Nomad Vore Game Alpha 33.0C

Forum for the Vore games, and other downloads
Forum rules
For instruction on how to add games to our download section, click here

Re: Nomad Vore Game Alpha 32.1

Postby BurningHeart » Mon Jan 28, 2019 9:09 pm

Hello all, love the game, but found a few bugs so far in my play-through.
The affects of the mule (more weight you can carry) don't seem to go away. It did when I leveled up tho. The weight for the space bars is weird. I would have four in my inventory plus a note, and have a weight of 3. I'll have a stack of 5 in my main hand, unequip them, and have one more weight (I think my note gained the weight). The interplanetary reactor, if you try and put non fuel into it, it crashes the game. The power-cell if in a stack, and you try to reload the laser rifle (only one I tried it with), disappears. Even if its a stack of one. The encounter suit lowers your defense to zero if you are wearing it while you level up. Not sure if any of these bugs have been reported, but here they are. I am on the latest version as far as I can tell. Hope everything is going well. :-D
BurningHeart
New to the forum
 
Posts: 8
Joined: Wed Mar 22, 2017 12:41 am

Re: Nomad Vore Game Alpha 32.1

Postby BurningHeart » Tue Jan 29, 2019 7:38 pm

I have a question. Is the plasma pistol any good? I know of only one place to get ammo for it, and thats the space trader in the first system. Its somewhat better than the laser pistol (I think the laser blaster as well), but getting ammo would be an issue if its only at one place. Is there any better weapons?
Thoughts?
BurningHeart
New to the forum
 
Posts: 8
Joined: Wed Mar 22, 2017 12:41 am

Re: Nomad Vore Game Alpha 32.1

Postby PlanktonV2 » Tue Feb 05, 2019 2:50 pm

since character progression is getting an overhaul I'm waiting for that to arrive before getting back into the game after 4-6 months
PlanktonV2
Been posting for a bit
 
Posts: 22
Joined: Thu Feb 09, 2012 3:30 pm

Re: Nomad Vore Game Alpha 32.1

Postby PlanktonV2 » Tue Feb 05, 2019 2:54 pm

BurningHeart wrote:I have a question. Is the plasma pistol any good? I know of only one place to get ammo for it, and thats the space trader in the first system. Its somewhat better than the laser pistol (I think the laser blaster as well), but getting ammo would be an issue if its only at one place. Is there any better weapons?
Thoughts?

not too sure about ranged weapons but the zokol(not sure where to get it) rifle did like 2-30 dmg with auto fire, with melee I found in the item files the bright sword that seems badass but idk if it is implemented or where to get it
PlanktonV2
Been posting for a bit
 
Posts: 22
Joined: Thu Feb 09, 2012 3:30 pm

Re: Nomad Vore Game Alpha 33.0

Postby horseware » Wed Feb 13, 2019 6:26 pm

Game crashed the moment I interacted with a seduced harpy.

My error log:
Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NumberFormatException: empty String
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseFloat(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at dialogue.DialogueScreen.processPortrait(DialogueScreen.java:254)
at dialogue.DialogueScreen.ProcessPage(DialogueScreen.java:237)
at dialogue.DialogueScreen.ProcessNode(DialogueScreen.java:178)
at dialogue.DialogueScreen.FindNode(DialogueScreen.java:167)
at dialogue.DialogueScreen.Load(DialogueScreen.java:109)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at actor.npc.NPC.Interact(NPC.java:597)
at view.ZoneInteractionHandler.InteractActor(ZoneInteractionHandler.java:113)
at view.ZoneInteractionHandler.Interact(ZoneInteractionHandler.java:158)
at view.ViewScene.Click(ViewScene.java:525)
at view.ViewScene.UpdateLogic(ViewScene.java:422)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)


Btw, the new action bar seems great so far.
horseware
New to the forum
 
Posts: 11
Joined: Sat Aug 02, 2014 11:51 pm

Re: Nomad Vore Game Alpha 33.0A

Postby darkevilme » Thu Feb 14, 2019 12:37 pm

horseware wrote:Game crashed the moment I interacted with a seduced harpy.

