DivineSomaCruz wrote:It seems to work at first, but when the flash fades, Giant Amy/Sally is still there. Is it a grab move? They seem to be immune to grab moves.
I think in order for a state to be forced onto a character, it indeed has to be registered as a grab-move, although I could be wrong. I'm about...98% sure that there aren't any other steps needed to make it work though, so I think the Giant Amy/Sally being grab-immune is indeed what's stopping it from occurring properly. I assume when it fails, Gardevoir doesn't at least transition into her big belly animation, because if that's the case, it's definitely triggering, but not hitting, and the fx for the flash is apparently assigned to go off so long as the animation plays period. Granted, based off of how massive the hitbox for the move seems to be when I look at it in Fighter Studio, it's not intended miss in the first place.
Edit: Took a peek at the attack itself in Fighter Studio and it is classified as a "Standing Throw", so yeah, sounds like the characters being grab-immune is what's causing it to fail -- at least,
extremely likely anyway. I'm honestly not sure how to remove that grapple immunity either since I'm not experienced with messing around with that kind of function, so sorry I won't be able to help there...although if you know the download source for the Amy/Sally, I could probably download them myself and see if I can figure it out anyway. I suppose "never touching the function =/= completely clueless on how to change it".