Unofficial SSVM
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Unofficial SSVM
How do I use the pills?
- zim6565
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Re: Unofficial SSVM
Just curious how is development of this mod going?
And who is the Developer?
And who is the Developer?
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Younger99 - Participator
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Re: Unofficial SSVM
You need the SPOV Enhancer to use pills. Once you place it down, interact with it and it will show any compatible SPOVs you are carrying. Select the SPOV you want to edit in its window, click and drag your pill of choice into the pill silhouette under the SPOV select window, and finally click enhance. Note that some pills will cancel out one another(Soft digest will delete itself if you add digest and vice-versa)
As for the Raptor, if you mean the Raptorsuit, it needs a Recipe file for it to be used. Though I'd highly suggest not doing so if your planning on using it in normal game play as its currently just a proof of concept item. It works, just not fully sprited yet.
And to Younger99, Shieghts is the developer of the mod.
As for the Raptor, if you mean the Raptorsuit, it needs a Recipe file for it to be used. Though I'd highly suggest not doing so if your planning on using it in normal game play as its currently just a proof of concept item. It works, just not fully sprited yet.
And to Younger99, Shieghts is the developer of the mod.
- Heartlessdragoon
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Re: Unofficial SSVM
Heartlessdragoon wrote:You need the SPOV Enhancer to use pills. Once you place it down, interact with it and it will show any compatible SPOVs you are carrying. Select the SPOV you want to edit in its window, click and drag your pill of choice into the pill silhouette under the SPOV select window, and finally click enhance. Note that some pills will cancel out one another(Soft digest will delete itself if you add digest and vice-versa)
As for the Raptor, if you mean the Raptorsuit, it needs a Recipe file for it to be used. Though I'd highly suggest not doing so if your planning on using it in normal game play as its currently just a proof of concept item. It works, just not fully sprited yet.
And to Younger99, Shieghts is the developer of the mod.
Thanks for clarifying that mate.
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Younger99 - Participator
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Re: Unofficial SSVM
Heartlessdragoon wrote:Darian wrote:Heartlessdragoon wrote:FOUND IT FOUND IT!!!!! sorry..... Inside of player.config.patch just delete the last line of code. The one that says
,{
"op": "add",
"path": "/genericScriptContexts",
"value": { "player_vorevso" : "/scripts/player/player_vorevso.lua" }
}
The reason it was happening was because the game was trying to run an empty update function on the player.
So, I'm trying a frakin universe run, and I wanna know where I should go to find the Player.config.patch, in case I need to do this. Missing out on bounties seems like a big deal.
It's the one in the StarboundSimpleVoreModVSO folder.
Okay, so, I opened the file in notepad. Does that include the brackets and the comma? And will editing it via Notepad work?
Back! Sorry about the long absence!
- Darian
- ???
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Re: Unofficial SSVM
zim6565 wrote:What about the spov's, like the raptor?
There's SPOs, stationary pred objects, the original part of the mod... those are basically "furniture" preds!
Then there's the more recent additions, special scripted objects that can be placed like furniture, but are even more interactable, some can even move! They can also be combined with certain "pills" at a unique station you'll have to buy, which adds more effects, like making them easier or harder to escape, making them heal or digest, etc.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Okay, so, I opened the file in notepad. Does that include the brackets and the comma? And will editing it via Notepad work?
Yes. from , to } that is all you'll need to remove from your file.
Edit: crud I mean second to last bracket. DON'T delete the first } you see alright?
Edit2: I just gonna confuse someone so I'll just try a little better to explain. All you have to delete is that same exact line I showed.
- Heartlessdragoon
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Re: Unofficial SSVM
So I've said this issue on the official GitHub but I didn't really get much help there
I'm having issues with the NPC's not randomly eating me, making it so that I have to request it. I don't mind it when it's a pred that can hold 1-2 prey, but if it is one with 3+ then I can't interact with them without interacting with the NPCs that are already eaten. I'm not sure if it is a workshop mod that is doing this, but I'll post my list at the end of this reply just in case.
The weird thing is that when I first downloaded the mod, it was working fine, as soon as I summoned the fox tenant it would eat me, but I don't know which version it was.
Another thing is that if an NPC is close to my teleporter while I teleport into my world it'll eat me no problem, as well as releasing me when the time is up. I don't why it doesn't eat me after I'm already loaded in.
