Qwaar37 wrote:How dare you ask for something so reasonable and potentially useful towards fixing a problem, while providing a working tool to provide just what you asked for!
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 32
at zone.Zone.cleanup(Zone.java:305)
at view.ViewScene.Transition(ViewScene.java:565)
at widgets.WidgetPortal.Step(WidgetPortal.java:123)
at zone.Tile.Step(Tile.java:89)
at view.ViewScene.UpdateLogic(ViewScene.java:443)
at view.ViewScene.Update(ViewScene.java:501)
at vmo.Game.Update(Game.java:338)
at vmo.Game.Run(Game.java:319)
at vmo.Main.main(Main.java:11)
That's for trying to exit the derelict, I'll have to try and study some raijin till I can reproduce that bug for you as well. I suppose I need to read some manner of hint note from the other survivor to get up the mountain?
1. the error logging has been in nomad since the engine supported vore war, so it predates nomad. but i sometimes forget to turn it on for release cause when in development I like the errors to go to the debug console.
2. DAMNIT! the reason it crashes on cleanup is cause the map of the derelict isn't square..and the code in question assumes the zone's height and width are the same...This is a noob mistake on my part. fix coming tomorrow probably.
3. I don't like to give away secrets like that, but if someone else wants to spoil it i won't stop them.
edit: scratch that we can have the update out today.
As much as being trapped on a ship with a horde of ravishing and monstrous herm aliens with ravenous cocks probably appeals to people I probably shouldn't make it something that you're stuck with.
http://www.mediafire.com/file/51zaa54n4ieu3c9/Nomad_alpha_19D.zipAnd unrelated. For those curious currently in the next update will be:
A rework of the seduction move, where you can use perks to improve it systematically.
player as pred cockvore (i have 3 of the initial 5 scenes written)
things I also want to be able to add to the next update:
cone attacks, radius and sweep attacks so the player can better deal with multiple foes.
power attacks, cause i can cheaply do it as part of the logistics of implementing a spin attack so why not.
What would others want to see in a future update?