Nomad Vore Game Alpha 25.4J

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Re: Nomad Vore Game Alpha 25.4A

Postby darkevilme » Wed Oct 04, 2017 9:17 pm

MegaSpider wrote:Trying to interact with the navconsole crashes the game.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
deleting folder temp
Exception in thread "main" java.lang.NullPointerException
at spaceship.stats.SpaceshipStats.addResource(SpaceshipStats.java:129)
at spaceship.stats.SpaceshipAnalyzer.generateStats(SpaceshipAnalyzer.java:45)
at interactionscreens.NavScreen.<init>(NavScreen.java:45)
at shipsystem.WidgetNavConsole.Interact(WidgetNavConsole.java:54)
at widgets.WidgetSlot.Interact(WidgetSlot.java:152)
at view.ZoneInteractionHandler.Interact(ZoneInteractionHandler.java:165)
at view.ViewScene.Click(ViewScene.java:502)
at view.ViewScene.UpdateLogic(ViewScene.java:424)
at view.ViewScene.Update(ViewScene.java:476)
at vmo.Game.Update(Game.java:328)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


https://www.dropbox.com/s/4qufi55cpc5c4x8/Nomad%20alpha%20254A.zip?dl=0
hopefully this'll fix it. I probably should of tested that tweak more but I wanted to exclude certain resources from the combat view like algae. While someone is lobbing death projectiles at your space craft you probably don't care you many nutritious breakfast bars the cultivator can dispense at the time.
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Re: Nomad Vore Game Alpha 25.4A

Postby Magaso » Thu Oct 05, 2017 8:59 pm

Attempting to Interact with a defeated Trader gives no options, and attempting to interact with the items they drop crashes the game.
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Re: Nomad Vore Game Alpha 25.4A

Postby Elafin34 » Fri Oct 06, 2017 6:50 am

it keeps coming up with this error every time i try to run it:

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9a094f137, pid=1992, tid=0x00000000000013f0
#
# JRE version: Java(TM) SE Runtime Environment (8.0_131-b11) (build 1.8.0_131-b11)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.131-b11 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [lwjgl_opengl.dll+0xf137]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x0000000002cb0800): JavaThread "main" [_thread_in_native, id=5104, stack(0x0000000002bb0000,0x0000000002cb0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000000015e0

Registers:
RAX=0x0000000074c80d50, RBX=0x0000000014c725e8, RCX=0x0000000000000000, RDX=0x0000000002caf0f0
RSP=0x0000000002caf068, RBP=0x0000000002caf0e0, RSI=0x0000000000000010, RDI=0x0000000000000000
R8 =0x0000000000001f02, R9 =0x0000000002ba7590, R10=0x0000000002dc7988, R11=0x000000007470bd80
R12=0x0000000000000000, R13=0x0000000014c725e8, R14=0x0000000002caf100, R15=0x0000000002cb0800
RIP=0x00007ff9a094f137, EFLAGS=0x0000000000010202

Top of Stack: (sp=0x0000000002caf068)
0x0000000002caf068: 0000000002dc79b4 0000000002cb0800
0x0000000002caf078: 0000000014c725e8 0000000000000010
0x0000000002caf088: 0000000002cb0800 0000000002caf168
0x0000000002caf098: 0000000002dc76e2 0000000002caf0a0
0x0000000002caf0a8: 0000000014c725e8 0000000002caf100
0x0000000002caf0b8: 0000000014c98c28 0000000000000000
0x0000000002caf0c8: 0000000014c725e8 0000000000000000
0x0000000002caf0d8: 0000000002caf100 0000000002caf148
0x0000000002caf0e8: 0000000002db7e70 00000000ec613728
0x0000000002caf0f8: 0000000002dc19d7 0000000000001f02
0x0000000002caf108: 0000000002caf108 0000000014c72681
0x0000000002caf118: 0000000002caf168 0000000014c98c28
0x0000000002caf128: 0000000000000000 0000000014c726b0
0x0000000002caf138: 0000000002caf100 0000000002caf168
0x0000000002caf148: 0000000002caf1c0 0000000002db80e0
0x0000000002caf158: 0000000000000000 0000000000000000

Instructions: (pc=0x00007ff9a094f137)
0x00007ff9a094f117: 8b 50 18 48 ff a2 60 14 00 00 cc cc cc cc cc cc
0x00007ff9a094f127: cc cc cc cc cc cc cc cc cc 48 8b 01 48 8b 48 18
0x00007ff9a094f137: 48 8b 81 e0 15 00 00 41 8b c8 48 ff e0 cc cc cc
0x00007ff9a094f147: cc cc cc cc cc cc cc cc cc 48 8b 01 45 8b d8 4c


Register to memory mapping:

RAX=0x0000000074c80d50 is an unknown value
RBX={method} {0x0000000014c725f0} 'nglGetString' '(I)J' in 'org/lwjgl/opengl/GL11'
RCX=0x0000000000000000 is an unknown value
RDX=0x0000000002caf0f0 is pointing into the stack for thread: 0x0000000002cb0800
RSP=0x0000000002caf068 is pointing into the stack for thread: 0x0000000002cb0800
RBP=0x0000000002caf0e0 is pointing into the stack for thread: 0x0000000002cb0800
RSI=0x0000000000000010 is an unknown value
RDI=0x0000000000000000 is an unknown value
R8 =0x0000000000001f02 is an unknown value
R9 =0x0000000002ba7590 is an unknown value
R10=0x0000000002dc7988 is at code_begin+840 in an Interpreter codelet
method entry point (kind = native) [0x0000000002dc7640, 0x0000000002dc7fa0] 2400 bytes
R11=0x000000007470bd80 is an unknown value
R12=0x0000000000000000 is an unknown value
R13={method} {0x0000000014c725f0} 'nglGetString' '(I)J' in 'org/lwjgl/opengl/GL11'
R14=0x0000000002caf100 is pointing into the stack for thread: 0x0000000002cb0800
R15=0x0000000002cb0800 is a thread


