The Aspects of Swallow: Vore RPG
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
50 posts
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Re: The Aspects of Swallow: Vore RPG
The first demo is up!
So far I have only competed the prologue, but the first chapter is underway. There are 2 vore scenes so far (though 1 has 3 unique endings), but there will be more to come, especially if I can get some writers on board. Most of the time spent working on this was wading through scripts to try and make vore-combat work (still very buggy), so expect more content in future updates.
Also, note that the "Talk" command from the menu is incomplete and is very derpy.
So far I have only competed the prologue, but the first chapter is underway. There are 2 vore scenes so far (though 1 has 3 unique endings), but there will be more to come, especially if I can get some writers on board. Most of the time spent working on this was wading through scripts to try and make vore-combat work (still very buggy), so expect more content in future updates.
Also, note that the "Talk" command from the menu is incomplete and is very derpy.
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Squidpad - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
Nice little demo, looking forward to future updates.
A few things I feel I need to mention:
1. The combat system is great, I really like the way you implemented it.
2. Sometimes your sprite will still have "enlarged assets" after battle even though the enemy is already dead.
3. Scrolling onto "TP Mode" in the skills menu gives some kind of error message and closes the game.
4. How do you access the other "unique vore scene endings" and which scene is it?
Both scenes I found didn't have any choices:
A few things I feel I need to mention:
1. The combat system is great, I really like the way you implemented it.
2. Sometimes your sprite will still have "enlarged assets" after battle even though the enemy is already dead.
3. Scrolling onto "TP Mode" in the skills menu gives some kind of error message and closes the game.
4. How do you access the other "unique vore scene endings" and which scene is it?
Both scenes I found didn't have any choices:
Spoiler: show
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Cribbey - Participator
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Re: The Aspects of Swallow: Vore RPG
Um... I need help. My keyboard lacks the UP arrow key. I know I can change the controls by pressing F1, but I haven't got the slightest idea of how to do it! All the R, W, S etc... It's like I'm reading Greek! S.O.S.?
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Maexam2 - Intermediate Vorarephile
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Re: The Aspects of Swallow: Vore RPG
Maexam2, as far as I can tell the F1 menu allows to to reconfigure the controls as something similar to a console controller. However, alternate movement keys needs to be implemented as a script into the game by the developer. This is actually fairly easy to implement, but may interfere with other scripts as it uses WASD by reading the keystrokes that map to RXYZ in the menu you're seeing.
In case you're curious about all the letters,
A - run by default
B - open menu
C - select/interact
X - don't think it does anything by default
Y - don't think it does anything by default
Z - don't think it does anything by default
L - cycle left through characters
R - cycle right through characters
In case you're curious about all the letters,
A - run by default
B - open menu
C - select/interact
X - don't think it does anything by default
Y - don't think it does anything by default
Z - don't think it does anything by default
L - cycle left through characters
R - cycle right through characters
I really need to just post things without rewriting them dozens of times.
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eleventh - Participator
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Re: The Aspects of Swallow: Vore RPG
eleventh wrote:Maexam2, as far as I can tell the F1 menu allows to to reconfigure the controls as something similar to a console controller. However, alternate movement keys needs to be implemented as a script into the game by the developer. This is actually fairly easy to implement, but may interfere with other scripts as it uses WASD by reading the keystrokes that map to RXYZ in the menu you're seeing.
In case you're curious about all the letters,
A - run by default
B - open menu
C - select/interact
X - don't think it does anything by default
Y - don't think it does anything by default
Z - don't think it does anything by default
L - cycle left through characters
R - cycle right through characters
Thank you for the explanation. So, in other words, unless the Game Developer puts that code thing, I can't change the movement keys to WASD?
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Maexam2 - Intermediate Vorarephile
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- Location: Brazil
Re: The Aspects of Swallow: Vore RPG
I really enjoy the game here is what feedback I have. The battles are really interesting in the way that the vore abilities work. I also liked the idea that one could talk whit the party members and ask to swallow or to be swallowed by them. I also noticed that there was some places where the dialogue went of screen and that one can't interact whit the signs in the over world. I have just started to use the rpgmaker and thought that I should offer my help to fix those and similar things if you want. I can look into how to add a system to let the other party members out. Although I don't want to promise that I can make it work. If you don't want my help is it just to tell me and I'll leave it to you just thought that it could be nice to get some help whit the small bugs. Anyway great game thus far and hope to see it continue .
- anthony050
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Re: The Aspects of Swallow: Vore RPG
Qwerty1994 wrote:Nice little demo, looking forward to future updates.
