A Day At The Funfair (1.3) (Source On Page 10)

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Re: A Day At The Funfair (1.3)

Postby Faenviel » Sat Jun 11, 2016 10:48 am

How does one activate micro/macro stuffs :)
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Re: A Day At The Funfair (1.3)

Postby Topeantonio » Sat Jun 11, 2016 11:43 am

Faenviel wrote:How does one activate micro/macro stuffs :)


You gotta collect at least 10 stamps~
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Re: A Day At The Funfair (1.3)

Postby Faenviel » Sat Jun 11, 2016 11:49 am

But that means I have to actively try to -not- get eaten. T_T
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Re: A Day At The Funfair (1.3)

Postby Krono » Sat Jun 11, 2016 1:49 pm

Jeschke wrote:....and I'll get the online version up then too.



I can't wait... I'm on vacation away from my computer, it would be awesome to play it on my cell phone!

but please, if you can, upload it as a new game so both versions are still available to play!
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Re: A Day At The Funfair (1.3)

Postby Jeschke » Sat Jun 11, 2016 4:09 pm

player1 wrote:I need to ask, are the food courts/bathroom/security room just for decoration?

Mostly. There's a small bit of use to them but it's hardly a thing.

Topeantonio wrote:Leif doesn't seem to appear. I've re-run the whole (accesible) map a few times, and i haven't seen him a single time.

EDIT: Is he part of the secret code stand? Because i'd rather not check hard digestion stuff.

He shows up if you have light digestion on, in one of the non-ride buildings. Might not appear the first time you walk in, either, but I think it's like a 60%, 75%-ish chance he does? The map I linked of the new layout should help too :B
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Re: A Day At The Funfair (1.3)

Postby eeveerocks1000 » Sat Jun 11, 2016 5:59 pm

oh new update!
whats all thats new?
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Re: A Day At The Funfair (1.3)

Postby Darian » Sun Jun 12, 2016 12:52 am

Hmmmm... still exploring the endo endings, great stuff.

Still... i'm a bit curious... do the windows and statue in the haunted house actually do anything? Those seem like they'd be fun encounters full of possibility for nomming.
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Re: A Day At The Funfair (1.3)

Postby Jeschke » Sun Jun 12, 2016 1:36 am

Another tweak, mostly little miscellanious things, nothing huge. Gonna stick the online version up shortly, too. But it's over here: http://www.mediafire.com/download/c79r3 ... eak2.quest

eeveerocks1000 wrote:oh new update!
whats all thats new?

9 new scenes in 2 new rides, 7 misc. scenes, new map layout, little tweaks here and there, that's about it I think? Oh and there's more than one code out there now too.

Darian wrote:Hmmmm... still exploring the endo endings, great stuff.

Still... i'm a bit curious... do the windows and statue in the haunted house actually do anything? Those seem like they'd be fun encounters full of possibility for nomming.

There's one safe object in every room, really. I'm not thaaaaaat unfair to only give the player options to trigger an attack/lose some health. :9

edit: Aaaand online version is updated. Same link. I thought it would let me upload a second adventure but I guess there must have been some ID thing somewhere that caught it, so it replaced v1. Hope nobody's too bummed about that?
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Re: A Day At The Funfair (1.3)

Postby Psycho_wolvesbane » Sun Jun 12, 2016 3:20 am

Hi Jeschke, I'm trying out the new online version and I have tried to type the full original code in the code reader
Spoiler: show
413612
but it keeps saying it is rejected, have you updated this?
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Re: A Day At The Funfair (1.3)

Postby BlancaTsukiai » Sun Jun 12, 2016 5:38 am

Psycho_wolvesbane wrote:Hi Jeschke, I'm trying out the new online version and I have tried to type the full original code in the code reader
Spoiler: show
413612
but it keeps saying it is rejected, have you updated this?

With the update the codes also were changed. You have to play the game fully through again ^^ Good luck!
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Re: A Day At The Funfair (1.3)

Postby Topeantonio » Sun Jun 12, 2016 5:46 am

Jeschke wrote:He shows up if you have light digestion on, in one of the non-ride buildings. Might not appear the first time you walk in, either, but I think it's like a 60%, 75%-ish chance he does? The map I linked of the new layout should help too :B


Alright. Reran the new version a couple of times and avoided the attractins: He appeared after the .. fifth try? Odds aren't in my favor, apparently :silly:
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Re: A Day At The Funfair (1.3)

Postby Cygni » Sun Jun 12, 2016 10:23 pm

I really enjoy the new content. The ghost is pretty cool. I'd have liked to see more CV, though. Maybe next update.
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Re: A Day At The Funfair (1.3)

Postby Jeice » Tue Jun 14, 2016 1:25 am

Man, I wish the site's save feature worked. On more than one occasion, I tried to save in the middle of a really good run only for the whole thing to lock up and refuse to move on, and reloading sends me back to the entrance
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Re: A Day At The Funfair (1.3)

Postby Soll123 » Tue Jun 14, 2016 7:22 am

how do I enter Codes Into the Code Machine I've Unlocked the codes but I have no idea how to put them in.
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Re: A Day At The Funfair (1.3)

Postby Psycho_wolvesbane » Tue Jun 14, 2016 1:32 pm

Just type them into the text box at the bottom directly after clicking on the Code Machine item.
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Re: A Day At The Funfair (1.3)

Postby Dave_K » Thu Jun 16, 2016 12:20 pm

Good update. Lots of different and fun scenes in the ball pit and haunted house.

I hope you decide to continue development and maybe release the source code at some point.

Thanks!
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Re: A Day At The Funfair (1.3)

Postby Darian » Mon Jun 20, 2016 2:37 am

So far, I've only found two in the ball pit... teens and the shark. Are there any more? I'm playing on Endo-mode as well, if that makes a difference.
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Re: A Day At The Funfair (1.3)

Postby Jeschke » Mon Jun 20, 2016 3:37 am

Nope, just those two in the ball pit. The other added scenes are all in the haunted house, ride-wise.
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Re: A Day At The Funfair (1.3)

Postby andreipok » Mon Jun 20, 2016 1:36 pm

I really enjoy this textadventure every time I play it ^^ Really amazing job, Jeschke
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Re: A Day At The Funfair (1.3)

Postby Anthro21 » Mon Jun 27, 2016 11:27 am

I really wanna get eaten by the lion at the circus, but am having no luck. Is there some sort of trick to it?
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