Unofficial SSVM
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Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Unofficial SSVM
oh this is forum is like a zombie alive but also not dead
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SubZero156 - Participator
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Re: Unofficial SSVM
Schrodinger's thread
- vores best friend
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Re: Unofficial SSVM
vores best friend wrote:Schrodinger's thread
can you gimme a link[/quote]
Last edited by SubZero156 on Sun Dec 23, 2018 3:36 am, edited 2 times in total.
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SubZero156 - Participator
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Re: Unofficial SSVM
SubZero156 wrote:vores best friend wrote:Schrodinger's thread
can you gimme a link
...I don't think there's much link to be had. It's by all means a metaphor. Just look up Schrödinger's Cat and maybe, just maybe, you'll understand what it's about.
Only one to ascertain the absolute truth, would be Sheights. If he's still around. Like others, I really do hope he could pop by and just give a lil word on how things goes... it's been an awful long time now.
Lurked for Years!
- Nouvi
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Re: Unofficial SSVM
Can't get out of Lynn, read something about mashing E to reverse the stages of compression but it doesn't seem to work. Very well done, would like a bit more teasing dialogue with being trapped in her womb.
http://profile.aryion.com/profile/Nicci_Mierin <-----------Main RP character
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vore2412 - Advanced Vorarephile
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Re: Unofficial SSVM
vore2412 wrote:Can't get out of Lynn, read something about mashing E to reverse the stages of compression but it doesn't seem to work. Very well done, would like a bit more teasing dialogue with being trapped in her womb.
If you look around on the Github, you can find a PR I made to fix the Lynn bug... if you know how to tweak the code, you can make the same changes I made to fix it on your end.
Also, character-wise, she tends to convey stuff more through expressions and gestures than words, hence her dialog mostly bein' stuff like ^w^ and *love~*. :P
...That bein' said... although I can't promise anything big, I've recently got Git set up properly on my computer...
I might be able to provide a slightly fixed version of the mob. No big feature promises like vore mobs or finishing some of Sheight's stuff, but little, less-complicated fixes like the Lynn mob... we'll see. (Please don't bombard me with "I'd like to see this" stuff. :P )
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
ArgobargSoup wrote:vore2412 wrote:Can't get out of Lynn, read something about mashing E to reverse the stages of compression but it doesn't seem to work. Very well done, would like a bit more teasing dialogue with being trapped in her womb.
If you look around on the Github, you can find a PR I made to fix the Lynn bug... if you know how to tweak the code, you can make the same changes I made to fix it on your end.
Also, character-wise, she tends to convey stuff more through expressions and gestures than words, hence her dialog mostly bein' stuff like ^w^ and *love~*.
...That bein' said... although I can't promise anything big, I've recently got Git set up properly on my computer...
I might be able to provide a slightly fixed version of the mob. No big feature promises like vore mobs or finishing some of Sheight's stuff, but little, less-complicated fixes like the Lynn mob... we'll see. (Please don't bombard me with "I'd like to see this" stuff. )
I can not find
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awdx11551515 - New to the forum
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Re: Unofficial SSVM
Nouvi wrote:SubZero156 wrote:vores best friend wrote:Schrodinger's thread
can you gimme a link
...I don't think there's much link to be had. It's by all means a metaphor. Just look up Schrödinger's Cat and maybe, just maybe, you'll understand what it's about.
Only one to ascertain the absolute truth, would be Sheights. If he's still around. Like others, I really do hope he could pop by and just give a lil word on how things goes... it's been an awful long time now.
just realize what that was also i really thought that was someone on the ssvm fourms
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SubZero156 - Participator
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Re: Unofficial SSVM
awdx11551515 wrote:ArgobargSoup wrote:vore2412 wrote:Can't get out of Lynn, read something about mashing E to reverse the stages of compression but it doesn't seem to work. Very well done, would like a bit more teasing dialogue with being trapped in her womb.
If you look around on the Github, you can find a PR I made to fix the Lynn bug... if you know how to tweak the code, you can make the same changes I made to fix it on your end.
Also, character-wise, she tends to convey stuff more through expressions and gestures than words, hence her dialog mostly bein' stuff like ^w^ and *love~*. :P
...That bein' said... although I can't promise anything big, I've recently got Git set up properly on my computer...
I might be able to provide a slightly fixed version of the mob. No big feature promises like vore mobs or finishing some of Sheight's stuff, but little, less-complicated fixes like the Lynn mob... we'll see. (Please don't bombard me with "I'd like to see this" stuff. :P )
I can not find
https://github.com/Sheights/StarboundSimpleVoreMod/pull/140/files
This link will be temporary, as I will need ta rearrange some things in order ta properly prepare a github setup... but this shows the simple fix you can add to the "pred_uargo.lua" file.
In that file, where it has...
