List of Twine/Quest/Text-based Vore Games (Updated 3/9/24)

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Re: List of Twine/Quest/Text-based Vore Games

Postby Absentia » Wed Feb 22, 2017 12:01 am

well there is a twine game called Talking Head it has Oral Vore, Anal Vore, Cock Vore, Breast Vore, Unbirth, and some more, you play as pray, F/Player M/Player H/Player

viewtopic.php?f=79&t=48615
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Mon Feb 27, 2017 9:03 pm

Talking Head has been added to the games list.


Redscale's Adventure has been updated to Version 0.29.1. Changelog (spoiler listed due to length):

Spoiler: show
"Added a whip animation for Jaith's attack/feint/trap in mass combat. Probably needs more work on the pixel art, but seems to function right, at least. Fixed a bug that kobolds had the wrong default animations in some cases. (Attack/feint/trap should show spear stab for both normal and sorc in mass combat now, aside from those that override with a weapon template.)

Added male/female vore scenes for kobolds. To activate, cause a kobold to surrender and chose the Devour option. It will be shown only if you have sufficient fetish filters enabled (allow Vore, Oral, Penile, and Vaginal. As typical with kobolds you need to enable both genders since you don't know which it will be).

Spider webs deplete your position in single combat now, like they do in mass combat. When facing a spider, you can't fly away while your position is negative (you are webbed). If you are already webbed, the button will be disabled, but you can also be knocked out of flying if the spider does web on the turn you try to fly away.

Starting to limit buildings and out-of-base harvesting based on enslaving or devouring a suitable enemy first. I.e. need to claim a Kobold Miner before you can build your own mining camp or take the Mine action.
I want to have a minimal set of what you can do in your bases initially, and scale out more options as you play rather than the current overwhelming set of options immediately.
Current restrictions:
Mining - devour/enslave a Kobold Miner or Kobold Foreman to unlock. Required for Mining Camp, and Mine action.
Woodcutting - devour/enslave a normal Lycan to unlock. Required for Lumber Camp and the Chop Wood actions (Wolfen Wood and Shadow Wood).
Prostitution - devour/enslave a normal Feline to unlock. Required for Brothel.

(updated 1/17) Filled the IOUs for the Nezumi Seduce sex scenes. Including a bit more work into the metascene there. (If you seduce a Nezumi bonecutter in combat, you can fuck up to 4 times now, pausing to cuddle and drink some tea in between. The bias on the randomizer should avoid any duplicates in the same scene, or at least make it a rare event, unless your filters are too strict.) Convincing them to have sex by Will To Sex being greatest now triggers one round of sex from the Seduce scene, without the rest of the scene (no tea/cuddle/devour/etc.)

Added Quarry option in Kobold Warrens, if you have Mining. Has a risk of triggering a mass combat ambush.
Devour/enslave Bonecutter is needed for gathering bone or building a Bone Collectors building now.
Devour/enslave Assassin opens the Teleport command in combat now. It's a magically boosted form of Maneuver, and beats the normal Maneuver entirely in single combat. In mass combat, it moves you after Maneuver, and ignores obstacles. At least that's the idea. (Redscale already bypasses obstacles with flight on most maps, so...)

Fixed the harvesting actions to trigger passage of time after you harvest.

Reworking Jack's "talk" option. Once you free him, you no longer get the same options from when he was imprisoned. Instead I am putting in new topics to discuss. All options are in now. Each gives a small boost to Words affinity the first time you chose it, and one of them adds a couple new arguments to the rotation, which can help convince enemies to join you... just keep Jack's words in mind.

Extended Nezumi female pawn vaginal fuck scene and added Glitterscale fuck scene. The Glitterscale fuck scene deals 100 damage to each of you, among other effects, but can't kill either of you. Both are based on text provided by toothandclaw.

Replaced 'oral' fetish filter with 'fellatio', 'cunnilingus', and 'analingus' filters. The first two should be set based on your 'oral' filter when loading an older save. The last must be specifically turned on, if desired. Analingus scenes are no longer blocked based on 'anal' tag unless something else is also going up a butt. Fellatio scenes are still filtered by fellatio + penile if Redscale sucks off another dude. (Still not up for the level of detail to allow Redscale to suck off dudes and fuck their asses without also allowing him to take it up his ass. Feedback?)