Stack: [0x0000000002bb0000,0x0000000002cb0000], sp=0x0000000002caf068, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [lwjgl_opengl.dll+0xf137]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.GL11.nglGetString(I)J+0
j org.lwjgl.opengl.GL11.glGetString(I)Ljava/lang/String;+1
j vmo.Game.<init>()V+249
j vmo.Main.main([Ljava/lang/String;)V+4
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x0000000016796000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4408, stack(0x0000000017310000,0x0000000017410000)]
0x0000000016795800 JavaThread "AWT-Shutdown" [_thread_blocked, id=7384, stack(0x0000000017210000,0x0000000017310000)]
0x0000000016794000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4588, stack(0x0000000017110000,0x0000000017210000)]
0x0000000015023800 JavaThread "Service Thread" daemon [_thread_blocked, id=3488, stack(0x00000000161e0000,0x00000000162e0000)]
0x0000000014fab800 JavaThread "C1 CompilerThread1" daemon [_thread_blocked, id=7800, stack(0x00000000160e0000,0x00000000161e0000)]
0x0000000014fa9800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=8060, stack(0x0000000015fe0000,0x00000000160e0000)]
0x0000000014fa7000 JavaThread "Attach Listener" daemon [_thread_blocked, id=1644, stack(0x0000000015ee0000,0x0000000015fe0000)]
0x0000000014fa6000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=8520, stack(0x0000000015de0000,0x0000000015ee0000)]
0x0000000014f98800 JavaThread "Finalizer" daemon [_thread_blocked, id=9044, stack(0x0000000015bf0000,0x0000000015cf0000)]
0x0000000002d9d800 JavaThread "Reference Handler" daemon [_thread_blocked, id=624, stack(0x0000000015af0000,0x0000000015bf0000)]
=>0x0000000002cb0800 JavaThread "main" [_thread_in_native, id=5104, stack(0x0000000002bb0000,0x0000000002cb0000)]

Other Threads:
0x0000000014f76000 VMThread [stack: 0x00000000159f0000,0x0000000015af0000] [id=8816]
0x0000000015029800 WatcherThread [stack: 0x00000000162e0000,0x00000000163e0000] [id=8432]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap:
PSYoungGen total 17920K, used 5420K [0x00000000ec180000, 0x00000000ed580000, 0x0000000100000000)
eden space 15360K, 35% used [0x00000000ec180000,0x00000000ec6cb068,0x00000000ed080000)
from space 2560K, 0% used [0x00000000ed300000,0x00000000ed300000,0x00000000ed580000)
to space 2560K, 0% used [0x00000000ed080000,0x00000000ed080000,0x00000000ed300000)
ParOldGen total 40960K, used 0K [0x00000000c4400000, 0x00000000c6c00000, 0x00000000ec180000)
object space 40960K, 0% used [0x00000000c4400000,0x00000000c4400000,0x00000000c6c00000)
Metaspace used 7239K, capacity 7430K, committed 7552K, reserved 1056768K
class space used 783K, capacity 867K, committed 896K, reserved 1048576K

Card table byte_map: [0x0000000012170000,0x0000000012350000] byte_map_base: 0x0000000011b4e000

Marking Bits: (ParMarkBitMap*) 0x0000000074cfc720
Begin Bits: [0x0000000012690000, 0x0000000013580000)
End Bits: [0x0000000013580000, 0x0000000014470000)

Polling page: 0x0000000000ee0000

CodeCache: size=245760Kb used=2080Kb max_used=2093Kb free=243679Kb
bounds [0x0000000002db0000, 0x0000000003020000, 0x0000000011db0000]
total_blobs=1157 nmethods=405 adapters=666
compilation: enabled

Compilation events (10 events):
Event: 1.840 Thread 0x0000000014fab800 400 3 java.lang.Character::isHighSurrogate (18 bytes)
Event: 1.840 Thread 0x0000000014fab800 nmethod 400 0x0000000002fb4ed0 code [0x0000000002fb5020, 0x0000000002fb51f0]
Event: 1.854 Thread 0x0000000014fab800 403 3 sun.security.provider.DigestBase::implCompressMultiBlock (23 bytes)
Event: 1.854 Thread 0x0000000014fab800 nmethod 403 0x0000000002fb5250 code [0x0000000002fb53c0, 0x0000000002fb56a8]
Event: 1.856 Thread 0x0000000014fa9800 nmethod 401 0x0000000002fb8850 code [0x0000000002fb89a0, 0x0000000002fb8e38]
Event: 1.856 Thread 0x0000000014fa9800 402 4 sun.security.provider.SHA::implCompress (491 bytes)
Event: 1.861 Thread 0x0000000014fab800 404 3 java.util.AbstractList::<init> (10 bytes)
Event: 1.862 Thread 0x0000000014fab800 nmethod 404 0x0000000002fb8410 code [0x0000000002fb8580, 0x0000000002fb8790]
Event: 1.865 Thread 0x0000000014fab800 405 3 sun.net.www.ParseUtil::encodePath (336 bytes)
Event: 1.867 Thread 0x0000000014fab800 nmethod 405 0x0000000002fb6a10 code [0x0000000002fb6c80, 0x0000000002fb7c98]

