Nomad Vore Game Alpha 34.3C

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Re: Nomad Vore Game Alpha 30.1

Postby DroolingPred » Sun Aug 19, 2018 10:24 pm

I'm fairly new to the game. I've made it off the first world after testing a few different character builds (if you're of a mind to make this sort of update, I'd love a character-folder oriented save system).

After making it off the crash landing world, I felt a tad aimless. Perhaps if I could run scans or read a set of goals from something on board the ship - I didn't figure out a method to interact with the ship while out in space. Not sure if there may later be a plan for space-to-space encounters or boarding action.

Landing on world I was eager to see how interactions with social NPCs would go, but I couldn't find any dialog options that would sate my hunger. Perhaps there is another world with meat I can seduce in conversation. Is there a recommended order to things while the game is in this Alpha state? With a new sword and armor the slaying has been good. I'd be interested if there are any advanced mutations that I can learn or research. I had thought that studying wildlife would help me to co-opt certain abilities, but I haven't yet found blueprints or modules that bridge the gap between research and combat ability (or seduction ability).

Working with various actions and abilities had me yearning for an action bar rather than the hotkey system, especially when playing a seduction specialist. I was also unclear about some stats (seduction vs. pleasure - is this accuracy vs. resolve damage?)

Looking forward to more content so that my devouring of lamias and raptors can be more thoroughly described, perhaps cataloged on a checklist of gourmet samplings. I apologize if these concerns have been answered some pages back, the thread is quite daunting.
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Re: Nomad Vore Game Alpha 30.1

Postby darkevilme » Mon Aug 20, 2018 3:09 am

DroolingPred wrote:I'm fairly new to the game. I've made it off the first world after testing a few different character builds (if you're of a mind to make this sort of update, I'd love a character-folder oriented save system).

so organize saves by character? interesting notion. I'll think about it
After making it off the crash landing world, I felt a tad aimless. Perhaps if I could run scans or read a set of goals from something on board the ship - I didn't figure out a method to interact with the ship while out in space. Not sure if there may later be a plan for space-to-space encounters or boarding action.

You just move into the same tile in space. Not sure what sorta scans you'd run in space but I'm intrigued to hear your ideas.
Landing on world I was eager to see how interactions with social NPCs would go, but I couldn't find any dialog options that would sate my hunger. Perhaps there is another world with meat I can seduce in conversation. Is there a recommended order to things while the game is in this Alpha state? With a new sword and armor the slaying has been good.

regarding being able to seduce npcs into being prey. Yeah nomad has these big gaps in its content, that's one of them. It might be fixed at some point, sooner if i get help in that area. As for the order? there's a rough levelling order as for the difficulty curve. AMIIA->AMII->omnico and spacehulk->AMIII
I'd be interested if there are any advanced mutations that I can learn or research. I had thought that studying wildlife would help me to co-opt certain abilities, but I haven't yet found blueprints or modules that bridge the gap between research and combat ability (or seduction ability).

Could you think of examples of blueprints, modules or mutations you were expecting. Nomad's research system needs more development. It's a bit vestigial right now.
Working with various actions and abilities had me yearning for an action bar rather than the hotkey system, especially when playing a seduction specialist. I was also unclear about some stats (seduction vs. pleasure - is this accuracy vs. resolve damage?)

It's a matter of screen space with the action bar idea. I'd need somewhere to put the thing...also the usual drag and drop mechanics to create a working action bar...and give everything distinct icons. you can set your quick slot ability using F2 (see the help file F1) and put items in your inventory quickslot though which might satisfy your needs. Pleasure is used to escape from some vore types not in the seduce move, seduction is to-hit, damage is based on perks and the charisma ability score.
Looking forward to more content so that my devouring of lamias and raptors can be more thoroughly described, perhaps cataloged on a checklist of gourmet samplings. I apologize if these concerns have been answered some pages back, the thread is quite daunting.

I'm fairly sure I put in vore scenes for both lamias and raptors. Granted the red lamias miss one. But the raptors definitely have a vore scene written, and the regular lamias also have a vore scene of them getting nommed.

At any rate I'm glad you enjoyed your time and are looking forward to future updates.
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Re: Nomad Vore Game Alpha 30.1

Postby DroolingPred » Tue Aug 21, 2018 10:38 pm

Not sure what sorta scans you'd run in space but I'm intrigued to hear your ideas.


Basically if I could get a descriptive blurb about the planet and possible resources. Something like "unknown tech detected" or "uncatalogued species detected". I didn't think to check the computer on the ship, but if it gains new logs with goals as I enter new worlds, that should suffice for direction.

Could you think of examples of blueprints, modules or mutations you were expecting. Nomad's research system needs more development. It's a bit vestigial right now.