My error log:
Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NumberFormatException: empty String
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseFloat(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at dialogue.DialogueScreen.processPortrait(DialogueScreen.java:254)
at dialogue.DialogueScreen.ProcessPage(DialogueScreen.java:237)
at dialogue.DialogueScreen.ProcessNode(DialogueScreen.java:178)
at dialogue.DialogueScreen.FindNode(DialogueScreen.java:167)
at dialogue.DialogueScreen.Load(DialogueScreen.java:109)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at actor.npc.NPC.Interact(NPC.java:597)
at view.ZoneInteractionHandler.InteractActor(ZoneInteractionHandler.java:113)
at view.ZoneInteractionHandler.Interact(ZoneInteractionHandler.java:158)
at view.ViewScene.Click(ViewScene.java:525)
at view.ViewScene.UpdateLogic(ViewScene.java:422)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)


Btw, the new action bar seems great so far.


Fixed. The action bar has been in the game for a bit. But the UI button to configure it wasn't. At any rate I may as well announce.

33.0A completely overhauls how the player advances and uses a hybrid model of direct point buy on skills and choosing a perk every other level. Also perks that boost skills have been removed. As a result you cannot port characters from before 33.0. We are sorry for the inconvenience. I'll be interested to get feedback on this new system I've implemented.
darkevilme
---
 
Posts: 1392
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK
Blog: View Blog (35)

Re: Nomad Vore Game Alpha 33.0A

Postby R3X » Thu Feb 14, 2019 7:26 pm

So I played on 33.0A on a new game and somewhere between picking a fruit, putting it on the actionbar and entering the omnibot storage area the fruit multiplied itself to 256, not entirely sure how or when it happened, but I swear, I had no fertilizer in my pockets.
-secretly german-
User avatar
R3X
Been posting for a bit
 
Posts: 51
Joined: Thu Apr 23, 2009 3:49 am
Location: dark side of the moon

Re: Nomad Vore Game Alpha 33.0A

Postby kidarmadyl » Fri Feb 15, 2019 8:47 pm

Can i use someones save state, please? New pc and forgot to transfer old one over. dont wish to start over.
User avatar
kidarmadyl
New to the forum
 
Posts: 3
Joined: Tue Sep 01, 2015 2:05 pm

Re: Nomad Vore Game Alpha 33.0A

Postby R3X » Fri Feb 15, 2019 8:55 pm

kidarmadyl wrote:Can i use someones save state, please? New pc and forgot to transfer old one over. dont wish to start over.


darkevilme wrote:33.0A completely overhauls how the player advances and uses a hybrid model of direct point buy on skills and choosing a perk every other level. Also perks that boost skills have been removed. As a result you cannot port characters from before 33.0. We are sorry for the inconvenience. I'll be interested to get feedback on this new system I've implemented.


Everyone needs a new save, mate.
-secretly german-
User avatar
R3X
Been posting for a bit
 
Posts: 51
Joined: Thu Apr 23, 2009 3:49 am
Location: dark side of the moon

Re: Nomad Vore Game Alpha 33.0A

Postby Snorlaxkid » Sat Feb 16, 2019 7:53 pm

R3X wrote:So I played on 33.0A on a new game and somewhere between picking a fruit, putting it on the actionbar and entering the omnibot storage area the fruit multiplied itself to 256, not entirely sure how or when it happened, but I swear, I had no fertilizer in my pockets.



Maybe you shat your pants.
Snorlaxkid
Participator
 
Posts: 294
Joined: Mon Jun 30, 2008 11:00 pm
Location: In a slimy belly

Re: Nomad Vore Game Alpha 33.0A

Postby MarkusFreeman320 » Sun Feb 17, 2019 12:08 am

Yay! I can't wait to see the new system!
User avatar
MarkusFreeman320
Participator
 
Posts: 174
Joined: Sat Aug 10, 2013 11:30 am
Location: Western Scotland (That's as much detail as you're getting)

Re: Nomad Vore Game Alpha 33.0A

Postby R3X » Sun Feb 17, 2019 1:23 am

Snorlaxkid wrote:Maybe you shat your pants.


