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Re: Shiny's MUGEN edits and creations

PostPosted: Thu May 28, 2015 10:36 am
by Four_Spears
I can't seem to find anything wrong so far, but I do find it terribly difficult to judge where I'm going to land when I do the EX high jump/Bounce move.

Whether or not that's remedied, I think I'll still have to wait on your completed lopunny to get some kind of better idea of what it is you're leaning towards. (this is admittance that I've played very little Type Wild at all, so I don't know how accurate/incomplete the current lopunny build is,)

that said, I doubt I'll have too much more to report... and I'm not exactly the bst tester, but I still gave it a shot. ^^;

Re: Shiny's MUGEN edits and creations

PostPosted: Wed Jul 01, 2015 8:21 pm
by ShinySpiritSeer
I've got a problem:
with releasing my beta someone by the name Endercreeper has used my files and released their own beta. now that'd be fine if I was credited, which I wasn't.
Specifically I want to know why anyone would want to use my beta to make their own...
it's discouraging when someone uses your stuff and doesn't credit you

Re: Shiny's MUGEN edits and creations

PostPosted: Wed Jul 01, 2015 8:41 pm
by Four_Spears
ShinySpiritSeer wrote:I've got a problem:
with releasing my beta someone by the name Endercreeper has used my files and released their own beta. now that'd be fine if I was credited, which I wasn't.
Specifically I want to know why anyone would want to use my beta to make their own...
it's discouraging when someone uses your stuff and doesn't credit you


See... this is the thing I start having a problem with.
It might be wise to attempt to contact Endecreeper9999/MLGBowser in his website circles in private first.

Ideally, it might be best to have not alerted anybody to this at all publicly (yet) aside from him and record an entire discussion with that person. Repeat attempts to contact the person consistently, but maintain your sense of respect and due diligence to keeping conversations as tame and soundly polite as possible.

Attempt to try reaching a sort of understanding with the person after enough talks that you are only interested in being credited (so long as the coding work can be proven to be your doing ) and afterwards, If they comply, the issue will be resolved so long as they have credited where you expect it to be due on your terms.

If he doesn't, just take those conversations you had with them and their timestamped dates and align them with when you made first posts in this thread along with when you made Lopunny available to illustrate and expose the person for their failure to respect your work.

===edit===
Also, don't let any of this discourage you. If handled with proper grace, this will at best be a minor issue so long as you rely on logic ahead of emotions. I'm under the impression you have infinitely more witnesses here to back up your claim than they have, so I don't see a reason to let emotion get the better of you now when you have not only legitimacy to your claim, but also the most raw defense according to timestamps. these details cannot be artificially forged. and serve as your strongest tools to settling a dispute.

..so, again. Don't be discouraged. Just contact him and act as though nothing else has changed, as it honestly hasn't as of yet. So long as I'm present, it's very unlikely that something like this will go unchecked for long.

Re: Shiny's MUGEN edits and creations

PostPosted: Wed Jul 01, 2015 8:48 pm
by ShinySpiritSeer
doing so now. hopefully I can get a hold of him/her? I dunno. but I'm not mad though, If they read this.

Re: Shiny's MUGEN edits and creations

PostPosted: Wed Jul 01, 2015 9:51 pm
by JackHereTheRealOne
Well, we all know who we can count on to make a better version if things don't work out anyway :D

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Aug 11, 2015 4:35 pm
by ShinySpiritSeer
JackHereTheRealOne wrote:Well, we all know who we can count on to make a better version if things don't work out anyway :D

Alright.
Well, I tried contacting them: no reply from them. other people agreed with me, but they didn't reply at ALL.
I feel like I'm losing motivation because of it...

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Aug 11, 2015 4:46 pm
by Four_Spears
ShinySpiritSeer wrote:
JackHereTheRealOne wrote:Well, we all know who we can count on to make a better version if things don't work out anyway :D

Alright.
Well, I tried contacting them: no reply from them. other people agreed with me, but they didn't reply at ALL.
I feel like I'm losing motivation because of it...


Hey... hey now.
I sent you a pm just yesterday. I think it's important you should check your messages.

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Oct 27, 2015 6:22 pm
by ShinySpiritSeer
Trying to get the Jump Kick move implemented, though it seems a bit static in the air...
I might need some help with some fx for it saying I've never programmed fx for moves. helpers yes, but fx? no.

