Unofficial SSVM
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Unofficial SSVM
Check and see if you're in admin mode, that can cause that.
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NECdew - New to the forum
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- Joined: Sun May 15, 2016 12:30 pm
Re: Unofficial SSVM
NECdew wrote:Check and see if you're in admin mode, that can cause that.
Yeah I checked, not in admin mode, still doing it :/ I uninstalled all the other mods I had, and I still got the problem. No idea what's happening.
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ooglethorpe5 - Been posting for a bit
- Posts: 33
- Joined: Tue Nov 01, 2016 4:07 am
Re: Unofficial SSVM
ooglethorpe5 wrote:NECdew wrote:Check and see if you're in admin mode, that can cause that.
Yeah I checked, not in admin mode, still doing it :/ I uninstalled all the other mods I had, and I still got the problem. No idea what's happening.
Are you on your ship? You are invincible on your ship by default, so vore won't work there.
If you want to enable predators on your ship, you gotta navigate to the mod's folder, then to scripts/vore. Open multivore.lua and npcvore.lua, and set "predsOnShips" to false. Keep in mind, this will disable invincibility on your ship. Shouldn't be a problem normally, but beaming to your ship will no longer stop poison and stuff.
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Kirah - Intermediate Vorarephile
- Posts: 497
- Joined: Wed Jan 26, 2011 11:44 am
- Location: The Netherlands
Re: Unofficial SSVM
Still curious as to if we'll get some Unbirth SPO's I Mean We have CV ones. UB ones wouldn't be too hard
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seth270 - Participator
- Posts: 189
- Joined: Fri Feb 19, 2016 1:56 am
Re: Unofficial SSVM
seth270 wrote:Still curious as to if we'll get some Unbirth SPO's I Mean We have CV ones. UB ones wouldn't be too hard
They'll come in time! New things are always being added!
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Jovial - Been posting for a bit
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- Location: Lost in the world of the internet
Re: Unofficial SSVM
I wonder if the prey say different things if they are digesting prey.
Ya know, colonists with the D and P signs.
Ya know, colonists with the D and P signs.
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Ryan-Drakel - ---
- Posts: 1858
- Joined: Wed Sep 23, 2009 1:20 am
Re: Unofficial SSVM
Okay... feeling really stupid now, but I've just bought and started playing Starbound... I've gone through the first ancient gate, and have been looking for the food court in the high tech space station. Just finished talking to the former protectorate leader lady, got the start of the quest to save the galaxy...
where the heck is the food court, and how do I buy that storefront? I see the mod in my list, so it should be working... I'm just really clueless, but I'm not sure I know where I'm supposed to go. I've wandered around 2port... seen the Bear miners and such, but no food court. Is it in the bar in the basement?
where the heck is the food court, and how do I buy that storefront? I see the mod in my list, so it should be working... I'm just really clueless, but I'm not sure I know where I'm supposed to go. I've wandered around 2port... seen the Bear miners and such, but no food court. Is it in the bar in the basement?
Back! Sorry about the long absence!
- Darian
- ???
- Posts: 7359
- Joined: Sun May 06, 2007 11:00 pm
Re: Unofficial SSVM
Darian wrote:Okay... feeling really stupid now, but I've just bought and started playing Starbound... I've gone through the first ancient gate, and have been looking for the food court in the high tech space station. Just finished talking to the former protectorate leader lady, got the start of the quest to save the galaxy...
where the heck is the food court, and how do I buy that storefront? I see the mod in my list, so it should be working... I'm just really clueless, but I'm not sure I know where I'm supposed to go. I've wandered around 2port... seen the Bear miners and such, but no food court. Is it in the bar in the basement?
The food hall isn't part of the space station. Did ya see the teleshop? That teleporter next ta it ain't just fer show. Ya should be able ta use it ta teleport ta the food hall.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
- Posts: 518
- Joined: Mon Apr 29, 2013 4:01 pm
Re: Unofficial SSVM
Thanks! now I know for sure the mod is working... I'm getting all sexed up and emotionally messed up because the galaxy is ending. Mood whiplash!
Back! Sorry about the long absence!
- Darian
- ???
- Posts: 7359
- Joined: Sun May 06, 2007 11:00 pm
Re: Unofficial SSVM
hmmm It's is Ironic how Despite having no knowledge on how to script or make sprites I've figured out hypothetically how A Version of me based of my SL Look would work and how it'd be spawned and speak and what forms of badges I'd spawn in via.
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seth270 - Participator
- Posts: 189
- Joined: Fri Feb 19, 2016 1:56 am
Re: Unofficial SSVM
Stream Time Begins Now!
Today we debut a brand new feature! VSOs, (Vehicle Scripted Object, but I think we should just call them Vore Scripted Object)
What can they do? EVERYTHING. This is not an exaggeration. The vore mod is going to skyrocket in quality.
So get in here and take a look at them.
https://picarto.tv/Sheights
Today we debut a brand new feature! VSOs, (Vehicle Scripted Object, but I think we should just call them Vore Scripted Object)
What can they do? EVERYTHING. This is not an exaggeration. The vore mod is going to skyrocket in quality.
So get in here and take a look at them.
https://picarto.tv/Sheights
- Sheights
- Intermediate Vorarephile
- Posts: 446
- Joined: Thu Dec 25, 2008 12:00 am
Re: Unofficial SSVM
Missed the stream, but I'm very excited for the changes!