First example would be the mushroom girls, and learning to mutate a pheremone-based ability (maybe just a mutagen that unlocks Flirt); or learning to manufacture their mushroom paste. The lamia have a coil ability - I'd love to mutate a tail for that. The arachne are a tough customer - but it'd be really rewarding if you could learn to shoot webs. Blueprints for these could be rewards for using the research computer, in addition to the species lore; or this could be the function of a new module, or just extra stuff available at the crafting table.

put items in your inventory quickslot though which might satisfy your needs


The quick slot did really help when I was playing a gunner or using the rope dart, but a seduce build felt clunky whenever I had to switch between seduce and interact.

I'm fairly sure I put in vore scenes for both lamias and raptors.


Whoops, maybe I accidentally downloaded an older build. Is the link in the OP the most up to date? Oops, I see now. I grabbed the item at the top of the dropbox instead of the bottom, and it isn't date-sorted by default. Yay new stuff!

Pleasure is used to escape from some vore types not in the seduce move


Ah, is this what determines the outcome of things like the Harpy UB?

-----

I've played a lot of TOME, so I definitely dig this sort of genre. I also really like to do some work for my food. Turning the tables and eating would-be preds is the best.
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Re: Nomad Vore Game Alpha 30.1

Postby SubZero156 » Wed Aug 22, 2018 2:57 am

hey quick question whats the highest level or the xp system stops at a point
and can i change anything to get me to like lv 40
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Re: Nomad Vore Game Alpha 30.1

Postby darkevilme » Sat Aug 25, 2018 3:10 am

DroolingPred wrote:
Could you think of examples of blueprints, modules or mutations you were expecting. Nomad's research system needs more development. It's a bit vestigial right now.


First example would be the mushroom girls, and learning to mutate a pheremone-based ability (maybe just a mutagen that unlocks Flirt); or learning to manufacture their mushroom paste. The lamia have a coil ability - I'd love to mutate a tail for that. The arachne are a tough customer - but it'd be really rewarding if you could learn to shoot webs. Blueprints for these could be rewards for using the research computer, in addition to the species lore; or this could be the function of a new module, or just extra stuff available at the crafting table.


1. you can get pheremone dispersal from researching the mushroom girls already
2. you can get a tail, but can't use it for anything except saying you have a tail, need to talk to Suri in the saurian village
3. spidergirl spider girl...
I get what you mean though, i'll think about adding more researchable npcs, honestly the hardest part is knuckling down to write their 'pedia entries.

put items in your inventory quickslot though which might satisfy your needs


The quick slot did really help when I was playing a gunner or using the rope dart, but a seduce build felt clunky whenever I had to switch between seduce and interact.


Press F2, select seduction on the menu that appears. this will set it as your 'quick move' and have it added to the top level of your dropdown as a fifth option.

Pleasure is used to escape from some vore types not in the seduce move


Ah, is this what determines the outcome of things like the Harpy UB?

yep. struggle, pleasure and willpower are used when you need to avoid a gurgly fate
-----

I've played a lot of TOME, so I definitely dig this sort of genre. I also really like to do some work for my food. Turning the tables and eating would-be preds is the best.


glad you're enjoying yourself and i hope that continues.
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Re: Nomad Vore Game Alpha 30.1

Postby bloodle8 » Sun Aug 26, 2018 7:50 am

I'm not sure how to trigger the synthoid transformation, I know one has to eat another, but I'm not sure how to arrange that. Killing one and luring another nearby doesn't seem to do anything.
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Re: Nomad Vore Game Alpha 30.3B

Postby Cygni » Tue Aug 28, 2018 3:15 pm

Trying to board the spacehulk causes the game to crash
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Re: Nomad Vore Game Alpha 30.3B

Postby GrayLotus » Wed Aug 29, 2018 12:25 am

Maenethal wrote:Trying to board the spacehulk causes the game to crash


Before anyone can offer any useful help to you, we'll need some more information.

In the main game folder, there's a file called error.log. If you were running the game through the run.bat, when it crashes it fills error.log with information about the crash. It may still get filled if you were running from the nomad.jar file, but check. It should have a few dozen lines of text in there.

Post the contents of that error.log file to here. Please put it inside of [code /code] tags to avoid cluttering up the forum. Best of luck getting help!
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Re: Nomad Vore Game Alpha 30.1

Postby ticktickbooom » Wed Aug 29, 2018 1:21 am

bloodle8 wrote:I'm not sure how to trigger the synthoid transformation, I know one has to eat another, but I'm not sure how to arrange that. Killing one and luring another nearby doesn't seem to do anything.