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Oct 27, 2015 9:19 pm
by Orbstuffed
Say...you need any help with that?

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Oct 27, 2015 9:28 pm
by ShinySpiritSeer
DylaniusTheKirby wrote:Say...you need any help with that?

Any help is much appreciated!

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Oct 27, 2015 9:34 pm
by Orbstuffed
Well, tell me of anything you need, and I'll see if I can assist.

BTW, do you happen to use any IM services such as Skype?

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Nov 03, 2015 1:46 pm
by ShinySpiritSeer
DylaniusTheKirby wrote:Well, tell me of anything you need, and I'll see if I can assist.

BTW, do you happen to use any IM services such as Skype?


No I don't. If i did I would have said something via pm
I have a tumblr account if that counts for anything

I've also been working on a few things in secret...
Image

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Nov 03, 2015 2:37 pm
by Orbstuffed
ShinySpiritSeer wrote:
DylaniusTheKirby wrote:Well, tell me of anything you need, and I'll see if I can assist.

BTW, do you happen to use any IM services such as Skype?


No I don't. If i did I would have said something via pm
I have a tumblr account if that counts for anything

I've also been working on a few things in secret...
Image


Ah. Well then.

Oooh, an Umbreon edit? I had plans of doing one sometime.

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Nov 03, 2015 2:46 pm
by ShinySpiritSeer
DylaniusTheKirby wrote:
ShinySpiritSeer wrote:
DylaniusTheKirby wrote:Well, tell me of anything you need, and I'll see if I can assist.

BTW, do you happen to use any IM services such as Skype?


No I don't. If i did I would have said something via pm
I have a tumblr account if that counts for anything

I've also been working on a few things in secret...
Image


Ah. Well then.

Oooh, an Umbreon edit? I had plans of doing one sometime.


Yeah.
Based off of Nightmare (my own Nightmare mind you.) He's still in the works though. might be a while before I even think of putting out a beta

Re: Shiny's MUGEN edits and creations

PostPosted: Wed Nov 04, 2015 6:45 pm
by AmarthTheRiolu
Well, If you need help with spriting, let me know. I'll be glad to help.
I'm no good with coding, though...

Re: Shiny's MUGEN edits and creations

PostPosted: Fri Nov 06, 2015 7:11 pm
by Fevix
Current version of Lopunny crashes game when attempting to use Lopunny.
Error screen:
Spoiler: show
Code: Select all
Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/Lopunny/commonmimi.cns
Error loading chars/Lopunny/Lopunny.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0

Mugen.log:
Spoiler: show
Code: Select all
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Fevix\Desktop\Games\aSub\Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2752849...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Entering character select.
attempting load and start...no BGM...attempting load and start...no BGM...Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Loading character chars/AJVore/AJVore.def...
  Loading info...OK
  Loading cmd command set applejack.cmd...OK
  Loading cns applejack.cns...OK
  Loading cns special.st...OK
  Loading cns hyper.st...OK
  Loading cmd state entry applejack.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff applejack.sff...OK
  Loading anim applejack.air...OK
  Loading snd applejack.snd...OK
  Loading pals...(1,1)OK
  2801 expressions (1060 on trigger lines)
Character AJVore.def loaded OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...attempting load and start...no BGM...Character Lopunny.def failed to load
Initializing stage...
  Loading BG...OK
  Allocating helpers...OK
Stage initialized OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Exit with an error.

Log file successfully closed.

Re: Shiny's MUGEN edits and creations

PostPosted: Sat Nov 07, 2015 12:52 am
by ShinySpiritSeer
Fevix wrote:Current version of Lopunny crashes game when attempting to use Lopunny.
Error screen:
Spoiler: show
Code: Select all
Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/Lopunny/commonmimi.cns
Error loading chars/Lopunny/Lopunny.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0

Mugen.log:
Spoiler: show
Code: Select all
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Fevix\Desktop\Games\aSub\Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2752849...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Entering character select.
attempting load and start...no BGM...attempting load and start...no BGM...Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Loading character chars/AJVore/AJVore.def...
  Loading info...OK
  Loading cmd command set applejack.cmd...OK
  Loading cns applejack.cns...OK
  Loading cns special.st...OK
  Loading cns hyper.st...OK
  Loading cmd state entry applejack.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff applejack.sff...OK
  Loading anim applejack.air...OK
  Loading snd applejack.snd...OK
  Loading pals...(1,1)OK
  2801 expressions (1060 on trigger lines)
Character AJVore.def loaded OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...attempting load and start...no BGM...Character Lopunny.def failed to load
Initializing stage...
  Loading BG...OK
  Allocating helpers...OK
Stage initialized OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Exit with an error.