Properly connected in the ability to specify special Rape scenes for Followers as enemies. They should be accessible for Jaith and Midnight now. (These were written months ago but not properly connected until now.)

Jaith's victory over Redscale now has alt version if the Filters don't allow (M/M + Penile + NonCon).

Jack can now be set free by Teleport, if you're weird enough to get Teleport before Jack. Considering an additional option with ripping the chain from the wall, requiring like Str 50+ and permanently leaving him with a thick metal collar. :P Maybe not worth the effort to figure out where all it should be mentioned.

Pawns can now contribute in combat. Each round, one of the 8 pawns in your ring will be selected randomly (if you have less than 8, sometimes it will be none selected). They may contribute based on the enemy's action choice and their options based on race and templates. Current implemented:
Lycan give position penalty vs overpower or feint.
Feline deals damage against defend or trap ("flank", which is basically feint)
Kobold overpower, damaging vs feint or defend
Nezumi trap, damaging vs attack or maneuver
Sorcerer shoot lightning, dealing damage vs Attack or Overpower
Assassin teleport (you), giving position bonus vs Maneuver or Feint (replace trap damage on Maneuver)
Bow and pickaxe attack, dealing damage vs Maneuver or Overpower (more if using Black Bow/silver pickaxe).
Battleaxe overpowers, dealing damage vs feint or defend (more using silver)
Blades increases damage for Nezumi trap.
3x Blades gives chance to Feint ("Flank").

Magic type pawn effects (lightning/teleport) cost the pawn mana now, and will be bypassed for other options if out of mana.

Pawns attempting to contribute get XP now toward raising their personal racial level, possibly even if they fail to contribute (wrong enemy action type). (It's essentially treated as fail xp.) This will help level your front 8 pawns over time, but note that it's hard/random for a pawn to actually progress from this. They need 1 hit/1 miss or 3 total attempts for the same pawn, with each round being random 1 in 8 chance of a particular pawn. So odds aren't great, especially in a short fight. At least they don't -have- to be in mass combat to level.

Revised effect level of the contributions to be based on stats. Uses pawn's relevant attack stats, (+level for magic), +weapon bonus for contributions granted by a weapon, +your Fellowship, -enemy Fear and defense stat (based on action). Actions that impact the enemy count their position penalty, while those affecting you (healing, position bonus, etc.) count your position bonus.

Replaced all instances of 'cloaca' with a more accurate term such as slit, or genital slit."
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Sun Mar 05, 2017 10:23 pm

Vore Inc. has been added to the list of games.


Talking Head has been updated to Version 1.14. Changelog:

"- Images are now coded in the .html file itself, TH now doesn't need a folder structure. Maybe it will make mobile device users feel more comfortable.
- New taunts, new actions, 1 new soft vore scene.
- More variety in player phrases, trying to make them more current-topic-related."
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Re: List of Twine/Quest/Text-based Vore Games

Postby mZmm » Tue Mar 07, 2017 5:35 pm

My friend Phi just released his new game, THETA:

http://www.furaffinity.net/view/22826684/
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Wed Mar 08, 2017 11:12 pm

THETA has been added to the list of games.


The Hotel has been updated to Version 0.55. Changelog:

"03/08/17
-Added George (AV)
-Added 1 Rech scene (AV)
-Added 1 Zark scene (OV)
-Added 1 Otter scene (sex into OV)
-Added 1 Kayla scene (fatal AV)
-Added 1 Ocearine scene (UB/cunilingus)
-New sound pack for "deeper" (bigger) preds
-New throwup/sex tracks, thanks to Fen
-Changed the locations of various tokens (7, 9, 10) to make them easier to obtain
-Changed the horse dialog tree to make it easier to get the Room 5 Token
-Moved the Roo chase scene to a separate room so people don't accidentally trigger it while trying to get the OV scene
-Added Kenza's bandana to a random belly room (will do something in the future)
-Turned the sound toggler into a carryable item, so you can turn on/off sound whenever you want to"


Vore Inc. has been updated to Version 0.2. Changelog:

"Second Floor added with 4 new character, 3 OV scenes. 1 new character added to first floor and 1 vore scene added to Sandur. Secrets added to both floors.
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Mon Mar 13, 2017 11:27 pm

Redscale's Adventure has been updated to Version 0.31. Changelog:


"New in 0.30
Now is a good time to make another copy of your save in case something I did screws things up and corrupts your file. :/ I'm mucking around a lot under the hood.

