Nomad Vore Game Alpha 34.3C
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Nomad Vore Game Alpha 29.2A
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d5ceaed, pid=9852, tid=0x00002fa0
#
# JRE version: Java(TM) SE Runtime Environment (8.0_172-b11) (build 1.8.0_172-b11)
# Java VM: Java HotSpot(TM) Client VM (25.172-b11 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [lwjgl_opengl32.dll+0xeaed]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d5ceaed, pid=9852, tid=0x00002fa0
#
# JRE version: Java(TM) SE Runtime Environment (8.0_172-b11) (build 1.8.0_172-b11)
# Java VM: Java HotSpot(TM) Client VM (25.172-b11 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [lwjgl_opengl32.dll+0xeaed]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
- hyokage369
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Re: Nomad Vore Game Alpha 29.2A
hyokage369 wrote:# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d5ceaed, pid=9852, tid=0x00002fa0
#
# JRE version: Java(TM) SE Runtime Environment (8.0_172-b11) (build 1.8.0_172-b11)
# Java VM: Java HotSpot(TM) Client VM (25.172-b11 mixed mode, sharing windows-x86 )
# Problematic frame:
# C [lwjgl_opengl32.dll+0xeaed]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
OpenGL has done something illegal as the report implies. This is usually cause you lack the support for the version of GLSL nomad uses (140 core) and so it failed to create the shader, then attempted to access it. Check with the opengl extension viewer which can list your openGL capabilities.
- darkevilme
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Re: Nomad Vore Game Alpha 29.2A
So, I used to have this running on my computer as of a few months ago, but now whenever I run the game I get this error:
(I removed the file paths but it's just the directory the game is in)
I guess maybe since I had to change and update my graphics drivers since the last time I played nomad, it may have altered something about my openGL? But I wouldn't think a driver update should break or downgrade the openGL version or Java's ability to access it.
I also used an OpenGL extension viewer just to be sure and it says I'm using 3.3, which would hopefully be enough...
Spoiler: show
(I removed the file paths but it's just the directory the game is in)
I guess maybe since I had to change and update my graphics drivers since the last time I played nomad, it may have altered something about my openGL? But I wouldn't think a driver update should break or downgrade the openGL version or Java's ability to access it.
I also used an OpenGL extension viewer just to be sure and it says I'm using 3.3, which would hopefully be enough...
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RediQ - Participator
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Re: Nomad Vore Game Alpha 29.2A
You said before that now you should be able to transfer your character and ship from previous versions as long as you save in space, but when I tried to update from 30B to 30.1, my character transferred, but not the ship. I still woke up in the escape pod. Is there something I'm doing wrong? And, honestly, is there a way to get a warp-equipped ship quickly, even if it's by cheating? Because I really, really don't want go through the hassle of digging out the cruiser and re-stocking it for the 15th time. It takes hours just to see the new content now.
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bloodle8 - Participator
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Re: Nomad Vore Game Alpha 29.2A
bloodle8 wrote:You said before that now you should be able to transfer your character and ship from previous versions as long as you save in space, but when I tried to update from 30B to 30.1, my character transferred, but not the ship. I still woke up in the escape pod. Is there something I'm doing wrong? And, honestly, is there a way to get a warp-equipped ship quickly, even if it's by cheating? Because I really, really don't want go through the hassle of digging out the cruiser and re-stocking it for the 15th time. It takes hours just to see the new content now.
your ship might of had damage when you transferred to 30.1. the widget damage format changed in that one. But without seeing your save from beforehand and running through the load routine locally I couldn't tell you.
Spoiler: show
- darkevilme
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Re: Nomad Vore Game Alpha 29.2A
darkevilme wrote:your ship might of had damage when you transferred to 30.1. the widget damage format changed in that one. But without seeing your save from beforehand and running through the load routine locally I couldn't tell you.Spoiler: show
Ahhhh, I see, I think that's it. I don't think I patched up all the damage to the cruiser. Alright cool, thank you!
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bloodle8 - Participator
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Re: Nomad Vore Game Alpha 30.1
How do you get to the Avior and Feromedio systems? I can use the two warps in the Alpha Minoris system to get to Forakis and Auriga and the warp circles those two systems have don't do anything.