THINGS I'VE DONE:
At this point I don't know what else I can do. I've tried going through the mod files and interpreting them with no luck at all cause any value I change either breaks the mod, or do nothing at all. Help would be appreciated
Anyway these are the only mods I have running other than SSVM
Optional Erchius Mining Facility Quest
Xbawks Character Extender
EDIT: Nevermind, 10 minutes after making this post, I started up Starbound (32 bit) instead of the regular starbound and that ended up fixing it for the regular starbound version. I might have wasted almost a month trying to understand the code but at least it's fixed now... .-.
I'm having issues with the NPC's not randomly eating me, making it so that I have to request it. I don't mind it when it's a pred that can hold 1-2 prey, but if it is one with 3+ then I can't interact with them without interacting with the NPCs that are already eaten. I'm not sure if it is a workshop mod that is doing this, but I'll post my list at the end of this reply just in case.
The weird thing is that when I first downloaded the mod, it was working fine, as soon as I summoned the fox tenant it would eat me, but I don't know which version it was.
Another thing is that if an NPC is close to my teleporter while I teleport into my world it'll eat me no problem, as well as releasing me when the time is up. I don't why it doesn't eat me after I'm already loaded in.
THINGS I'VE DONE:
Spoiler: show
At this point I don't know what else I can do. I've tried going through the mod files and interpreting them with no luck at all cause any value I change either breaks the mod, or do nothing at all. Help would be appreciated
Anyway these are the only mods I have running other than SSVM
Optional Erchius Mining Facility Quest
Xbawks Character Extender
EDIT: Nevermind, 10 minutes after making this post, I started up Starbound (32 bit) instead of the regular starbound and that ended up fixing it for the regular starbound version. I might have wasted almost a month trying to understand the code but at least it's fixed now... .-.
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wown00b - New to the forum
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Re: Unofficial SSVM
Hello, everyone! Sorry to bother, but I've been working on a few tenant npcs for a sort of add-on mod. Nothing fancy, of course, but I like 'em. What I did was just sort of copy/paste another template as a base, and replaced as many instances of their name I could find in the code with my new npcs. I know that's lazy coding, but I'm kinda bad at it. Anywho, that brings me to the problem. I'm poking around in the npctype files, and there's a section of code for the types of dialogue, but I can't find where exactly it's pointing to. Here's the code:
Short version of my question: Where is "/dialog/fenerox.config:cheerOn", for example, coming from? I took a peek at the "dialogue" folder in the mod, but the only thin g in there was dialogue relating to the new races. Anywho, if anyone knows, I'd appreciate if someone can fill me in. Thanks for your time.
Spoiler: show
Short version of my question: Where is "/dialog/fenerox.config:cheerOn", for example, coming from? I took a peek at the "dialogue" folder in the mod, but the only thin g in there was dialogue relating to the new races. Anywho, if anyone knows, I'd appreciate if someone can fill me in. Thanks for your time.
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GrinningSinning - New to the forum
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Re: Unofficial SSVM
Zackatack98 wrote:Short version of my question: Where is "/dialog/fenerox.config:cheerOn", for example, coming from? I took a peek at the "dialogue" folder in the mod, but the only thin g in there was dialogue relating to the new races. Anywho, if anyone knows, I'd appreciate if someone can fill me in. Thanks for your time.
The stuff you're looking for is in the vanilla Starbound files! You should be able ta find a guide on how ta unpack the vanilla Starbound assets over on the Starbound site.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Ah, thank you! Really appreciate the help. I guess I just forgot that fenerox is a vanilla starbound species. Well, after poking around a bit more, I can say that the first npc is nearly complete. If all goes well, should be finished either tonight or tomorrow. Ah, speaking of, should I just upload it to a separate topic, or...? I'm not looking to get this in the main mod, so I'm not sure if I'd put it under submissions on the forum. Thank you again!
Minor Edit, if anyone is interested: I significantly underestimated how much work it was going to be to actually add the things I've wanted to. More specifically, I've been creating a sort of Frankenstein's monster of code from both Rake's and Victor's code, but for one reason or another, when the prey actually dies, it doesn't immediately kill them. Anyway, I'll need to poke around a bit more, so the release date is TBA.
Minor Edit, if anyone is interested: I significantly underestimated how much work it was going to be to actually add the things I've wanted to. More specifically, I've been creating a sort of Frankenstein's monster of code from both Rake's and Victor's code, but for one reason or another, when the prey actually dies, it doesn't immediately kill them. Anyway, I'll need to poke around a bit more, so the release date is TBA.
Last edited by GrinningSinning on Wed Jun 03, 2020 1:57 am, edited 1 time in total.
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GrinningSinning - New to the forum
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Re: Unofficial SSVM
Out of curiosity does anyone have Emshifters spo batches I cant find either and its says the files are in their trashcan anyone know why they deleted them?