GC Heap History (0 events):
No events

Deoptimization events (0 events):
No events

Internal exceptions (10 events):
Event: 0.578 Thread 0x0000000002cb0800 Exception <a 'java/security/PrivilegedActionException'> (0x00000000ec469218) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jvm.cpp, line 1390]
Event: 0.580 Thread 0x0000000002cb0800 Exception <a 'java/security/PrivilegedActionException'> (0x00000000ec46d070) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jvm.cpp, line 1390]
Event: 0.580 Thread 0x0000000002cb0800 Exception <a 'java/security/PrivilegedActionException'> (0x00000000ec46d280) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jvm.cpp, line 1390]
Event: 1.128 Thread 0x0000000002cb0800 Exception <a 'java/io/FileNotFoundException'> (0x00000000ec5c9758) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.859 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6a81a0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.860 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6a89c0) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.863 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6aa538) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.863 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6aaa40) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.863 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6ab418) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]
Event: 1.863 Thread 0x0000000002cb0800 Exception <a 'sun/nio/fs/WindowsException'> (0x00000000ec6ab8a8) thrown at [C:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u131\8869\hotspot\src\share\vm\prims\jni.cpp, line 709]

Events (10 events):
Event: 1.861 loading class java/util/ArrayList$SubList
Event: 1.861 loading class java/util/ArrayList$SubList done
Event: 1.862 loading class java/util/ArrayList$SubList$1
Event: 1.862 loading class java/util/ArrayList$SubList$1 done
Event: 1.864 loading class org/lwjgl/opengl/GL$1
Event: 1.864 loading class org/lwjgl/opengl/GL$1 done
Event: 1.865 loading class org/lwjgl/opengl/GL$SharedLibraryGL
Event: 1.865 loading class org/lwjgl/opengl/GL$SharedLibraryGL done
Event: 1.865 loading class org/lwjgl/system/SharedLibrary$Delegate
Event: 1.865 loading class org/lwjgl/system/SharedLibrary$Delegate done