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Kirah - Intermediate Vorarephile
- Posts: 497
- Joined: Wed Jan 26, 2011 11:44 am
- Location: The Netherlands
Re: Unofficial SSVM
Sounds big and interesting, can't wait to discover the new things.
Curiosity is killing me!
Curiosity is killing me!
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Alesleo - Been posting for a bit
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- Joined: Tue Aug 09, 2011 3:07 pm
Re: Unofficial SSVM
Got an estimated release date?
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Ryan-Drakel - ---
- Posts: 1858
- Joined: Wed Sep 23, 2009 1:20 am
Re: Unofficial SSVM
on VSOs? They are currently being worked on. Lots of scripting involved, but that's because of everything they can do.
Imagine this from a technical standpoint.
SPOs, which were beds, allowed you to hop in them, then we make you invisible at the moment of entering with a status effect. That's how they worked.
Now with VSOs, they are vehicles, and sure, they are just chairs that can move but look at all the different stuff you can do to that chair because it can move.
Multiple seats, animation layers, rotations, movement, the seats move as well, HP, input listeners, and just so many other things.
With some creative scripting we can grant them almost everything you can possibly imagine with only a few limitations.
It is most likely impossible to change the scale of the player (but I downloaded a mod that says it can do just that. I'm going to unpack it now in fact and see what you can do)
Vehicles, can not talk, sit, play with objects, but we do have work arounds for this already.
We are very limited in how we can actually animate the player, we can't make new sprites for the player so we only have access to what are called dances (of which we can make our own) and emotes.
But here are just a few extensions of the VSO system right now.
They move and hunt you down and even prevent you from teleporting out until you squirm free.
We can do cutaways and xrays to show internal shots.
They can be our new vehicle into vore monsters.
What we can do with these is just a few notches lower than what you can do with games like Milia Wars and about the same tier as games like Barbftr and Panftr.
What we're missing are the sprites. Right now in development we have Tally, who is currently an SPO, Fromage Snake, a new SPO, an anthro komodo dragon, and a cute gator we commissioned Geckomania to do.
We don't plan to update more than a few SPOs as our time is much better spent creating new things from the ground up with these new features in mind. But a few of our favorites will see updates. The potential for you to see your creation brought to life is unlimited. If you want to get started let me know.
ETA is. I don't know. We're working on it now and there's just so much potential right now, not gonna let this die down. Version 9.0 might as well version 2. 9.0 or something. A.0.0 It's worth more than just an increase in version number.
I'm going to get some screenshots here for you all who missed the stream in a bit.
Imagine this from a technical standpoint.
SPOs, which were beds, allowed you to hop in them, then we make you invisible at the moment of entering with a status effect. That's how they worked.
Now with VSOs, they are vehicles, and sure, they are just chairs that can move but look at all the different stuff you can do to that chair because it can move.
Multiple seats, animation layers, rotations, movement, the seats move as well, HP, input listeners, and just so many other things.
With some creative scripting we can grant them almost everything you can possibly imagine with only a few limitations.
It is most likely impossible to change the scale of the player (but I downloaded a mod that says it can do just that. I'm going to unpack it now in fact and see what you can do)
Vehicles, can not talk, sit, play with objects, but we do have work arounds for this already.
We are very limited in how we can actually animate the player, we can't make new sprites for the player so we only have access to what are called dances (of which we can make our own) and emotes.
But here are just a few extensions of the VSO system right now.
They move and hunt you down and even prevent you from teleporting out until you squirm free.
We can do cutaways and xrays to show internal shots.
They can be our new vehicle into vore monsters.
What we can do with these is just a few notches lower than what you can do with games like Milia Wars and about the same tier as games like Barbftr and Panftr.
What we're missing are the sprites. Right now in development we have Tally, who is currently an SPO, Fromage Snake, a new SPO, an anthro komodo dragon, and a cute gator we commissioned Geckomania to do.
We don't plan to update more than a few SPOs as our time is much better spent creating new things from the ground up with these new features in mind. But a few of our favorites will see updates. The potential for you to see your creation brought to life is unlimited. If you want to get started let me know.
ETA is. I don't know. We're working on it now and there's just so much potential right now, not gonna let this die down. Version 9.0 might as well version 2. 9.0 or something. A.0.0 It's worth more than just an increase in version number.
I'm going to get some screenshots here for you all who missed the stream in a bit.
- Sheights
- Intermediate Vorarephile
- Posts: 446
- Joined: Thu Dec 25, 2008 12:00 am
Re: Unofficial SSVM
What you make is what you get almost 1:1. You can now make your dreams come true through this mod.
- Sheights
- Intermediate Vorarephile
- Posts: 446
- Joined: Thu Dec 25, 2008 12:00 am
Re: Unofficial SSVM
So these things will potentially be foes?
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Ryan-Drakel - ---
- Posts: 1858
- Joined: Wed Sep 23, 2009 1:20 am
Re: Unofficial SSVM
Ryan-Drakel wrote:So these things will potentially be foes?
They have the capacity to be, yes.
- Sheights
- Intermediate Vorarephile
- Posts: 446
- Joined: Thu Dec 25, 2008 12:00 am
Re: Unofficial SSVM
That's an amazing improvement! Can't wait to try them!
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Alesleo - Been posting for a bit
- Posts: 56
- Joined: Tue Aug 09, 2011 3:07 pm