Nomad Vore Game Alpha 34.3C

Forum for the Vore games, and other downloads
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.

Use Looking for master thread when you are not posting about an existing game.


You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.

Re: Nomad Vore Game Alpha 21D

Postby Shadowlyger » Sun Apr 02, 2017 9:15 am

Woo, that works. Though I've noticed Pheremone Dispersal crashes the game.

Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -2
   at actor.Inventory.getSlot(Inventory.java:50)
   at actor.Player.useMove(Player.java:777)
   at view.ZoneInteractionHandler.useTargetedMove(ZoneInteractionHandler.java:567)
   at view.ZoneInteractionHandler.useMove(ZoneInteractionHandler.java:596)
   at view.ZoneInteractionHandler.special(ZoneInteractionHandler.java:511)
   at view.ViewScene.Click(ViewScene.java:543)
   at view.ViewScene.UpdateLogic(ViewScene.java:437)
   at view.ViewScene.Update(ViewScene.java:501)
   at vmo.Game.Update(Game.java:340)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21D

Postby Firon » Sun Apr 02, 2017 9:28 am

unfortunately my ISP is blocking mediafire for some reason...is there another download option for Nomad?
Firon
---
 
Posts: 1285
Joined: Sun Dec 09, 2007 12:00 am

Re: Nomad Vore Game Alpha 21D

Postby darkevilme » Sun Apr 02, 2017 9:51 am

@shadowlyger
fix coming soon, good lord you're dedicated though to meet all the requirements to unlock pheremone dispersal inside a day of the release.

@Firon

here
https://www.dropbox.com/s/zejkq54utm834 ... D.zip?dl=0
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21D

Postby Shadowlyger » Sun Apr 02, 2017 10:25 am

There were unlock requirements? I just kinda saw it in the perks list after I researched the mushroom girls. Maybe my build just had exactly the right stats? ¯\_(ツ)_/¯
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21D

Postby darkevilme » Sun Apr 02, 2017 10:30 am

Shadowlyger wrote:There were unlock requirements? I just kinda saw it in the perks list after I researched the mushroom girls. Maybe my build just had exactly the right stats? ¯\_(ツ)_/¯


you need to get the shuttle working, then get enough material for the research computer as there might not be enough on the moon, then go back to the moon, then do the research, then take the perk. the research computer is practically late game content in current nomad.
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21D

Postby Shadowlyger » Sun Apr 02, 2017 10:36 am

Oh. Well the game practically crapped Computation Valves at me, so I built the computer before actually leaving the first planet. :U

This is a factor of my absurd luck with rare drops.
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21E

Postby darkevilme » Sun Apr 02, 2017 10:57 am

latest update fix for pheremones maybe, also fix for something else far more fundamental.
http://www.mediafire.com/file/dvwpunve54xd6nw/Nomad_alpha_21E.zip
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21F

Postby bobert1234567 » Mon Apr 03, 2017 12:28 am

Does anyone know where to find the draconian?
bobert1234567
Been posting for a bit
 
Posts: 28
Joined: Fri Oct 23, 2015 11:09 pm

Re: Nomad Vore Game Alpha 21F

Postby Shadowlyger » Mon Apr 03, 2017 10:07 am

Fresh new bug, crashing my game any time I try to load my save, autosave AND normal save, even though they're in different locations. For context I was trying to land in the... swamp? Clicked it, turned red, clicked it again, and poof. And then the game wouldn't load my saves.

Spoiler: show
Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at combat.statusEffects.Status_Bind.load(Status_Bind.java:148)
   at combat.statusEffects.StatusLoader.loadStatusEffect(StatusLoader.java:25)
   at actorRPG.StatusEffectHandler.load(StatusEffectHandler.java:80)
   at actorRPG.NPC_RPG.<init>(NPC_RPG.java:174)
   at actor.NPC.Load(NPC.java:652)
   at actor.ActorLoader.loadActor(ActorLoader.java:15)
   at zone.Zone.load(Zone.java:828)
   at nomad.World.load(World.java:436)
   at nomad.World.Generate(World.java:68)
   at nomad.Universe.Load(Universe.java:531)
   at menu.SaveLoad.Load(SaveLoad.java:268)
   at menu.SaveLoad.ButtonCallback(SaveLoad.java:204)
   at gui.Button.ClickEvent(Button.java:113)
   at gui.Window.ClickEvent(Window.java:72)
   at input.MouseHook.update(MouseHook.java:100)
   at vmo.Game.Update(Game.java:346)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)


EDIT: Oh, huh, it uh... fixed itself.

EDIT2: While I'm here, is there any way to get more module nodes for the shuttle?
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21F

Postby darkevilme » Mon Apr 03, 2017 1:48 pm

Shadowlyger wrote:Fresh new bug, crashing my game any time I try to load my save, autosave AND normal save, even though they're in different locations. For context I was trying to land in the... swamp? Clicked it, turned red, clicked it again, and poof. And then the game wouldn't load my saves.

