Nomad Vore Game Alpha 34.3C

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Re: Nomad Vore Game Alpha 33.1

Postby rainbowdash39 » Sat Feb 23, 2019 7:09 am

I've been playing the new update for a while now, and i'm still not sure how to climb the mountain near the Harpies area? is it actually accessible and if so how does one access it?
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Re: Nomad Vore Game Alpha 33.1

Postby runeguden » Sat Feb 23, 2019 7:11 am

darkevilme wrote:
runeguden wrote:Anyone got a save for the new scene? space battle bugs out for me and i cant fire. so i cant win the battle
(the scene I'm talking about is the CV scene with the pirate (where ya tiny)


Space battles I broke indirectly in 330 by making a mistake with the saving and loading routines for spaceship weapons that sets firing arc width to 0. So no save for that, the problem wasn't just you, it was a bug for everyone...and I'm sorry for causing it. People are advised to update to 331.0 but FIRST they are more importantly advised to dismount all their ship weapons using spacebars and put them back in afterwards. This is because ship transfer will be broken by the change I had to do to fix weapons UNLESS your ship is disarmed in the save you're transferring (and even if it did let you transfer your ship would of transferred with the firing arcs still set to 0, which would prevent you firing your weapons..so dismount the weapons and re-mount them in the new version if you want to keep your ship and actually defend it against catgirls)



Ah okay, thanks
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Re: Nomad Vore Game Alpha 33.1

Postby ig00r » Sat Feb 23, 2019 7:42 am

I can't use old saved games of 33.0F in 33.1. After they load I'm at the intial starting position and the saved games folders are emptied except for "verse.sav".
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Re: Nomad Vore Game Alpha 33.1

Postby sabrina_diamond » Sat Feb 23, 2019 8:07 am

In this game, can you customise your character and their species/name?
*Chomp, slideee, gurgle gurgle* Must have ate something off! *screaming*
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Re: Nomad Vore Game Alpha 33.1

Postby darkevilme » Sat Feb 23, 2019 8:25 am

rainbowdash39 wrote:I've been playing the new update for a while now, and i'm still not sure how to climb the mountain near the Harpies area? is it actually accessible and if so how does one access it?


seduce a harpy, pleasure her, repeat a few times until she thinks you're an awesomely nice person..then crawl in and she'll take her new friend (you) off to meet someone.

ig00r wrote:I can't use old saved games of 33.0F in 33.1. After they load I'm at the intial starting position and the saved games folders are emptied except for "verse.sav".


I really should have a stock text for this question. okay.

Nomad's engine is not setup in a way that lets me slot new content into existing zones a player has already visited. Rather than deal with a deluge of 'you said you put X in Y but I went to Y and didn't see X' which would be caused by the player visiting location Y already in their current save...nomad simply regenerates the game world each time the version number changes. Ordinarily this would be linked to new content being added. In this case it's linked to your humble developer messing up spaceship weapons rather badly. However. While nomad does regenerate the universe each time the save is transferred it lets you retain two things.

1. your character, inventory, levels, perks, appearance, skills..etc.
2. your spaceship IF you meet the requirements to perform a ship transfer. Ie, you save while onboard your ship AND your ship is in space at the time (it can't be landed, or docked to a station or another spaceship) note this will not work in the case of the current transfer unless you also dismount all weapons as mentioned previously.

sabrina_diamond wrote:In this game, can you customise your character and their species/name?


Yes. You can customize your characters, name build and gender (within the bands of female, herm or dickgirl, cause preferences/developer fiat) though your character starts off human and there's only one way currently to change that after the start of the game. There might be more ways introduced later on. But I make no promises about future content anymore.
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Re: Nomad Vore Game Alpha 33.1

Postby GuiGui83 » Sat Feb 23, 2019 11:47 am

Got a nice little bug with my ration on 33.1:
1. Got 1 ration in my inventory
2. Using it by clicking it (or double cliking it) with action bar.
3. Now i somehow have -1 ration in my inventory.
4. I can't use my ration from the quickbar, but i can use them from my inventory, going down to -2, -3, -4, etc ration.
5. Each negative ration decrease my used inventory weight.
6. If I save now, and reload my save, I now have 256 - x ration a had.

You should check the amout before allowing to use and item :wink:.

Very nice game btw.