Log file successfully closed.


Again, use 1.1

Re: Shiny's MUGEN edits and creations

PostPosted: Sat Nov 07, 2015 9:09 am
by Orbstuffed
ShinySpiritSeer wrote:
Fevix wrote:Current version of Lopunny crashes game when attempting to use Lopunny.
Error screen:
Spoiler: show
Code: Select all
Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/Lopunny/commonmimi.cns
Error loading chars/Lopunny/Lopunny.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0

Mugen.log:
Spoiler: show
Code: Select all
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Fevix\Desktop\Games\aSub\Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2752849...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Entering character select.
attempting load and start...no BGM...attempting load and start...no BGM...Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Loading character chars/AJVore/AJVore.def...
  Loading info...OK
  Loading cmd command set applejack.cmd...OK
  Loading cns applejack.cns...OK
  Loading cns special.st...OK
  Loading cns hyper.st...OK
  Loading cmd state entry applejack.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff applejack.sff...OK
  Loading anim applejack.air...OK
  Loading snd applejack.snd...OK
  Loading pals...(1,1)OK
  2801 expressions (1060 on trigger lines)
Character AJVore.def loaded OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...attempting load and start...no BGM...Character Lopunny.def failed to load
Initializing stage...
  Loading BG...OK
  Allocating helpers...OK
Stage initialized OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Exit with an error.

Log file successfully closed.


Again, use 1.1


Can't you just make Lopunny 1.0 compatible? That's the version most people use, anyway.

Re: Shiny's MUGEN edits and creations

PostPosted: Sat Nov 07, 2015 1:20 pm
by ShinySpiritSeer
DylaniusTheKirby wrote:
ShinySpiritSeer wrote:
Fevix wrote:Current version of Lopunny crashes game when attempting to use Lopunny.
Error screen:
Spoiler: show
Code: Select all
Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/Lopunny/commonmimi.cns
Error loading chars/Lopunny/Lopunny.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0

Mugen.log:
Spoiler: show
Code: Select all
------------------------------------------
M.U.G.E.N ver 1.00 (2011.01.18) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\Fevix\Desktop\Games\aSub\Mugen\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 2752849...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 1280x720...render mode 0_0...trying 1280x720x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Entering character select.
attempting load and start...no BGM...attempting load and start...no BGM...Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Loading character chars/AJVore/AJVore.def...
  Loading info...OK
  Loading cmd command set applejack.cmd...OK
  Loading cns applejack.cns...OK
  Loading cns special.st...OK
  Loading cns hyper.st...OK
  Loading cmd state entry applejack.cmd...OK
  Loading common states common1.cns...OK
  Unloading command names...OK
  Loading sff applejack.sff...OK
  Loading anim applejack.air...OK
  Loading snd applejack.snd...OK
  Loading pals...(1,1)OK
  2801 expressions (1060 on trigger lines)
Character AJVore.def loaded OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...attempting load and start...no BGM...Character Lopunny.def failed to load
Initializing stage...
  Loading BG...OK
  Allocating helpers...OK
Stage initialized OK
Loading character chars/Lopunny/Lopunny.def...
  Loading info...OK
  Loading cmd command set Lopunny.cmd...OK
  Loading cns Lopunny.cns...OK
  Loading cmd state entry Lopunny.cmd...OK
  Loading common states commonmimi.cns...Character Lopunny.def failed to load
Exit with an error.

Log file successfully closed.


Again, use 1.1


Can't you just make Lopunny 1.0 compatible? That's the version most people use, anyway.


I will do so when I am done making the moves and such. or just edit this line of code
pos x + camerapos x, 0
with this
pos x, 0

Re: Shiny's MUGEN edits and creations

PostPosted: Tue Nov 17, 2015 3:23 pm
by AmarthTheRiolu
Have a look at my DeviantArt (or FurAffinity) page. You can get the most current version of Lopunny there.
i'll make this easy: sta.sh/0s9fb97w57r
Credit goes to ShinySpiritSeer