Nomad Vore Game Alpha 34.3C

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Re: Nomad Vore Game Alpha 28.0H

Postby darkevilme » Wed May 02, 2018 11:44 am

bloodle8 wrote:I haven't hit any of the anal vore scenes that include scat, but is the scat optional? If not, I would seriously consider adding that to the "preferences" options so people can toggle scat on and off. It's a very, very love-or-hate fetish.

the the scat stuff has been tagged under 'disposal' and can be preference screened, if its not on the preference screen regenerate the masterlist.
felynehero wrote:I'm having trouble warping.

I head to one of the green circles in the space map, open system > nav > warp and get the message "Establishing warp bubble, do not move, press space."
If I go System > Nav > Warp now, it brings up "Charging FTL 0.0%"
If I hit space, (or I saw somewhere I can hit Numpad 5 to wait) the message disappears and nothing happens. Opening up the warp menu gives me the same data as before I clicked warp for the first time and no longer shows a charge percentage.

Have I missed something?


Do you have enough energy to power up the space warper? if you have no energy then that might be why it refuses to charge up the warp bubble.
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Re: Nomad Vore Game Alpha 28.0H

Postby felynehero » Thu May 03, 2018 3:56 am

Oh, is energy separate from fuel?
Ah, right, I figured it out. Thanks so much!

Cool game, btw
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Re: Nomad Vore Game Alpha 29.0

Postby Rantroper » Sun May 06, 2018 11:45 am

I just started alpha 29.0 and the game crashes when I try to leave the ship at the beginning of the game.
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Re: Nomad Vore Game Alpha 29.0

Postby darkevilme » Mon May 07, 2018 4:15 pm

Rantroper wrote:I just started alpha 29.0 and the game crashes when I try to leave the ship at the beginning of the game.

Can't reproduce this error. and people who say the game crashes then don't provide an error.log make me a sad developer.
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Re: Nomad Vore Game Alpha 29.0

Postby Rantroper » Mon May 07, 2018 5:45 pm

darkevilme wrote:
Rantroper wrote:I just started alpha 29.0 and the game crashes when I try to leave the ship at the beginning of the game.

Can't reproduce this error. and people who say the game crashes then don't provide an error.log make me a sad developer.

Nevermind. I checked the error message and found the problem; it's from something I changed.

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Re: Nomad Vore Game Alpha 29.0

Postby SmeetReaper » Wed May 09, 2018 9:46 pm

is there ever going to be new planets we can go to like maybe the one behind the trader ship and such..also um whats with the synth in the pod in the locked elf village building?
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Re: Nomad Vore Game Alpha 28.0H

Postby RediQ » Wed May 09, 2018 11:01 pm

darkevilme wrote:
bloodle8 wrote:I haven't hit any of the anal vore scenes that include scat, but is the scat optional? If not, I would seriously consider adding that to the "preferences" options so people can toggle scat on and off. It's a very, very love-or-hate fetish.

the the scat stuff has been tagged under 'disposal' and can be preference screened, if its not on the preference screen regenerate the masterlist.


How does one go about regenerating the masterlist?

I would prefer to have disposal scenes, but have yet to find any in-game as pred or prey and it isn't anywhere in the preferences list, or in the masterPreferencesList file.

Are they still in the game? Maybe if there's just a small number of them, it's a matter of me not finding the right creature or vore method yet, though I unlocked both AV and OV.
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Re: Nomad Vore Game Alpha 28.0H

Postby darkevilme » Thu May 10, 2018 11:48 am

RediQ wrote:
darkevilme wrote:
bloodle8 wrote:I haven't hit any of the anal vore scenes that include scat, but is the scat optional? If not, I would seriously consider adding that to the "preferences" options so people can toggle scat on and off. It's a very, very love-or-hate fetish.

the the scat stuff has been tagged under 'disposal' and can be preference screened, if its not on the preference screen regenerate the masterlist.


