feel better if said helper either helped release more often than once a year or didn't effectively hold the game hostage preventing it from being open sourced. Then again, I don't have the full picture.
Would be neat to ask that person and find out their reason, tho.
[7:20 PM] eatme123: I was going to do that, but me and the person helping me with the game made an agreement that I couldn't make raadd open-source, so I'm keeping my word. A small price for the large amount of fixes he's done for the game
[7:23 PM] eatme123: The game isn't getting any major updates mainly due to the fact that me and tritrium have moved on to new projects. I started messing around with Honey Select and got Shrunken Life and Night at the Elemens going. I also have a big platformer game that I'm working on, and eventually me and tritrium will get together again to make another pretty big vore project we've had in the works
Well. I don't know how to feel about this. Maybe I'd feel better if said helper either helped release more often than once a year or didn't effectively hold the game hostage preventing it from being open sourced. Then again, I don't have the full picture.
Would be neat to ask that person and find out their reason, tho.
- whatsoooever
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
eatme1234, I respect your desire for code privacy. My intent with this small mod menu was to make a more practical alternative to Cheat Engine to basically have fun with the game and enjoy the animations. I was able to achieve the same results as my mod menu with Cheat Engine, it was just much more tedious. If you are interested by the source code of my mod menu, I can provide it to you. Otherwise, I'll keep the source code private.
- YHL6965
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Sorry, does anyone know how to defeat bosses in version 1.85 (fixes). I dodged all attacks until the timer expired and only after 20 seconds I got caught. what did I do wrong?
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danya05kriat - New to the forum
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Re: R.A.A.D.D Runner v2.5d (Back in motion)
Hi,
I have ran for about 2km and haven't seen any boss, did I miss something ?
I have ran for about 2km and haven't seen any boss, did I miss something ?
- TheOutsiderCaracal
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