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Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 11, 2020 4:53 pm
by Bloodborn
You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.
It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 11, 2020 4:57 pm
by Gutlover
Bloodborn wrote:You guys continue your belly magic, while I kill my sanity with finance, SQL Server, and CAPSTONE exams.
It gives me an idea for a unique 'stress' trait and a way to.. ahem, 'vent' stress.
Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 11, 2020 6:11 pm
by BoobsButtBelly
Here:
- Code: Select all
pdxmesh = {
name = "female_body_mesh"
file = "female_body.mesh"
### Vore Belly ###
blend_shape = { id = "female_bs_body_belly_1" type = "blendshapes/female_bs_body_belly_1.mesh" }
blend_shape = { id = "female_bs_body_belly_2" type = "blendshapes/female_bs_body_belly_2.mesh" }
blend_shape = { id = "female_bs_body_belly_3" type = "blendshapes/female_bs_body_belly_3.mesh" }
blend_shape = { id = "female_bs_body_belly_4" type = "blendshapes/female_bs_body_belly_4.mesh" }
blend_shape = { id = "female_bs_body_belly_5" type = "blendshapes/female_bs_body_belly_5.mesh" }
blend_shape = { id = "female_bs_body_belly_6" type = "blendshapes/female_bs_body_belly_6.mesh" }
####################
blend_shape = { id = "female_bs_body_fat_1" type = "blendshapes/female_bs_body_fat_1.mesh" }
blend_shape = { id = "female_bs_body_gaunt_1" type = "blendshapes/female_bs_body_gaunt_1.mesh" }
blend_shape = { id = "female_bs_body_muscular_1" type = "blendshapes/female_bs_body_muscular_1.mesh" }
blend_shape = { id = "female_bs_body_old_1" type = "blendshapes/female_bs_body_old_1.mesh" }
blend_shape = { id = "female_bs_body_pregnant_1" type = "blendshapes/female_bs_body_pregnant_1.mesh" }
blend_shape = { id = "female_bs_body_breast_size_min" type = "blendshapes/female_bs_body_breast_size_min.mesh" }
blend_shape = { id = "female_bs_body_breast_size_max" type = "blendshapes/female_bs_body_breast_size_max.mesh" }
blend_shape = { id = "female_bs_body_dwarf_1" type = "blendshapes/female_bs_body_dwarf_1.mesh" }
blend_shape = { id = "female_bs_body_infant_1" type = "blendshapes/female_bs_body_infant_1.mesh" }
blend_shape = { id = "female_bs_body_slim_1" type = "blendshapes/female_bs_body_slim_1.mesh" }
blend_shape = { id = "female_bs_body_shape_apple" type = "blendshapes/female_bs_body_shape_apple.mesh" }
blend_shape = { id = "female_bs_body_shape_hourglass" type = "blendshapes/female_bs_body_shape_hourglass.mesh" }
blend_shape = { id = "female_bs_body_shape_pear" type = "blendshapes/female_bs_body_shape_pear.mesh" }
blend_shape = { id = "female_bs_body_shape_rectangle" type = "blendshapes/female_bs_body_shape_rectangle.mesh" }
blend_shape = { id = "female_bs_body_shape_triangle" type = "blendshapes/female_bs_body_shape_triangle.mesh" }
blend_shape = { id = "female_bs_body_breast_size_2_max" type = "blendshapes/female_bs_body_breast_size_2_max.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_1" type = "blendshapes/female_bs_body_breast_shape_1.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_2" type = "blendshapes/female_bs_body_breast_shape_2.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_3" type = "blendshapes/female_bs_body_breast_shape_3.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_4" type = "blendshapes/female_bs_body_breast_shape_4.mesh" }
additive_animation = { id = "body_height" type = "female_body_height.anim" }
additive_animation = { id = "body_infant_proportions" type = "female_body_infant_proportions.anim" }
animation = { id = "body_idle_1" type = "female_body_idle_1.anim" }
animation = { id = "body_idle_2" type = "female_body_idle_2.anim" }
animation = { id = "body_idle_3" type = "female_body_idle_3.anim" }
animation = { id = "body_AI_honorable" type = "female_body_AI_honorable_1.anim" }
animation = { id = "body_AI_honorable_2" type = "female_body_AI_honorable_2.anim" }
animation = { id = "body_AI_honorableFat" type = "female_body_AI_honorableFat_1.anim" }
animation = { id = "body_AI_honorableFat_2" type = "female_body_AI_honorableFat_2.anim" }
animation = { id = "body_AI_honorableFatDwarf" type = "female_body_AI_honorableFatDwarf_1.anim" }
animation = { id = "body_AI_honorableFatDwarf_1" type = "female_body_AI_honorableFatDwarf_2.anim" }
animation = { id = "body_AI_greedy_1" type = "female_body_AI_greedy_1.anim" }
animation = { id = "body_AI_greedy_2" type = "female_body_AI_greedy_2.anim" }
animation = { id = "body_AI_greedy_3" type = "female_body_AI_greedy_3.anim" }
animation = { id = "body_AI_greedyFat" type = "female_body_AI_greedyFat_1.anim" }
animation = { id = "body_AI_greedyFat_2" type = "female_body_AI_greedyFat_2.anim" }
animation = { id = "body_AI_greedyFat_3" type = "female_body_AI_greedyFat_3.anim" }
animation = { id = "body_AI_greedyFatDwarf" type = "female_body_AI_greedyFatDwarf_1.anim" }
animation = { id = "body_AI_greedyFatDwarf_2" type = "female_body_AI_greedyFatDwarf_2.anim" }
animation = { id = "body_AI_greedyFatDwarf_3" type = "female_body_AI_greedyFatDwarf_3.anim" }
animation = { id = "body_AI_rational" type = "female_body_AI_rational_1.anim" }
animation = { id = "body_AI_rational_2" type = "female_body_AI_rational_2.anim" }
animation = { id = "body_AI_rationalFat" type = "female_body_AI_rationalFat_1.anim" }
animation = { id = "body_AI_rationalFat_2" type = "female_body_AI_rationalFat_2.anim" }
animation = { id = "body_AI_rationalFatDwarf" type = "female_body_AI_rationalFatDwarf_1.anim" }
animation = { id = "body_AI_rationalFatDwarf_2" type = "female_body_AI_rationalFatDwarf_2.anim" }
animation = { id = "body_AI_bold" type = "female_body_AI_bold_1.anim" }
animation = { id = "body_AI_bold_2" type = "female_body_AI_bold_2.anim" }
animation = { id = "body_AI_boldFat" type = "female_body_AI_boldFat_1.anim" }
animation = { id = "body_AI_boldFat_2" type = "female_body_AI_boldFat_2.anim" }
animation = { id = "body_AI_boldFatDwarf" type = "female_body_AI_boldFatDwarf_1.anim" }
animation = { id = "body_AI_boldFatDwarf_2" type = "female_body_AI_boldFatDwarf_2.anim" }
animation = { id = "body_AI_zealous" type = "female_body_AI_zealous_1.anim" }
animation = { id = "body_AI_zealous_2" type = "female_body_AI_zealous_2.anim" }
animation = { id = "body_AI_zealousFatDwarf" type = "female_body_AI_zealousFatDwarf_1.anim" }
animation = { id = "body_AI_zealousFatDwarf_2" type = "female_body_AI_zealousFatDwarf_2.anim" }
animation = { id = "body_AI_vengeful" type = "female_body_AI_vengeful_1.anim" }
animation = { id = "body_AI_vengeful_2" type = "female_body_AI_vengeful_2.anim" }
animation = { id = "body_AI_vengefulFat" type = "female_body_AI_vengefulFat_1.anim" }
animation = { id = "body_AI_vengefulFat_2" type = "female_body_AI_vengefulFat_2.anim" }
animation = { id = "body_AI_vengefulFatDwarf" type = "female_body_AI_vengefulFatDwarf_1.anim" }
animation = { id = "body_AI_vengefulFatDwarf_2" type = "female_body_AI_vengefulFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorable" type = "female_body_AI_dishonorable_1.anim" }
animation = { id = "body_AI_dishonorable_2" type = "female_body_AI_dishonorable_2.anim" }
animation = { id = "body_AI_dishonorable_3" type = "female_body_AI_dishonorable_3.anim" }
animation = { id = "body_AI_dishonorableFat_1" type = "female_body_AI_dishonorableFat_1.anim" }