Spoiler: show
Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at combat.statusEffects.Status_Bind.load(Status_Bind.java:148)
   at combat.statusEffects.StatusLoader.loadStatusEffect(StatusLoader.java:25)
   at actorRPG.StatusEffectHandler.load(StatusEffectHandler.java:80)
   at actorRPG.NPC_RPG.<init>(NPC_RPG.java:174)
   at actor.NPC.Load(NPC.java:652)
   at actor.ActorLoader.loadActor(ActorLoader.java:15)
   at zone.Zone.load(Zone.java:828)
   at nomad.World.load(World.java:436)
   at nomad.World.Generate(World.java:68)
   at nomad.Universe.Load(Universe.java:531)
   at menu.SaveLoad.Load(SaveLoad.java:268)
   at menu.SaveLoad.ButtonCallback(SaveLoad.java:204)
   at gui.Button.ClickEvent(Button.java:113)
   at gui.Window.ClickEvent(Window.java:72)
   at input.MouseHook.update(MouseHook.java:100)
   at vmo.Game.Update(Game.java:346)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)


EDIT: Oh, huh, it uh... fixed itself.

EDIT2: While I'm here, is there any way to get more module nodes for the shuttle?


1. I'd need a save file to figure out how the bind state messed up
2. the only things there in the swamp are gators, and they dont have bind attacks
3. if they did have it they'd use it on you and not eachother
4. bind states should not be being applied to the swamp at all
5. no, there is no way to fit more stuff in the shuttle. it's the space equivalent of a mini cooper, it's not able to fit more equipment...where would you even fit it? there's like 7 open tiles of floor space on the ship.
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21F

Postby Shadowlyger » Mon Apr 03, 2017 3:18 pm

Well that's the thing, I wasn't actually in the swamp, I was trying to land there in my shuttle. I was on the space map at the time. Might have had something to do with not having actually seen the landing site yet or something.

Also while I'm here, Tadge Oil is giving me this:

Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at java.io.StringReader.<init>(Unknown Source)
   at java.util.Scanner.<init>(Unknown Source)
   at gui.MultiLineText.dirtSimpleAddText(MultiLineText.java:57)
   at gui.MultiLineText.addText(MultiLineText.java:35)
   at playerscreens.Popup.setText(Popup.java:34)
   at playerscreens.InventoryScreen.UseItem(InventoryScreen.java:328)
   at playerscreens.InventoryScreen.UnequipEquiporUse(InventoryScreen.java:509)
   at playerscreens.InventoryScreen.HandleDropdown(InventoryScreen.java:655)
   at playerscreens.InventoryScreen.ButtonCallback(InventoryScreen.java:499)
   at gui.DropDown.ClickEvent(DropDown.java:202)
   at input.MouseHook.update(MouseHook.java:100)
   at vmo.Game.Update(Game.java:346)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21F

Postby darkevilme » Mon Apr 03, 2017 3:49 pm

Shadowlyger wrote:Well that's the thing, I wasn't actually in the swamp, I was trying to land there in my shuttle. I was on the space map at the time. Might have had something to do with not having actually seen the landing site yet or something.

Also while I'm here, Tadge Oil is giving me this:

Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at java.io.StringReader.<init>(Unknown Source)
   at java.util.Scanner.<init>(Unknown Source)
   at gui.MultiLineText.dirtSimpleAddText(MultiLineText.java:57)
   at gui.MultiLineText.addText(MultiLineText.java:35)
   at playerscreens.Popup.setText(Popup.java:34)
   at playerscreens.InventoryScreen.UseItem(InventoryScreen.java:328)
   at playerscreens.InventoryScreen.UnequipEquiporUse(InventoryScreen.java:509)
   at playerscreens.InventoryScreen.HandleDropdown(InventoryScreen.java:655)
   at playerscreens.InventoryScreen.ButtonCallback(InventoryScreen.java:499)
   at gui.DropDown.ClickEvent(DropDown.java:202)
   at input.MouseHook.update(MouseHook.java:100)
   at vmo.Game.Update(Game.java:346)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)

weird. i dont get that result when i use it.

tell me about your characters penis shadowlyger.
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21F

Postby Shadowlyger » Mon Apr 03, 2017 4:00 pm

It's two feet long. :U

... Might have gone a little overkill on absorbing the zetamorphs.

It's weird though, because I was able to use one, then it bugged out and I had to back up to a save before that. Now I can't even use one without it crashing.
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21F

Postby darkevilme » Mon Apr 03, 2017 4:17 pm

Shadowlyger wrote:It's two feet long. :U

... Might have gone a little overkill on absorbing the zetamorphs.

It's weird though, because I was able to use one, then it bugged out and I had to back up to a save before that. Now I can't even use one without it crashing.


pfft, you can have it outweigh ya if you go wild. anyway. i have no idea how you caused this. as excessive use of phalifungi followed by tadge oil on my end has yet to cause any side effects except loss of balance and dizzyness.