Dynamic libraries:
0x00007ff738290000 - 0x00007ff7382c7000 C:\ProgramData\Oracle\Java\javapath\java.exe
0x00007ff9aed10000 - 0x00007ff9aeee2000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x00007ff9ac430000 - 0x00007ff9ac4dc000 C:\WINDOWS\System32\KERNEL32.DLL
0x00007ff9ab880000 - 0x00007ff9aba9d000 C:\WINDOWS\System32\KERNELBASE.dll
0x00007ff9ac510000 - 0x00007ff9ac5b2000 C:\WINDOWS\System32\ADVAPI32.dll
0x00007ff9ae790000 - 0x00007ff9ae82e000 C:\WINDOWS\System32\msvcrt.dll
0x00007ff9adeb0000 - 0x00007ff9adf09000 C:\WINDOWS\System32\sechost.dll
0x00007ff9add80000 - 0x00007ff9adea1000 C:\WINDOWS\System32\RPCRT4.dll
0x00007ff9ae1f0000 - 0x00007ff9ae355000 C:\WINDOWS\System32\USER32.dll
0x00007ff9abba0000 - 0x00007ff9abbbe000 C:\WINDOWS\System32\win32u.dll
0x00007ff9ae9d0000 - 0x00007ff9aea04000 C:\WINDOWS\System32\GDI32.dll
0x00007ff9ab6b0000 - 0x00007ff9ab830000 C:\WINDOWS\System32\gdi32full.dll
0x00007ff99f8a0000 - 0x00007ff99fb1a000 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.953_none_42151e83c686086b\COMCTL32.dll
0x00007ff9adf10000 - 0x00007ff9ae1d8000 C:\WINDOWS\System32\combase.dll
0x00007ff9ab3e0000 - 0x00007ff9ab4d5000 C:\WINDOWS\System32\ucrtbase.dll
0x00007ff9ab640000 - 0x00007ff9ab6aa000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x00007ff9ae8a0000 - 0x00007ff9ae8ce000 C:\WINDOWS\System32\IMM32.DLL
0x0000000074d80000 - 0x0000000074e52000 C:\Program Files\Java\jre1.8.0_131\bin\msvcr100.dll
0x00000000744e0000 - 0x0000000074d7c000 C:\Program Files\Java\jre1.8.0_131\bin\server\jvm.dll
0x00007ff9adc30000 - 0x00007ff9adc38000 C:\WINDOWS\System32\PSAPI.DLL
0x00007ff9a5f00000 - 0x00007ff9a5f09000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x00007ff9a9390000 - 0x00007ff9a93b3000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x00007ff9a9360000 - 0x00007ff9a938b000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x00007ff9ab830000 - 0x00007ff9ab872000 C:\WINDOWS\System32\cfgmgr32.dll
0x00007ff99d870000 - 0x00007ff99d87a000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x00007ff9ae830000 - 0x00007ff9ae89a000 C:\WINDOWS\System32\WS2_32.dll
0x00000000744d0000 - 0x00000000744df000 C:\Program Files\Java\jre1.8.0_131\bin\verify.dll
0x00000000744a0000 - 0x00000000744c9000 C:\Program Files\Java\jre1.8.0_131\bin\java.dll
0x0000000074480000 - 0x0000000074496000 C:\Program Files\Java\jre1.8.0_131\bin\zip.dll
0x00007ff9ac5c0000 - 0x00007ff9adac8000 C:\WINDOWS\System32\SHELL32.dll
0x00007ff9abbc0000 - 0x00007ff9ac29a000 C:\WINDOWS\System32\windows.storage.dll
0x00007ff9ab1b0000 - 0x00007ff9ab1fc000 C:\WINDOWS\System32\powrprof.dll
0x00007ff9adbd0000 - 0x00007ff9adc22000 C:\WINDOWS\System32\shlwapi.dll
0x00007ff9ab200000 - 0x00007ff9ab20f000 C:\WINDOWS\System32\kernel.appcore.dll
0x00007ff9ab4e0000 - 0x00007ff9ab589000 C:\WINDOWS\System32\shcore.dll
0x00007ff9ab180000 - 0x00007ff9ab194000 C:\WINDOWS\System32\profapi.dll
0x0000000074460000 - 0x000000007447a000 C:\Program Files\Java\jre1.8.0_131\bin\net.dll
0x00007ff9aaab0000 - 0x00007ff9aab0c000 C:\WINDOWS\system32\mswsock.dll
0x0000000074440000 - 0x0000000074451000 C:\Program Files\Java\jre1.8.0_131\bin\nio.dll
0x00007ff9a3590000 - 0x00007ff9a35e7000 C:\Users\Jed Hill\AppData\Local\Temp\lwjgl*name*\3.1.1-build-16\lwjgl.dll
0x00007ff9aac70000 - 0x00007ff9aac7b000 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
0x00007ff9a4110000 - 0x00007ff9a414c000 C:\Users\JEDHIL~1\AppData\Local\Temp\lwjgl*name*\3.1.1-build-16\glfw.dll
0x00000000742a0000 - 0x0000000074438000 C:\Program Files\Java\jre1.8.0_131\bin\awt.dll
0x00007ff9ac300000 - 0x00007ff9ac3bf000 C:\WINDOWS\System32\OLEAUT32.dll
0x00007ff9abaa0000 - 0x00007ff9abb3c000 C:\WINDOWS\System32\msvcp_win.dll
0x00007ff9a9800000 - 0x00007ff9a987a000 C:\WINDOWS\SYSTEM32\apphelp.dll
0x00007ff9a99e0000 - 0x00007ff9a9a75000 C:\WINDOWS\system32\uxtheme.dll
0x00007ff9aebb0000 - 0x00007ff9aed0a000 C:\WINDOWS\System32\MSCTF.dll
0x00007ff9a9080000 - 0x00007ff9a90a6000 C:\WINDOWS\system32\dwmapi.dll
0x00007ff9adc40000 - 0x00007ff9add78000 C:\WINDOWS\System32\ole32.dll
0x00007ff9a3f50000 - 0x00007ff9a3f90000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x00007ff9a5b70000 - 0x00007ff9a5b7e000 C:\WINDOWS\SYSTEM32\xinput1_4.dll
0x00007ff9a9f20000 - 0x00007ff9a9f48000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x00007ff9aa180000 - 0x00007ff9aa18c000 C:\WINDOWS\SYSTEM32\HID.DLL
0x00007ff9ae360000 - 0x00007ff9ae789000 C:\WINDOWS\System32\SETUPAPI.DLL
0x00007ff9abb40000 - 0x00007ff9abb95000 C:\WINDOWS\System32\WINTRUST.dll
0x00007ff9ab1a0000 - 0x00007ff9ab1b0000 C:\WINDOWS\System32\MSASN1.dll
0x00007ff9ab210000 - 0x00007ff9ab3d9000 C:\WINDOWS\System32\CRYPT32.dll
0x00007ff997a50000 - 0x00007ff997b73000 C:\WINDOWS\SYSTEM32\opengl32.dll
0x00007ff9a3910000 - 0x00007ff9a393d000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x00007ff990630000 - 0x00007ff990727000 C:\WINDOWS\SYSTEM32\DDRAW.dll
0x00007ff9a5530000 - 0x00007ff9a5538000 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
0x00007ff9a0940000 - 0x00007ff9a099f000 C:\Users\Jed Hill\AppData\Local\Temp\lwjgl*name*\3.1.1-build-16\lwjgl_opengl.dll
0x00007ff99cb60000 - 0x00007ff99ccf2000 C:\WINDOWS\SYSTEM32\dbghelp.dll

VM Arguments:
java_command: nomad.jar -Dorg.lwjgl.Sys.debug=true
java_class_path (initial): nomad.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Users\*name*\AppData\Local\Microsoft\WindowsApps;
USERNAME=*name*
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 42 Stepping 7, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows 10.0 , 64 bit Build 14393 (10.0.14393.1198)

CPU:total 2 (initial active 2) (2 cores per cpu, 1 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, clmul, tsc, tscinvbit

Memory: 4k page, physical 3907820k(2139836k free), swap 4563180k(2564984k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (25.131-b11) for windows-amd64 JRE (1.8.0_131-b11), built on Mar 15 2017 01:23:53 by "java_re" with MS VC++ 10.0 (VS2010)

time: Fri Oct 06 21:53:14 2017
elapsed time: 1 seconds (0d 0h 0m 1s)

: is it something i did or don't have?
Elafin34
New to the forum
 
Posts: 1
Joined: Fri Oct 06, 2017 6:42 am

Re: Nomad Vore Game Alpha 25.4B

Postby darkevilme » Fri Oct 06, 2017 6:58 am

could be a lack of support for openGL 3.3

use opengl extension viewer to see what degree of openGL support you have. You're on windows so this isn't the 'not tested here' problem.

edit: new version
https://www.dropbox.com/s/8dek8idy328l6iv/Nomad%20alpha%20254B.zip?dl=0

comes with fixes to talharan traders and HIGHLY EXPERIMENTAL UI IMPROVEMENTS. This may have resulted in bugs with the UI. You have been warned.
darkevilme
---
 
Posts: 1281
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK
Blog: View Blog (35)

Re: Nomad Vore Game Alpha 25.4B

Postby DB1224 » Fri Oct 06, 2017 5:59 pm

Well..... The UI is nice.... But I can't interact with chest and empty ship panel... To be precise I CAN enter in the chest / empty panel interface, I CAN select option inside but I CAN'T finish the action (taking / putting item in or out the chest, putting module in the empty panel) or exiting the interface... And I can't create a really new save. It won't create a new save, BUT it can overwrite an old save.