animation = { id = "body_AI_dishonorableFat_2" type = "female_body_AI_dishonorableFat_2.anim" }
animation = { id = "body_AI_dishonorableFat_3" type = "female_body_AI_dishonorableFat_3.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_1" type = "female_body_AI_dishonorableFatDwarf_1.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_2" type = "female_body_AI_dishonorableFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_3" type = "female_body_AI_dishonorableFatDwarf_3.anim" }
animation = { id = "body_AI_content" type = "female_body_AI_content_1.anim" }
animation = { id = "body_AI_content_2" type = "female_body_AI_content_2.anim" }
animation = { id = "body_AI_contentFat" type = "female_body_AI_contentFat_1.anim" }
animation = { id = "body_AI_contentFat_2" type = "female_body_AI_contentFat_2.anim" }
animation = { id = "body_AI_contentFatDwarf" type = "female_body_AI_contentFatDwarf_1.anim" }
animation = { id = "body_AI_contentFatDwarf_2" type = "female_body_AI_contentFatDwarf_2.anim" }
animation = { id = "body_AI_irrational" type = "female_body_AI_irrational_1.anim" }
animation = { id = "body_AI_irrational_2" type = "female_body_AI_irrational_2.anim" }
animation = { id = "body_AI_irrationalFat" type = "female_body_AI_irrationalFat_1.anim" }
animation = { id = "body_AI_irrationalFat_2" type = "female_body_AI_irrationalFat_2.anim" }
animation = { id = "body_AI_irrationalFatDwarf" type = "female_body_AI_irrationalFatDwarf_1.anim" }
animation = { id = "body_AI_irrationalFatDwarf_2" type = "female_body_AI_irrationalFatDwarf_2.anim" }
animation = { id = "body_AI_coward" type = "female_body_AI_coward_1.anim" }
animation = { id = "body_AI_coward_2" type = "female_body_AI_coward_2.anim" }
animation = { id = "body_AI_cowardFatDwarf" type = "female_body_AI_cowardFatDwarf_1.anim" }
animation = { id = "body_AI_cowardFatDwarf_2" type = "female_body_AI_cowardFatDwarf_2.anim" }
animation = { id = "body_AI_cynical" type = "female_body_AI_cynical_1.anim" }
animation = { id = "body_AI_cynical_2" type = "female_body_AI_cynical_2.anim" }
animation = { id = "body_AI_cynicalFat" type = "female_body_AI_cynicalFat_1.anim" }
animation = { id = "body_AI_cynicalFat_2" type = "female_body_AI_cynicalFat_2.anim" }
animation = { id = "body_AI_cynicalFatDwarf" type = "female_body_AI_cynicalFatDwarf_1.anim" }
animation = { id = "body_AI_cynicalFatDwarf_2" type = "female_body_AI_cynicalFatDwarf_2.anim" }
animation = { id = "body_AI_forgiving" type = "female_body_AI_forgiving_1.anim" }
animation = { id = "body_AI_forgiving_2" type = "female_body_AI_forgiving_2.anim" }
animation = { id = "body_AI_forgiving_3" type = "female_body_AI_forgiving_3.anim" }
animation = { id = "body_AI_forgivingFat" type = "female_body_AI_forgivingFat_1.anim" }
animation = { id = "body_AI_forgivingFat_2" type = "female_body_AI_forgivingFat_2.anim" }
animation = { id = "body_AI_forgivingFat_3" type = "female_body_AI_forgivingFat_3.anim" }
animation = { id = "body_AI_forgivingFatDwarf" type = "female_body_AI_forgivingFatDwarf_1.anim" }
animation = { id = "body_AI_forgivingFatDwarf_2" type = "female_body_AI_forgivingFatDwarf_2.anim" }
animation = { id = "body_AI_forgivingFatDwarf_3" type = "female_body_AI_forgivingFatDwarf_3.anim" }
animation = { id = "body_AI_callous" type = "female_body_AI_callous_1.anim" }
animation = { id = "body_AI_callous_2" type = "female_body_AI_callous_2.anim" }
animation = { id = "body_AI_callousFat_1" type = "female_body_AI_callousFat_1.anim" }
animation = { id = "body_AI_callousFat_2" type = "female_body_AI_callousFat_2.anim" }
animation = { id = "body_AI_callousFatDwarf_1" type = "female_body_AI_callousFatDwarf_1.anim" }
animation = { id = "body_AI_callousFatDwarf_2" type = "female_body_AI_callousFatDwarf_2.anim" }
animation = { id = "body_AI_compassionate" type = "female_body_AI_compassionate_1.anim" }
animation = { id = "body_AI_compassionate_2" type = "female_body_AI_compassionate_2.anim" }
animation = { id = "body_AI_compassionateFat" type = "female_body_AI_compassionateFat_1.anim" }
animation = { id = "body_AI_compassionateFat_2" type = "female_body_AI_compassionateFat_2.anim" }
animation = { id = "body_AI_compassionateFatDwarf" type = "female_body_AI_compassionateFatDwarf_1.anim" }
animation = { id = "body_AI_compassionateFatDwarf_2"type = "female_body_AI_compassionateFatDwarf_2.anim" }
animation = { id = "body_council_marshal" type = "female_body_council_marshal.anim" }
animation = { id = "body_council_marshalFat" type = "female_body_council_marshalFat.anim" }
animation = { id = "body_council_spymaster" type = "female_body_council_spymaster.anim" }
animation = { id = "body_council_spymasterFatDwarf" type = "female_body_council_spymasterFatDwarf.anim" }
animation = { id = "body_council_steward" type = "female_body_council_steward.anim" }
animation = { id = "body_council_stewardFatDwarf" type = "female_body_council_stewardFatDwarf.anim" }
animation = { id = "body_council_chancellor" type = "female_body_council_chancellor.anim" }
animation = { id = "body_council_chancellorFat" type = "female_body_council_chancellorFat.anim" }
animation = { id = "body_council_chancellorFatDwarf" type = "female_body_council_chancellorFatDwarf.anim" }
animation = { id = "body_council_chaplain" type = "female_body_council_chaplain.anim" }
animation = { id = "body_council_chaplainFat" type = "female_body_council_chaplainFat.anim" }
animation = { id = "body_council_chaplainFatDwarf" type = "female_body_council_chaplainFatDwarf.anim" }
animation = { id = "body_emotion_angry" type = "female_body_emotion_angry.anim" }
animation = { id = "body_emotion_sadness" type = "female_body_emotion_sadness.anim" }
animation = { id = "body_emotion_sadnessFat" type = "female_body_emotion_sadnessFat.anim" }
animation = { id = "body_emotion_sadnessFatDwarf" type = "female_body_emotion_sadnessFatDwarf.anim" }
animation = { id = "body_emotion_disgust" type = "female_body_emotion_disgust.anim" }
animation = { id = "body_emotion_disgustFat" type = "female_body_emotion_disgustFat.anim" }
animation = { id = "body_emotion_disgustFatDwarf" type = "female_body_emotion_disgustFatDwarf.anim" }
animation = { id = "body_emotion_disapproving" type = "female_body_emotion_disapproving.anim" }
animation = { id = "body_emotion_disapprovingFat" type = "female_body_emotion_disapprovingFat.anim" }
animation = { id = "body_emotion_worry" type = "female_body_emotion_worry.anim" }
animation = { id = "body_emotion_worryFat" type = "female_body_emotion_worryFat.anim" }
animation = { id = "body_emotion_worryFatDwarf" type = "female_body_emotion_worryFatDwarf.anim" }
animation = { id = "body_emotion_admiration" type = "female_body_emotion_admiration.anim" }
animation = { id = "body_emotion_admirationFat" type = "female_body_emotion_admirationFat.anim" }
animation = { id = "body_emotion_admirationFatDwarf" type = "female_body_emotion_admirationFatDwarf.anim" }
animation = { id = "body_emotion_happy" type = "female_body_emotion_happy.anim" }
animation = { id = "body_emotion_happyFat" type = "female_body_emotion_happyFat.anim" }
animation = { id = "body_emotion_happyFatDwarf" type = "female_body_emotion_happyFatDwarf.anim" }
animation = { id = "body_emotion_boredom" type = "female_body_emotion_boredom.anim" }
animation = { id = "body_emotion_boredomFatDwarf" type = "female_body_emotion_boredomFatDwarf.anim" }
