Unofficial SSVM

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Re: Unofficial SSVM

Postby ThePornucopia » Wed Dec 21, 2016 9:27 am

Why won't you ask anyone in the vore community for help with sprites for instance? I'm sure there's at least one user of this mod who wants to help.
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Re: Unofficial SSVM

Postby Sheights » Wed Dec 21, 2016 11:27 am

If they want to help,t hey can help. I accept all sprites, and anything given to me will eventually get put into the game... when I can bear working with just files for 4 hours and not doing anything stimulating. If anything I need someone to help me parse the community content that is already here.
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Re: Unofficial SSVM

Postby TAImatem » Fri Dec 23, 2016 6:47 am

Awww... I missed that stream, the stream when RP tool was finished. Looking forward for next update though
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Re: Unofficial SSVM

Postby vayne358 » Fri Dec 23, 2016 5:04 pm

how do i install? i JUST got starbound today but when i tried following some general instructions i get a fatal error after the chuckling fish.
also there is no girrafe_storage folder or anything, i tried making it and putting the mods folder and mod inside but nothing :(
edit: okay now it shows up in the mods section in game but i still cant make the store front.
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Re: Unofficial SSVM

Postby Sheights » Fri Dec 23, 2016 7:55 pm

vayne358 wrote:how do i install? i JUST got starbound today but when i tried following some general instructions i get a fatal error after the chuckling fish.
also there is no girrafe_storage folder or anything, i tried making it and putting the mods folder and mod inside but nothing :(
edit: okay now it shows up in the mods section in game but i still cant make the store front.


You were so good about reading the first part of the instructions but not the second half.

Admittedly the instructions are a bit outdated. I need to make a list of all the janitorial stuff I need to do.

Anyway, go to the 2stop teleport shop and use their teleporter to go to the Foodhall, everything relating to the mod can be found there.
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Re: Unofficial SSVM

Postby vayne358 » Fri Dec 23, 2016 8:12 pm

ah, sorry im literally like a 10 minute noob x.x Sorry. So is the teleport on my ship? like do i need to reach a certain point?
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Re: Unofficial SSVM

Postby Sheights » Fri Dec 23, 2016 8:33 pm

Stream Week Finale!

No, not the last stream, but the last stream this week, and probably of the year because I go on vacation on the 27th. Anyway

https://picarto.tv/Sheights

Patrons will find their questionnaire in the Patreon messages.
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Re: Unofficial SSVM

Postby Jovial » Sat Dec 24, 2016 3:02 am

I wish I could be watching, but holidays, work, family, and other commitments have me totally tied until at least the 28th... I barely have half an hour of free time a day right now!
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Re: Unofficial SSVM

Postby Sheights » Sat Dec 24, 2016 5:44 pm

ss+(2016-12-24+at+05.26.58).png

Starbound Vore Mod Version 8.5.0
Merry Christmas!

Re-added and Re-tooled the RP Tool Tech. Buy a Tech Kit at Bellybound!

Added 2 Patreon Figures

https://github.com/Sheights/StarboundSi ... /tag/8.5.0

As always, please enjoy!
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Re: Unofficial SSVM

