Unofficial SSVM

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Re: Unofficial SSVM

Postby bonberjean » Sat Jun 08, 2019 4:17 pm

NotTadpole wrote:Hey, does anyone know how to make an SPO not say any speech lines, but still play the "stomach sounds"? I want to recreate the frog from the VSO trailer, but I don't want it to say lines all the time.

well there is a command to adjust how frequent the PSO use speech lines, I don't remember what is the command, but it was discussed here before
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I am Brazilian, have something against it?

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Re: Unofficial SSVM

Postby bonberjean » Wed Jun 12, 2019 10:42 am

TrustyMcCoolGuy wrote:Sup guys, just got wind of the VSO update and began working on my own. -Many thanks to ImagZ for the tutorial :)

The majority of sprites are done, got a few things left to do. (150ish frames done so far)
Spoiler: show
http://www.youtube.com/watch?v=agPHogRH8hA


Haven't done much of the actual lua coding yet, but at least made it placeable in-game with some animations.


I love the personality that you put into your character, just missing the digestion animation and it'll be perfect
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Re: Unofficial SSVM

Postby ooglethorpe5 » Thu Jun 13, 2019 1:52 pm

New Update for Starbound today, don't worry, so far SSVM is unaffected.
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Re: Unofficial SSVM

Postby vernam » Sat Jun 15, 2019 6:45 am

New update for Starbound came out recently with bounty hunting mechanics with quests and etc. I think there is now a possibility for player to accept bounty hunting mission and the target retaliates by voreing the player. It seems to be worthy enough to play again just find out if it is the case.
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Re: Unofficial SSVM

Postby Sheights » Sat Jun 15, 2019 5:27 pm

There's no good possibility for that happening right now sadly. Can't find what I need to make it happen.
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Re: Unofficial SSVM

Postby ooglethorpe5 » Thu Jun 20, 2019 3:37 am

Any news on this as of late? Possibility of a new update sometime in the future?
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Re: Unofficial SSVM

Postby ImaginaryZ » Fri Jun 21, 2019 7:46 pm

No news at the moment, keep us apprised if there is a problem because of the update. I don't expect it, but it did add some additional access layers (which is good for the longevity of the VSO/SPOV addon stuff)
I'm still working on some things, as are a number of people. Again, if you have sprites, we can help you assemble a thing if you have sprites and a plan! Still tons of problems to work out.
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Re: Unofficial SSVM

Postby NotTadpole » Sun Jun 23, 2019 6:15 pm

Hey Sheights, I've been noticing that there's a lot of SPOs and VSOs that you were previously making, but that you abandoned without ever releasing. One of them includes a frog briefly seen in the VSO trailer that I previously mentioned, and there's also a whole array of SPOs and VSOs seen in this tumblr post that simply aren't present in the mod's release. Is there any chance we'll ever see them in the mod itself? I hunger for more VSOs to play with... especially VSOs that can walk.

I also really hope the person who made the base for this VSO decides to finish and release it someday.
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Re: Unofficial SSVM

Postby komaru » Sat Jul 06, 2019 7:01 pm

Sorry if I missed something, I'm just getting started with Starbound, and I'm probably just having a very basic issue with the install. As there doesn't seem to be any "giraffe_storage" folder anymore, I simply unzipped the entire mod in the "mods" folder. That does seem to have given me access to the races included with SSVM, but I can't access the Foodhall, nor can I craft the storefront. Just wondering if there's any more up-to-date "getting started" resource?
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Re: Unofficial SSVM

Postby BewitchedTwist » Sat Jul 06, 2019 9:38 pm

komaru wrote:Sorry if I missed something, I'm just getting started with Starbound, and I'm probably just having a very basic issue with the install. As there doesn't seem to be any "giraffe_storage" folder anymore, I simply unzipped the entire mod in the "mods" folder. That does seem to have given me access to the races included with SSVM, but I can't access the Foodhall, nor can I craft the storefront. Just wondering if there's any more up-to-date "getting started" resource?


Where are you looking for the Foodhall? You should be able to access it by going to the 2-stop Teleshop on the Outpost and selecting it there. If it’s not showing up there, then something’s fucky (or, perhaps more likely, I’m out of the loop on something that changed recently)
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Re: Unofficial SSVM

Postby mmmooo55 » Wed Jul 17, 2019 2:17 am

i second trying to figure out how to install this without the giraffe wormhole.

ive attempted two things, emptying the contents of the SSVM folder into the mod folder, which changes nothing in-game, and putting the SSVM folder itself into the mod folder, which completely breaks the game, crashes after logo.

help.
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Re: Unofficial SSVM

Postby seth270 » Wed Jul 17, 2019 5:00 am

mmmooo55 wrote:i second trying to figure out how to install this without the giraffe wormhole.

ive attempted two things, emptying the contents of the SSVM folder into the mod folder, which changes nothing in-game, and putting the SSVM folder itself into the mod folder, which completely breaks the game, crashes after logo.

help.


you don't put this mod into giraffe storage anymore in the Starbound game folder there is a file called mods it get's put in there now. Giraffe Storage was for Starbound when it was in beta. also unzip the ssvm pack first cause there are a few files that need to go in seperatly
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