Ultimate Blackjack [Moddable for custom text]

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Re: Ultimate Blackjack

Postby Journeyman » Fri Mar 31, 2017 9:41 pm

DrCaius, ah, thanks for the offer but, alas, I'm on GMS 2.0 now! :) Ultimate Blackjack will *presumably* continue to be made in GMS 1.4 as it originally was, but only because I think that there's only going to be one more (eventual) donations-based update to it. If any of the artists who generously started "for free" characters do ever finish, maybe there'll be more updates after all, though? Well, anyways--if the game only sees one more update in its lifetime, then I do not anticipate going through the significant port to GMS2.

Next game will start its life in GMS2, though; hopefully by completion, the price of the Android module for 2 will come down a bit!

Anyways, very, very happy to hear you've enjoyed the Blackjack game and the efforts to get it onto a mobile device. I appreciate the compliment. :-D
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Re: Ultimate Blackjack

Postby CartoonVore » Thu Apr 06, 2017 12:50 am

I'm curious: Do you come up with a type of dealer you want, and then ask the artist to draw what that dealer would look like? For example, with Lexi, did you ask the artist to draw an annoyed brat who has a lot of arrogance and could barely be bothered to play against you, or did the artist draw her and you gave her a personality?

Also, how do you come up with your dialogue that seems to perfectly fit every scenario?
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Re: Ultimate Blackjack

Postby Journeyman » Fri Apr 07, 2017 5:45 pm

CVYouTube, I ask about willingness to do the quantity of work, and then about the sort of dealer they have in mind. We discuss character; I use whatever the artist has in mind (which could be anything from basic outline info or detailed character background) and then go from there. I always ask that the artist imagine how the character they've initially created might react to the game's situations when they draw (so it's not "draw the character looking happy, and then sad"--it's "how would they react to losing a close hand of cards? Or a bunch of losses in a row?"). Then I write the dialogue. I've got a fairly keen memory when I focus, and a background in cognitive science--I try to write dialogue that reflects on the essence of the character's pose, with a mind towards the multiple ways that the game state could have been reached. As such, the characters rarely say *extremely* specific things (like "awww, I was winning last hand, but now I'm losing"). Basic stat tracking does allow me to have them say things like "I can't believe I've lost so much, after I was beating you earlier!" You can see the difference - the number of times that a dealer was winning, or which hand number they were winning on, or the exact score, or the difference in money between the two are too specific and never mentioned (since those lines would almost never come up if I added such detailed tracking). But the general scenario is summed up, and I try to give the character lines that reflect their attitude towards the general situation. It's important to just always keep in mind the many ways the game can plan out, and to be sure to try each line against those cases to ensure a fit.
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Re: Ultimate Blackjack

Postby CartoonVore » Sat Apr 15, 2017 1:10 am

55%! Way to go community!
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Re: Ultimate Blackjack

Postby 2quick4u » Sat Apr 15, 2017 3:41 am

I noticed one dealer (the 3rd one, I believe ) at one point asked if I was intentionally trying to lose on purpose, when I was actually doing just that.

Was that actually scripted? Or just a convenient result for the responses tree?
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Re: Ultimate Blackjack

Postby Stunlocked » Sat Apr 15, 2017 3:49 am

2quick4u wrote:I noticed one dealer (the 3rd one, I believe ) at one point asked if I was intentionally trying to lose on purpose, when I was actually doing just that.

Was that actually scripted? Or just a convenient result for the responses tree?

I think it just randomly happens when you lose a round
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Re: Ultimate Blackjack

Postby CartoonVore » Fri Apr 28, 2017 12:14 am

I have an idea for extra features:

An optional harder difficulty, with a timer, and when the clock hits zero, the current hand finishes, and if the dealer still has some chips left, Raven could excitedly say, "Oh boy, the clock just declared it to be happy hour!" This gives a try-hard player an extra challenge, and you could use the same frames that you already have, requiring no extra artwork, just a little extra coding and dialogue from you.

If the player cheats too many times in a row, the dealer will unveil the 'unwritten policy' of the casino that anyone caught cheating must immediately forfeit their game, if you catch my drift, which I'm sure you do. I have some preliminary ideas for the odds that the player gets caught. It would include some luck, but that's part of blackjack!

If the player uses one cheat, there is a 5% chance of being caught, but each successive use increases that chance by an additional 5%. If the player is caught, the game ends and immediately skips to the dealer's pose that they make when you normally lose, so there is no extra artwork added, but there would be a few extra uses of dialogue fitting the dealer's pose. For instance, Raven, in her excited state, could say something similar to, "Ooh! I just caught a cheater! That's even more exciting than winning!" Lexi could say something fitting her pose like, "Hey now, I saw you sneaking around like that! You know the rules! Now, you forfeit!"