Postby TAImatem » Sun Dec 25, 2016 6:46 am

Dragons seem to throw errors at me
Spoiler: show
[16:19:54.616] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/stats/effects/dragonvore/dragonvore.lua"]:45: (LuaConversionException) Error converting LuaValue to type 'int'
[0] 7ff65ef53ee3 Star::captureStack
[1] 7ff65ef52c6e Star::StarException::StarException
[2] 7ff65ef1f44b Star::LuaConversionException::LuaConversionException
[3] 7ff65ef1ac56 Star::LuaConversionException::format<char const * __ptr64>
[4] 7ff65f0fab49 Star::luaTo<int>
[5] 7ff65f121e66 Star::LuaDetail::ArgGet<int>::get
[6] 7ff65f5375a5 <lambda_3d8623bb73dc5bd93d4e3e2886e2f522>::operator()
[7] 7ff65f5365bf std::_Invoker_functor::_Call<<lambda_3d8623bb73dc5bd93d4e3e2886e2f522> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
[8] 7ff65f536be0 std::invoke<<lambda_3d8623bb73dc5bd93d4e3e2886e2f522> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
[9] 7ff65f597c99 std::_Invoke_ret<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,<lambda_318983dc26e24996843ea0752a37e82e> & __ptr64,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>
[10] 7ff65f5c8f0b std::_Func_impl<<lambda_318983dc26e24996843ea0752a37e82e>,std::allocator<int>,Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::_Do_call
[11] 7ff65ef2227d std::_Func_class<Star::Variant<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,Star::LuaVariadic<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> > >,Star::LuaEngine & __ptr64,unsigned __int64,Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData> * __ptr64>::operator()
[12] 7ff65ef21314 <lambda_a03bcae4599b53751a446949639a4d5e>::operator()
[13] 7ff65eeab158 luaD_precall
[14] 7ff65eec3f01 luaV_execute
[15] 7ff65eeaac63 luaD_call
[16] 7ff65eeab43b luaD_rawrunprotected
[17] 7ff65eeaae70 luaD_pcall
[18] 7ff65eea1384 lua_pcallk
[19] 7ff65ef292c0 Star::LuaEngine::pcallWithTraceback
[20] 7ff65f0f582e Star::LuaEngine::callFunction<float>
[21] 7ff65f0f9194 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[22] 7ff65f0f9021 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[23] 7ff65f0fddac Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[24] 7ff65f0fdd1c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[25] 7ff65f352d74 Star::StatusController::tickMaster
[26] 7ff65f1ac475 Star::Npc::update
[27] 7ff65f48da5e <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
[28] 7ff65f089f27 Star::EntityMap::updateAllEntities
[29] 7ff65f4ae462 Star::WorldServer::update
[30] 7ff65f4b61b2 Star::WorldServerThread::update
[31] 7ff65f4b5c18 Star::WorldServerThread::run
[32] 7ff65ef50a0e Star::ThreadImpl::runThread
[33] 7ffe6d863984 BaseThreadInitThunk
[34] 7ffe6fbf3e71 RtlUserThreadStart
stack traceback:
[C]: in ?
[C]: in field 'entityExists'
[string "/stats/effects/dragonvore/dragonvore.lua"]:45: in function <[string "/stats/effects/dragonvore/dragonvore.lua"]:43>
[0] 7ff65ef53ee3 Star::captureStack
[1] 7ff65ef52c6e Star::StarException::StarException
[2] 7ff65ef27e81 Star::LuaEngine::handleError
[3] 7ff65f0f5847 Star::LuaEngine::callFunction<float>
[4] 7ff65f0f9194 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff65f0f9021 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 7ff65f0fddac Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[7] 7ff65f0fdd1c Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::String,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[8] 7ff65f352d74 Star::StatusController::tickMaster
[9] 7ff65f1ac475 Star::Npc::update
[10] 7ff65f48da5e <lambda_5251ea3b435705ab973fc9e3a86aa323>::operator()
[11] 7ff65f089f27 Star::EntityMap::updateAllEntities
[12] 7ff65f4ae462 Star::WorldServer::update
[13] 7ff65f4b61b2 Star::WorldServerThread::update
[14] 7ff65f4b5c18 Star::WorldServerThread::run
[15] 7ff65ef50a0e Star::ThreadImpl::runThread
[16] 7ffe6d863984 BaseThreadInitThunk
[17] 7ffe6fbf3e71 RtlUserThreadStart

Also, neither double tapping E on predators, nor RP tool work for me for some reason (the console was placed and activated and it was on planet)... Could this mod conflict with some other mod?

Upd. Suddenly the double E problem fixed itself somehow, RP tool still doesn't seem to work though...
Last edited by TAImatem on Mon Dec 26, 2016 6:53 am, edited 1 time in total.
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Re: Unofficial SSVM

Postby Kirah » Sun Dec 25, 2016 7:24 am

TAImatem wrote:Also, neither double tapping E on predators, nor RP tool work for me for some reason (the console was placed and activated and it was on planet)... Could this mod conflict with some other mod?


