CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Sun Feb 07, 2016 5:12 am

So not much got done, Because I'm very easy to distract.

Blame Rayen, ohoh.

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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Mon Feb 08, 2016 3:25 am

bump properly.

put 4 sheets of the Head Maid up on this post http://aryion.com/forum/viewtopic.php?f=79&t=45372&p=2423843#p2423843
With the other Sheets. Have fun ohoh.

Working on the Attack sheet for the Infected Trooper with Webley now.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby xwrath » Mon Feb 08, 2016 8:54 am

Nice work! Very well done!
I think there is a script wich allows ace to use xp sprites, if I find it I'll post it here
Awkward guy, so may not answer due to not knowing what should I say...
If I ever help you, don't need to credit me
[Bad english alert!]
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby TheFetishBeast » Mon Feb 08, 2016 11:28 am

xwrath: I don't think you need a script for that. I've certainly never needed it. Though, I guess you might be talking about how VX Ace uses three images back and forth animations where XP uses four images repeat animations. Changing that would certainly require a script.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Mon Feb 08, 2016 2:01 pm

xwrath wrote:Nice work! Very well done!
I think there is a script wich allows ace to use xp sprites, if I find it I'll post it here

There is indeed a Script for VX Ace to Use XP's 4x4 Sprite Grids in game.

For those who know how to add scripts to RPGM Games

The Editor Doesn't show the sprites properly but they appear fine in the game.
This Script Allows both VX and XP Character Grids by Adding $xp infront of the XP sprites to allow the game differentiate between the two types.

Code: Select all
#==============================================================================
# ** MSX - XP Characters on VX/VXAce
#==============================================================================
# Author: Melosx
# Notes translated by ShinGamix
# http://www.rpgmakervxace.net/index.php?/user/1272-shingamix/
# Version: 1.0
# Compatible with VX and VXAce
#
#==============================================================================
# * Description
# -----------------------------------------------------------------------------
# This script allows you to use xp in vx chara simply inserting the tag
# $ xp
# Before the name of the file.       
# You can then use the normal VX / VXAce along with those of XP.
#
#==============================================================================
# * Instructions
# -----------------------------------------------------------------------------
# Place the script under Materials and above Main. Add to chara of XP
# $ Xp before the tag name.
#
#==============================================================================

#==============================================================================
# ** Sprite_Character
#==============================================================================

class Sprite_Character < Sprite_Base

  def update_bitmap
    if @tile_id != @character.tile_id or
     @character_name != @character.character_name or
     @character_index != @character.character_index
     @tile_id = @character.tile_id
     @character_name = @character.character_name
     @character_index = @character.character_index
     if @tile_id > 0
       sx = (@tile_id / 128 % 2 * 8 + @tile_id % 8) * 32;
       sy = @tile_id % 256 / 8 % 16 * 32;
       self.bitmap = tileset_bitmap(@tile_id)
       self.src_rect.set(sx, sy, 32, 32)
       self.ox = 16
       self.oy = 32
     else
       self.bitmap = Cache.character(@character_name)
       sign = @character_name[/^[!$]./]
       if sign != nil and sign.include?('$')
        @cw = bitmap.width / 3
        @ch = bitmap.height / 4
       else
        @cw = bitmap.width / 12
        @ch = bitmap.height / 8
       end
       if @character_name != nil and @character_name.include?('$xp')
        @cw = bitmap.width / 4
        @ch = bitmap.height / 4
       end
       self.ox = @cw / 2
       self.oy = @ch
     end
    end
  end
       
  def update_src_rect
    if @character_name != nil and @character_name.include?('$xp')
     if @tile_id == 0
       pattern = @character.pattern > 0 ? @character.pattern - 1 : 3
       sx = pattern * @cw
       sy = (@character.direction - 2) / 2 * @ch
       self.src_rect.set(sx, sy, @cw, @ch)
     end
    else
     if @tile_id == 0
       index = @character.character_index
       pattern = @character.pattern < 3 ? @character.pattern : 1
       sx = (index % 4 * 3 + pattern) * @cw
       sy = (index / 4 * 4 + (@character.direction - 2) / 2) * @ch
       self.src_rect.set(sx, sy, @cw, @ch)
     end
    end
  end
end

