darkevilme wrote:https://www.dropbox.com/s/2iyd0akr7ryh8nt/Nomad%20alpha%20254I.zip?dl=0new update:
Pirate scenes (1 oralvore as pred, 1 cockvore as pred)
Fix for post space battle summary screen
Fixing capitalization for using lua spawn scripts
Fix for warp screen
Fix for pirate spawning, pirate ship contents
@0Anesthetic4u:
No. I'm not going to make the seduction ability EVEN MORE brokenly powerful by removing the few remaining exceptions.
@ig00r:
Thanks for the bug reports, though there's not terribly much to do in the new systems yet. That is coming once I finish building a new planet (it's on my todolist) and a new spacestation (ditto) but for now the game sorta..you win, when you get the FTL engine and make a jump..as I haven't gotten meaningful amounts of out of starting system content yet and on my own I can only content mill so fast.
In other news. I might be getting employment again very soon. this will mean two things 1. I'll have less time to devote to content writing 2. I'll be funneling money into giving nomad some top left portrait art for dialogues and such.
Thats why I said it should be weakened vs anything it shouldn't work against.
Its just that there almost isn't a reason to pick Seduction, outside of the fact that it can be powerfull in the right circumstances.
It could be the low weight class, that lets you carry more then anyone because you don't need a weapon or armor, but since it doesn't work at all on some things, you still need to be lugging a weapon and armor so you aren't screwed by immune foes.
You'd be better off just specializing in Combat because that is universally effective. Sure a few enemies are a bit tough against it, but not really.
I played most of this run relying on Combat because I was trying perks I don't normally go for, and unless you exclusively specilize in Seduction like I normally do, it is VASTLY more usefull to slash at Zetamorphs with an axe then it is to try to seduce them.
Not that I also didn't put any points into combat abilities either, and that I did the character creation the same way as always, so I had an Affluent Childhood, with a Slutty Youth, and was the contact officer.
Combat was still more usefull, the whole play through.
Maybe you could put in a seduction Based Fighting style that allows you to somewhat use your seduction modifiers in combat? I'm just trying to think up a way that allows fighting seduction Immune creatures to not be a 50/50 shot a dying.