animation = { id = "body_emotion_sick" type = "female_body_emotion_sick.anim" }
animation = { id = "body_emotion_sickFatDwarf" type = "female_body_emotion_sickFatDwarf.anim" }
animation = { id = "body_emotion_scheme" type = "female_body_emotion_scheme.anim" }
animation = { id = "body_emotion_schemeFat" type = "female_body_emotion_schemeFat.anim" }
animation = { id = "body_emotion_schemeFatDwarf" type = "female_body_emotion_schemeFatDwarf.anim" }
animation = { id = "body_emotion_disbelief" type = "female_body_emotion_disbelief.anim" }
animation = { id = "body_emotion_disbeliefFat" type = "female_body_emotion_disbeliefFat.anim" }
animation = { id = "body_emotion_disbeliefFatDwarf" type = "female_body_emotion_disbeliefFatDwarf.anim" }
animation = { id = "body_emotion_fear" type = "female_body_emotion_fear.anim" }
animation = { id = "body_emotion_fearFat" type = "female_body_emotion_fearFat.anim" }
animation = { id = "body_emotion_fearFatDwarf" type = "female_body_emotion_fearFatDwarf.anim" }
animation = { id = "body_emotion_shame" type = "female_body_emotion_shame.anim" }
animation = { id = "body_emotion_shameFat" type = "female_body_emotion_shameFat.anim" }
animation = { id = "body_emotion_shameFatDwarf" type = "female_body_emotion_shameFatDwarf.anim" }
animation = { id = "body_emotion_stressed" type = "female_body_emotion_stressed.anim" }
animation = { id = "body_emotion_stressedFat" type = "female_body_emotion_stressedFat.anim" }
animation = { id = "body_emotion_stressedFatDwarf" type = "female_body_emotion_stressedFatDwarf.anim" }
animation = { id = "body_emotion_dismissive" type = "female_body_emotion_dismissive.anim" }
animation = { id = "body_emotion_dismissiveFat" type = "female_body_emotion_dismissiveFat.anim" }
animation = { id = "body_emotion_dismissiveFatDwarf" type = "female_body_emotion_dismissiveFatDwarf.anim" }
animation = { id = "body_emotion_schadenfreude" type = "female_body_emotion_schadenfreude.anim" }
animation = { id = "body_emotion_schadenfreudeFat" type = "female_body_emotion_schadenfreudeFat.anim" }
animation = { id = "body_emotion_schadenfreudeFatDwarf" type = "female_body_emotion_schadenfreudeFatDwarf.anim" }
animation = { id = "body_emotion_flirty" type = "female_body_emotion_flirty.anim" }
animation = { id = "body_emotion_grief" type = "female_body_emotion_grief.anim" }
animation = { id = "body_emotion_griefFat" type = "female_body_emotion_griefFat.anim" }
animation = { id = "body_emotion_griefFatDwarf" type = "female_body_emotion_griefFatDwarf.anim" }
animation = { id = "body_emotion_paranoia" type = "female_body_emotion_paranoia.anim" }
animation = { id = "body_emotion_paranoiaFat" type = "female_body_emotion_paranoiaFat.anim" }
animation = { id = "body_emotion_paranoiaFatDwarf" type = "female_body_emotion_paranoiaFatDwarf.anim" }
animation = { id = "body_emotion_shock" type = "female_body_emotion_shock.anim" }
animation = { id = "body_emotion_pain" type = "female_body_emotion_pain.anim" }
animation = { id = "body_emotion_painFat" type = "female_body_emotion_painFat.anim" }
animation = { id = "body_emotion_painFatDwarf" type = "female_body_emotion_painFatDwarf.anim" }
animation = { id = "body_emotion_beg" type = "female_body_emotion_beg.anim" }
animation = { id = "body_waroverview_attacker" type = "female_body_waroverview_attacker.anim" }
animation = { id = "body_waroverview_attackerFatDwarf" type = "female_body_waroverview_attackerFatDwarf.anim" }
animation = { id = "body_waroverview_defender" type = "female_body_waroverview_defender.anim" }
animation = { id = "body_waroverview_defenderFat" type = "female_body_waroverview_defenderFat.anim" }
animation = { id = "body_waroverview_defenderFatDwarf" type = "female_body_waroverview_defenderFatDwarf.anim" }
animation = { id = "body_event_newborn" type = "female_body_event_newborn.anim" }
animation = { id = "body_event_newbornFat" type = "female_body_event_newbornFat.anim" }
animation = { id = "body_event_newbornFatDwarf" type = "female_body_event_newbornFatDwarf.anim" }
animation = { id = "body_misc_arrest" type = "female_body_misc_arrest.anim" }
animation = { id = "body_misc_arrestFatDwarf" type = "female_body_misc_arrestFatDwarf.anim" }
animation = { id = "body_misc_dungeon" type = "female_body_misc_dungeon.anim" }
animation = { id = "body_misc_wounded2_1" type = "female_body_misc_wounded2_1.anim" }
animation = { id = "body_misc_wounded2_2" type = "female_body_misc_wounded2_2.anim" }
animation = { id = "body_misc_woundedFatDwarf2_1" type = "female_body_misc_woundedFatDwarf2_1.anim" }
animation = { id = "body_misc_woundedFatDwarf2_2" type = "female_body_misc_woundedFatDwarf2_2.anim" }
animation = { id = "body_misc_pregnant_1" type = "female_body_misc_pregnant_1.anim" }
animation = { id = "body_misc_pregnant_2" type = "female_body_misc_pregnant_2.anim" }
animation = { id = "body_misc_pregnantFat_1" type = "female_body_misc_pregnantFat_1.anim" }
animation = { id = "body_misc_pregnantFat_2" type = "female_body_misc_pregnantFat_2.anim" }
animation = { id = "body_misc_pregnantFatDwarf_1" type = "female_body_misc_pregnantFatDwarf_1.anim" }
animation = { id = "body_misc_pregnantFatDwarf_2" type = "female_body_misc_pregnantFatDwarf_2.anim" }
animation = { id = "body_frontEnd_middle" type = "female_body_frontEnd_middle.anim" }
animation = { id = "body_frontEnd_middleFat" type = "female_body_frontEnd_middleFat.anim" }
animation = { id = "body_frontEnd_middleFatDwarf" type = "female_body_frontEnd_middleFatDwarf.anim" }
animation = { id = "body_frontEnd_left" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_leftFat" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_leftFatDwarf" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_right" type = "female_body_frontEnd_right.anim" }
animation = { id = "body_frontEnd_rightFat" type = "female_body_frontEnd_rightFat.anim" }
animation = { id = "body_frontEnd_rightFatDwarf" type = "female_body_frontEnd_rightFatDwarf.anim" }
animation = { id = "body_frontEnd_child" type = "female_body_frontEnd_child.anim" }
animation = { id = "body_frontEnd_infant" type = "female_body_frontEnd_infant_1.anim" }
meshsettings = {
name = "female_bodyShape"
index = 0
texture_diffuse = "female_body_diffuse.dds"
texture_normal = "female_body_normal.dds"
texture_specular = "female_body_properties.dds"
shader = "portrait_skin"
shader_file = "gfx/FX/jomini/portrait.shader"
}
}
entity = {
name = "female_body_entity"
pdxmesh = "female_body_mesh"
game_data = {
portrait_decal = {
body_part = torso
}
}
### Vore Belly ###
attribute = { name = "bs_body_belly_1" blend_shape = "female_bs_body_belly_1" }
attribute = { name = "bs_body_belly_2" blend_shape = "female_bs_body_belly_2" }
attribute = { name = "bs_body_belly_3" blend_shape = "female_bs_body_belly_3" }
attribute = { name = "bs_body_belly_4" blend_shape = "female_bs_body_belly_4" }
attribute = { name = "bs_body_belly_5" blend_shape = "female_bs_body_belly_5" }
attribute = { name = "bs_body_belly_6" blend_shape = "female_bs_body_belly_6" }
####################
attribute = { name = "body_height" additive_animation = "body_height" default = 0.5 }
attribute = { name = "body_infant_proportions" additive_animation = "body_infant_proportions" }
attribute = { name = "bs_body_fat_1" blend_shape = "female_bs_body_fat_1" }