Just to be sure I reinstalled the 25.4A version and all of the above work right for me.
One day I dreamed that I shutted down my PC and I got social life with normal people. What a terrible nightmare.
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Re: Nomad Vore Game Alpha 25.4B

Postby darkevilme » Fri Oct 06, 2017 6:15 pm

DB1224 wrote:Well..... The UI is nice.... But I can't interact with chest and empty ship panel... To be precise I CAN enter in the chest / empty panel interface, I CAN select option inside but I CAN'T finish the action (taking / putting item in or out the chest, putting module in the empty panel) or exiting the interface... And I can't create a really new save. It won't create a new save, BUT it can overwrite an old save.

Just to be sure I reinstalled the 25.4A version and all of the above work right for me.


thanks for finding these. the reason for the problem is that now all buttons need to have update calls run on them so they can do timed behaviour, the clicking/unclicking and the slight delay for their effects to occur.

and there was basically no way i was going to get complete coverage and not miss them somewhere leaving some buttons inert.

Mainly I wanted to put this one out to get some feedback and opinions on the attempt to try and make nomad's ui look..well, like actual effort was involved in the presentation beyond raw harsh functionality.

Update to fix this will come tomorrow.
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Re: Nomad Vore Game Alpha 25.4B

Postby Ozzymandias » Sat Oct 07, 2017 2:05 am

playing 25D and everything was going great until I got to brightfeather, she doesn't have an option to teach unbirth, and more importantly there is no way back off the mountain, the exit is on an island you cant walk to.
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Re: Nomad Vore Game Alpha 25.4D

Postby darkevilme » Sat Oct 07, 2017 6:15 am

Ozzymandias wrote:playing 25D and everything was going great until I got to brightfeather, she doesn't have an option to teach unbirth, and more importantly there is no way back off the mountain, the exit is on an island you cant walk to.


first is probably cause you don't have the necessary plumbing. second...it's rarely possible for the cave algorithm used for the mountain top to break...back up to before it was generated maybe. I'll attempt to add some more checks to prevent this, but I give no guarantees.

also update to fix the ui issues reported by DB1224
https://www.dropbox.com/s/fcqgzaj206mwmzo/Nomad%20alpha%20254C.zip?dl=0

edit:
added fix for seduced fawn, research screen
https://www.dropbox.com/s/svz5rishou15d6p/Nomad%20alpha%20254D.zip?dl=0
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Re: Nomad Vore Game Alpha 25.4D

Postby 0Anesthetic4u » Mon Oct 09, 2017 2:58 am

Finnally back after a week long ban for something I did several months ago. Haven't been able to comment but I've been able to play.

And I have some Doosies of bug reports.

Sucessfully researching the Mushroom Queen causes the game to crash. If its unsucessful it will tell you as much, but when you (I assume) sucessfully researcher her, the game instantly crashes as soon as you hit the research button.

Also in regards to her, when feeding your self to her(not surrendering) it used to cause some kind of crash or freeze, but I just went back to actually check what the exact problem was, and now interacting with her at all results in a blank interaction screen with nothing to click on, locking up the game.

Surrendering to the normal villagers in the elf village locks up the game as well.

Surrendering to the Elf Priestes causes the guards to attack you.

I lucked out and found 2 Citrullus Mammatus, and a Bounce in the Underground complex. This revealed some glitches or some incomplete functions.

Using the First Citrullus gave my character E cups. Using the seccond resulted in it stating

"Text Text Text Tex Tex Text Text Text Text"

And no change to my characters appearance. Breasts still E-Cups, and still 6 inches.

I saved before using the second one though to keep testing it, and I discovered is that if there is something in the current log, it will just repeat the most recent log instead of the text text thing.

IE "The Arkosaurus failed to headbutt Zin."

Using the Bounce resulted in my character gaining a rounded butt, despite already having one.

I do believe there were a few others, but I don't remember thing. Sure I will annoy you with them at some point though.
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Re: Nomad Vore Game Alpha 25.4F

Postby darkevilme » Mon Oct 09, 2017 8:23 am

the war against the bugs never ends. and the bugs caused by the ui improvement seem to be a font of such things.

https://www.dropbox.com/s/aziy9kufd3qp5us/Nomad%20alpha%20254E.zip?dl=0
change log is in the googledoc as ever

edit: another update
https://www.dropbox.com/s/kmd5eoct9ltrcpo/Nomad%20alpha%20254F.zip?dl=0
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Re: Nomad Vore Game Alpha 25.4F

Postby 0Anesthetic4u » Tue Oct 10, 2017 5:59 am

darkevilme wrote:the war against the bugs never ends. and the bugs caused by the ui improvement seem to be a font of such things.

https://www.dropbox.com/s/aziy9kufd3qp5us/Nomad%20alpha%20254E.zip?dl=0
change log is in the googledoc as ever

edit: another update
https://www.dropbox.com/s/kmd5eoct9ltrcpo/Nomad%20alpha%20254F.zip?dl=0


Woh. Thats a new look.

