Hungry Tiger V0.15

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Re: Hungry Tiger V0.15

Postby Rayverak » Sat Jul 23, 2016 2:46 am

uents wrote:Its been a while since a update is this still on the backlog ray?

Yeah, definitely backlogged. Still pretty busy on the Nick Wilde model, but I'm definitely going to do more Vore games.
RAY_20160716_2159_003024.jpg
RAY_20160716_2159_003024.jpg (26.58 KiB) Viewed 2174 times


I've been thinking a lot about this recently and while I adore the Sprite graphics, this sprite system is really very limiting when it comes to Vore.
Darklord92's "Packedrat" rigged sprite system is a lot more versatile in that direction but somewhat more messy looking because of sprite rotation.

I've always been more of a 3d guy, and the reason I did the Tiger Vore thing with sprite characters is mostly because I adored the Sprites from those old games.
But if I want to make my own game with my own art.. I think I might actually want to do it with 3d characters. So I'm thinking I'll experiment with that a bit when continuing on the Hungy Tiger front.
It would take a bit more time to model the characters, but in the end it would allow me to easily animate them and bulge their bellies and all that good stuff.

Talon13 wrote:Not sure! But I'm totally onboard with the new Kitten creation thing added to the trello board!

I've been wondering.. if I add a choice of player characters, kittens might not make sense for all of them. So I could have them birth a generic type of minion monster that would help you out in other ways.
It would be more in accordance with the Demon magic background I was thinking of. What do you think about that?
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Re: Hungry Tiger V0.15

Postby werewolf102 » Thu Jan 19, 2017 9:31 pm

Rayverak wrote:A Jump and Run. You are a Tiger, you can shrink people and eat them.

001275-Unity - First.unity - Scar - PC, Mac & Linux Standalone_ _DX11_.png

https://www.youtube.com/watch?v=Ui0TU8kVW1Q

You can see the current plan on my Trello Board

DOWNLOAD Page on Eka's http://aryion.com/content/hungry-tiger

Alternative DOWNLOAD: HungryTiger_win_V0_15_RC3.zip

Mac: HungryTiger_Mac_V0_15_RC3.zip

Linux: HungryTiger_linux_V0_15_RC3.zip

Spoiler: show
## V0.15 ############################################################

Features ------------------------------------------------------------

- You can now Fart (Left ALT for now)
- a Inserted Dildo will also appear in the Bowel HUD
- added a Sizzle sound for when the humans get damaged by Acid
- added a bunch of Volume Sliders to the Menu
- Acid now does damage every 2 seconds

- Added Raptor Player Character (currently only available via the Debug Button to the Left)
- Changed Camera Scaling to always cause pixel perfect pixel size, no more pixel distortion,
but now depending on resolution everything is either a bit too big or a bit tiny.
(as of now this has to be turned ON in the Menu)

- I implemented a maw capacity now.. you can only eat a certain amount of people at once
(depending on their overall volume). Swallowing will be initiated 1 second after you try to eat the last person.
A short amount after swallowing, anyone who didn't fit inside will be barfed up.

- Added a Debug Button that Spawns tiny people (way to the right of the map)

- Added an overfill revolt sound for when the guts are full and the Pred needs to barf humans back up.
- Added a stomach contraction effect.
- Made the stomach contraction happen in normal digestion. (kneading)
- Added a digestion sound (additional gurgling aside from the acid sound)
- Added a blink effect to the stomach when overfill revolt happens

- Added a pole object and a girl that is attached to it.
The pole can be shrunk and sat on.. it can also be sat on when it isn't shrunk but that looks painful.
The pole can be used as a toy.. but its rather boring as the girl gets inserted into the rectum immediately. This too will change.

- There is a Red Debug dildo that spawns a human in the players rectum each time he pushes down.

- Polebound (tiny) human and Grabbed humans will now try to talk their way out of it when faced with butt.
- The top part of toys is now dynamically cut off when the tiger sits on them so they never peak out behind him.
- You can now enter ROMP-MODE when sitting on a Toy, check the controls below.
- You can now also Exit ROMP-MOD by pressing Q again. (also getting off the Toy was always an option)
- Humans on Poles now have an adhesion strength shown as a green lifebar when inserted,
once that bar runs out the human will be placed in the rectum.
- Added an Outline effect to Objects/Victims that are in Ass range.
(this doesn't just look nice, its important for debugging,
there seems to be a bug where objects stay in the ButtList even though they left the Ass Area.
Try to take note of when this happens.)

Fixes ------------------------------------------------------------

- rewrote the Enemy getting Grabbed function to happen in the Object that is actually affected.
- Player Object and similar Entities now register themselves with GameSettings script for easy access.
Objects no longer need to search for each other in the Hierarchy.
- Made Tiger Freeze when he barfs
- Made Barfing a more secure process,
if you are about to swallow someone you barf that person up instead of the stomach person
- Gave humans a short invincibility against triggers to deal with timing/collision issues
- Re-factored the way the AI handles speaking a little (there should be no noticeable difference)
- Fixed the way the Tiger aligns his butt to things he wants to sit on, he will no longer slide after sitting.
- Toys that are scaled up and down will be represented accordingly in the Bowel view.
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Re: Hungry Tiger V0.15

Postby genscora16 » Tue Mar 28, 2017 5:08 pm

how do i play this on mac
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Re: Hungry Tiger V0.15

Postby randomguy9 » Mon Jul 24, 2017 11:22 pm

Is this still being worked on?
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