Try standing a little bit further away when you double-tap E on a predator. And make sure no other player or NPC is standing next to the pred.
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Re: Unofficial SSVM

Postby Sheights » Sun Dec 25, 2016 10:39 am

I'm not going to fix the dragon error because I'm working on an entirely new script that should change what is throwing that error in the first place.
But it's not causing your dragon to die or your world to be corrupt. It may stop him from wanting to eat though.
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Re: Unofficial SSVM

Postby Ender117 » Tue Dec 27, 2016 7:07 pm

I can't seem to find out how to get tags for tenants can anyone help?
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Re: Unofficial SSVM

Postby Zade » Tue Dec 27, 2016 7:36 pm

Ender117 wrote:I can't seem to find out how to get tags for tenants can anyone help?


to get the tags that designate which type of pred you get, you need to head to the vore mall, and browse the vendor in the top left of the area, the one with all the tags on display

to get the other items like 'iron' or 'colourful' tagged items, its best to consult a site like https://starbounditems.herokuapp.com/tags so you can see what item has what tag
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Re: Unofficial SSVM

Postby Ender117 » Tue Dec 27, 2016 8:03 pm

Zade wrote:
Ender117 wrote:I can't seem to find out how to get tags for tenants can anyone help?


to get the tags that designate which type of pred you get, you need to head to the vore mall, and browse the vendor in the top left of the area, the one with all the tags on display

to get the other items like 'iron' or 'colourful' tagged items, its best to consult a site like <!-- m --><a class="postlink" href="https://starbounditems.herokuapp.com/tags">https://starbounditems.herokuapp.com/tags</a><!-- m --> so you can see what item has what tag
Thanks I was being dumb.


Just as a fallow up question for the requirement of the pokemon. What is poke?
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Re: Unofficial SSVM

Postby Marcus » Wed Dec 28, 2016 5:13 am

Ender117 wrote:
Zade wrote:
Ender117 wrote:I can't seem to find out how to get tags for tenants can anyone help?


to get the tags that designate which type of pred you get, you need to head to the vore mall, and browse the vendor in the top left of the area, the one with all the tags on display

to get the other items like 'iron' or 'colourful' tagged items, its best to consult a site like <!-- m --><a class="postlink" href="https://starbounditems.herokuapp.com/tags">https://starbounditems.herokuapp.com/tags</a><!-- m --> so you can see what item has what tag
Thanks I was being dumb.


Just as a fallow up question for the requirement of the pokemon. What is poke?


to get Pokemon tendants, you need to buy pokemon items at the shop area SSVM has added or in the holographic one if you bought that one..
as example. a pokeball and pokemon dolls which are beeing sold..
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Re: Unofficial SSVM

Postby Dragonlord » Wed Dec 28, 2016 3:26 pm

I appear to have encountered a problem where the food hall option only appears at the store teleporter and even when I try to take it there it just kicks me back to my ship. Is this because I'm using old saves?
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Re: Unofficial SSVM

Postby Nouvi » Wed Dec 28, 2016 4:10 pm

Dragonlord wrote:I appear to have encountered a problem where the food hall option only appears at the store teleporter and even when I try to take it there it just kicks me back to my ship. Is this because I'm using old saves?


The food hall is supposed to be only accessible from 2-stop teleshop, so nothing wrong on that matter.

Though for the crash... I may be sepaking out the wrong end here... but it maaaay sound like a file conflict issue. I mean, updating the mod the wrong way by replacing the old one will sometimes produce duplicate files if the update moved files around, and that WILL cause ctd's. Sometimes it may even be windows messing up even if you did do it properly.

My suggestion... try reinstalling ssvm. Delete the old ssvm folder in the storage directory, and just paste in a fresh copy of the latest version again. And try to not leave any extra zip files or anything in the storage folder. If problem persists, you'll need to fetch your starbound.log file for closer inspection in case of a conflict with other mods or somesuch.
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Re: Unofficial SSVM

Postby TAImatem » Wed Dec 28, 2016 9:38 pm

Nouvi wrote:My suggestion... try reinstalling ssvm. Delete the old ssvm folder in the storage directory, and just paste in a fresh copy of the latest version again. And try to not leave any extra zip files or anything in the storage folder. If problem persists, you'll need to fetch your starbound.log file for closer inspection in case of a conflict with other mods or somesuch.

Also, delete the foodhall world in storage/universe
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Re: Unofficial SSVM

Postby ooglethorpe5 » Mon Jan 02, 2017 7:20 am

I have a weird glitch; seems I don't disappear when tenants eat me. No other NPCs around, just me, and when I double-Tap E, they 'eat' something, but my sprite doesn't disappear, and I don't follow them around. Any idea what's causing this?
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