Already found a but though. In the appearance section the text can run off the screen.

Also while Citrullus Mamaltus now will increase your bust size, Bounce still leaves those with already rounded assets, with only rounded asses.

And the game is still crashing upon a sucessfull research of the Mushroom Mother.

By the by, I was thinking giving the palyer a One word self written description of their character, would really help players make the character feel their own...

IE there would be a surrounding phrase like "You have a _____ look about you." And allow the player to fill in the blank.

Like "You have a Vicious look about you." or "You have a Terrified look about you." or "You have a Stern look about you."

Perhaps even a end result line "Like a ____" "Like an Wild Animal/Pathetic Mouse/School Teacher."
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Re: Nomad Vore Game Alpha 25.4E

Postby vores best friend » Tue Oct 10, 2017 4:58 pm

How do you get the kitty pirates to spawn? I've done just about everything there is to do and no spawn on the most recent update :(
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Re: Nomad Vore Game Alpha 25.4E

Postby darkevilme » Tue Oct 10, 2017 5:34 pm

0Anesthetic4u wrote:
darkevilme wrote:the war against the bugs never ends. and the bugs caused by the ui improvement seem to be a font of such things.

https://www.dropbox.com/s/aziy9kufd3qp5us/Nomad%20alpha%20254E.zip?dl=0
change log is in the googledoc as ever

edit: another update
https://www.dropbox.com/s/kmd5eoct9ltrcpo/Nomad%20alpha%20254F.zip?dl=0


Woh. Thats a new look.

Already found a but though. In the appearance section the text can run off the screen.

Also while Citrullus Mamaltus now will increase your bust size, Bounce still leaves those with already rounded assets, with only rounded asses.

And the game is still crashing upon a sucessfull research of the Mushroom Mother.

By the by, I was thinking giving the palyer a One word self written description of their character, would really help players make the character feel their own...

IE there would be a surrounding phrase like "You have a _____ look about you." And allow the player to fill in the blank.

Like "You have a Vicious look about you." or "You have a Terrified look about you." or "You have a Stern look about you."

Perhaps even a end result line "Like a ____" "Like an Wild Animal/Pathetic Mouse/School Teacher."


new look is indeed new, hopefully people will appreciate it.

And.. no crash error.log, no interest in fixing it from me I'm afraid. So if you want this mushroom mother stuff fixed. error.log.

as for the description...hmm, interesting notion. Not sure if it's something people'd use but maybe I'll put that as a poll. Do people want to be able to enter disposition data on their description.

vores best friend wrote:How do you get the kitty pirates to spawn? I've done just about everything there is to do and no spawn on the most recent update :(

In theory they should show up if you visit the SE and E starsystems (as viewed from the starting system) but I haven't TESTED that's the case. the spawning system draft 2 is in place but untested (Due to rl and such) also there's currently not really anything else in those systems yet except a chance to be attacked by spacepirates.

also, the pirates aren't finished. their seduced scenes aren't done.
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Re: Nomad Vore Game Alpha 25.4E

Postby 0Anesthetic4u » Wed Oct 11, 2017 5:55 am

darkevilme wrote:
0Anesthetic4u wrote:
darkevilme wrote:the war against the bugs never ends. and the bugs caused by the ui improvement seem to be a font of such things.

https://www.dropbox.com/s/aziy9kufd3qp5us/Nomad%20alpha%20254E.zip?dl=0
change log is in the googledoc as ever

edit: another update
https://www.dropbox.com/s/kmd5eoct9ltrcpo/Nomad%20alpha%20254F.zip?dl=0


Woh. Thats a new look.

Already found a but though. In the appearance section the text can run off the screen.

Also while Citrullus Mamaltus now will increase your bust size, Bounce still leaves those with already rounded assets, with only rounded asses.

And the game is still crashing upon a sucessfull research of the Mushroom Mother.

By the by, I was thinking giving the palyer a One word self written description of their character, would really help players make the character feel their own...

IE there would be a surrounding phrase like "You have a _____ look about you." And allow the player to fill in the blank.

Like "You have a Vicious look about you." or "You have a Terrified look about you." or "You have a Stern look about you."

Perhaps even a end result line "Like a ____" "Like an Wild Animal/Pathetic Mouse/School Teacher."


new look is indeed new, hopefully people will appreciate it.

And.. no crash error.log, no interest in fixing it from me I'm afraid. So if you want this mushroom mother stuff fixed. error.log.

as for the description...hmm, interesting notion. Not sure if it's something people'd use but maybe I'll put that as a poll. Do people want to be able to enter disposition data on their description.