New Mission system. Click 'Split Party' to create a subparty to go off on a side quest.
Current options: Send to base - you can send some of your followers/pawns to one of your other bases, along with some of your inventory. (Note that both your main party and the new party need to have enough hands/strength to carry their respective loads.) Upon arrival, they can exchange members/items with that base and either disband (join foragers) or set out on the next objective.
Infiltrate Howling Tree (trade) - If you have built Hunter's Garden and explored Old Road enough to find the entrance to Howling Tree, you can send a group of lycans/felines/bluescales into Howling Tree to check things out and trade. Only the market really works there yet, more content to come. But you can buy and sell a variety of items. After completion, the party will return to Hunter's Garden.

Foremen now contribute to their buildings as workers. Made a slight UI tweak just now so that they are not mentioned twice; instead their gross contribution is immediately after their leadership bonus.

Added shield item. Jaith has one by default if you demote/enslave him now. It gives 20% (UI says 19%. Hmm.) evade chance vs physical attacks, but is mutually exclusive with 2h weapons. Still need to enable the UI for the new Accessory slot it occupies to equip on pawns. (Jaith pawn can't unequip it either.) Shield can be made in copper and silver versions, small and medium. (Jaith's is small copper.) Silver is 36% evade chance.

Reworked the code for what pawns the followers become if demoted. Most should be reasonably accurate to their initial combat stats, except the wolves. They have special stat shifts in their creation code that I don't have a way to represent yet. (I can do it with a special template for each of them, just need to stat them up.)

Added a few new 'idle' scenes to Dragonbone Cave, depending on certain factors. Instead of seeing the giant skeleton described, you can get a stroll through Dragonhome (pure flavor) or a chat with Jaith (options that give minor words affinity +/-, some XP, and an optional sex scene (only if you've already had sex with him once before)). Planning to add more in there, and elsewhere, over time.

Changed enemy unit colors from green to gray where applicable. Started tracking why pawns join you (other than mindrape), and in some cases changed their pawn colors accordingly. This may be confusing in mass combat at times, but I have an in-universe reason for doing so that should become more apparent eventually.

Fixed a major bug with Jack that was wrecking new players' experiences.

Fixed a minor bug that would have caused ranged attacks to miss automatically when returning fire against someone who beat you in initiative.

Fixed a subtle bug that prevented the player from learning Woodcutting from Lycans. (It was learned as a 'Spell' instead by mistake.) This should now work properly, including manual woodcutting in Wolfen Wood and Shadow Wood, and building lumber camp.

Fixed a bug that was counting only the first of each item type toward carrying capacity, meaning you could carry unlimited items as long as you could carry one of each. Sorry, everybody. Backpacks became that much more urgent to implement.

To make this a little easier when loading saves that were impacted, there is now a Deposit All button when at a location with a base, letting you drop off everything from your inventory, then pick up what you want.

New in 0.31
Fixed a bug in 0.30 that could prevent pawns from loading if they were in your main party."
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Mon Mar 20, 2017 2:58 am

Vore Inc. has been updated to Version 0.3. Changelog:

"V0.3 - Third floor added with 8 new characters. Several new scenes, still more to be added. Secrets will be added with the inclusion of raffle winners in 0.3.5."
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Mon Mar 27, 2017 5:13 pm

Skyrim: Choose Your Own Adventure has been updated to Version 4.15. Changelog:

"03/26/17 - V4.15 - 3 new scenes, sponsored by Shadownightclaw"


The Lodge has been updated to Expansion #11. The changelog, as usual for this game, is in the following Google Doc:

https://docs.google.com/document/d/1sfo ... gQEA0/edit


THETA has been updated to Version 0.15. Changelog:

"2017/03/25 - V 0.15 Update
- Completed Phirae Vore Scenes - 2 Pred Scenes, 4 Prey Scenes
- Added Bishop - 2 Pred OV Scenes
- Added Nutmeg - 3 Bad Ends - 2 OV, 1 CV
- New ‘Preysense’, describing fatal encounters before you encounter them
- Digestion capabilities
- A secret room to get digested items back - 1 Bad End - OV (With a twist)
- Object swallowing! For certain items.
- An Easter egg!
- Still nothing in the apartments. Dammit, Phi.
- Minor Bugfixes and text edits
- Probably a whole bunch of new bugs"
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Wed Mar 29, 2017 10:47 pm

Bantam Text Adventure has been added to the list of games.
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Thu Apr 06, 2017 12:29 am

The Lodge has been updated to Expansion #12. Changelog:


"Cameos

Hoss has a small scene of getting railed by a Stallion if your unlucky and use the treadmill..or is it lucky? (35%) chance, otherwise just loose some weight

Fructose can now be corrupted, fed people, and so on, can see him grow as he takes you under his wing when you lead him around to possible “ingredients”, fatness varies slightly depending on if in kitchen or not. -accessed through giving him the Tote.

You can save the bear in the second floor bathroom, give him a uniform and he'll escape the BBQ Blitzen has in mind

WOLFHUNT staring Brejen..sick of a varied diet Brejen has invited his friend Torrle..and Torrle..and Torrle..to join the lodge, to be delicious snacks for him. .lead him to the constantly generating food for his pleasurable satisfaction... of course..there is the true one, the real Mcoy, that'll turn about the yotes party..... set the Torrle spawning at the introduction area. For testing purposes the “True” one is obvious when you find him, in the full release they will all be named the same.
-ALSO testing, the watch from the 2nd floor landing will show you where the bona fida torrle is as well.

Give the dog a bone, You can find a bone somewhere outside that just is perfect for one of the lodge members..don't worry bout the lady in the lake, and when your done..well.. you've gotten a use and not dead..really
***In Hearsay's room, the present to peppercorn has a new ending if your an otter, 50% chance much more macro footage.(Forgot this in the previous notes but it is there)

Main Events

The bar-
Many new scenes, lots of flavor, if a flavor text has a bold word in it unique drunk scenes are possible within it

Wolfcat scenes(3 peyish, one predish
second set of generic scenes(preyish)
Drunkroo scenes
Mouse pred scenes(Though only get noms in one)

Feed the lodge- A special room that lets you pull levers to dump randomly generated meals into the jaws of the chosen lodge members, will go with the growing fatness descriptions of those preds, so far- Hearsay, Woodclose, Rorshack, Temblor, Cheroot Endeavor all can be fed and fattened up, to get to the room go north from the main hall(Its a hidden entrance that needs the ring), Pepper is also a option...however...for some reason..it doesn't feed him..odd.. Fructose, Scalegut and Haji also have scaling belly sizes but can't be as easily stuffed silly

Return of the chosen ones, once having satisfied the king gryphon harvest you will be able to feed him prey to have him lay an egg that contains one of the key prey(Generally those you feed to others or have special scenes with(Will likely add eatable lodge members as well, though this might break some things.)

The queens Favor The otter queen is far more generous, you don't need to do much to get her favor, the cost for returning all those key prey is just everything you have... and you can find that again..later... Her method of getting people back is more...traditional.. she has a buddy in hell...right?

James the Lumberjack
You gotta watch out for a horny lumberjack Roo as he makes his appearance..if you bring your buddy(S) with you you MGHT just survive --this is a massively detailed encounter m/m oral vore-Check out everything in his cabin....

Side Dishes
Small 10% mirror room scene at the skylight...mostly flavor
//
Main hall fireplace has just some silly fun randomness added to the three options before, rewrote the code to be more effective and flexible if I want to use it as a trigger, just a little flavor, one of the new ones reacts to “Search” if not used before

//
Soul Stealing Vore from Charon... need to eat something demonic beforehand, this in the future will set up for soul vore.