- Code: Select all
function interact(args)
if reqTimer < 0.7 then
if #victim > 0 then
if request[#victim] then
if stopWatch[#victim] <= stageInterval then
reqRelease(args)
npc.say("^blue;<3")
end
else
reqRelease(args)
end
else
victim[#victim + 1] = args.sourceId
request[#victim] = true
isPlayer[#victim] = true
world[code][/code].sendEntityMessage( victim[#victim], "applyStatusEffect", effect, duration, entity.id() )
dress()
requestHook(input)
end
do return end
else
reqTimer = 0
end
interactHook()
oldInteract(args)
end
...you change it to...
- Code: Select all
function interact(args)
if reqTimer < 0.7 then
if #victim > 0 then
if request[#victim] then
if stopWatch[#victim] <= stageInterval then
reqRelease(args)
npc.say("^blue;<3")
else
stopWatch[#victim] = stopWatch[#victim] - stageInterval
end
else
reqRelease(args)
end
else
victim[#victim + 1] = args.sourceId
request[#victim] = true
isPlayer[#victim] = true
world.sendEntityMessage( victim[#victim], "applyStatusEffect", effect, duration, entity.id() )
dress()
requestHook(input)
end
do return end
else
reqTimer = 0
end
interactHook()
oldInteract(args)
end
I plan on doin' somethin' more involved when RL cooperates.
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Something equal parts bizarre and unfortunate seems to have happened. I'm not sure why, but two things are occurring consistently:
There are certain areas in my world that forcibly jump me back to the ship when entered, usually following an ungodly lag spike.
When trying to enter some areas on the same planet, I get stuck in beam-down.
Has anyone else experienced this? It is not a huge deal if the worlds in question are lost, I just started the game up again. I just need to know what to do, if anything.
There are certain areas in my world that forcibly jump me back to the ship when entered, usually following an ungodly lag spike.
When trying to enter some areas on the same planet, I get stuck in beam-down.
Has anyone else experienced this? It is not a huge deal if the worlds in question are lost, I just started the game up again. I just need to know what to do, if anything.
Cuteness and degeneracy go too well together for their own good.
- frogcubus
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Re: Unofficial SSVM
BewitchedTwist wrote:Something equal parts bizarre and unfortunate seems to have happened. I'm not sure why, but two things are occurring consistently:
There are certain areas in my world that forcibly jump me back to the ship when entered, usually following an ungodly lag spike.
When trying to enter some areas on the same planet, I get stuck in beam-down.
Has anyone else experienced this? It is not a huge deal if the worlds in question are lost, I just started the game up again. I just need to know what to do, if anything.
Standard Starbound mod bug report procedure; get the bug to happen again, quit the game, then post the contents of your starbound.log file here, preferably in spoiler and code tags.
- Code: Select all
[spoiler][code]copy from starbound.log and paste in between these tags[/code][/spoiler]
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
I hope this is sufficient. I pasted the whole deal, I hope that's enough. Let me know, y'know?
Spoiler: show
Cuteness and degeneracy go too well together for their own good.
- frogcubus
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Re: Unofficial SSVM
BewitchedTwist wrote:I hope this is sufficient. I pasted the whole deal, I hope that's enough. Let me know, y'know?
-snip-
Hmm... I usually sing the praises of Starbound's error logging, but this one isn't quite as clear as ta the full underlying cause. Got some info though...
If this log is from the session you had where the game jumped you back to your ship, it seems like there's a bugged NPC in the section of the planet that sends you back to your ship. Could be a SSVM NPC, or an NPC from another mod. Or it could be something that's affecting a normal NPC, something either from SSVM or one of the other mods. Can't tell which, sadly... all we got is this line...
- Code: Select all
Caused by: (LuaComponentException) Duplicate callbacks named 'effect' in LuaBaseComponent
...and NPC mentioned below.
If it's SSVM, I have something that might be able ta save that planet.
1. BACK UP YOUR SAVE. Essential.
2. Load up game, make sure your character isn't wearing anything (like costumes) from SSVM, make sure they don't have any SSVM tech (like the RP tool) equipped. Maybe clear all placed SSVM objects from your ship as well. (Items in containers or your inventory should be fine, as long as it's not something you're wearing.) Then quit game.
2a. Probably back up your save again, just to be sure.
3. Remove SSVM from your mods folder.
4. Load up game, try to explore planet a few times.
4a. If it still bugs/crashes, try step 4 a few more times.
If this works, then it was an SSVM bug, possibly a conflict with another mod. The upside if it works, is that you'll get your planet back. The downside is that any SSVM items you had will become PGIs (those green cubes), AND you might have to clean up around places where you had SSVM stuff placed. Then you can put SSVM back in.
If it doesn't work, well... yeah. Planet's lost. Restore your back up and find someplace new...
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Gonna be honest. I've done so little, aside from messing around with NPCs, that I won't be sad if I end up just junking the character entirely and using the one that I haven't been messing around with as much. Shame, but I can make it work.
In any case, though, I had one more concern: I haven't been able to access the Food Hall. It, sadly, does not appear to be accessed as the Outpost or the FU's equivalent do. I've been relying solely on /spawnitem and /spawnnpc commands the whole time, which is 100% what caused the fuckup, if what you say is true.