Of course, everything is up to you! :gulp:
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Re: Ultimate Blackjack

Postby dbgtdude » Thu Jun 22, 2017 2:03 am

I'm not sure if this has already been asked, but how can you reset your win/loss record? I know on the android, you can uninstall, and you start over from scratch. Doing the same on your PC just sees you with the same record as before. Any possibilities of resetting your record and starting over completely for the PC?
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Re: Ultimate Blackjack

Postby Journeyman » Thu Jun 22, 2017 11:52 am

dbgtdude, yeppers! The game's save file is stored in your localappdata folder, which is where Microsoft "best practices" state that programs should store their preferences and save states. Annnd then they give you practically no way to be able to find it :D

Head into your Start menu and type %localappdata% and press enter.
It *should* take you to the place. Look for a Blackjack4 folder (yea, this was the 4th iteration of the code) and remove any .sav files you see in there. Or just delete the whole darn Blackjack4 folder if you like :D
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Re: Ultimate Blackjack

Postby dbgtdude » Thu Jun 22, 2017 8:06 pm

Thanks! Worked perfectly! Any chances of expanding your vore casino to include more casino games, like draw poker or craps using your paid for models as dealers/croupiers?
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Re: Ultimate Blackjack

Postby Journeyman » Fri Jun 23, 2017 11:56 am

dbgtdude, Excellent, glad it worked!
The original plan *was* to include a variety of games, but I think the idea tapered off a bit (Blackjack and Poker were in development, but both failed because the workload investment was more than the artists could keep up with. Blackjack was ultimately re-booted into the game you have now). Interest in the succession of dealers has waned from dealer to dealer, so it's looking like I'll have to find a new method of getting these made.

There's plans to add onto this game a little bit more, but I'm also working on the engine for a new, non-casino game. We'll see! Might revisit the casino concept someday though, to add more games, but at the moment it doesn't seem like it would be a sustainable route.
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Re: Ultimate Blackjack

Postby forumlurker » Fri Jun 23, 2017 12:24 pm

Good to hear. Could you perhaps tell us a bit about your new project?
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Re: Ultimate Blackjack

Postby CartoonVore » Fri Jun 23, 2017 9:50 pm

Journeyman wrote:dbgtdude, Excellent, glad it worked!
The original plan *was* to include a variety of games, but I think the idea tapered off a bit (Blackjack and Poker were in development, but both failed because the workload investment was more than the artists could keep up with. Blackjack was ultimately re-booted into the game you have now). Interest in the succession of dealers has waned from dealer to dealer, so it's looking like I'll have to find a new method of getting these made.

There's plans to add onto this game a little bit more, but I'm also working on the engine for a new, non-casino game. We'll see! Might revisit the casino concept someday though, to add more games, but at the moment it doesn't seem like it would be a sustainable route.


Take all the time you need. Just know that your game is enjoyable to play. As long as it takes to make it, the time will be worth it.
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Re: Ultimate Blackjack

Postby dbgtdude » Mon Jun 26, 2017 3:42 am

Couple of quick questions. You say you're at 57% funding for the next dealer. How much in dollar amount is needed to make up the other 43%? Second question. Assuming that another dealer get's funded, will you take input on how we want her, or is she already picked out and you're just waiting for funds to buy and finish her? I'm hoping the next dealer is similar to the first (large breasts, shaved pussy, and she is NAKED when you eat her), but is more of a fantasy character such as an elf, dryad, Neko (Nee from Nyan Adventures would be AWESOME!!!) OR she is a scifi character like Mokoto from Ghost in the Shell, KOS-MOS from Xenogears, or Cortana from Halo.
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Re: Ultimate Blackjack

Postby Journeyman » Tue Jun 27, 2017 2:23 pm

dbgtdude, howdy~ Sorry to burst the hopes, but basically it'll be the opposite >< Each character is done per the preferences and style of the artist selected, and the next dealer is being submitted by Malyna here on the forums. A quick perusal over Malyna's stuff will indicate the sorta character that's next ;) But basically, small, tomboyish, cartooney, and fully clothed are the work I've been shown. Each dealer is going to appeal to some and turn away others; I just want to set the expectation properly before things get too far down the hopes and wishes track :D
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Re: Ultimate Blackjack

Postby dbgtdude » Tue Jun 27, 2017 8:02 pm

Here's hoping then that Malyna chooses (or is convinced :D ) to draw the dealer like this commission that I saw :gulp: https://aryion.com/g4/view/381745
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Re: Ultimate Blackjack

Postby Journeyman » Tue Jun 27, 2017 8:29 pm

dbgtdude, Not for the most immediate next-planned dealer. She is going to ruffle a few feathers:
2017-06-27_2128[1].png
2017-06-27_2128[1].png (61.21 KiB) Viewed 1890 times
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Re: Ultimate Blackjack

Postby dbgtdude » Wed Jun 28, 2017 4:27 am

Interesting :gulp:
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Re: Ultimate Blackjack

Postby CartoonVore » Mon Jul 03, 2017 11:24 pm

So, is the artwork complete, but you're waiting on donations for the artist before you publish the game?
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Re: Ultimate Blackjack

Postby Journeyman » Tue Jul 04, 2017 10:37 am

CVYouTube, gettin there! Artwork is basically done, I've got a bit of coding to do ;D Miiight be able to add a new feature for this dealer, no guarantees yet
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