EDIT: I found it, the quickbar doesn't check for the amount of item left at all, I can abuse medicine au everything else, even if the button is greyed.
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Sat Feb 23, 2019 12:27 pm

GuiGui83 wrote:Got a nice little bug with my ration on 33.1:
1. Got 1 ration in my inventory
2. Using it by clicking it (or double cliking it) with action bar.
3. Now i somehow have -1 ration in my inventory.
4. I can't use my ration from the quickbar, but i can use them from my inventory, going down to -2, -3, -4, etc ration.
5. Each negative ration decrease my used inventory weight.
6. If I save now, and reload my save, I now have 256 - x ration a had.

You should check the amout before allowing to use and item :wink:.

Very nice game btw.

EDIT: I found it, the quickbar doesn't check for the amount of item left at all, I can abuse medicine au everything else, even if the button is greyed.


not anymore. I fixed that for 33.1A. thankyou for providing detailed reproduction instructions for bugs. That's always a sticking point with bug reports.
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Re: Nomad Vore Game Alpha 33.1A

Postby sabrina_diamond » Sun Feb 24, 2019 2:43 am

Is there any endo in this game? What are the viable options?
*Chomp, slideee, gurgle gurgle* Must have ate something off! *screaming*
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Re: Nomad Vore Game Alpha 33.1A

Postby runeguden » Sun Feb 24, 2019 4:39 am

I crash every time I buy the ship from the space station, I crash whenever I lose fight with the dreded pirate
this is the error message:

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
script namepirate_ranged
org.luaj.vm2.LuaError: main.lua:29 vm error: java.lang.NullPointerException
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod.call(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.onInvoke(Unknown Source)
at org.luaj.vm2.LuaClosure.invoke(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.call(Unknown Source)
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:88)
at actor.npc.NPC.Update(NPC.java:297)
at view.SceneController.update(SceneController.java:93)
at view.ViewScene.WorldUpdate(ViewScene.java:839)
at view.ViewScene.UpdateLogic(ViewScene.java:449)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)
Caused by: java.lang.NullPointerException
at dialogue.DialogueScreen.Load(DialogueScreen.java:91)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at view.ViewScene.PlayerBeaten(ViewScene.java:1498)
at actor.player.Player.Defeat(Player.java:669)
at combat.effect.Effect_Damage.applyEffect(Effect_Damage.java:139)
at actor.player.Player.applyEffect(Player.java:630)
at combat.multiAttackHandler.handle(multiAttackHandler.java:40)
at combat.CombatMove.useNormalMove(CombatMove.java:494)
at combat.CombatMove.useMove(CombatMove.java:643)
at actor.npc.NPC.useMove(NPC.java:839)
at actor.npc.NPC.Attack(NPC.java:829)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
... 16 more
script namepirate_ranged
org.luaj.vm2.LuaError: main.lua:29 vm error: java.lang.NullPointerException
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod.call(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.onInvoke(Unknown Source)
at org.luaj.vm2.LuaClosure.invoke(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.call(Unknown Source)
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:88)
at actor.npc.NPC.Update(NPC.java:297)
at view.SceneController.update(SceneController.java:93)
at view.ViewScene.WorldUpdate(ViewScene.java:839)
at view.ViewScene.UpdateLogic(ViewScene.java:449)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)
Caused by: java.lang.NullPointerException
at dialogue.DialogueScreen.Load(DialogueScreen.java:91)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at view.ViewScene.PlayerBeaten(ViewScene.java:1498)
at actor.player.Player.Defeat(Player.java:669)
at combat.effect.Effect_Damage.applyEffect(Effect_Damage.java:139)
at actor.player.Player.applyEffect(Player.java:630)
at combat.multiAttackHandler.handle(multiAttackHandler.java:40)
at combat.CombatMove.useNormalMove(CombatMove.java:494)
at combat.CombatMove.useMove(CombatMove.java:643)
at actor.npc.NPC.useMove(NPC.java:839)
at actor.npc.NPC.Attack(NPC.java:829)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
... 16 more
script namepirate_ranged
org.luaj.vm2.LuaError: main.lua:29 vm error: java.lang.NullPointerException
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod.call(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.onInvoke(Unknown Source)
at org.luaj.vm2.LuaClosure.invoke(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.call(Unknown Source)
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:88)
at actor.npc.NPC.Update(NPC.java:297)
at view.SceneController.update(SceneController.java:93)
at view.ViewScene.WorldUpdate(ViewScene.java:839)
at view.ViewScene.UpdateLogic(ViewScene.java:449)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)
Caused by: java.lang.NullPointerException
at dialogue.DialogueScreen.Load(DialogueScreen.java:91)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at view.ViewScene.PlayerBeaten(ViewScene.java:1498)
at actor.player.Player.Defeat(Player.java:669)
at combat.effect.Effect_Damage.applyEffect(Effect_Damage.java:139)
at actor.player.Player.applyEffect(Player.java:630)
at combat.multiAttackHandler.handle(multiAttackHandler.java:40)
at combat.CombatMove.useNormalMove(CombatMove.java:494)
at combat.CombatMove.useMove(CombatMove.java:643)
at actor.npc.NPC.useMove(NPC.java:839)
at actor.npc.NPC.Attack(NPC.java:829)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
... 16 more
script namepirate_ranged
org.luaj.vm2.LuaError: main.lua:29 vm error: java.lang.NullPointerException
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod.call(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.onInvoke(Unknown Source)
at org.luaj.vm2.LuaClosure.invoke(Unknown Source)
at org.luaj.vm2.LuaClosure.execute(Unknown Source)
at org.luaj.vm2.LuaClosure.call(Unknown Source)
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:88)
at actor.npc.NPC.Update(NPC.java:297)
at view.SceneController.update(SceneController.java:93)
at view.ViewScene.WorldUpdate(ViewScene.java:839)
at view.ViewScene.UpdateLogic(ViewScene.java:449)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)
Caused by: java.lang.NullPointerException
at dialogue.DialogueScreen.Load(DialogueScreen.java:91)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at view.ViewScene.PlayerBeaten(ViewScene.java:1498)
at actor.player.Player.Defeat(Player.java:669)
at combat.effect.Effect_Damage.applyEffect(Effect_Damage.java:139)
at actor.player.Player.applyEffect(Player.java:630)
at combat.multiAttackHandler.handle(multiAttackHandler.java:40)
at combat.CombatMove.useNormalMove(CombatMove.java:494)
at combat.CombatMove.useMove(CombatMove.java:643)
at actor.npc.NPC.useMove(NPC.java:839)
at actor.npc.NPC.Attack(NPC.java:829)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
... 16 more
Exception in thread "main" java.lang.NullPointerException
at dialogue.DialogueScreen.Load(DialogueScreen.java:91)
at view.ViewScene.StartConversation(ViewScene.java:1406)
at view.ViewScene.PlayerBeaten(ViewScene.java:1498)
at combat.effect.Effect_Submit.applyEffect(Effect_Submit.java:33)
at actor.npc.NPC.applyEffect(NPC.java:802)
at combat.CombatMove.useNormalMove(CombatMove.java:512)
at combat.CombatMove.useMove(CombatMove.java:643)
at actor.player.Player.useMove(Player.java:752)
at actor.player.Player.move(Player.java:258)
at actor.player.Player.altControlFinal(Player.java:307)
at actor.player.Player.altControl(Player.java:232)
at actor.player.Player.Control(Player.java:355)
at view.ViewScene.UpdateLogic(ViewScene.java:422)
at view.ViewScene.Update(ViewScene.java:499)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Sun Feb 24, 2019 5:07 am