#==========================================================================
# ** Window_Base
#==========================================================================

class Window_Base < Window

  def draw_character(character_name, character_index, x, y)
    return if character_name == nil
    bitmap = Cache.character(character_name)
    sign = character_name[/^[!$]./]
    if character_name != nil and character_name.include?('$xp')
     cw = bitmap.width / 4
     ch = bitmap.height / 4
     n = character_index
     src_rect = Rect.new(0, 0, cw, ch)
    else
     if sign != nil and sign.include?('$')
       cw = bitmap.width / 3
       ch = bitmap.height / 4
     else
       cw = bitmap.width / 12
       ch = bitmap.height / 8
     end
     n = character_index
     src_rect = Rect.new((n%4*3+1)*cw, (n/4*4)*ch, cw, ch)
    end
    self.contents.blt(x - cw / 2, y - ch, bitmap, src_rect)
  end

end


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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Wed Feb 10, 2016 3:17 pm

Woops, Finished this like 2 days ago forgot to post it.

Blame RayenTM

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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Fri Feb 12, 2016 3:16 am

boop. Guest I should stop be lazy and get back to work.

Yay for progress or something.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby Skeletop » Fri Feb 12, 2016 5:59 pm

moar!
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby johnyouman » Sat Feb 13, 2016 2:07 am

How big can her belly get?
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Sun Feb 14, 2016 6:28 pm

johnyouman wrote:How big can her belly get?


Maid_03_02_WIP3ALT.gif
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ohoh.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby Skeletop » Mon Feb 15, 2016 9:30 am

that looks somewhat off
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Mon Feb 15, 2016 3:00 pm

Skeletop wrote:that looks somewhat off

It is, I just did it quickly for lols.
Have the sheet. I did an another version for the ending of that scene before I did that one.
HeadMaid03_MP_AUB_PT4ALT.png
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Anyway enough working on maids I should do something else now.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby Schpadoinkle » Mon Feb 15, 2016 3:31 pm

Wonder if it's possible to have an oral version. Be nice to have someone to have some fun with in a belly before gurgles happen.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Mon Feb 15, 2016 6:03 pm

Schpadoinkle wrote:Wonder if it's possible to have an oral version. Be nice to have someone to have some fun with in a belly before gurgles happen.

Maybe.

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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby johnyouman » Mon Feb 15, 2016 6:15 pm

Noice! Does she digest anyone?
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Sun Feb 21, 2016 4:50 am

woops been busy doing stuff and things and not doing sprites.
Back to work then have some of the Lilly Sheets Animated in the mean time

ohoh.

LoliPred is best Pred
Spoiler: show
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby avakann » Sun Feb 21, 2016 8:28 am

any sprites where the pred gets fat after digestion?
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby Skeletop » Sun Feb 21, 2016 9:54 am

Okay. the second one, now that's something awesome.
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby Ryu » Sun Feb 21, 2016 1:49 pm

I agree! There should be more Loli pred. Kids Voring (Voreing??) adults in any way
the stories i have seen where kids eat there bro/sis/parents/teacher/babysitters/friends it's awesome!

I like to think the Brown hair Maid is the Head Maid and was told by her mistress to "make sure no one leaves the manor at night", then the mistress's son tried to leave and the Head Maid caught him and is now holding him in her womb till morning. Then another maid comes by seeing her now big jiggling belly and asks her "who is in there" where the Head Maid replies "the young master" Blond maid " Can I keep him company?" Head Maid "sure why not" then the blond maid is unbirth making the Head Maid's belly expand more. Now I wonder.....Does she head to the Mistress's room and inform her of her son trying to leave and probably get vored by the mistress to make sure her son doesn't get out, or is he vored by the blond maid that is now with him?

Either way your work is amazing!! there is so much attention to detail it's unreal!! Love it! :D
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Re: CrazedCultist's RPGMaker XP/VX Sprites 'n' Resources

Postby CrazedCultist » Sun Feb 21, 2016 7:47 pm

avakann wrote:any sprites where the pred gets fat after digestion?

Hmm the only sprites I've released so far that kind of have that are in the Demoness set in the first post, I don't know why I haven't done more since I do like the idea.
I have recently done a set for DokuDoku's Game for the Female Player. I'll properly release the sheets some time soon.
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