attribute = { name = "bs_body_gaunt_1" blend_shape = "female_bs_body_gaunt_1" }
attribute = { name = "bs_body_muscular_1" blend_shape = "female_bs_body_muscular_1" }
attribute = { name = "bs_body_old_1" blend_shape = "female_bs_body_old_1" }
attribute = { name = "bs_body_pregnant_1" blend_shape = "female_bs_body_pregnant_1" }
attribute = { name = "bs_body_breast_size_min" blend_shape = "female_bs_body_breast_size_min" }
attribute = { name = "bs_body_breast_size_max" blend_shape = "female_bs_body_breast_size_max" }
attribute = { name = "bs_body_dwarf_1" blend_shape = "female_bs_body_dwarf_1" }
attribute = { name = "bs_body_infant_1" blend_shape = "female_bs_body_infant_1" }
attribute = { name = "bs_body_slim_1" blend_shape = "female_bs_body_slim_1" }
attribute = { name = "bs_body_shape_apple" blend_shape = "female_bs_body_shape_apple" }
attribute = { name = "bs_body_shape_hourglass" blend_shape = "female_bs_body_shape_hourglass" }
attribute = { name = "bs_body_shape_pear" blend_shape = "female_bs_body_shape_pear" }
attribute = { name = "bs_body_shape_rectangle" blend_shape = "female_bs_body_shape_rectangle" }
attribute = { name = "bs_body_shape_triangle" blend_shape = "female_bs_body_shape_triangle" }
attribute = { name = "bs_body_breast_size_2_max" blend_shape = "female_bs_body_breast_size_2_max" }
attribute = { name = "bs_body_breast_shape_1" blend_shape = "female_bs_body_breast_shape_1" }
attribute = { name = "bs_body_breast_shape_2" blend_shape = "female_bs_body_breast_shape_2" }
attribute = { name = "bs_body_breast_shape_3" blend_shape = "female_bs_body_breast_shape_3" }
attribute = { name = "bs_body_breast_shape_4" blend_shape = "female_bs_body_breast_shape_4" }
default_state = "none"
state = { name = "none" animation = "body_idle_1" }
state = { name = "idle_entry" animation = "body_idle_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "idle" }
state = { name = "idle" animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_2" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_3" chance = 10 looping = no next_state = "idle" }
state = { name = "AI_honorable_entry" animation = "body_AI_honorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable" chance = 10 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable_2" chance = 2 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorableFat_entry" animation = "body_AI_honorableFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat" chance = 10 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat_2" chance = 2 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFatDwarf_entry" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf_1" chance = 3 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_greedy_entry" animation = "body_AI_greedy_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_1" chance = 10 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_2" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_3" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedyFat_entry" animation = "body_AI_greedyFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat" chance = 10 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_2" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_3" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFatDwarf_entry" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_2" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_3" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_rational_entry" animation = "body_AI_rational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational" chance = 10 looping = no next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational_2" chance = 1 looping = no next_state = "AI_rational" }
state = { name = "AI_rationalFat_entry" animation = "body_AI_rationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat" chance = 10 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat_2" chance = 1 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFatDwarf_entry" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf_2" chance = 1 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_bold_entry" animation = "body_AI_bold" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold" chance = 10 looping = no next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold_2" chance = 2 looping = no next_state = "AI_bold" }
state = { name = "AI_boldFat_entry" animation = "body_AI_boldFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat" chance = 10 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat_2" chance = 2 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFatDwarf_entry" animation = "body_AI_boldFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf" chance = 10 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf_2" chance = 2 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_zealous_entry" animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealousFat_entry" animation = "body_AI_zealous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFatDwarf_entry" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf_2" chance = 2 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_vengeful_entry" animation = "body_AI_vengeful" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful" chance = 10 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful_2" chance = 3 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengefulFat_entry" animation = "body_AI_vengefulFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat" chance = 10 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat_2" chance = 3 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFatDwarf_entry" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf_2" chance = 3 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_dishonorable_entry" animation = "body_AI_dishonorable" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable" chance = 10 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_2" chance = 6 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_3" chance = 5 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorableFat_entry" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_2" chance = 6 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_3" chance = 5 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFatDwarf_entry" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_2" chance = 6 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_3" chance = 5 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_content_entry" animation = "body_AI_content" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content" chance = 10 looping = no next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content_2" chance = 1 looping = no next_state = "AI_content" }
