@sideromelane: in what world am i going to object. have at it. though the list of 'things with insufficient or incomplete player victory content' is so damned long it's hard to say where to start.
Slayerhero90 wrote:Questions for dark:
- Is tasty spelled with an e over in England or something? Keep seeing that one pop up everywhere and I'm pretty sure it's a misspelling but I don't know.
- Any plans for seduction of elf villagers to be mechanical instead of through chat? It'd be a little imbalanced and maybe a mite unrealistic to be able to just walk up to a complete stranger of a Minyos villager, ask her to enter your junk, and turn her into goop. Having to manually seduce the villager first to access seduction options would remedy that.
- Though I do see here that there's a hidden seduction check for that option. I don't know how that would factor in at the moment.
- I suppose I should ask if the seduction skill actually affects the seduce attack or if it's only for the purpose of conversation checks. Before noticing the check above I'd though it served to bias the player's resolve damage towards higher numbers the more points you'd put into it.
- Low priority suggestion: multiple snatches/dicks. Seeing as being in possession of a vore perk appears to prevent the loss its associated body part from potions, like a way of saying "yes I want this part for the rest of the game no matter what", I'm thinking those potions can retain some use to players besides as selling-fodder if they either were guaranteed to or had a chance to tack on another part with every one of them used.
- I didn't respond to the response to giving default seduction its own hotkey since it's the counterpart to attack because I was really fuckin' tired, so here I go:
- Perhaps assign seduction and traditional attacks to the same [k] hotkey (or whichever hotbar slot a player elects to put attacks in once you get that all worked out), just making it an option in the special menu to toggle between whether you want [k] (or that chosen hotbar attack key) to be an attack or seduction.
- This would allow items that damage resolve instead of health (such as aphrodisiac powder grenades and mind-control rays) to be equippable in the weapon slot without making things confusing when someone forgets they have one such item equipped and their traditional attack does resolve damage instead.
- I haven't quite played with mushroom pheromones yet so I don't for sure know how to work them in, but it's to my understanding they're a toggle that makes seduction work better at the cost of increased hunger? I believe psychic seduction would work on similar principles and one would just toggle them from the special menu after selecting seduction as their [k] (or chosen hotbar attack function)
Also: Best way to send completed xml docs your way? XML looks easy enough to wrap my head around. I would like to know how to access the "talked with priestess" variable and change dialogue with villagers depending on whether or not the player has talked with the priestess and therefore knows they're called Quendi, though.
1. it might be a common misspelling i picked up.
2. seducing them in the village isn't a risk though, it's just tedious. you're not at risk, you can keep spamming them with boobies until they succumb. So making it from the seduction mechanic doesn't seem like much of an idea, it's better to keep it as a dice roll so there's a risk of them pushing you away.
3. seduction skill increases the to hit roll of the seduction move making it succeed in arousing people more often.
4. it's problematic to have the game support multischlongs TITS style but not impossible. I just haven't added it as three dick'd things arent my thing personally. The parts SHOULD disappear though. If you take cockvore, then dose up on tadge oil the organ should disappear and cockvore should be unavailable for use when that happens.
5. I have a plan for adding seduction and more to the dropdown menu, the good news is it will be flexible. the bad news is it will break save compatability.
6. hmm, pastebin? it's what i've used before.
7. ...you can't the variable is local to the priestess. But we can make it global and if so help might be found in
https://docs.google.com/document/d/1HrK7F0cjoCH9DIHQTXAcP_4Lan2-J7kYV-dHUdqe88g/edit?usp=sharing