mmmooo55 wrote:i guess i wasn't clear enough? im well aware there isn't a giraffe folder, hence my joke about the lack of a giraffe wormhole.
i have unzipped the folder, and have tried two things, emptying the contents of the folder, (which i could not have done without unzipping it), and placing the separated, different folders from inside the mod, into the mod folder, this seems to be incorrect, and does not seem to affect anything.
when attempting to extract the folder itself into the mods folder, as in, one SSVM folder inside the mods folder, the game starts up, chuckling fish, and the game crashes, so something is wrong here, too.
i guess i wasn't clear enough that i extracted the folder, but hopefully i can get a quick reply.
You
are supposed to place all the seperated, different folders in the
"[...]/Starbound/mods" directory, yes. You should
not put the files directly there, nor make any more subfolders. It should be, for example,
"[...]/Starbound/mods/StarboundSimpleVoreMod", with that folder containing all the pre-existing subfolders like ai, biomes, cinematics, codex, dialog, and such. If you did that, I'm not sure why it doesn't affect anything or makes the game crash.
If it doesn't crash and it's just that nothing seems to happn, try spawning a random item from the mod. For example, open the chat, type "/admin" (without the quotation marks), then "/spawnitem smallbellyboundstore". If the portable Bellybound store item actually spawns, then the mod is working fine. If a Perfectly Generic Item spawns instead, then the game isn't recognizing the mod files for some reason. If the game outright crashes, then I don't know what's wrong...