How does one go about regenerating the masterlist?

I would prefer to have disposal scenes, but have yet to find any in-game as pred or prey and it isn't anywhere in the preferences list, or in the masterPreferencesList file.

Are they still in the game? Maybe if there's just a small number of them, it's a matter of me not finding the right creature or vore method yet, though I unlocked both AV and OV.


the masterlist that comes with the game is out of date. click scan on the preferences panel to regenerate it. regenerating the file will not make them appear if you haven't found them. but there's only a few of them out there mostly the work of one contributor to nomad. Regenerating the list is only required if you want to add them to your blocked preferences list. They are in the game however, just rare.
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Re: Nomad Vore Game Alpha 29.0

Postby SmeetReaper » Fri May 11, 2018 12:53 pm

there is one i found its the raptor huntress in ruins under elf village
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Re: Nomad Vore Game Alpha 29.0

Postby SmeetReaper » Sat May 12, 2018 1:30 am

and another is letting a lexie worker eat you
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Re: Nomad Vore Game Alpha 29.0

Postby vintious » Tue May 15, 2018 6:48 pm

I have seem to have broken the Lizard Queen's knighthood option, and I can't complete the training for the Captain. Also can't do the alchemist sex scene, but might just be that I'm missing a pussy.

Wouldn't mind some more of those cold uncaring unbirthing gynoids elsewhere.

Game crashes after doing an FTL warp, and trying to use console.
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Re: Nomad Vore Game Alpha 29.0

Postby googaplex » Sat May 19, 2018 3:47 am

How do you trigger the draconian CTF scene? I've tried losing, beating, and seducing her, but I haven't found it.
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Re: Nomad Vore Game Alpha 29.0

Postby GrayLotus » Sat May 19, 2018 6:58 am

googaplex wrote:How do you trigger the draconian CTF scene? I've tried losing, beating, and seducing her, but I haven't found it.


I've never gotten it myself, but from my own investigation, you apparently need to lose to them and have a shot of cockmerge injection in your inventory at the time.

Reading through the encounter, draconians can't normally engage in CTF, so you need that shot to bestow the ability, followed immediately by making use of it.
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Re: Nomad Vore Game Alpha 29.0

Postby Jacobtheespeon » Sat May 19, 2018 9:39 am

So with the FTL warp, how do you actually do that? I've got everything installed but I can't see how it works. Also is it just a shortcut between the three planets? Or is there a whole new set of planets available like... in uh... FTL? xD
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Re: Nomad Vore Game Alpha 29.0

Postby googaplex » Sat May 19, 2018 2:29 pm

GrayLotus wrote:
googaplex wrote:How do you trigger the draconian CTF scene? I've tried losing, beating, and seducing her, but I haven't found it.


I've never gotten it myself, but from my own investigation, you apparently need to lose to them and have a shot of cockmerge injection in your inventory at the time.

Reading through the encounter, draconians can't normally engage in CTF, so you need that shot to bestow the ability, followed immediately by making use of it.


Thanks for your reply. Am I supposed to be able to craft it? There is no option to at the workbench and I can no longer research zetas. I'm using a character from before the injection was a thing and cockmerging was a perk you could learn after researching the zetas. Do I have to make a new character for this?
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Re: Nomad Vore Game Alpha 29.0

Postby GrayLotus » Sat May 19, 2018 10:48 pm

googaplex wrote:
GrayLotus wrote:
googaplex wrote:How do you trigger the draconian CTF scene? I've tried losing, beating, and seducing her, but I haven't found it.


I've never gotten it myself, but from my own investigation, you apparently need to lose to them and have a shot of cockmerge injection in your inventory at the time.

Reading through the encounter, draconians can't normally engage in CTF, so you need that shot to bestow the ability, followed immediately by making use of it.


Thanks for your reply. Am I supposed to be able to craft it? There is no option to at the workbench and I can no longer research zetas. I'm using a character from before the injection was a thing and cockmerging was a perk you could learn after researching the zetas. Do I have to make a new character for this?