state = { name = "AI_contentFat_entry" animation = "body_AI_contentFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat" chance = 10 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat_2" chance = 1 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFatDwarf_entry" animation = "body_AI_contentFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf" chance = 10 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf_2" chance = 1 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_irrational_entry" animation = "body_AI_irrational" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational" chance = 10 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational_2" chance = 1 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrationalFat_entry" animation = "body_AI_irrationalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat" chance = 10 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat_2" chance = 1 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFatDwarf_entry" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf_2" chance = 1 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_coward_entry" animation = "body_AI_coward" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward" chance = 10 looping = no next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward_2" chance = 3 looping = no next_state = "AI_coward" }
state = { name = "AI_cowardFatDwarf_entry" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf_2" chance = 3 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cynical_entry" animation = "body_AI_cynical" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical" chance = 10 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical_2" chance = 4 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynicalFat_entry" animation = "body_AI_cynicalFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat" chance = 10 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat_2" chance = 4 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFatDwarf_entry" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf_2" chance = 4 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_forgiving_entry" animation = "body_AI_forgiving" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving" chance = 10 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_2" chance = 2 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_3" chance = 1 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgivingFat_entry" animation = "body_AI_forgivingFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat" chance = 10 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_2" chance = 2 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_3" chance = 1 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFatDwarf_entry" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_2" chance = 2 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_3" chance = 1 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_callous_entry" animation = "body_AI_callous" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous" chance = 10 looping = no next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous_2" chance = 4 looping = no next_state = "AI_callous" }
state = { name = "AI_callousFat_entry" animation = "body_AI_callousFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_1" chance = 10 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_2" chance = 4 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFatDwarf_entry" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_2" chance = 4 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_compassionate_entry" animation = "body_AI_compassionate" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate" chance = 10 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate_2" chance = 5 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionateFat_entry" animation = "body_AI_compassionateFat" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat" chance = 10 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat_2" chance = 5 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFatDwarf_entry" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf_2" chance = 5 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "council_marshal" animation = "body_council_marshal" }
state = { name = "council_marshalFat" animation = "body_council_marshalFat" }
state = { name = "council_marshalFatDwarf" animation = "body_council_marshalFat" }
state = { name = "council_spymaster" animation = "body_council_spymaster" }
state = { name = "council_spymasterFatDwarf" animation = "body_council_spymasterFatDwarf" }
state = { name = "council_steward" animation = "body_council_steward" }
state = { name = "council_stewardFatDwarf" animation = "body_council_stewardFatDwarf" }
state = { name = "council_chancellor" animation = "body_council_chancellor" }
state = { name = "council_chancellorFat" animation = "body_council_chancellorFat" }
state = { name = "council_chancellorFatDwarf" animation = "body_council_chancellorFatDwarf" }
state = { name = "council_chaplain" animation = "body_council_chaplain" }
state = { name = "council_chaplainFat" animation = "body_council_chaplainFat" }
state = { name = "council_chaplainFatDwarf" animation = "body_council_chaplainFatDwarf" }
state = { name = "emotion_angry_entry" animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angry" }
state = { name = "emotion_angry" animation = "body_emotion_angry" next_state = "emotion_angry" }
state = { name = "emotion_angryFatDwarf_entry" animation = "body_emotion_angry" time_offset = { 0.0 5.0 } next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_angryFatDwarf" animation = "body_emotion_angry" next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_sadness_entry" animation = "body_emotion_sadness" time_offset = { 0.0 5.0 } next_state = "emotion_sadness" }
state = { name = "emotion_sadness" animation = "body_emotion_sadness" next_state = "emotion_sadness" }
state = { name = "emotion_sadnessFat_entry" animation = "body_emotion_sadnessFat" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFat" animation = "body_emotion_sadnessFat" next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFatDwarf_entry" animation = "body_emotion_sadnessFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_sadnessFatDwarf" animation = "body_emotion_sadnessFatDwarf" next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_disgust_entry" animation = "body_emotion_disgust" time_offset = { 0.0 5.0 } next_state = "emotion_disgust" }
state = { name = "emotion_disgust" animation = "body_emotion_disgust" next_state = "emotion_disgust" }
state = { name = "emotion_disgustFat_entry" animation = "body_emotion_disgustFat" time_offset = { 0.0 5.0 } next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFat" animation = "body_emotion_disgustFat" next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFatDwarf_entry" animation = "body_emotion_disgustFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disgustFatDwarf" animation = "body_emotion_disgustFatDwarf" next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disapproving_entry" animation = "body_emotion_disapproving" time_offset = { 0.0 5.0 } next_state = "emotion_disapproving" }
state = { name = "emotion_disapproving" animation = "body_emotion_disapproving" next_state = "emotion_disapproving" }
state = { name = "emotion_disapprovingFat_entry" animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFat" animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFatDwarf_entry" animation = "body_emotion_disapprovingFat" time_offset = { 0.0 5.0 } next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_disapprovingFatDwarf" animation = "body_emotion_disapprovingFat" next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_worry_entry" animation = "body_emotion_worry" time_offset = { 0.0 5.0 } next_state = "emotion_worry" }