Also if anyone has the files could you send them to me?
Also if anyone has the files could you send them to me?
Full time lurker here, my visits are few and far apart
- Dras
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Re: Unofficial SSVM
Dras wrote:Out of curiosity does anyone have Emshifters spo batches I cant find either and its says the files are in their trashcan anyone know why they deleted them?
Also if anyone has the files could you send them to me?
To answer your first question I'm not aware of why they deleted their work as for your second question I happen to have the files on hand still even put them on Onedrive if necessary.
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Younger99 - Participator
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Re: Unofficial SSVM
Younger99 wrote:Dras wrote:Out of curiosity does anyone have Emshifters spo batches I cant find either and its says the files are in their trashcan anyone know why they deleted them?
Also if anyone has the files could you send them to me?
To answer your first question I'm not aware of why they deleted their work as for your second question I happen to have the files on hand still even put them on Onedrive if necessary.
Can you send me the link please I cant find them anywhere.
Also I've never used onedrive not sure if that's a problem or not
Full time lurker here, my visits are few and far apart
- Dras
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Re: Unofficial SSVM
Dras wrote:Younger99 wrote:Dras wrote:Out of curiosity does anyone have Emshifters spo batches I cant find either and its says the files are in their trashcan anyone know why they deleted them?
Also if anyone has the files could you send them to me?
To answer your first question I'm not aware of why they deleted their work as for your second question I happen to have the files on hand still even put them on Onedrive if necessary.
Can you send me the link please I cant find them anywhere.
Also I've never used onedrive not sure if that's a problem or not
Sure thing give me some time. I'll send you a link via pms
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Younger99 - Participator
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Re: Unofficial SSVM
Does anyone have any Addons for this mod that are not easy to find or deleted?
- Jon111
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Re: Unofficial SSVM
I second the search for more addons.
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ooglethorpe5 - Been posting for a bit
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Re: Unofficial SSVM
I'm sorry if this has been asked already, but what I've read in the documentation has confused me. Is there no vehicle that is essentially a wearable belly? I know that art assets for bulging bellies exist in the vorebound assets. I know that it is possible to have objects/weapons/(and I think vehicles?) in Starbound take on the colors of their wielder/wearer. (I have at least seen a Novakid blade take on colors including ones that require mods to get a novakid that color, like dark). I know that vehicles can have a pilot who does everything and a co-pilot that does not much of anything besides go along for the ride, like the standard hoverbike. What I have not found is a..I guess driveable belly that the player pred wears and the prey "co-pilots" by being in the belly. Does such a thing not exist?
Watching, listening, observing. Doing these things is what makes a scout a scout. And yet they lead to becoming something more than just a scout.
- ZoneScout789
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Re: Unofficial SSVM
@ZoneScout789 yes there is, but it is not finished yet. its in the code at the moment so you'd have to download the master from git. https://github.com/Sheights/StarboundSi ... o/dinosuit
There are significant problems, but I've managed to conquer most of them. A few still remain. Major discoveries were how to make vehicles move exactly like NPCS/players; and how to emulate most of the players actions. Still problems with interacting in the right direction, the highlighting and some other dialog issues but it mostly works. But, you can run around as a raptor, and eat people and somewhat monsters, and play with your prey and they can wiggle. Thats pretty important I would say. You can also open doors, talk to npcs somewhat, and interact with most anything
I'm not working on it at the moment though; Would need some encouragement to do so.
I hope you all are well during this mess.
There are significant problems, but I've managed to conquer most of them. A few still remain. Major discoveries were how to make vehicles move exactly like NPCS/players; and how to emulate most of the players actions. Still problems with interacting in the right direction, the highlighting and some other dialog issues but it mostly works. But, you can run around as a raptor, and eat people and somewhat monsters, and play with your prey and they can wiggle. Thats pretty important I would say. You can also open doors, talk to npcs somewhat, and interact with most anything
I'm not working on it at the moment though; Would need some encouragement to do so.
I hope you all are well during this mess.
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ImaginaryZ - Intermediate Vorarephile
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Re: Unofficial SSVM
So I have been putting the mod into the correct folder and such, but whenever I try to launch the game it just immediately closes right after or just before the chuckle fish logo finishes, I also made sure to uninstall all other mods including ones from steam see if it was conflicting it but it appears to still crash the game immediately after launching it.
I'm not sure what to do or how to fix it.
I'm not sure what to do or how to fix it.
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Alukawolf1 - New to the forum
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