Could have sworn at some point you said those were useless.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at crafting.CraftingLibrary.unlockRecipe(CraftingLibrary.java:108)
at research.Reward_Recipe.runReward(Reward_Recipe.java:18)
at research.Entry.runRewards(Entry.java:78)
at research.Encyclopedia.addData(Encyclopedia.java:94)
at interactionscreens.subscreens.ComputerResearch.research(ComputerResearch.java:128)
at interactionscreens.subscreens.ComputerResearch.ButtonCallback(ComputerResearch.java:150)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at interactionscreens.subscreens.ComputerResearch.update(ComputerResearch.java:76)
at interactionscreens.ComputerScreen.update(ComputerScreen.java:34)
at view.ViewScene.UpdateLogic(ViewScene.java:390)
at view.ViewScene.Update(ViewScene.java:466)
at vmo.Game.Update(Game.java:328)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


I was the description part would be in the Character creation
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Re: Nomad Vore Game Alpha 25.4E

Postby darkevilme » Wed Oct 11, 2017 6:27 am

0Anesthetic4u wrote:
Could have sworn at some point you said those were useless.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at crafting.CraftingLibrary.unlockRecipe(CraftingLibrary.java:108)
at research.Reward_Recipe.runReward(Reward_Recipe.java:18)
at research.Entry.runRewards(Entry.java:78)
at research.Encyclopedia.addData(Encyclopedia.java:94)
at interactionscreens.subscreens.ComputerResearch.research(ComputerResearch.java:128)
at interactionscreens.subscreens.ComputerResearch.ButtonCallback(ComputerResearch.java:150)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at interactionscreens.subscreens.ComputerResearch.update(ComputerResearch.java:76)
at interactionscreens.ComputerScreen.update(ComputerScreen.java:34)
at view.ViewScene.UpdateLogic(ViewScene.java:390)
at view.ViewScene.Update(ViewScene.java:466)
at vmo.Game.Update(Game.java:328)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


I was the description part would be in the Character creation


useless for tracking down one particular class of bugs, a while back. Not useless in general. for instance this one let me know what i needed to fix this one.

also "I was the description part would be in the Character creation" ??
what are you trying to say?
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Re: Nomad Vore Game Alpha 25.4E

Postby 0Anesthetic4u » Wed Oct 11, 2017 6:47 am

darkevilme wrote:what are you trying to say?


You said you thought people might not use a character description. If it was in the create a character, wouldn't it have to get used if they were starting fresh?

EDIT.

Oh. That was supposed to be "I was thinking" not "I was the"

Edit

I also just noticed this, but the window for the game needs to be resized now. The weight my character is carrying is now behind the Task Bar, so I cant read it.

Pluss I just tested it again, and surrendering to the priestess still causes the guards to attack you, and surrendering to the townsfolk still gives you no dialogue options so the game locks up. The same things happen if a Villager defeats you in combat.

Attempting to shop from the Space Salesman again caused the game to crash.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
deleting folder temp
deleting file Alpha Minoris II.sav
deleting file Alpha Minoris IIA.sav
deleting file Alpha Minoris.sav
deleting file Auriga.sav
deleting file Cephei.sav
deleting file Lynxis.sav
deleting file player.sav
deleting file verse.sav
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 5
at shop.ShopScreen.initialize(ShopScreen.java:242)
at dialogue.DialogueScene.replaceScreen(DialogueScene.java:139)
at dialogue.EffectProcessor.ProcessSpecial(EffectProcessor.java:111)
at dialogue.DialogueScreen.ProcessPage(DialogueScreen.java:244)
at dialogue.DialogueScreen.ProcessNode(DialogueScreen.java:188)
at dialogue.DialogueScreen.FindNode(DialogueScreen.java:177)
at dialogue.DialogueScreen.ButtonCallback(DialogueScreen.java:426)
at dialogue.DialogueScreen.Callback(DialogueScreen.java:484)
at dialogue.choiceHandler.ChoiceHandler.ClickEvent(ChoiceHandler.java:66)
at input.MouseHook.update(MouseHook.java:86)
at vmo.Game.Update(Game.java:334)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


Oh... Thats a bad one.

The game is now crashing every time I try to enter the area with the rock that you have to blow up to get to the lizard city.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
deleting folder temp
deleting file Alpha Minoris II.sav
deleting file Alpha Minoris.sav
deleting file Auriga.sav
deleting file Cephei.sav
deleting file Lynxis.sav
deleting file player.sav
deleting file verse.sav
org.luaj.vm2.LuaError: [string "main.lua"]:102: 'end' expected (to close 'function' at line 43)
at org.luaj.vm2.compiler.LexState.lexerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.syntaxerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.check_match(Unknown Source)
at org.luaj.vm2.compiler.LexState.body(Unknown Source)
at org.luaj.vm2.compiler.LexState.funcstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.mainfunc(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.luaY_parser(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.access$000(Unknown Source)
at org.luaj.vm2.compiler.LuaC.compile(Unknown Source)
at org.luaj.vm2.Globals.compilePrototype(Unknown Source)
at org.luaj.vm2.Globals.loadPrototype(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at artificial_intelligence.Script_AI.<init>(Script_AI.java:40)
at artificial_intelligence.BrainBank.getAI(BrainBank.java:32)
at actor.npc.NPC.Load(NPC.java:694)
at actor.ActorLoader.loadActor(ActorLoader.java:16)
at zone.Zone.load(Zone.java:674)
at nomad.World.load(World.java:462)
at nomad.World.Generate(World.java:69)
at nomad.Universe.Load(Universe.java:602)
at menu.SaveLoad.Load(SaveLoad.java:288)
at menu.SaveLoad.ButtonCallback(SaveLoad.java:215)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at menu.SaveLoad.update(SaveLoad.java:143)
at menu.Menu.Update(Menu.java:117)
at vmo.Game.Update(Game.java:328)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)
Exception in thread "main" java.lang.NullPointerException
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:57)
at actor.npc.NPC.Update(NPC.java:278)
at view.SceneController.update(SceneController.java:87)
at view.ViewScene.WorldUpdate(ViewScene.java:796)
at view.ViewScene.UpdateLogic(ViewScene.java:439)
at view.ViewScene.Update(ViewScene.java:466)
at vmo.Game.Update(Game.java:328)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 25.4G