state = { name = "emotion_worry" animation = "body_emotion_worry" next_state = "emotion_worry" }
state = { name = "emotion_worryFat_entry" animation = "body_emotion_worryFat" time_offset = { 0.0 5.0 } next_state = "emotion_worryFat" }
state = { name = "emotion_worryFat" animation = "body_emotion_worryFat" next_state = "emotion_worryFat" }
state = { name = "emotion_worryFatDwarf_entry" animation = "body_emotion_worryFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_worryFatDwarf" animation = "body_emotion_worryFatDwarf" next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_admiration_entry" animation = "body_emotion_admiration" time_offset = { 0.0 5.0 } next_state = "emotion_admiration" }
state = { name = "emotion_admiration" animation = "body_emotion_admiration" next_state = "emotion_admiration" }
state = { name = "emotion_admirationFat_entry" animation = "body_emotion_admirationFat" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFat" animation = "body_emotion_admirationFat" next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFatDwarf_entry" animation = "body_emotion_admirationFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_admirationFatDwarf" animation = "body_emotion_admirationFatDwarf" next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_happy_entry" animation = "body_emotion_happy" time_offset = { 0.0 5.0 } next_state = "emotion_happy" }
state = { name = "emotion_happy" animation = "body_emotion_happy" next_state = "emotion_happy" }
state = { name = "emotion_happyFat_entry" animation = "body_emotion_happyFat" time_offset = { 0.0 5.0 } next_state = "emotion_happyFat" }
state = { name = "emotion_happyFat" animation = "body_emotion_happyFat" next_state = "emotion_happyFat" }
state = { name = "emotion_happyFatDwarf_entry" animation = "body_emotion_happyFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFatDwarf" animation = "body_emotion_happyFatDwarf" next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_boredom_entry" animation = "body_emotion_boredom" time_offset = { 0.0 5.0 } next_state = "emotion_boredom" }
state = { name = "emotion_boredom" animation = "body_emotion_boredom" next_state = "emotion_boredom" }
state = { name = "emotion_boredomFatDwarf_entry" animation = "body_emotion_boredomFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_boredomFatDwarf" }
state = { name = "emotion_boredomFatDwarf" animation = "body_emotion_boredomFatDwarf" next_state = "emotion_boredomFatDwarf" }
state = { name = "emotion_sick_entry" animation = "body_emotion_sick" time_offset = { 0.0 5.0 } next_state = "emotion_sick" }
state = { name = "emotion_sick" animation = "body_emotion_sick" next_state = "emotion_sick" }
state = { name = "emotion_sickFatDwarf_entry" animation = "body_emotion_sickFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_sickFatDwarf" animation = "body_emotion_sickFatDwarf" next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_scheme_entry" animation = "body_emotion_scheme" time_offset = { 0.0 5.0 } next_state = "emotion_scheme" }
state = { name = "emotion_scheme" animation = "body_emotion_scheme" next_state = "emotion_scheme" }
state = { name = "emotion_schemeFat_entry" animation = "body_emotion_schemeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFat" animation = "body_emotion_schemeFat" next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFatDwarf_entry" animation = "body_emotion_schemeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_schemeFatDwarf" animation = "body_emotion_schemeFatDwarf" next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_disbelief_entry" animation = "body_emotion_disbelief" time_offset = { 0.0 5.0 } next_state = "emotion_disbelief" }
state = { name = "emotion_disbelief" animation = "body_emotion_disbelief" next_state = "emotion_disbelief" }
state = { name = "emotion_disbeliefFat_entry" animation = "body_emotion_disbeliefFat" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFat" animation = "body_emotion_disbeliefFat" next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFatDwarf_entry" animation = "body_emotion_disbeliefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_disbeliefFatDwarf" animation = "body_emotion_disbeliefFatDwarf" next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_fear_entry" animation = "body_emotion_fear" time_offset = { 0.0 5.0 } next_state = "emotion_fear" }
state = { name = "emotion_fear" animation = "body_emotion_fear" next_state = "emotion_fear" }
state = { name = "emotion_fearFat_entry" animation = "body_emotion_fearFat" time_offset = { 0.0 5.0 } next_state = "emotion_fearFat" }
state = { name = "emotion_fearFat" animation = "body_emotion_fearFat" next_state = "emotion_fearFat" }
state = { name = "emotion_fearFatDwarf_entry" animation = "body_emotion_fearFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_fearFatDwarf" animation = "body_emotion_fearFatDwarf" next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_shame_entry" animation = "body_emotion_shame" time_offset = { 0.0 5.0 } next_state = "emotion_shame" }
state = { name = "emotion_shame" animation = "body_emotion_shame" next_state = "emotion_shame" }
state = { name = "emotion_shameFat_entry" animation = "body_emotion_shameFat" time_offset = { 0.0 5.0 } next_state = "emotion_shameFat" }
state = { name = "emotion_shameFat" animation = "body_emotion_shameFat" next_state = "emotion_shameFat" }
state = { name = "emotion_shameFatDwarf_entry" animation = "body_emotion_shameFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_shameFatDwarf" animation = "body_emotion_shameFatDwarf" next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_stressed_entry" animation = "body_emotion_stressed" time_offset = { 0.0 5.0 } next_state = "emotion_stressed" }
state = { name = "emotion_stressed" animation = "body_emotion_stressed" next_state = "emotion_stressed" }
state = { name = "emotion_stressedFat_entry" animation = "body_emotion_stressedFat" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFat" animation = "body_emotion_stressedFat" next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFatDwarf_entry" animation = "body_emotion_stressedFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_stressedFatDwarf" animation = "body_emotion_stressedFatDwarf" next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_dismissive_entry" animation = "body_emotion_dismissive" time_offset = { 0.0 5.0 } next_state = "emotion_dismissive" }
state = { name = "emotion_dismissive" animation = "body_emotion_dismissive" next_state = "emotion_dismissive" }
state = { name = "emotion_dismissiveFat_entry" animation = "body_emotion_dismissiveFat" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFat" animation = "body_emotion_dismissiveFat" next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFatDwarf_entry" animation = "body_emotion_dismissiveFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFatDwarf" animation = "body_emotion_dismissiveFatDwarf" next_state = "emotion_dismissiveFat" }
