by Erecant » Thu Apr 13, 2017 7:07 pm
Wow, I am all sorts of glad to see things picking up around here. Either new people finding the game, or people coming out from lurking to comment, I love it.
@Orosaki, The stack overflow is unfortunately a product of the engine I think. I've not been able to replicate it, as my playthroughs more often than not end up requiring a reload more often than would allow for the error to arise. That said, RPG Maker really isn't built to handle the sorts of event processing and floating variable tracking tasks I've forced it into. I may be able to reduce some of the overflow errors by trimming out the fast forward script, but man . . . I really like text fast forward.
That is an interesting idea for an alternate win con. I might actually use that for one of the upcoming scenes. I had something planned out, but it was shaping up to be a monstrously complicated encounter, and I'm not sure I could keep it straight without actually approaching it with flowcharts and shit. That also does raise the possibility of enormously strong preds that Alex simply can't escape from, and *needs* to outlast in order to survive. Hmm, hmm. Damn and here I was thinking I was done with feature creep.
Well actually, that wouldn't really be much by way of new features. The real challenge to that would be in the writing. I like to have events that add some flavor every x rounds or so, beyond the standard reactionary text after rolls. For a crazy long encounter . . . that means either a LOT of writing, or quite large gaps between events. Hmmm indeed.
@ce1142, Thanks for playings, and thanks so very much for posting! I am thrilled to have lured you out of lurking for a moment. It means so much to me that people enjoy this, and can recognize the care and work that have gone into it's making.
And Zoey does really grow on you, doesn't she? Eva is great, but sometimes Zoey's playful, but at the same time heartless attitude can be refreshing.
@Dracon_Kitsune, Originally, 12 rounds with Zoey's second scene was quite hard to manage, assuming you hadn't done a lot of exp grinding. Of course, the introduction of her second scene brought on a rather massive spike in Alex's abilities, as she even after some tweaking is absurdly efficient training.
All that said, while originally it wasn't really on my mind, I bet I could whip up something to add extra round dialogue to the effect of "Zzz, Oof, settle down in there . . . Zzz" and have a simple check for round number for her reactions to Alex. Gah, but I already have so much to do already without revisiting old scenes! I'll add it to the list for later on though, it does sound like a lot of fun.
--Erecant