darkevilme wrote:1. you're probably on the upper right of the star, i mean the middle right, or lower right...or down. basically which side of the star you're on chooses your direction.
2.Spoiler: show
3. still there, it just looks a bit similar to a large star on the view unless you move. the view and see it's on the same parallax plane as the other stars.
4. AH...Nissa sometimes stocks spacebars, and i'm going to add an option to build them for high TECH players soon...though this raises an odd question.
How do have room for that much of an energy reserve in the shuttle? it's the equivalent of a space minivan. You said yourself you haven't been to IIIso I'm almost impressed though not sold on the practicality of it.Spoiler: show
I'll admit i genuinely never expected a player to try making a warp-bug out of the shuttle. Though I suppose the fact you've clearly done so is proof that one can be quit of alpha minoris very quickly if they're motivated.
enemies should vanish given enough time. give them 100 ticks and they vanish without being interacted with, unless that stopped happening in which case do alert me to this.
the bounce mutator is a rare item drop, you've just been unlucky.
in other news. I'm currently working on a refactoring of the experience curves and adding attack of opportunity support for melee enemies in nomad.
What do you mean? The basic fuel tank can hold up to 50 power. And I did eventually find the area I can warp from, but it still doesn't work. It finds the star to warp to, but when I hit Warp, nothing happens.
EDIT Now its telling me it's charging the warp at 0% EDIT
Well the whole labrinth is full of enemie corpses that havent gone away and I've been up and down it in an out without an apparant reduction in the size of the pile of bodies. Robots for sure dissapear given time, which is honestly frustraiting, but I don't think Organic enemies do. Some times I will take a beating and Hide around a corner then wait in place to heal for a LONG while, and the bodies don't dissapear like they do with robots.
Man I want synths to be able to absorb each other for a power boost. I'm just thinking about all the times Im waiting around the corner from a synth with a dead robot or synth between us... It happens more often then you'd think. Maybe those synths would be able to violate their safety protocols, develope more of a personality...