Macro belly for hearsay, adventure ball alt path in it.(Pick up adventure ball in the basement area,and use to climb in....if tiny)
Also can find a harmlesss normal sized hamster inside of Woodclose.. just flavor in a ball

(Misc Pred) When eaten Sandy's in your belly gurgle flavor are now customized, this is an early test. It won't be implemented more fully for a few updates, Its also done for Trevor

Locations-
3d floor.- just the landing right now, attic attaches from above, second floor main hall from bellow, added to provide expansion room
Grotto-updated description
Hot Springs—Outdoor bathroom..no scene there yet

QOL
Redid bathroom, so when you've fed folks the'll all appear and have a little shit party(Ie just they'll all trigger, since otherwise its pretty hard to get lower ones in the rank to fire)
Fixed being able to pick up the Branding iron to use on Temblor for the AV scene
Fixed the Scalegut disposal scene
Smelling salts in 2nd floor bathroom, currently limited use but will be able to wake up the bear
no longer need ring to enter cellar, now needed for feeding room instead

--Easter Update(WIP)
The Easter room is off woods 1, inside you'll find a Easter egg hunt with a hungry overgrown bunny.. if you win you get to eat him, loose and its obvious..the various places to hunt for the eggs might have their own charms later
-The candy yoshi has a unique end"
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Thu Apr 06, 2017 5:14 pm

The Hotel has been updated to Version 0.6. Changelog:


"04/06/17
-Added Addie (UB)
-Added werewolf girl (UB, potential OV in future)
-Added Marcie (UB)
-Added Zera (CV)
-Added Geta (OV)
-Added Johnny (CV)
-Added Jojo (OV)
-Added 1 George scene (AV)
-Added 1 Jackal scene (OV)
-Added 1 Rech scene (CV, anal sex w/ Rokanoss)
-Added 1 Rokanoss scene (CV, anal sex w/ Rech)
-Added 1 Ocearine scene (dildo CTF, CV)
-Added 1 Brad scene (AV)
-Added restroom area
-Added bar area (no content as of yet)
-Added more obvious anti-sound-on-online-player warning to introduction
-Changed lobby layout somewhat, to decentralize things
-Changed introduction text to be more explicative
-A ton of bugfixes
-Probably other stuff I'm forgetting because this was such a huge update"
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Re: List of Twine/Quest/Text-based Vore Games

Postby calin22 » Mon Apr 10, 2017 6:26 am

Just saying, Tiny Perspectives is so fucking good!! :oops: :gulp:
EAT ME, FIGHT ME, GIVE ME A HUG!!!
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Re: List of Twine/Quest/Text-based Vore Games

Postby Dragonvorelover135 » Tue Apr 18, 2017 11:30 am

You know I think this topic should be pinned because it'd help people find what they are looking for instead of making new topics asking for text-based games and not ever seeing this thread. But that's just my opinion, I just didn't know if it had been suggested yet or not.
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Wed Apr 19, 2017 2:49 pm

Dragonvorelover135 wrote:You know I think this topic should be pinned because it'd help people find what they are looking for instead of making new topics asking for text-based games and not ever seeing this thread. But that's just my opinion, I just didn't know if it had been suggested yet or not.


It has been suggested. I don't have any control over that happening though. A mod would have to do it.
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Tue May 02, 2017 12:35 am

Talking Head has been updated to Version 1.20. Changelog:

"1.20
- Procedural generation of taunt lines. I sat the whole week with that thing and I loooove the result. Instead of saying you something from pre-writen pool, TH now can independently line up proposals. For example the bot says: "Hey, you know, today I'm in the mood to..." Then the pred talks about his intentions within the same phrase: "...send you off to your new bed chamber... my stomach!" Aaaaaaand then TH finishes with something like: "Doesn’t that sounds fun?". That's soooooo random, so hot (at least for me) and so incredibly variative. I'm really proud of the new dialogue system. It made me very excited every time I tested it. Because TH were saying something I don't remember teaching it. That's awesome feeling!
- New dialogue options. Now in certain situations you can interact with the predator in more ways, than just common "willing-unsure-unwilling" lines. You can ask to tell you something hot or kinky. When you see a pred digesting a prey, you can ask about his victim. Needless to say your curiosity increases your willingness. In fact, I finally figured out how to add response options in the dialogue without messing everything. Now I know how to add them situationally. So much new opportunities!
- New system of bodypart descriptions. Just started to test them on genital descriptions. Now TH have much less chance to describe his cock or her pussy as something strange or stupid, also descriptions now can be context-dependent. For example when you talk to TH about prey he just cockvored, his balls can be described as "bloated" or "sated", which would not be appropriate in another context.
- The test of options system and the first option. Now player can turn off the "clean mode" which is blocking any scat content. Actually there's no disposal scenes, but when clean mode is off, TH may mention it's prey's messy end.
- Script system completely overhauled. Now no multiple scripts in same passage, no same variables in different scripts. TH should be much less buggy now and even if there's a bug, it should be much easier for me to find it."
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Re: List of Twine/Quest/Text-based Vore Games

