drpolice's MUGEN vore edits (Currently Latias Anthro)

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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby drpolice » Tue Nov 07, 2017 11:45 am

I can only assume the characters are at the wrong spot. In the chars folder, is the character folder like (taking one of them as a example)

http://prntscr.com/h7emph

And inside the folder, is it:

http://prntscr.com/h7enfu

With nothing between the two? So in this case, it would be mugen-1.1b1\chars\GardevoirWG
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP Fla

Postby 0Anesthetic4u » Wed Nov 08, 2017 5:33 am

drpolice wrote:
0Anesthetic4u wrote:
Breastex wrote:The gardevoir is sexy, I made an edit where her breasts get bigger than normal but they look fuzzy ingame. What did i do wrong?, I also have all the files if someone wants to attempt to fix it, I have the victory sprites up to when she grabs her chest done, the lifting ones i havnt touched


I would assume its because you just blew up the immage of the breasts rather then Redrawing it.


That's a rather old post. That issue was fixed already, I redid it for him.


Ah. I must have seen the updated thread and clicked on page 1 by mistake taking that as the most recent post.
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby Googol » Wed Nov 08, 2017 7:49 am

drpolice wrote:I can only assume the characters are at the wrong spot. In the chars folder, is the character folder like (taking one of them as a example)

http://prntscr.com/h7emph

And inside the folder, is it:

http://prntscr.com/h7enfu

With nothing between the two? So in this case, it would be mugen-1.1b1\chars\GardevoirWG

That all seems to be in order. Here are some screenshots:
http://prntscr.com/h7re57

http://prntscr.com/h7reuz

http://prntscr.com/h7rfj6

In order: The character folder, the location of the text in select.def, what happens when I open the game with these.
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby Nouvi » Wed Nov 08, 2017 9:21 am

Googol wrote:That all seems to be in order. Here are some screenshots:
http://prntscr.com/h7re57

http://prntscr.com/h7reuz

http://prntscr.com/h7rfj6

In order: The character folder, the location of the text in select.def, what happens when I open the game with these.


Welp. Problem found. your gardevoirwg.def is in a double-folder depth.
Either move it down one level to the path in your select.def, or change the select.def path to GardevoirWG/GardevoirWG/GardevoirWG.def
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby Googol » Wed Nov 08, 2017 9:29 am

Nouvi wrote:Welp. Problem found. your gardevoirwg.def is in a double-folder depth.
Either move it down one level to the path in your select.def, or change the select.def path to GardevoirWG/GardevoirWG/GardevoirWG.def

Problem solved! Thank you both for your help and patience. Must have been a mistake I made while moving the character folders in. Works fine now!
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby ShinySpiritSeer » Mon Nov 13, 2017 4:15 pm

Hey! Was playing around with Latias and realized the vore sprites are on their own color that doesn't change when with other colors!
A bit of toying around i figured out how to have it use the character's color instead of the seperate copy of red color. if you'd want that its a very easy thing drpolice!
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby nobody321 » Tue Nov 14, 2017 10:11 pm

drpolice wrote:I can only assume the characters are at the wrong spot. In the chars folder, is the character folder like (taking one of them as a example)

http://prntscr.com/h7emph

And inside the folder, is it:

http://prntscr.com/h7enfu

With nothing between the two? So in this case, it would be mugen-1.1b1\chars\GardevoirWG


Hey Police, Is there by chance you'll be able to a quick base animation only 6 frames nothing big for one character. Cause certain others haven't followed through thus I'm turning to you? Is it possible for you to do it? or are you taking a holiday from pixels?
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby drpolice » Tue Nov 14, 2017 10:40 pm

ShinySpiritSeer wrote:Hey! Was playing around with Latias and realized the vore sprites are on their own color that doesn't change when with other colors!
A bit of toying around i figured out how to have it use the character's color instead of the seperate copy of red color. if you'd want that its a very easy thing drpolice!


Weird, I thought it used the same pallete. Well, if you want to say how it was done. Not that I think it's all that important since it's just alternate colors, but still.

Hey Police, Is there by chance you'll be able to a quick base animation only 6 frames nothing big for one character. Cause certain others haven't followed through thus I'm turning to you? Is it possible for you to do it? or are you taking a holiday from pixels?


Hm, well, maybe, it depends. What character?
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby ShinySpiritSeer » Wed Nov 15, 2017 10:21 am

Literally all it takes is to delete the separate pallette in fighter factory: it'll ask to reorganize the sprites numerically to receive the player color palette instead
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Re: drpolice's MUGEN vore edits (Currently Latias Anthro)

Postby nobody321 » Wed Nov 15, 2017 12:39 pm

[/quote]Hm, well, maybe, it depends. What character?[/quote]

It was of Moku's lucario more specifically a belly animation for this sprite here (https://pasteboard.co/GTMYKWy.png) with six frames for a base animation. I would then base the rest of the frames for the bellyhold of off that base animation. does this seem doable?
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