I think you have to open an unsafe attachment at one of the consoles on the surface.

***********

The latest fix, 30.3C, lets me board the space hulk, but the game crashes when I try to attack or seduce enemies by clicking on them, although clicking works when they're defeated (using movement attacks via the keyboard). Error log below.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.ClassCastException: zone.Zone cannot be cast to rlforj.los.ILosBoard
at view.ZoneInteractionHandler.useTargetedMove(ZoneInteractionHandler.java:339)
at view.ZoneInteractionHandler.useMove(ZoneInteractionHandler.java:408)
at view.ZoneInteractionHandler.attack(ZoneInteractionHandler.java:323)
at view.ViewScene.Click(ViewScene.java:517)
at view.ViewScene.UpdateLogic(ViewScene.java:422)
at view.ViewScene.Update(ViewScene.java:486)
at vmo.Game.Update(Game.java:343)
at vmo.Game.Run(Game.java:327)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 30.3CA

Postby drakeknight » Wed Aug 29, 2018 3:37 am

has anyone been able to find the avian village?, I feel like I have checked every planet but have not been able to find it
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Re: Nomad Vore Game Alpha 30.3CA

Postby armageddondevil » Thu Aug 30, 2018 1:40 pm

every time I attempt to load a transferred save to a new version the game crashes
ERROR LOG:
Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at actorRPG.player.Player_RPG_moveHandler.handleMove(Player_RPG_moveHandler.java:126)
at actorRPG.player.Player_RPG_moveHandler.handlePerkBasedMove(Player_RPG_moveHandler.java:120)
at actorRPG.player.Player_RPG_moveHandler.handlePerkBasedMoves(Player_RPG_moveHandler.java:39)
at actorRPG.player.Player_RPG.genMoveList(Player_RPG.java:172)
at actorRPG.player.Player_RPG.setInventory(Player_RPG.java:290)
at actor.player.Player.Load(Player.java:533)
at actor.player.Player.Load(Player.java:571)
at nomad.universe.UniverseStateChanger.versionShift(UniverseStateChanger.java:85)
at nomad.universe.UniverseStateChanger.loadGame(UniverseStateChanger.java:140)
at nomad.universe.Universe.Load(Universe.java:393)
at menu.SaveLoad.Load(SaveLoad.java:286)
at menu.SaveLoad.ButtonCallback(SaveLoad.java:213)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at menu.SaveLoad.update(SaveLoad.java:142)
at menu.Menu.Update(Menu.java:116)
at vmo.Game.Update(Game.java:343)
at vmo.Game.Run(Game.java:327)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 30.3CA

Postby ipeerownu » Mon Sep 03, 2018 5:51 pm

I'm having the same issue with trying to load in a transferred save.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
at actorRPG.player.Player_RPG_moveHandler.handleMove(Player_RPG_moveHandler.java:126)
at actorRPG.player.Player_RPG_moveHandler.handlePerkBasedMove(Player_RPG_moveHandler.java:120)
at actorRPG.player.Player_RPG_moveHandler.handlePerkBasedMoves(Player_RPG_moveHandler.java:39)
at actorRPG.player.Player_RPG.genMoveList(Player_RPG.java:172)
at actorRPG.player.Player_RPG.setInventory(Player_RPG.java:290)
at actor.player.Player.Load(Player.java:533)
at actor.player.Player.Load(Player.java:571)
at nomad.universe.UniverseStateChanger.versionShift(UniverseStateChanger.java:85)
at nomad.universe.UniverseStateChanger.loadGame(UniverseStateChanger.java:140)
at nomad.universe.Universe.Load(Universe.java:393)
at menu.SaveLoad.Load(SaveLoad.java:286)
at menu.SaveLoad.ButtonCallback(SaveLoad.java:213)
at gui.Button.update(Button.java:85)
at gui.Window.update(Window.java:39)
at menu.SaveLoad.update(SaveLoad.java:142)
at menu.Menu.Update(Menu.java:116)
at vmo.Game.Update(Game.java:343)
at vmo.Game.Run(Game.java:327)
at vmo.Main.main(Main.java:9)


Edit: This problem only popped up with version 303CA. Version 303D, which I failed to notice at the time, doesn't have the save import problem.
Last edited by ipeerownu on Mon Sep 10, 2018 9:07 am, edited 1 time in total.
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Re: Nomad Vore Game Alpha 30.3CA

Postby bearlord42 » Thu Sep 06, 2018 3:56 pm

I'm having a bit of trouble getting out of the pod at the beginning. I walk up to it, I have interact selected, I click on the door, and nothing happens. I've already looked through the terminal, so I don't know what else I can do.
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Re: Nomad Vore Game Alpha 30.3CA