state = { name = "emotion_schadenfreude_entry" animation = "body_emotion_schadenfreude" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreude" animation = "body_emotion_schadenfreude" next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreudeFat_entry" animation = "body_emotion_schadenfreudeFat" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFat" animation = "body_emotion_schadenfreudeFat" next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFatDwarf_entry" animation = "body_emotion_schadenfreudeFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_schadenfreudeFatDwarf" animation = "body_emotion_schadenfreudeFatDwarf" next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_flirty_entry" animation = "body_emotion_flirty" time_offset = { 0.0 5.0 } next_state = "emotion_flirty" }
state = { name = "emotion_flirty" animation = "body_emotion_flirty" next_state = "emotion_flirty" }
state = { name = "emotion_paranoia_entry" animation = "body_emotion_paranoia" time_offset = { 0.0 5.0 } next_state = "emotion_paranoia" }
state = { name = "emotion_paranoia" animation = "body_emotion_paranoia" next_state = "emotion_paranoia" }
state = { name = "emotion_paranoiaFat_entry" animation = "body_emotion_paranoiaFat" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFat" animation = "body_emotion_paranoiaFat" next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFatDwarf_entry" animation = "body_emotion_paranoiaFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_paranoiaFatDwarf" animation = "body_emotion_paranoiaFatDwarf" next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_grief_entry" animation = "body_emotion_grief" time_offset = { 0.0 5.0 } next_state = "emotion_grief" }
state = { name = "emotion_grief" animation = "body_emotion_grief" next_state = "emotion_grief" }
state = { name = "emotion_griefFat_entry" animation = "body_emotion_griefFat" time_offset = { 0.0 5.0 } next_state = "emotion_griefFat" }
state = { name = "emotion_griefFat" animation = "body_emotion_griefFat" next_state = "emotion_griefFat" }
state = { name = "emotion_griefFatDwarf_entry" animation = "body_emotion_griefFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_griefFatDwarf" animation = "body_emotion_griefFatDwarf" next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_shock_entry" animation = "body_emotion_shock" time_offset = { 0.0 5.0 } next_state = "emotion_shock" }
state = { name = "emotion_shock" animation = "body_emotion_shock" next_state = "emotion_shock" }
state = { name = "emotion_pain_entry" animation = "body_emotion_pain" time_offset = { 0.0 5.0 } next_state = "emotion_pain" }
state = { name = "emotion_pain" animation = "body_emotion_pain" next_state = "emotion_pain" }
state = { name = "emotion_painFat_entry" animation = "body_emotion_painFat" time_offset = { 0.0 5.0 } next_state = "emotion_painFat" }
state = { name = "emotion_painFat" animation = "body_emotion_painFat" next_state = "emotion_painFat" }
state = { name = "emotion_painFatDwarf_entry" animation = "body_emotion_painFatDwarf" time_offset = { 0.0 5.0 } next_state = "emotion_painFatDwarf" }
state = { name = "emotion_painFatDwarf" animation = "body_emotion_painFatDwarf" next_state = "emotion_painFatDwarf" }
state = { name = "emotion_beg_entry" animation = "body_emotion_beg" time_offset = { 0.0 5.0 } next_state = "emotion_beg" }
state = { name = "emotion_beg" animation = "body_emotion_beg" next_state = "emotion_beg" }
state = { name = "waroverview_attacker" animation = "body_waroverview_attacker" }
state = { name = "waroverview_attackerFatDwarf" animation = "body_waroverview_attackerFatDwarf" }
state = { name = "waroverview_defender" animation = "body_waroverview_defender" }
state = { name = "waroverview_defenderFat" animation = "body_waroverview_defenderFat" }
state = { name = "waroverview_defenderFatDwarf" animation = "body_waroverview_defenderFatDwarf" }
state = { name = "event_newborn" animation = "body_event_newborn" }
state = { name = "event_newbornFat" animation = "body_event_newbornFat" }
state = { name = "event_newbornFatDwarf" animation = "body_event_newbornFatDwarf" }
state = { name = "misc_arrest" animation = "body_misc_arrest" }
state = { name = "misc_arrestFatDwarf" animation = "body_misc_arrestFatDwarf" }
state = { name = "misc_dungeon" animation = "body_misc_dungeon" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_1" chance = 10 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_2" chance = 3 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_woundedFatDwarf2_1" chance = 10 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_woundedFatDwarf2_2" chance = 3 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_pregnant_entry" animation = "body_misc_pregnant_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_1" chance = 10 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_2" chance = 5 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnantFat_entry" animation = "body_misc_pregnantFat_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_1" chance = 10 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_2" chance = 5 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFatDwarf_entry" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no time_offset = { 0.0 5.0 } next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_2" chance = 5 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "frontEnd_middle_entry" animation = "body_frontEnd_middle" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middle" }
state = { name = "frontEnd_middle" animation = "body_frontEnd_middle" chance = 100 looping = no next_state = "frontEnd_middle" }
state = { name = "frontEnd_middleFat_entry" animation = "body_frontEnd_middleFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFat" animation = "body_frontEnd_middleFat" chance = 100 looping = no next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFatDwarf_entry" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_middleFatDwarf" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_left_entry" animation = "body_frontEnd_left" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_left" }
state = { name = "frontEnd_left" animation = "body_frontEnd_left" chance = 100 looping = no next_state = "frontEnd_left" }
state = { name = "frontEnd_leftFat_entry" animation = "body_frontEnd_leftFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFat" animation = "body_frontEnd_leftFat" chance = 100 looping = no next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFatDwarf_entry" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_leftFatDwarf" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_right_entry" animation = "body_frontEnd_right" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_right" }
state = { name = "frontEnd_right" animation = "body_frontEnd_right" chance = 100 looping = no next_state = "frontEnd_right" }
state = { name = "frontEnd_rightFat_entry" animation = "body_frontEnd_rightFat" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFat" animation = "body_frontEnd_rightFat" chance = 100 looping = no next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFatDwarf_entry" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no time_offset = { 0.0 5.0 } next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_rightFatDwarf" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_child" animation = "body_frontEnd_child" }
state = { name = "frontEnd_infant" animation = "body_frontEnd_infant" }
}
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 11, 2020 6:16 pm
by Gutlover
Thanks, I'll try using the vanilla mesh, but rename it to body_belly instead. Maybe that will work.