Like I said, no fertilizer. Though I did add the fruit to multiple actionbarslots, if that helps in finding the cause for the 60 or so weightunits of fruits.
-secretly german-
User avatar
R3X
Been posting for a bit
 
Posts: 51
Joined: Thu Apr 23, 2009 3:49 am
Location: dark side of the moon

Re: Nomad Vore Game Alpha 33.0C

Postby darkevilme » Sun Feb 17, 2019 5:31 am

Okay. I feel I need to announce here. Part of the whole update 330 experience was the removal of all the skill perks which are now redundant. Unfortunately the version I gave everyone still includes those cause...because I copy and paste by force of habit without deleting the old assets folder when i prepare releases.

Please take this and my apology. Please also delete the extant folder and copy this one into its place to ensure the removed perks are gone.
https://www.dropbox.com/s/nxy6z1af50kzpdu/Nomad%20alpha%20330B.zip?dl=0

note: if you have a save where you picked the old skill increasing perks like warrior, marksman, then i'm afraid the save probably won't transfer correctly.
darkevilme
---
 
Posts: 1392
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK
Blog: View Blog (35)

Re: Nomad Vore Game Alpha 33.0C

Postby ripleysonic » Wed Feb 20, 2019 2:12 am

the warp thing doesn't work only drains your energy and does nothing else
ripleysonic
New to the forum
 
Posts: 19
Joined: Mon Oct 20, 2008 11:00 pm

Re: Nomad Vore Game Alpha 33.0C

Postby darkevilme » Wed Feb 20, 2019 3:15 am

ripleysonic wrote:the warp thing doesn't work only drains your energy and does nothing else

second time i've had this reported and I still can't reproduce it. What coordinates are you attempting to warp at in the alpha minoris system?
darkevilme
---
 
Posts: 1392
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK
Blog: View Blog (35)

Re: Nomad Vore Game Alpha 33.0C

Postby ripleysonic » Wed Feb 20, 2019 4:53 am

darkevilme wrote:
ripleysonic wrote:the warp thing doesn't work only drains your energy and does nothing else

second time i've had this reported and I still can't reproduce it. What coordinates are you attempting to warp at in the alpha minoris system?


both inside the green circle at 0,-40 and at the coordinates that the space Trader gives 0,-32 and I'm using the ship you get out of the cave and it has a workbench, navigation console, advancedcargo container, the fuel tank, the space warper, the interplanetary reactor, the generator, and the dagger missile system total fuel is 400 and the energy is 50.
ripleysonic
New to the forum
 
Posts: 19
Joined: Mon Oct 20, 2008 11:00 pm

Re: Nomad Vore Game Alpha 33.0C

Postby Zond » Wed Feb 20, 2019 9:14 am

Tell me please how to open a passage in the mountains?
leading to the lizards
Sorry, I use translator >.<
User avatar
Zond
Intermediate Vorarephile
 
Posts: 366
Joined: Thu Oct 04, 2012 9:26 pm
Location: Russia
Blog: View Blog (3)

Re: Nomad Vore Game Alpha 33.0C

Postby ripleysonic » Wed Feb 20, 2019 7:40 pm

Zond wrote:Tell me please how to open a passage in the mountains?
leading to the lizards

you need to make a (high explosive)
ripleysonic
New to the forum
 
Posts: 19
Joined: Mon Oct 20, 2008 11:00 pm

Re: Nomad Vore Game Alpha 33.0C

Postby runeguden » Thu Feb 21, 2019 3:42 pm

Anyone got a save for the new scene? space battle bugs out for me and i cant fire. so i cant win the battle
User avatar
runeguden
Somewhat familiar
 
Posts: 98
Joined: Fri Oct 21, 2011 4:58 pm

Previous

Return to Vore game

Who is online

Users browsing this forum: Bing [Bot], Derp342, iPheed, killerinu, margheritachan, SampledText and 13 guests