Postby darkevilme » Thu Oct 12, 2017 4:36 am

https://www.dropbox.com/s/3wq8ygzo4269686/Nomad%20alpha%20254G.zip?dl=0
Fix for mushroom mother research
Second attempt to make surrendering not a violent act
Fix talharan trader shop screen not working
Fix for elf and saurian raider AI’s having a syntax error
Fix for reformation tube ui
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Re: Nomad Vore Game Alpha 25.4G

Postby 0Anesthetic4u » Thu Oct 12, 2017 7:38 am

darkevilme wrote:https://www.dropbox.com/s/3wq8ygzo4269686/Nomad%20alpha%20254G.zip?dl=0
Fix for mushroom mother research
Second attempt to make surrendering not a violent act
Fix talharan trader shop screen not working
Fix for elf and saurian raider AI’s having a syntax error
Fix for reformation tube ui


I can confirm that the Mushroom mother is now functional, and that surrendering does not cause guards to attack.

Unfortunately I have discovered new bugs.

The dammath storekeeper now crashes upon any interaction. Trying to select Mine dialogue or sale dialogue results in a crash.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
deleting folder temp
deleting file Alpha Minoris II.sav
deleting file Alpha Minoris.sav
deleting file Auriga.sav
deleting file Cephei.sav
deleting file Lynxis.sav
deleting file player.sav
deleting file verse.sav
Exception in thread "main" java.lang.NullPointerException
at shop.ShopData.addItem(ShopData.java:106)
at shop.ShopData.refreshStore(ShopData.java:62)
at shop.ShopData.<init>(ShopData.java:42)
at shop.ShopList.getShop(ShopList.java:33)
at shop.ShopScreen.<init>(ShopScreen.java:44)
at dialogue.EffectProcessor.ProcessSpecial(EffectProcessor.java:111)
at dialogue.DialogueScreen.ProcessPage(DialogueScreen.java:244)
at dialogue.DialogueScreen.ProcessNode(DialogueScreen.java:188)
at dialogue.DialogueScreen.FindNode(DialogueScreen.java:177)
at dialogue.DialogueScreen.ButtonCallback(DialogueScreen.java:426)
at dialogue.DialogueScreen.Callback(DialogueScreen.java:484)
at dialogue.choiceHandler.ChoiceHandler.ClickEvent(ChoiceHandler.java:66)
at input.MouseHook.update(MouseHook.java:86)
at vmo.Game.Update(Game.java:334)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


I defeated the Serpent before ever aquiring the mission to do so. That could be the cause.

This is the code I get for the other dialogue option

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
deleting folder temp
deleting file Alpha Minoris II.sav
deleting file Alpha Minoris.sav
deleting file Auriga.sav
deleting file Cephei.sav
deleting file Lynxis.sav
deleting file player.sav
deleting file verse.sav
Exception in thread "main" java.lang.NullPointerException
at shop.ShopData.addItem(ShopData.java:106)
at shop.ShopData.refreshStore(ShopData.java:62)
at shop.ShopData.<init>(ShopData.java:42)
at shop.ShopList.getShop(ShopList.java:33)
at dialogue.EffectProcessor.ProcessSpecial(EffectProcessor.java:152)
at dialogue.DialogueScreen.ProcessPage(DialogueScreen.java:244)
at dialogue.DialogueScreen.ProcessNode(DialogueScreen.java:188)
at dialogue.DialogueScreen.FindNode(DialogueScreen.java:177)
at dialogue.DialogueScreen.ButtonCallback(DialogueScreen.java:426)
at dialogue.DialogueScreen.Callback(DialogueScreen.java:484)
at dialogue.choiceHandler.ChoiceHandler.ClickEvent(ChoiceHandler.java:66)
at input.MouseHook.update(MouseHook.java:86)
at vmo.Game.Update(Game.java:334)
at vmo.Game.Run(Game.java:312)
at vmo.Main.main(Main.java:9)


Also does picking Lactation do anything at this point?

It doesn't seem to have given my character any new abilities in the Other catagory, and I don't assume it's usefull for much else outside of self sustainment.

Also the Saurian girl who wants to be a mother seems perplexingly missing.
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Re: Nomad Vore Game Alpha 25.4G

Postby darkevilme » Thu Oct 12, 2017 8:52 am

0Anesthetic4u wrote:Also does picking Lactation do anything at this point?

It doesn't seem to have given my character any new abilities in the Other catagory, and I don't assume it's usefull for much else outside of self sustainment.

Also the Saurian girl who wants to be a mother seems perplexingly missing.


1. nope, slayerhero added it, I let it stay cause it means i get to keep a shiny encyclopedia entry, and I assume they'll do something with it at some point.

2. It's possible for the game to occasionally cover her spawn point with a wall as she spawns on the NE edge of the saurian village landing pad.

3. also the issue with the shopkeeper is cause I swapped them to having primitive steaks instead of salads. but i didn't match it in the shop. if you want to spot fix just go to the shop list and change the reference to primal steak to primitive steak.

I'll put out release H when I have more bug fixes to put in it.

4. also did you know you can change the size of the game window by editing the assets/config.txt file
Code: Select all
screenscale
0.8

change the 0.8 to whatever then start the game.
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Re: Nomad Vore Game Alpha 25.4G

Postby MarkusFreeman320 » Fri Oct 13, 2017 10:35 pm

Specimen containment is a trap now, I can interact with it but I can't do anythingsuch as synch or exit, forcing me to reopen the whole game. The error file is empty though.
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