Chocola RPG Episodes 1 & 2

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Re: Chocola RPG Episode 2: Bunny & Essences

Postby Hansony » Wed Feb 21, 2018 1:25 pm

Uhm episode 2.. does that mean there should be a download link to a new file or what?
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Wed Feb 21, 2018 1:32 pm

Hansony wrote:Uhm episode 2.. does that mean there should be a download link to a new file or what?

I'm just starting to talk about it, it's not going to be done for a while
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Wed Feb 21, 2018 1:39 pm

Hmm I'm curious, has anyone played episode 1 (or any RPG Maker game, really) with a controller? Just out of pure curiosity. I find playing with an SNES controller to be pretty nice, myself
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby necryel » Wed Feb 21, 2018 3:57 pm

Only stumbled upon Ep1 recently, still trying to get all those carrots to slim down after eating my first sixty evil bunnies.
Fat Chocola is fat.
Food can be friends and friends can be food.
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Wed Feb 21, 2018 4:08 pm

necryel wrote:Only stumbled upon Ep1 recently, still trying to get all those carrots to slim down after eating my first sixty evil bunnies.
Fat Chocola is fat.


Wishing I made that part more optional, I never got through a playthrough without having to eat 60 or more I don;t think >3<
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby necryel » Wed Feb 21, 2018 4:18 pm

I think it's harder than it needs to be. It's a nice touch, but probably should've slowed the two tracking bunnies that chase after you down just a we bit. I have not tried playing with a controller so far.
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Wed Feb 21, 2018 4:29 pm

necryel wrote:I think it's harder than it needs to be. It's a nice touch, but probably should've slowed the two tracking bunnies that chase after you down just a we bit. I have not tried playing with a controller so far.


Ah well. Can't learn from mistakes without making any
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby ThePornucopia » Thu Feb 22, 2018 3:44 am

Wait WHAT? Since when was episode 2 released? I never even knew about this!
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Thu Feb 22, 2018 11:34 am

kokkim wrote:Wait WHAT? Since when was episode 2 released? I never even knew about this!


Oh its not yet, but I might be releasing a demo in the near future
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby Froggy » Thu Feb 22, 2018 4:27 pm

Not to derail anything about Episode 2, but the unbirth bunny from the first episode is still eluding me even though it seems everyone else's found em. Hope to see your progress on this!
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Thu Feb 22, 2018 4:34 pm

Froggy wrote:Not to derail anything about Episode 2, but the unbirth bunny from the first episode is still eluding me even though it seems everyone else's found em. Hope to see your progress on this!


It's all good~ :3 If you wanna know where she is
Spoiler: show
She's in the laundry room of Rudy's apartment building
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Thu Feb 22, 2018 7:04 pm

As per a suggestion I got a while ago, episode 2 will have interactive digestion
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby AnonymousRandomAnon » Fri Feb 23, 2018 1:13 am

Misleading title for the thread, OP. >.>
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby Pachirisu_And_Asmodeus » Fri Feb 23, 2018 2:16 pm

I nearly always use a controller for PC games. Well, with a few exceptions.
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby neversurrender21 » Fri Feb 23, 2018 8:19 pm

CarnivorousVixen wrote:
necryel wrote:Only stumbled upon Ep1 recently, still trying to get all those carrots to slim down after eating my first sixty evil bunnies.
Fat Chocola is fat.


Wishing I made that part more optional, I never got through a playthrough without having to eat 60 or more I don;t think >3<


I actually did manage that! I missed a scene! But yeah the most that were nommed were 45
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Sat Feb 24, 2018 12:52 am

neversurrender21 wrote:
CarnivorousVixen wrote:
necryel wrote:Only stumbled upon Ep1 recently, still trying to get all those carrots to slim down after eating my first sixty evil bunnies.
Fat Chocola is fat.