- googaplex
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Re: Nomad Vore Game Alpha 30.1
hey, i've been playing for awhile, and don't want to look through all 61 pages; how can i get into the mountain pass to the west of harpy forest? i am currently level six. help?
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mmmooo55 - Somewhat familiar
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Re: Nomad Vore Game Alpha 30.1
mmmooo55 wrote:hey, i've been playing for awhile, and don't want to look through all 61 pages; how can i get into the mountain pass to the west of harpy forest? i am currently level six. help?
Solution is in the spoiler below.
Spoiler: show
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Benevorlent - Somewhat familiar
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Re: Nomad Vore Game Alpha 30.1
Version 30.2 has a typo in the script robot_synth.lua Line 184
There is an extra "(" before the outbreak function. This bug is causing the game to crash in the robot factory
There is an extra "(" before the outbreak function. This bug is causing the game to crash in the robot factory
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Lonewolf - Been posting for a bit
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Re: Nomad Vore Game Alpha 30.1
having a small problem with the lizards unearthing the new ship. it says that there's still robots to fight even though when i go there they are no where to be found. I also crafted a high explosive for the controlled explosion but it just says to exit. all 4 robots are dead too, i've made 3 trips just in case they respawned and they are no where there and i have the 4k gold to pay for the service.
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MikhailOberchav - Somewhat familiar
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Re: Nomad Vore Game Alpha 30.1
The trigger for becoming a knight is rather broken. If you accept it and then reload a save at any point, it's as if you never accepted being a knight for the ruler, but the elves are still hostile to you, and you can no longer obtain knighthood as there's no quests to turn in to trigger it. Basically you get locked out of the faction warring because it seems to reset the alignment trigger on a save load. So if you have no saves prior to turning in the quests, you're sol.
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Rhakark - Been posting for a bit
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Re: Nomad Vore Game Alpha 30.1
So build 30.2 found and confirmed some bugs(spoiler-ed because spoilers):
Anyway to force re draw a one surface zone map?
Spoiler: show
Anyway to force re draw a one surface zone map?
- Maydar2
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Re: Nomad Vore Game Alpha 30.1
So I am dumb:
Amazing game. The storytelling and writing is top notch. The crafting and exploration is fun and has depth.
Spoiler: show
Amazing game. The storytelling and writing is top notch. The crafting and exploration is fun and has depth.
- Maydar2
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Re: Nomad Vore Game Alpha 30.1
MikhailOberchav wrote:having a small problem with the lizards unearthing the new ship. it says that there's still robots to fight even though when i go there they are no where to be found. I also crafted a high explosive for the controlled explosion but it just says to exit. all 4 robots are dead too, i've made 3 trips just in case they respawned and they are no where there and i have the 4k gold to pay for the service.
please confirm you have killed the robosphere inside the ship as well as the 3 outside of it?
Rhakark wrote:The trigger for becoming a knight is rather broken. If you accept it and then reload a save at any point, it's as if you never accepted being a knight for the ruler, but the elves are still hostile to you, and you can no longer obtain knighthood as there's no quests to turn in to trigger it. Basically you get locked out of the faction warring because it seems to reset the alignment trigger on a save load. So if you have no saves prior to turning in the quests, you're sol.
Well shit. this one is going to be a tricky one. I'll have to do some serious digging now. The allegiance is a faction level flag. faction flags are stored in Verse.sav, and it'd be really goddamn weird if that wasn't being properly updated as it also determines what zone and entity to put you in (entities are things like planets and ships, now you know)
Maydar2 wrote:So build 30.2 found and confirmed some bugs(spoiler-ed because spoilers):Spoiler: show
Anyway to force re draw a one surface zone map?
delete the appropriate save file (for the planet, not the foldeR!) to force the entire world to be generated anew, don't do this with worlds with quests and such on as it may lead to some bizarre behaviour with the flags. I will take another look at the procedural generation of the plataeu though.
Maydar2 wrote:So I am dumb:Spoiler: show
Amazing game. The storytelling and writing is top notch. The crafting and exploration is fun and has depth.