Postby mrredpot » Sat May 06, 2017 7:49 pm

Update: flexible survival (at http://blog.flexiblesurvival.com/)

now offers more vore options and a shrink shroom,
it also seems like the accept own contribution of shrinkshroom based scenes

[...]
Hungry Dog: We now have a man-eating giant German Shepherd in the city. Meet him in a special event for vore enthusiasts (extra content in combination with the shrinking shrooms - see below).
Shrinking Shrooms: There is now a little mushroom cave to be found, allowing players to pick shrinking mushrooms - which will reduce anyone eating them temporarily to about 3-4 inches of height. This opens up new possibilities for those of you interested in size difference, vore or unbirth scenes. If someone wants to commission such fun with a partner of their choice (or join up and write it themselves), the shrooms allow scenes pretty much anywhere and with anyone now.
[...]
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Re: List of Twine/Quest/Text-based Vore Games

Postby wolfkiller24 » Sun May 07, 2017 8:03 am

i think the lodge is on version 13 now
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Re: List of Twine/Quest/Text-based Vore Games

Postby equino » Sun May 07, 2017 10:18 am

Tiny Perspective has also been updated.

so has:

Angelblasts Vorish Adventure Game
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Sun May 07, 2017 9:58 pm

mrredpot wrote:Update: flexible survival (at http://blog.flexiblesurvival.com/)

now offers more vore options and a shrink shroom,
it also seems like the accept own contribution of shrinkshroom based scenes

[...]
Hungry Dog: We now have a man-eating giant German Shepherd in the city. Meet him in a special event for vore enthusiasts (extra content in combination with the shrinking shrooms - see below).
Shrinking Shrooms: There is now a little mushroom cave to be found, allowing players to pick shrinking mushrooms - which will reduce anyone eating them temporarily to about 3-4 inches of height. This opens up new possibilities for those of you interested in size difference, vore or unbirth scenes. If someone wants to commission such fun with a partner of their choice (or join up and write it themselves), the shrooms allow scenes pretty much anywhere and with anyone now.
[...]


Thanks for that. Flexible Survival isn't the sort of game that really has update versions or anything, so I haven't really been trying to keep up with it.
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Re: List of Twine/Quest/Text-based Vore Games

Postby Granite » Sun May 07, 2017 10:01 pm

Angelblast's Vorish Adventure Game has been updated to Version 8. Changelog:

"What's New?

+ New character added -- Izzy (Zorgoia)
+ New items added
+ New areas to find and explore
+ New character added -- Taluthus (Nomsune)
+ New special interaction scenes
+ New character added -- Akba (Mousey)
+ Removal of some bugs, and the festive additions
+ New Character added -- Ewebun (Sheepbun) {Only partially added, some evidence of Ewebun in the game, as I was adding her, but this has been put on hold for now.}

What Next?

More working behind the scenes, to work more things in, extra special scenes, and rewriting of some already there. Mostly polish to what is there, but work will continue on this.

What to expect in the next update?

- Mostly little additions, tweaks to scenes, bug fixes, and at some point, completion of the addition of Ewebun."


The Lodge has been updated to Version 13. Changelog in following Google Docs file:

https://docs.google.com/document/d/106w ... ZDD2c/edit


Tiny Perspectives has been updated to Version 1.6.1. Changelog:

"Giantess Kathryn now available to play as after Jess returns the next morning. Based on whether Zoe and Danny are alive when you continue the story, what happens to Kathryn and her overall demeanor within certain scenarios will change.

Currently the only new content is accessed if you skip or Zoe and Danny are killed. Next update will add content for if Zoe and Danny live.

Because these next updates will be Kathryn getting back at Jess, there will be A LOT of situational, setting, and size specific interactions."
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