A few things I feel I need to mention:
1. The combat system is great, I really like the way you implemented it.
2. Sometimes your sprite will still have "enlarged assets" after battle even though the enemy is already dead.
3. Scrolling onto "TP Mode" in the skills menu gives some kind of error message and closes the game.
4. How do you access the other "unique vore scene endings" and which scene is it?
Both scenes I found didn't have any choices:Spoiler: show
The one with several endings is
Spoiler: show
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Squidpad - Somewhat familiar
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- Joined: Thu Jun 18, 2015 11:02 pm
Re: The Aspects of Swallow: Vore RPG
anthony050 wrote:I really enjoy the game here is what feedback I have. The battles are really interesting in the way that the vore abilities work. I also liked the idea that one could talk whit the party members and ask to swallow or to be swallowed by them. I also noticed that there was some places where the dialogue went of screen and that one can't interact whit the signs in the over world. I have just started to use the rpgmaker and thought that I should offer my help to fix those and similar things if you want. I can look into how to add a system to let the other party members out. Although I don't want to promise that I can make it work. If you don't want my help is it just to tell me and I'll leave it to you just thought that it could be nice to get some help whit the small bugs. Anyway great game thus far and hope to see it continue .
The signs are meant to say "under construction" but I goofed the code
And feel free to suggest changes, I'm open to everything
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Squidpad - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
Maybe an option for full tour. The scenes ended really abrupt, maybe more detail and sound effects. ^_^
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Vanny - Been posting for a bit
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Re: The Aspects of Swallow: Vore RPG
Vanny wrote:Maybe an option for full tour. The scenes ended really abrupt, maybe more detail and sound effects. ^_^
Sorry, I'm not really a stellar writer. I was hoping to find a couple people who could write dialogue for me (I'm super lazy like that) I'll try to write a bit more for next update!
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Squidpad - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
eleventh wrote:Maexam2, as far as I can tell the F1 menu allows to to reconfigure the controls as something similar to a console controller. However, alternate movement keys needs to be implemented as a script into the game by the developer. This is actually fairly easy to implement, but may interfere with other scripts as it uses WASD by reading the keystrokes that map to RXYZ in the menu you're seeing.
In case you're curious about all the letters,
A - run by default
B - open menu
C - select/interact
X - don't think it does anything by default
Y - don't think it does anything by default
Z - don't think it does anything by default
L - cycle left through characters
R - cycle right through characters
WASD support added
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Squidpad - Somewhat familiar
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- Joined: Thu Jun 18, 2015 11:02 pm
Re: The Aspects of Swallow: Vore RPG
YAHOOOOOOO!
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Maexam2 - Intermediate Vorarephile
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Re: The Aspects of Swallow: Vore RPG
So, in order to use WASD to walk, what config should I change? That is to say, what keys do I have to alter?
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Maexam2 - Intermediate Vorarephile
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- Joined: Sun Apr 03, 2011 11:06 pm
- Location: Brazil
Re: The Aspects of Swallow: Vore RPG
I think he means "added in le next update."
- Sincerely, the Sign Painter
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TheSignPainter - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
TheSignPainter wrote:I think he means "added in the next update."
Wouldn't he have said so if it wan on the next update?
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Maexam2 - Intermediate Vorarephile
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Re: The Aspects of Swallow: Vore RPG
i Dont Think that Theres ANY Place to GO
im Just Stuck in the Forest With Nowhere to GO
i Been Everywhere Else.
https://www.youtube.com/watch?v=CAHmqHl71A8
im Just Stuck in the Forest With Nowhere to GO
i Been Everywhere Else.
https://www.youtube.com/watch?v=CAHmqHl71A8
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evilogith - Intermediate Vorarephile
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Re: The Aspects of Swallow: Vore RPG
evilogith wrote:i Dont Think that Theres ANY Place to GO
im Just Stuck in the Forest With Nowhere to GO
i Been Everywhere Else.
https://www.youtube.com/watch?v=CAHmqHl71A8
That's funny, I was multitasking and set this to open, then came back to look at it and read what you said (out of context) and it almost sounds like part of a philosophical poem or a portion of a song or something.
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voremonger - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
Sorry I've been pretty slow with this next update, I have a bunch of areas done, but I am swamped at work right now and I'm having trouble finding time to write dialogue.
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Squidpad - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
evilogith wrote:i Dont Think that Theres ANY Place to GO
im Just Stuck in the Forest With Nowhere to GO
i Been Everywhere Else.
https://www.youtube.com/watch?v=CAHmqHl71A8
It's the first demo. I said there would only be the prologue in this one. There is no where else to go
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Squidpad - Somewhat familiar
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Re: The Aspects of Swallow: Vore RPG
Any news on the next update?
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Cribbey - Participator
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50 posts
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