Wishing I made that part more optional, I never got through a playthrough without having to eat 60 or more I don;t think >3<


I actually did manage that! I missed a scene! But yeah the most that were nommed were 45


I guess I was wrong then. I'm glad to hear that
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby Talon13 » Sat Feb 24, 2018 5:01 pm

There's a lot of RPG sins in this game. Not refilling health and MP when Leveling up, Not refilling Health and MP between acts even when it's stated the MC takes a break to eat or sleeps. And despite being a voregame where th character is constantly eating entire people and creatures alike not even gtting the slightest refill of either health or MP meaning grind is inevitable since you have to be grinding, getting hurt then spending the money you get grinding to go and buy food to heal despite the fact you're constantly eating to go back out fighting more bad guys to be going out and eating more food to be going out fighting and eating badguys longer :v

Also I forget who said it but there was an earlier post that I agree with about how things seem like fun optional side quest but end up being strangely mandatory.

If I could offer improvements it'd be actual sidequests, small heals between fights since you're eating your opponents, full heals after level ups, more attacks, The option to decide wether you eat something or not and how you do it (Or at least add vore attack skills to let the player decide during battle, and design improvments such as all floors having a purpose instead of places like the Carron Building where it's a six floor building with only two doors in it. or the three floors of Usagi apartments with about 15+ doors where only about four of them work. Because I do like this game, it's cute and lewd and has some good ideas but ther's a few bizarre design choices that take me out of it.
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Sat Feb 24, 2018 5:27 pm

Talon13 wrote:There's a lot of RPG sins in this game. Not refilling health and MP when Leveling up, Not refilling Health and MP between acts even when it's stated the MC takes a break to eat or sleeps. And despite being a voregame where th character is constantly eating entire people and creatures alike not even gtting the slightest refill of either health or MP meaning grind is inevitable since you have to be grinding, getting hurt then spending the money you get grinding to go and buy food to heal despite the fact you're constantly eating to go back out fighting more bad guys to be going out and eating more food to be going out fighting and eating badguys longer :v

Also I forget who said it but there was an earlier post that I agree with about how things seem like fun optional side quest but end up being strangely mandatory.

If I could offer improvements it'd be actual sidequests, small heals between fights since you're eating your opponents, full heals after level ups, more attacks, The option to decide wether you eat something or not and how you do it (Or at least add vore attack skills to let the player decide during battle, and design improvments such as all floors having a purpose instead of places like the Carron Building where it's a six floor building with only two doors in it. or the three floors of Usagi apartments with about 15+ doors where only about four of them work. Because I do like this game, it's cute and lewd and has some good ideas but ther's a few bizarre design choices that take me out of it.


It is my first game so there's a lot i might not of thought of which you just stated, like refilling health after eating someone. I should have thought of that but I don't know why I didn't. Upon not refilling health on leveling up, that's just how it is with RPG Maker, if there's a way to change it I will. A lot of improvements you suggested I'm actually already working on in episode 2 using other peoples' suggestions and my own realizations, gotta make mistakes to learn from 'em.

Thanks for your input. And for not playing the game just to make stuff to complain about like has happened before with someone else
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby ObsidianSnake » Sat Feb 24, 2018 7:56 pm

I'll bet somebody's already got a script for changing status on level up, CarnivorousVixen. It's going to matter what version of RPGmaker you use, though, because it used to use Javascript but Ace uses Ruby. Either version look really simple and customizable, so it shouldn't be too much of a headache to drop them into the project.
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Re: Chocola RPG Episode 2: Bunny & Essences

Postby CarnivorousVixen » Sat Feb 24, 2018 8:05 pm

ObsidianSnake wrote:I'll bet somebody's already got a script for changing status on level up, CarnivorousVixen. It's going to matter what version of RPGmaker you use, though, because it used to use Javascript but Ace uses Ruby. Either version look really simple and customizable, so it shouldn't be too much of a headache to drop them into the project.


I found a script and tested it out, it works fine
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