sabrina_diamond wrote:Is there any endo in this game? What are the viable options?


There is some endo in the game. Probably not as much as endo fans would like. But there is some. It's not anywhere near as much my thing as digestive is so I write it only occasionally. Vore wise nomad supports to some extent or other oralvore, unbirthing, cockvore, analvore, cock merging and as of late breastvore. Some vore types have less scenes written for them than others.

runeguden wrote:I crash every time I buy the ship from the space station, I crash whenever I lose fight with the dreded pirate
this is the error message:


and the error message from buying the ship from the space station? cause people have bought it before now so i am curious what is stopping you.
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Re: Nomad Vore Game Alpha 33.1A

Postby runeguden » Sun Feb 24, 2019 7:27 am

darkevilme wrote:
sabrina_diamond wrote:Is there any endo in this game? What are the viable options?


There is some endo in the game. Probably not as much as endo fans would like. But there is some. It's not anywhere near as much my thing as digestive is so I write it only occasionally. Vore wise nomad supports to some extent or other oralvore, unbirthing, cockvore, analvore, cock merging and as of late breastvore. Some vore types have less scenes written for them than others.

runeguden wrote:I crash every time I buy the ship from the space station, I crash whenever I lose fight with the dreded pirate
this is the error message:


and the error message from buying the ship from the space station? cause people have bought it before now so i am curious what is stopping you.


