Devourment Update Thread

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Re: Devourment Update Thread

Postby megafaget » Fri May 25, 2018 5:05 pm

Is it possible to make the four types of bellies be chosen randomly rather than having only one type?
I have tried to edit the .ini files but im stuck on how to progress further. I have tried to create armour-addons for all of them but assigning more tha one addon to an armour does not work. also if it is possible to make duplicates of that armour so the addons can be assigned, is it possible to force the armour change to follow the correct mesh (for example make large belly mesh only transition to large belly mesh)
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Re: Devourment Update Thread

Postby estadio » Mon Jun 18, 2018 7:10 am

:silly: Is there any mods that the armor grow following the belly? So far i'm only found EBBB by redblue amd this mods made the dragonborn can't be digested , also is there any mods that made the dragonborn can eat so many prey at once without digesting them one by one?
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Re: Devourment Update Thread

Postby Delt » Sat Jun 23, 2018 2:19 am

I was always bothered that getting eaten stopped being an actual threat after you get over 350 hp, as the highest any npc can get for devourment damage is around 320. I have no idea how to fuck with creation kit or tesv, and I know how unstable this mod is but I managed to make this esp that has an edited magic effect that's basically the reverse of the acid resist enchantment, so you take more damage, but only from digestion damage. it also has three rings of varying intensity (100,200,300%) if you're lazy.
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Re: Devourment Update Thread

Postby Yikers » Tue Jul 03, 2018 9:47 pm

anyone have version .65D that i can download? thanks
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Re: Devourment Update Thread

Postby kongpow » Thu Jul 05, 2018 12:35 am

Yikers wrote:anyone have version .65D that i can download? thanks


https://aryion.com/forum/blog/kongpow/devourment_v0.65d_mod_pack_b-26087.html
Devourment v.65d Pack UPDATE! 8.11.18

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

Cheers!
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Re: Devourment Update Thread

Postby TNT00007 » Wed Aug 08, 2018 1:03 pm

【】Devourment 0.70.2】The document is gone... Can you make a recharge of a link?
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Re: Devourment Update Thread

Postby seetruck2000 » Thu Oct 11, 2018 3:07 am

I open Wyre Bash copied Devourment.esm to an .esp. deleted the esm then in CK activate Devourment.esp and load it. save it and load it again because Wyre Bash thinks it is old still. Save the esp them copy esp to esm in Wyre Bash. for some reason when I did this everything started working properly.

Don't forget to convert all the other esp's in CK.


I could not get nature mod to work with this mod in SE the MCM disapers and can not control the mod. No perks.


The only problem I have with the Devourment mod is when the prey is in stomach and will not digest, the script spits out the prey and I keep playing WITH NO OTHER PROBLEMS.

Hope this helps a little
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Re: Devourment Update Thread

Postby DarthTrajan » Mon Oct 15, 2018 11:17 pm

I'm new to Eka's and the whole Devourment mod, but am quite interested in using it! I am currently using Skyrim SE on PC, so what would be the best version for me to find and download?
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Re: Devourment Update Thread

Postby Raiden13 » Sun Oct 21, 2018 6:54 pm

People, the only thing that left to me to finish this "add-on" is the belly issue :( does someone want to help?

Check out the videos below:
https://youtu.be/V-WkPtZhrUg
https://youtu.be/DSfJ-3Uiy2w

This is what I've done so far:
https://www.dropbox.com/s/abtkhobgw1aqe ... 9.zip?dl=0
https://www.dropbox.com/s/606v9n3h4kuae ... 9.zip?dl=0

First install Devourment 0.65d or 0.65c, then install my mod. As You see in the video, when prey dies, the belly simply vanish and only reaper after the body is completely digested. If any one's willing to find out why, I would appreciate.
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Re: Devourment Update Thread

Postby TheMastermind » Thu Mar 07, 2019 12:40 pm

I've come across a few game breaking bugs, I'm not sure if they've been mentioned before though since I'm not sifting through 30+ pages.

1. When you've been eaten and your capture moves to a new instance, it glitches out and (i assume) returns my POV to where my character actually is. (what I mean by this is, i assume they get rid of the player character by making your view follow the NPC, and hiding your actual character far in the sky or underground and giving it the invisibility effect) Basically, I end up floating in the sky.
2. On every one of the few times I've been eaten in combat, my health bar doesn't show how far I am from dying. I can tell when I'm close to dying because of the basegame sound effects and screen effects, but I'm quite sure there's supposed to be a health bar like with the civilian NPCs.
3. (I'm not sure if this can be credited to this mod or not.) The characters I've made since installing it have all suddenly been attacked by the guards and Lilith during the first Player Vs Dragon fight at the watch tower. It worked like I had a large bounty the first time, as guards I encountered in Whiterun after running away also aggrod. The second time, guards didn't attack me, and as soon as the originally angry ones de-aggrod, they weren't mad at me anymore, however all the significant NPCs still attacked me. (Yes, I checked my bounty just to be sure, and redid the scene a few times so I wouldn't be attacked while fighting a dragon. Again, not sure if this can be credited to this mod, I had installed a few other mods in between creating characters)
4. Sometimes when I fast travel, whatever follower I've eaten will appear beside me until I update their location by pressing G.
5. When I've been eaten by a follower (as far as I know, at least Lidia) I notice that you can't interact with things or get her to interact with things. It means you can't move instance into buildings or dungeons. I understand not interacting with objects, but you can't really play if you can't move instance. Also, when you're let out after moving while inside her, she still mimics your movements. Basically, whatever is used to get her to move with you in her, doesn't deactivate.

That's my list of bugs. 3 is the worst one, but not definitely this mod's fault. 1 and 5 are also really bad and definitely need fixed. 2 and 4 aren't game breaking, but are just awkward. Hope these can be fixed. :)
C'mon I know you're thinkin' about it >)-(<
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Re: Devourment Update Thread

Postby Rshook69 » Fri Mar 29, 2019 8:03 pm

Now with the latest version out, 0.70.2, is it compatible with the Special Edition of Skyrim? Since that’s the version of it I only have so far
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Re: Devourment Update Thread

Postby Sindiya » Fri Apr 12, 2019 9:20 pm

When I try to use this with special edition all the characters just stand like a T shape and glide around on the ground.

EDIT: Nevermind, just had to make Devourment override FNIS
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