R.A.A.D.D Runner v2.5d (Back in motion)

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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tritrium » Fri Mar 03, 2017 11:53 pm

So were ready to post a sneak peek of RAADD made in Unity:
Image

Theres no set release date yet and most of the enemies arent yet added in there.
A lot of work has to be done to adjust all the previous stuff to a new resolution + new stuff has to be made.
The whole enviroment has changed and the way obstacles get made is very different from before, both in looks and method.
But yeah i wanted to post a picture of the plains as they are today, so you can get a look at how much things have improved :)
Also the buglists from ppl on patreon testing the builds are FAR FAR shorter then anything we had before. (which is very encouraging xD)
And as far as i know the game doesnt lag anymore or eats endless amounts of RAM.
Oh the joys of using unity xD!

Hope you like the looks of it
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Shadowlyger » Sat Mar 04, 2017 12:56 am

Looks sweet, only sticking point is the actual player character, but I think we've had that discussion (re: having to redo literally all of the animations). So I think we can live with that.

Nice to hear a lot of the engine problems are no longer present as well.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby johnpocsmith » Sat Mar 04, 2017 3:18 pm

Fantastic news. And the new plains looks much more "alive" Keep up the good work :D
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tgcidolfus » Sat Mar 04, 2017 9:22 pm

*hype intensifies*
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby lefish » Sun Mar 05, 2017 6:08 pm

if my asking doesn't bother you....
i see the version in development has the doppleganger enemy implemented this was also the case with early versions of the previous "reset", why is that?
are some enemies easier to put in than others? do some cause problems if you put them before/after others? or is it a complete coincidence?
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tritrium » Mon Mar 06, 2017 3:27 am

lefish wrote:if my asking doesn't bother you....
i see the version in development has the doppleganger enemy implemented this was also the case with early versions of the previous "reset", why is that?
are some enemies easier to put in than others? do some cause problems if you put them before/after others? or is it a complete coincidence?


Its because of eatme's bias towards Yuki-onnas and mikus xD
Thats really all it is hahaha
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby RC8015 » Mon Mar 06, 2017 7:55 am

Looks like it was again worth the wait. This looks great and promising. Hope you can gives us a Release soon, but this has no hurry. :)
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby JustAQuinn » Mon Mar 06, 2017 8:55 pm

Congratulations on your stable progress!
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby jaebomber » Tue Mar 07, 2017 11:18 am

hype ! excitement! cant wait!
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Hedonism » Fri Mar 10, 2017 9:18 pm

Its because of eatme's bias towards Yuki-onnas and mikus xD
Thats really all it is hahaha


Pffft ahahaha I knew it!

Anywho, development seems to be going smoothly (relatively speaking, at least), definitely excited to see the "finished" product. It's been an interesting experience to be along for the ride as a patron to Trit.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby VirtuosoViking » Sat Mar 11, 2017 5:46 pm

Oh, it's nice to hear some news again. Screenshot looks good, and the ground looks nice too. I was looking for a chance to make fun of the old ground a while back and say that it sort of looked like Genji's sword. Lovingly make fun of, mind you. I love this game.
Spoiler: show
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Anyway, hope the progress goes well for you guys.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Monopolus » Sat Mar 11, 2017 6:08 pm

VirtuosoViking wrote:Oh, it's nice to hear some news again. Screenshot looks good, and the ground looks nice too. I was looking for a chance to make fun of the old ground a while back and say that it sort of looked like Genji's sword. Lovingly make fun of, mind you. I love this game.

Anyway, hope the progress goes well for you guys.



PLOT TWIST. This whole game is actually on a microscopic level as you try to run to the very end of Genji's sword.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Shadowlyger » Sat Mar 11, 2017 6:23 pm

Monopolus wrote:
VirtuosoViking wrote:Oh, it's nice to hear some news again. Screenshot looks good, and the ground looks nice too. I was looking for a chance to make fun of the old ground a while back and say that it sort of looked like Genji's sword. Lovingly make fun of, mind you. I love this game.

Anyway, hope the progress goes well for you guys.



PLOT TWIST. This whole game is actually on a microscopic level as you try to run to the very end of Genji's sword.

100% canon.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Hedonism » Sat Mar 11, 2017 9:10 pm

That would begin to explain why so many Genjis are feeders at least.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby 2quick4u » Sun Mar 12, 2017 12:16 am

Hedonism wrote:That would begin to explain why so many Genjis are feeders at least.


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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby MalachiXX » Sun Mar 12, 2017 4:57 pm

I haven't been here in a while and I am overjoyed to find that Raadd Runner is now "Back in Motion". I haven't read all the pages but I did check out the official list of bugs. It's not listed but is the garden supposed to be 'fully functional' at this time? I can create tiny's to feed to critters but there is no way to get critters at this time is there? The sound has also suddenly cut out and I can't get it back with restarting which is what you usually were required to do in the last iteration I used 1.85.
Just hoping for some feedback,


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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tgcidolfus » Sun Mar 12, 2017 10:07 pm

MalachiXX wrote:I haven't been here in a while and I am overjoyed to find that Raadd Runner is now "Back in Motion". I haven't read all the pages but I did check out the official list of bugs. It's not listed but is the garden supposed to be 'fully functional' at this time? I can create tiny's to feed to critters but there is no way to get critters at this time is there? The sound has also suddenly cut out and I can't get it back with restarting which is what you usually were required to do in the last iteration I used 1.85.
Just hoping for some feedback,


Malachi


As far as I am aware the garden and many of the menu buttons are not supposed to be working as of yet. I have yet to encounter the sound problem that you speak of though.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tigercloud » Mon Mar 13, 2017 2:01 pm

They redo the Code of the whole game (as far I know) - Bec of some critical bugs in the past.

The game seems less functional but I think its much more stable than before (didn't had one crash with the new version yet)
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby Battalia » Wed Mar 15, 2017 5:21 pm

Stpatrick.png


Yuki.png


You heard that right! This Friday, you are going to need every tool you have at your disposal. You can expect the norms such as running and ducking, but you are also going to have to float

Swamp.png


And Teleport

Techno.png


your way across this hostile land. So prepare yourself. The time is coming, and your role in this food chain cemented. As you gather as many tinies as you can, try to keep your wits about you, and do watch your step...

Cave.png


Because each one could be your last... But how hard can it be? All you have to do is Run Away And Don't Die!
Last edited by Battalia on Wed Mar 15, 2017 5:27 pm, edited 1 time in total.
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Re: R.A.A.D.D Runner v2.5d (Back in motion)

Postby tgcidolfus » Wed Mar 15, 2017 5:26 pm

*reads post*
...
...
AWESOME!
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