I can buy it, but when i try and undock i crash. no error log or anything when it happens
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Sun Feb 24, 2019 7:33 am

runeguden wrote:I can buy it, but when i try and undock i crash. no error log or anything when it happens

...send me your save file. Without an error log or save file or something there is precisely jack and squat i can do to help.
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Re: Nomad Vore Game Alpha 33.1A

Postby runeguden » Sun Feb 24, 2019 10:02 am

darkevilme wrote:
runeguden wrote:I can buy it, but when i try and undock i crash. no error log or anything when it happens

...send me your save file. Without an error log or save file or something there is precisely jack and squat i can do to help.


Here you go, just un-zip it
Attachments
Buy ship.rar
(144.97 KiB) Downloaded 64 times
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Sun Feb 24, 2019 10:26 am

runeguden wrote:
darkevilme wrote:
runeguden wrote:I can buy it, but when i try and undock i crash. no error log or anything when it happens

...send me your save file. Without an error log or save file or something there is precisely jack and squat i can do to help.


Here you go, just un-zip it


1. zounds someone has cheated the ever loving shit out of nomad.
2. this was from version 330, it was..awkward..getting it able to work in the IDE as i'm on 33.1 right now
3. If you had entered the zone your ship was docked to then there wouldn't of been a problem. But you didn't, hence the null pointer exception that occured. Fix for pointer coming in probably update D but that might be a bit. Want a few more bugs to kill with this one as if I use a bugfix for every single bug then i'm going to run out of letters.
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Re: Nomad Vore Game Alpha 33.1A

Postby runeguden » Sun Feb 24, 2019 11:09 am

Indeed, i cheated the everloving shit out of your awesome game to get to the awesome new content faster
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Re: Nomad Vore Game Alpha 33.1A

Postby Salanth » Wed Feb 27, 2019 2:12 pm

Is there any way you can pick modules you have installed back up again and install it in another slot?
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Thu Feb 28, 2019 3:18 am

That1guy wrote:Is there any way you can pick modules you have installed back up again and install it in another slot?

yep. utilize a spacebar. (it's an item, not a key on your keyboard, it's a play on words as its a space age crowbar)
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Re: Nomad Vore Game Alpha 33.1A

Postby flamelord786 » Fri Mar 01, 2019 9:23 am

I'm getting an error when trying to reform on Alpha Minoris II that crashes the game.
Here's the error file:
Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at actorRPG.player.Player_RPG.genMoveList(Player_RPG.java:180)
at actor.player.Player.UnEquip(Player.java:429)
at actor.player.reformation.ReformationTool.reform(ReformationTool.java:171)
at nomad.GameOver.ButtonCallback(GameOver.java:161)
at gui.Button.update(Button.java:82)
at gui.Window.update(Window.java:40)
at nomad.GameOver.Update(GameOver.java:122)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)


Admittedly, I have edited the world file for Alpha Minoris IIA to spawn the Avenger instead of the Shuttle, so that might have something to do with it. I did test it with another ship though with the same results.
edit:Also occurs on other planets.
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Re: Nomad Vore Game Alpha 33.1A

Postby darkevilme » Fri Mar 01, 2019 11:28 am

flamelord786 wrote:I'm getting an error when trying to reform on Alpha Minoris II that crashes the game.
Here's the error file:
Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at actorRPG.player.Player_RPG.genMoveList(Player_RPG.java:180)
at actor.player.Player.UnEquip(Player.java:429)
at actor.player.reformation.ReformationTool.reform(ReformationTool.java:171)
at nomad.GameOver.ButtonCallback(GameOver.java:161)
at gui.Button.update(Button.java:82)
at gui.Window.update(Window.java:40)
at nomad.GameOver.Update(GameOver.java:122)
at vmo.Game.Update(Game.java:346)
at vmo.Game.Run(Game.java:330)
at vmo.Main.main(Main.java:9)


Admittedly, I have edited the world file for Alpha Minoris IIA to spawn the Avenger instead of the Shuttle, so that might have something to do with it. I did test it with another ship though with the same results.
edit:Also occurs on other planets.


yeah this is a recent glitch with code to fix another bug that was reported. Fix for the bug caused by the fix is coming soon.
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Re: Nomad Vore Game Alpha 33.1A

Postby VVV » Fri Mar 01, 2019 3:23 pm

this is a key tip so that it does not take a long time to grab a buncth of items or seel or drop them a system that let ouou grab drap or sell omre thyen 1 teim at a time
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