Edit: So heres the vanilla stacked 4 times. Unfortunately theres an annoying pancake effect where the mesh flattens. I set it to a value of 0.5 to lessen the problem, but it's still rather noticeable.
Now that I know how to do this, I'm going to experiment a bit by making smaller bellies and stacking them together instead of one giant belly.
The code.
- Code: Select all
special_genes = {
morph_genes = {
gene_bs_everpreg = {
everpregnant = {
index = 0
female = {
setting = { attribute = "bs_body_belly_1" value = { min = 0.0 max = 1.0 } }
setting = { attribute = "bs_body_belly_2" value = { min = 0.0 max = 0.5 } }
setting = { attribute = "bs_body_belly_3" value = { min = 0.0 max = 0.5 } }
setting = { attribute = "bs_body_belly_4" value = { min = 0.0 max = 0.5 } }
}
}
}
}
I renamed the default pregnant mesh to female_bs_body_belly_1.mesh, and copied it 3 times while naming those files as female_bs_body_belly_2.mesh, female_bs_body_belly_4.mesh, etc.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Tue Oct 13, 2020 10:36 am
by YurriiTheShark
Gutlover wrote:Oh yeah, voring someone should definitely reduce stress if you have a predator/vore trait, and aren't compassionate.
Conform Eater trait level 2
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Thu Oct 15, 2020 9:17 pm
by Bloodborn
Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).
That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 18, 2020 4:50 pm
by Gutlover
Glad to hear you are still working on it, but I understand if life gets in the way.
I don't want to rush you but it would be super if you can post something by Halloween. It's thematically appropriate after all.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Oct 25, 2020 7:38 pm
by Redatheart
Take your time! Quality > Rushjobs
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Wed Nov 04, 2020 12:59 pm
by miner249er
Bloodborn wrote:Update: All my exams with the exception of one have been finished, this last exam is scheduled for the 19th or the 26th (It is being rescheduled due to 'the bug', the professor has yet to make an announced decision as to which date she will be choosing for it).
That being said I will be using the rest of this week to work on the vore mod, unless my professor makes the announcement that this last exam is to be taken on the 19th.
did everything go all right for your exams?
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sat Nov 07, 2020 6:19 pm
by Gutlover
I've been chatting with Bloodborne on Discord and he wanted me to give you all a bit of an update.
Unfortunately there was a major storm in his area which knocked out power for a couple of weeks. Which means he probably wont be able to work on the mod again for another month or two since the storm set back his exams. Basically his only access to the internet right now is his phone.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Nov 08, 2020 12:41 am
by Alice3hoping
oof
hope his power is able to be restored soon.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sat Nov 21, 2020 6:46 pm
by Bloodborn
After 17 total days of no power and 25 total days of no internet, and nothing but stress I'm back.
So for the next week or two I'm going to be doing nothing but focusing on my university work since I am very much behind on everything as you might expect, once I lessen the workload and slack I'll get back to work, I just thought I'd let you lads and lasses know, have a great week!
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Nov 22, 2020 6:42 pm
by Gutlover
Glad to hear your back on track! If you need anything from me regarding the models, just give me a PM and I'll get back to you on discord.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Thu Jan 07, 2021 5:03 am
by bearlord42
Do we have any updates?
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Thu Jan 07, 2021 4:30 pm
by Adseria
bearlord42 wrote:Do we have any updates?
Read the last few posts. And maybe be a bit more patient.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Sun Jan 24, 2021 4:16 am
by hpreganon
It's not vore, but I put together a hyperpreg mod using the methods you all figured out for belly scaling. Draws from the original basic decision-based mod I linked a few months back. Figured some folks here might be interested. If you all wanted to use its code and the like to expand on your vore mod, I'd be happy to let you. Happy to answer questions about how it works, too.
LL Link:
https://www.loverslab.com/files/file/16 ... nancy-mod/
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Mon Feb 08, 2021 10:33 am
by eleventh
Is the most recent version of this (the ck2 mod before it lost a poll despite having apparently 95% of the votes) the one on the first or second page? I tried out the first one a bit and it seemed simple but mostly working.
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Wed Mar 24, 2021 12:43 pm
by YurriiTheShark
Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.
Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Thu Mar 25, 2021 7:11 am
by Manchura
YurriiTheShark wrote:Sad to come back after seeing the new DLC and seeing that instead of people working out the same-sex marriages and stuff required for proper futa gameplay, Paradox has taken progress further back and now same-sex concubines are hard coded out.
That is something holding me back from enjoying the smuttier side of CKIII and any modding.
Big thanks to whoever made any belly morphs, besides the morphs the rest of the mod's base would be super easy to throw together.
Seriously, if you really want a vore mod right now, Moding CKII events and such is super easy compared to something like Papyrus for Skyrim or Fallout 4.
Here is a gallery of a quick proof of concept I threw together in a few minutes a while back.
https://imgur.com/a/rT0nNlI
paradox trying to get those china bucks and china does not like gays, so it's more like an attempt to progress the game to be more profitable
Re: Bloodborn's Crusader Kings ll Voremod
Posted:
Mon May 10, 2021 7:00 am
by karlson2
Is this still active? Loved the little mod that was available for ck2 and put in my own custom pictures into the events.