Thankyou for your praise. I hope you continue to enjoy. especially in future versions where I fix all the bugs you mentioned. Though I find it almost odd that nomad is being praised for storytelling.
- darkevilme
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Re: Nomad Vore Game Alpha 30.1
I don't know if anyone has asked this before, but, I just got the fatalist perk and am curious as to how to use fantasize, as I only see surrender.
- poprock3189
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Re: Nomad Vore Game Alpha 30.1
poprock3189 wrote:I don't know if anyone has asked this before, but, I just got the fatalist perk and am curious as to how to use fantasize, as I only see surrender.
It's a bug, good catch, fix next version.
- darkevilme
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Re: Nomad Vore Game Alpha 30.1
Hello again, ^^
I have a little question about when you download a newer version and the save tranfer (once again ).
I came from the 272 version (I still have it though) to the latest one (302B) so I know that I will loose some features.
However, if I wanna get my inventory and latest location back, do I need to manually put the content of the save folder of the oldest version into the newer one (or do anything else?) or does the game do the work it by itself somehow ?
Thank you in advance .
I have a little question about when you download a newer version and the save tranfer (once again ).
I came from the 272 version (I still have it though) to the latest one (302B) so I know that I will loose some features.
However, if I wanna get my inventory and latest location back, do I need to manually put the content of the save folder of the oldest version into the newer one (or do anything else?) or does the game do the work it by itself somehow ?
Thank you in advance .
- TheOutsiderCaracal
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Re: Nomad Vore Game Alpha 30.1
TheOutsiderCaracal wrote:Hello again, ^^
I have a little question about when you download a newer version and the save tranfer (once again ).
I came from the 272 version (I still have it though) to the latest one (302B) so I know that I will loose some features.
However, if I wanna get my inventory and latest location back, do I need to manually put the content of the save folder of the oldest version into the newer one (or do anything else?) or does the game do the work it by itself somehow ?
Thank you in advance .
Your inventory will be retained. Your location cannot be due to the way the game works (I'd have to either rework massive amounts or make it so save transfers did not necessarily come with the new content in each new version, and people complaining about missing content due to the way the world gen, saving and new versions work is a hell i do not need). You will either be returned to the escape pod inventory and perks intact or, if you saved on your ship+ the ship is in space +the ship transfer system is working between the versions in question, you might end up spawning on the ship with the ship transfered to the edge of the first starsystem (the edge is a bit far out, top up the tanks before doing this).
To save transfer simply copy the relevant save folder (its name is the same name as appears in the save menu) into the saves folder of the new version of the game. the system will automatically detect saves from prior versions and attempt to transfer to the current version using the mechanisms explained above.
- darkevilme
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Re: Nomad Vore Game Alpha 30.1
Ok, thank you very much !darkevilme wrote:TheOutsiderCaracal wrote:Hello again, ^^
I have a little question about when you download a newer version and the save tranfer (once again ).
I came from the 272 version (I still have it though) to the latest one (302B) so I know that I will loose some features.
However, if I wanna get my inventory and latest location back, do I need to manually put the content of the save folder of the oldest version into the newer one (or do anything else?) or does the game do the work it by itself somehow ?
Thank you in advance .
Your inventory will be retained. Your location cannot be due to the way the game works (I'd have to either rework massive amounts or make it so save transfers did not necessarily come with the new content in each new version, and people complaining about missing content due to the way the world gen, saving and new versions work is a hell i do not need). You will either be returned to the escape pod inventory and perks intact or, if you saved on your ship+ the ship is in space +the ship transfer system is working between the versions in question, you might end up spawning on the ship with the ship transfered to the edge of the first starsystem (the edge is a bit far out, top up the tanks before doing this).
To save transfer simply copy the relevant save folder (its name is the same name as appears in the save menu) into the saves folder of the new version of the game. the system will automatically detect saves from prior versions and attempt to transfer to the current version using the mechanisms explained above.
Have a good day ^^ .
Edit: I have done as you said and I indeed got all my stuff back and got back to the pod with all my perks, awesome ! (I was on the first planet so it''s even better )
- TheOutsiderCaracal
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