*delves into files* Seems like they have a chance of spawning in the synth factory on Alpha Minoris IIA (the moon where you start off), and they are guaranteed to be stocked in the biotech store on Freehaven.

Unfortunately, I have never been to Freehaven and so can't help you get there, so you'll have to find it, ask another, or trawl the thread. I'll take a quick look, but no guarantees

Also, to darkevilme, wow it's easy to find all this information by just searching the files. I'm not used to games having this kind of transparency with the core files, thank you for making my life easier!

Edit: Apparently it's located somewhere to the south of the system you start in. It doesn't seem like you need an FTL drive installed to get there.

Edit 2: Whoops, forgot to tell you, you need 1 unit of mutagen to craft the injector. It also seems like you may be out of luck if it doesn't appear once you have a shot of mutagen, since there's a flag that is activated when you research the zetamorphs. If you've been carrying a savegame since before that flag existed, like you said, you probably can't get it without starting a new game. Sorry. If you really want to see it, and don't want to have to start a new playthrough, I can PM you the location of the scene in the game files.
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Re: Nomad Vore Game Alpha 29.0

Postby ipeerownu » Sun May 20, 2018 12:48 am

For Freehaven, I believe you go south of the starter solar system and do an FTL jump from there. I suggest making sure you have enough food for the trip there and back, though.
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Re: Nomad Vore Game Alpha 29.0

Postby horseware » Mon May 21, 2018 2:55 am

what works for me for FTL Jumping, is to think of the solar systems as a tick tack toe grid with the star smack dab in the center. to jump to free haven you have to jump from the southern area and to jump to Forakis you have to jump from the southeastern area (the direction your facing doesn't seem to matter so if you save before jumping you don't need to waste fuel turning.) Likewise you can jump east from Forakis to the bird place, and i think you can jump east and west between Forakis and Freehaven. i think its just your position from the sun that matters on where/if you can jump.
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Re: Nomad Vore Game Alpha 29.0

Postby ness007 » Wed May 23, 2018 9:25 pm

I just started this game, I have no idea where to go and I have feul. I know where the spaceship is and have put in a nav system, but now what?
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Re: Nomad Vore Game Alpha 29.0

Postby googaplex » Wed May 23, 2018 11:40 pm

Whenever I try to control my ship after making the bottom-right warp (right after waiting for the warp to finish), the game crashes. This is what was in the error file.

system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" org.luaj.vm2.LuaError: [string "main.lua"]:59: 'end' expected (to close 'function' at line 43)
at org.luaj.vm2.compiler.LexState.lexerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.syntaxerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.check_match(Unknown Source)
at org.luaj.vm2.compiler.LexState.body(Unknown Source)
at org.luaj.vm2.compiler.LexState.funcstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.mainfunc(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.luaY_parser(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.access$000(Unknown Source)
at org.luaj.vm2.compiler.LuaC.compile(Unknown Source)
at org.luaj.vm2.Globals.compilePrototype(Unknown Source)
at org.luaj.vm2.Globals.loadPrototype(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at spaceship.npcShips.NpcShipController.event(NpcShipController.java:203)
at spaceship.Spaceship.systemEntry(Spaceship.java:525)
at nomad.StarSystem.systemEntry(StarSystem.java:200)
at solarview.SolarScene.<init>(SolarScene.java:91)
at interactionscreens.NavScreen.launch(NavScreen.java:260)
at interactionscreens.NavScreen.ButtonCallback(NavScreen.java:164)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at interactionscreens.NavScreen.update(NavScreen.java:112)
at view.ViewScene.UpdateLogic(ViewScene.java:395)
at view.ViewScene.Update(ViewScene.java:482)
at vmo.Game.Update(Game.java:327)
at vmo.Game.Run(Game.java:311)
at vmo.Main.main(Main.java:9)
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