I haven't been able to find the /spawnitem code for the holographic BellyBound store, either, which is essentially what led to me doing everything by hand.
Thoughts on how to correct this? Better yet, does anyone know what the name for that holographic store is for these purposes, if something like that is applicable here?
In any case, though, I had one more concern: I haven't been able to access the Food Hall. It, sadly, does not appear to be accessed as the Outpost or the FU's equivalent do. I've been relying solely on /spawnitem and /spawnnpc commands the whole time, which is 100% what caused the fuckup, if what you say is true.
I haven't been able to find the /spawnitem code for the holographic BellyBound store, either, which is essentially what led to me doing everything by hand.
Thoughts on how to correct this? Better yet, does anyone know what the name for that holographic store is for these purposes, if something like that is applicable here?
Cuteness and degeneracy go too well together for their own good.
- frogcubus
- Somewhat familiar
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Re: Unofficial SSVM
BewitchedTwist wrote:Gonna be honest. I've done so little, aside from messing around with NPCs, that I won't be sad if I end up just junking the character entirely and using the one that I haven't been messing around with as much. Shame, but I can make it work.
In any case, though, I had one more concern: I haven't been able to access the Food Hall. It, sadly, does not appear to be accessed as the Outpost or the FU's equivalent do. I've been relying solely on /spawnitem and /spawnnpc commands the whole time, which is 100% what caused the fuckup, if what you say is true.
I haven't been able to find the /spawnitem code for the holographic BellyBound store, either, which is essentially what led to me doing everything by hand.
Thoughts on how to correct this? Better yet, does anyone know what the name for that holographic store is for these purposes, if something like that is applicable here?
The Food Hall has a bit of a unique access for the first visit... You know the 2-Stop Teleshop at the Outpost? That shop's teleporter has the Food Hall as a destination. Then there's a teleporter at the Food Hall you can bookmark to access it from any teleporter.
As for the holographic store, it's "smallBellyBoundStore".
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Every suggestion you have provided has been exemplary and effective! Thank you very much for your help, ArgobargSoup! I've gotten everything back.
Cuteness and degeneracy go too well together for their own good.
- frogcubus
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Re: Unofficial SSVM
BewitchedTwist wrote:Every suggestion you have provided has been exemplary and effective! Thank you very much for your help, ArgobargSoup! I've gotten everything back.
I'm glad I was able to help! :3
I be fulla sharp things.
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ArgobargSoup - Intermediate Vorarephile
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Re: Unofficial SSVM
Regrettably, I do have one more question- in the case of structures that were once present, such as stationary pred furniture or the tenant badges, I've noticed that sometimes one cannot place an object where the old one was- for example, there is now a floating, solid and nearly-immovable pool of hydrochloric acid where I had the macro Serperior belly piece sitting. I can drain the pool of its actual contents, but there is an indestructible bubble of invisible blocks left there.
In other cases, the game seems to be convinced that there is furniture where there is not. For example, I had a holographic BellyBound store sitting at the end of a bridge. The area that it sat cannot be filled by another holographic store (or anything else, for that matter), even though the space registers as empty visually and to the scanner, if that makes any difference.
I can make it work if this cannot be fixed, of course, but I had to put a bunch of danger signs to remind myself not to get caught under the immovable block things.
A little embarrassing
In other cases, the game seems to be convinced that there is furniture where there is not. For example, I had a holographic BellyBound store sitting at the end of a bridge. The area that it sat cannot be filled by another holographic store (or anything else, for that matter), even though the space registers as empty visually and to the scanner, if that makes any difference.
I can make it work if this cannot be fixed, of course, but I had to put a bunch of danger signs to remind myself not to get caught under the immovable block things.
A little embarrassing
Cuteness and degeneracy go too well together for their own good.
- frogcubus
- Somewhat familiar
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- Joined: Fri Aug 24, 2018 6:16 pm
Re: Unofficial SSVM
BewitchedTwist wrote:Regrettably, I do have one more question- in the case of structures that were once present, such as stationary pred furniture or the tenant badges, I've noticed that sometimes one cannot place an object where the old one was- for example, there is now a floating, solid and nearly-immovable pool of hydrochloric acid where I had the macro Serperior belly piece sitting. I can drain the pool of its actual contents, but there is an indestructible bubble of invisible blocks left there.
In other cases, the game seems to be convinced that there is furniture where there is not. For example, I had a holographic BellyBound store sitting at the end of a bridge. The area that it sat cannot be filled by another holographic store (or anything else, for that matter), even though the space registers as empty visually and to the scanner, if that makes any difference.
I can make it work if this cannot be fixed, of course, but I had to put a bunch of danger signs to remind myself not to get caught under the immovable block things.
A little embarrassing
sounds like your worldfile was overwritten because you used it for a multiplyer session that didn't have SSVM installed
- Firon
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Re: Unofficial SSVM
I heard that the 9.0.0C version was glitched for some reason but can't remember what was glitched about it.
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Ryan-Drakel - ---
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