Postby darkevilme » Fri Sep 07, 2018 3:23 am

bearlord42 wrote:I'm having a bit of trouble getting out of the pod at the beginning. I walk up to it, I have interact selected, I click on the door, and nothing happens. I've already looked through the terminal, so I don't know what else I can do.


have you tried walking into the door tile?
this is an interesting one as i haven't seen others report this issue. but thinking you need to interact with zone transitions such as hatches rather than walk into them makes a sorta sense, so i'm surprised you're the first player to have this problem.
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Re: Nomad Vore Game Alpha 30.3CA

Postby ipeerownu » Mon Sep 10, 2018 10:01 am

In version 303CA, attempting to load more than two rockets into a rocket launcher causes the game to crash. I also tested loading two rockets in, firing the weapon, and loading a third rocket in; which also caused a crash.

Edit: There is an issue with Alpha Minoris III (frozen planet). Underground, a pathway will not spawn that leads up to where the ship is present at on that planet. I've regenerated the planet several times, each time without the way out to where the ship is found. Is anybody else having this problem?
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Re: Nomad Vore Game Alpha 30.3CA

Postby ipeerownu » Mon Sep 10, 2018 11:45 am

ipeerownu wrote:In version 303D, attempting to load more than two rockets into a rocket launcher causes the game to crash. I also tested loading two rockets in, firing the weapon, and loading a third rocket in; which also caused a crash.

Edit: There is an issue with Alpha Minoris III (frozen planet). Underground, a pathway will not spawn that leads up to where the ship is present at on that planet. I've regenerated the planet several times, each time without the way out to where the ship is found. Is anybody else having this problem?
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Re: Nomad Vore Game Alpha 30.3CA

Postby darkevilme » Tue Sep 11, 2018 2:01 pm

ipeerownu wrote:In version 303CA, attempting to load more than two rockets into a rocket launcher causes the game to crash. I also tested loading two rockets in, firing the weapon, and loading a third rocket in; which also caused a crash.

Edit: There is an issue with Alpha Minoris III (frozen planet). Underground, a pathway will not spawn that leads up to where the ship is present at on that planet. I've regenerated the planet several times, each time without the way out to where the ship is found. Is anybody else having this problem?


every time someone says 'it crashes' and doesn't provide an error.log file i become a little sad inside.

As for the underground. I will investigate.

edit: have attempted to reproduce rocket launcher error. rocket launcher is reloaded without issue. cannot produce crash.
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Re: Nomad Vore Game Alpha 30.3CA

Postby ipeerownu » Thu Sep 13, 2018 12:04 am

darkevilme wrote:
ipeerownu wrote:In version 303CA, attempting to load more than two rockets into a rocket launcher causes the game to crash. I also tested loading two rockets in, firing the weapon, and loading a third rocket in; which also caused a crash.

Edit: There is an issue with Alpha Minoris III (frozen planet). Underground, a pathway will not spawn that leads up to where the ship is present at on that planet. I've regenerated the planet several times, each time without the way out to where the ship is found. Is anybody else having this problem?


every time someone says 'it crashes' and doesn't provide an error.log file i become a little sad inside.

As for the underground. I will investigate.

edit: have attempted to reproduce rocket launcher error. rocket launcher is reloaded without issue. cannot produce crash.



Sorry. I forgot to include the log for the rocket launcher crash. I have provided it in the spoilers below.

Spoiler: show
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 3, Size: 3
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at item.handlers.ReloadingHandler.reload(ReloadingHandler.java:48)
at playerscreens.InventoryScreen.Reload(InventoryScreen.java:621)
at playerscreens.InventoryScreen.HandleDropdown(InventoryScreen.java:705)
at playerscreens.InventoryScreen.ButtonCallback(InventoryScreen.java:549)
at gui.DropDown.ClickEvent(DropDown.java:180)
at input.MouseHook.update(MouseHook.java:89)
at vmo.Game.Update(Game.java:345)
at vmo.Game.Run(Game.java:327)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 30.3CA

Postby zerothx16 » Fri Sep 14, 2018 12:47 am

I can also vouch for the ship missing in action. I am not totally sure if the exit was there, but once during the underground, I had a solid wall going straight down the middle curving around. One path seemed to have a way to explore the other side, but it was fully blocked by lava cracks and heat vents. Every other reload (about 5) the doorway simply did not appear.
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Re: Nomad Vore Game Alpha 30.3CA

Postby voidrunner » Fri Sep 14, 2018 3:09 am

I can't play it. I keep getting "Failed to create the GLFW window"

I read the troubleshoot info you have on the front page, but it still won't work, even though the requirements are met (I have 4.4)
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