3 days to digest vore dating sim. update 05/09/17

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New game mechanics are mostly mouse based. Thoughts?

I like the new direction. it's simpler, but more fun
37
82%
I miss the old controls. I liked using arrow keys and the mouse.
8
18%
 
Total votes : 45

Re: 3 days to digest vore dating sim. update 05/09/17

Postby MarkusFreeman320 » Wed Dec 12, 2018 10:30 pm

Nice Figna kinda works, but I preferred it when she'd actually digest you. Though I'd love if she got some willing prey dialogue options so you can choose to be digested willingly.
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Re: 3 days to digest vore dating sim. update 05/09/17

Postby reclusenutcase » Fri Dec 14, 2018 10:05 pm

by MarkusFreeman320 » Wed Dec 12, 2018 7:30 pm
Nice Figna kinda works, but I preferred it when she'd actually digest you. Though I'd love if she got some willing prey dialogue options so you can choose to be digested willingly.


I think a willing digestion scene might be possible. I don't want to have the talk mechanic get too flooded with options, so I'll make a dialogue system when you choose to give up. This can lead to something like that. The idea is to keep the design simple enough to make room for multiple predators, and not exhausting myself in the process.

by jeveasy » Wed Dec 12, 2018 9:31 am

reclusenutcase wrote:
Okay, so I have made an updated version of 3dd but before continuing with new predators, I thought I'd have you guys try out the new mechanics first. I wanted to make it mostly mouse based so it's easier for everyone, but I want to ensure that this is a good direction and not a bad one. Bellow is the game in Early access right now. If you like the direction, then I'll begin adding new predators. fair warning, figna has been adjusted to be much nicer. there is only one way to get digested by her but I won't give it away since it's kinda easy. hope you like the update

https://gamejolt.com/games/3dd/384335



Would it be possible to let the player chose how they wish to play? I for one prefer to older way but that may be because I haven't played in a long time.


Though, I was thinking of keeping the original controls, I felt things to be jarring to have you going in and out of Mouse mode and going straight to keyboard. I do have it that space works in the struggle minigame, but I'm mainly keeping things pro mouse. I'll always have the original available. I'll make a poll to see if everyone wants to have more keyboard input, or keep both systems in play.

by zombiese » Tue Dec 11, 2018 7:12 pm
Solid work, minigames still feel a little long to me but it seems like intentional design.


Yeah, I was trying to keep them short, but I wanted to ensure they were difficult enough to bring about some challenge of sorts. I'll see if I can shorten them somehow.

Thanks for the input so far guys. I'll keep trying to tweek up Figna up, and hopefully have Mae up and running soon after. Then I'll be hitting up an artist for hopefully a new predator.
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Re: 3 days to digest vore dating sim. update 05/09/17

Postby number12321 » Sat Dec 15, 2018 10:38 pm

After putting a fair bit of time into this game I would like to share my impressions.

The Good:

Original art and character designs - It is not often that a game provides much in the was of original art, and rarer still to find original art of the calibre this game contains, this along with the animations provided really sets the game apart. Not only that, but the two characters are very interesting in design and personality, which are both essential in giving this game a fun and unique feel.

Engaging controls - Naturally there is still work to be done on the control layout, but both the new and old controls served to make the game engaging, I like there to be a genuine risk of failing esp in vore and the mechanics manage to be challenging but rarely feel far to hard or too easy.

Talking to Pred - I really enjoy the interactions with the preds, even the various facial expressions they display adds a ton to the experience.

Areas that can be improved:

Repetition - I think the multi day system is great, but would love to see it explored more. The talk feature certainly has a feeling of progression, but the struggle and massage options are mostly the same each day. I would love some variation each day or maybe make them vary based on her mood. The variance could be as far as having different mini games or different additions to the current mini game (Imagine in the massage one if green acid drops could fall and cause you to lose 5 from chain if you hit them).

Dialogue lulls - I love the dialogue so this is certain simply from me being spoiled by how good the game does this, but I would love there to be less sections with no dialogue. I think it would be really amazing if the pred could give remarks as you struggle or massage her, that would also serve to make the sections where you are doing those task feel less repetitive. I could even see a system where different things are said based on activity, mood, day, and how well you are doing.

More subjective wishes:

I like the idea of having willing be more an option. I also have affinity for post vore stuff so anything relating to more of that is something I enjoy, tho I get that can be a pretty polarizing thing so I would never push for anything in that area.

Overall this is an amazing game. The good is great and the bad is minimal. I think this game has so much potential and look forward to seeing any updates and changes you make on it.
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Re: 3 days to digest vore dating sim. update 05/09/17

Postby Turbotowns » Mon Dec 17, 2018 3:49 am

Both girls have visual discomfort when you struggle. Will you make a voraphilic pred that actually gets aroused by your struggles?
I'm the Christian-Brony-Voraphile. An acolyte of MaDneSs! And SlimeGirl Connoisseur!

I use "Gulps" like stars. I.E. :gulp: :gulp: equals 2-stars. ^^
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Re: 3 days to digest vore dating sim. update 05/09/17

Postby CVYouTube » Sun Feb 10, 2019 3:06 am

I’ve gotta say... I freaking LOVE the new update. It adds a new challenge to the game, and getting to pick between two endings at each outcome is super fun! I only wish we could have both preds in the new version already, and that it was downloadable. It’s GREAT!! Fantastic vision and design!

My one recommendation: when massaging, maybe make it so that half the time, you will get the ‘minigame’ that you get when struggling. It can be like rhythmic massaging.

Question: I want to make sure I got all five endings. Are they love, sad, angry, digest (no escape), and the regular escape where she lets you out no problem?
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Re: 3 days to digest vore dating sim. update 05/09/17

Postby reclusenutcase » Tue Feb 19, 2019 8:26 pm

CVYouTube wrote:I’ve gotta say... I freaking LOVE the new update. It adds a new challenge to the game, and getting to pick between two endings at each outcome is super fun! I only wish we could have both preds in the new version already, and that it was downloadable. It’s GREAT!! Fantastic vision and design!

My one recommendation: when massaging, maybe make it so that half the time, you will get the ‘minigame’ that you get when struggling. It can be like rhythmic massaging.

Question: I want to make sure I got all five endings. Are they love, sad, angry, digest (no escape), and the regular escape where she lets you out no problem?


oh whoa, I didn't see your comment till now. Yeah that should be all the endings. My idea for minigames it to make some of them different for different predators. I guess it's hitting huniepop design status. I was gonna have another update out, but I'm getting my hands dirty in another steam game idea. I've been angry not making enough serious projects, so 3DD is back on hold, but at least Vore dungeon is concluded.
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