Send me your save file. it's the only way to be sure.
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21F

Postby Shadowlyger » Mon Apr 03, 2017 4:38 pm

User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21G

Postby darkevilme » Mon Apr 03, 2017 5:54 pm

Shadowlyger wrote:This should be it.

https://www.dropbox.com/sh/72tzixe2km0p ... FwRfa?dl=0


hooray for highly contextual effects.

update 21G may fix it:
http://www.mediafire.com/file/zu0679xd3vbm17l/Nomad_alpha_21G.zip
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21G

Postby Shadowlyger » Mon Apr 03, 2017 6:15 pm

Aaaaaaand

Spoiler: show
Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at combat.statusEffects.Status_Bind.load(Status_Bind.java:149)
   at combat.statusEffects.StatusLoader.loadStatusEffect(StatusLoader.java:25)
   at actorRPG.StatusEffectHandler.load(StatusEffectHandler.java:80)
   at actorRPG.NPC_RPG.<init>(NPC_RPG.java:174)
   at actor.NPC.Load(NPC.java:652)
   at actor.ActorLoader.loadActor(ActorLoader.java:15)
   at zone.Zone.load(Zone.java:828)
   at nomad.World.load(World.java:436)
   at nomad.World.Generate(World.java:68)
   at spaceship.SpaceshipActionHandler.land(SpaceshipActionHandler.java:141)
   at solarview.SolarActionHandler.doAction(SolarActionHandler.java:24)
   at spaceship.PlayerShipController.handleCollision(PlayerShipController.java:63)
   at spaceship.PlayerShipController.move(PlayerShipController.java:80)
   at spaceship.PlayerShipController.control(PlayerShipController.java:196)
   at solarview.SolarScene.Update(SolarScene.java:74)
   at vmo.Game.Update(Game.java:340)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)


I seem to have created a bug hydra here.
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21G

Postby darkevilme » Tue Apr 04, 2017 2:24 am

Shadowlyger wrote:Aaaaaaand

Spoiler: show
Code: Select all
system debug primary shader program id is 3
system debug shadow shader program id is 6
Exception in thread "main" java.lang.NullPointerException
   at combat.statusEffects.Status_Bind.load(Status_Bind.java:149)
   at combat.statusEffects.StatusLoader.loadStatusEffect(StatusLoader.java:25)
   at actorRPG.StatusEffectHandler.load(StatusEffectHandler.java:80)
   at actorRPG.NPC_RPG.<init>(NPC_RPG.java:174)
   at actor.NPC.Load(NPC.java:652)
   at actor.ActorLoader.loadActor(ActorLoader.java:15)
   at zone.Zone.load(Zone.java:828)
   at nomad.World.load(World.java:436)
   at nomad.World.Generate(World.java:68)
   at spaceship.SpaceshipActionHandler.land(SpaceshipActionHandler.java:141)
   at solarview.SolarActionHandler.doAction(SolarActionHandler.java:24)
   at spaceship.PlayerShipController.handleCollision(PlayerShipController.java:63)
   at spaceship.PlayerShipController.move(PlayerShipController.java:80)
   at spaceship.PlayerShipController.control(PlayerShipController.java:196)
   at solarview.SolarScene.Update(SolarScene.java:74)
   at vmo.Game.Update(Game.java:340)
   at vmo.Game.Run(Game.java:321)
   at vmo.Main.main(Main.java:11)


I seem to have created a bug hydra here.


how on earth does a gator even have a bind state...
anyway. send me the save file and I'll look into it.
wait...did you throw nets at gators for some reason?
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

Re: Nomad Vore Game Alpha 21G

Postby Shadowlyger » Tue Apr 04, 2017 7:29 am

Not sure why it keeps referencing gators, but that's from attempting to land on Alpha Minoris II. Soon as I move to the middle tile of the planet, boom.

https://www.dropbox.com/sh/72tzixe2km0p ... FwRfa?dl=0
User avatar
Shadowlyger
Advanced Vorarephile
 
Posts: 787
Joined: Thu Jan 22, 2009 8:30 pm

Re: Nomad Vore Game Alpha 21G

Postby darkevilme » Tue Apr 04, 2017 1:13 pm

Shadowlyger wrote:Not sure why it keeps referencing gators, but that's from attempting to land on Alpha Minoris II. Soon as I move to the middle tile of the planet, boom.

https://www.dropbox.com/sh/72tzixe2km0p ... FwRfa?dl=0


well, actually you said the swamp, so i assumed you meant the swamp. anyway. fixed, hopefully.
http://www.mediafire.com/file/2pewuqg94sa87jd/Nomad_alpha_21H.zip
darkevilme
---
 
Posts: 1492
Joined: Wed Feb 01, 2006 12:00 am
Location: london, UK

PreviousNext

Return to Vore game