drpolice's MUGEN vore edits (Currently Lopunny)
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Use Looking for master thread when you are not posting about an existing game.
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
so I read in the main post that the gardevoirs victory sequence no longer ends until a button is pressed however with the endo version this isn't the case (it still ends after a few moments) don't know if this is a bug or intentional but it would be nice if it could be fixed/added please
- dogtino88
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
JackHereTheRealOne wrote:Nearly Done with the sprites, threw most of them together in a gif to see the flow of things and make sure everything is consistent, because I neglect to check that kind of thing while working on stuff.
Here's the gif btw for you impatient individuals out there.Spoiler: show
I still need to make:
-Walking animation
-double digestion, sitting and standing (and the non-digest sprites one for those who prefer that)
-taunt, I think
-random rubbing
I think that's it. I so lost track.
And I know someone out there is gonna say "the belly should be bigger!" Please wait till I finish these ones and then maybe i'll make bigger sprites. Depending on my time.
Yeeeeeeessssssss, I LOVE that belly before she gets the 2ed prey. And I love it after too. ^^
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Turbotowns - ???
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Erm, I don't know/remember if this had already been reported or not but occasionally, when it's 2 AI gardevoirs, when 1 eats the other the grabbed one just vanishes and the other one just starts moving around and attacking as if trying to attack the air.
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Turbotowns - ???
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Turbotowns wrote:Erm, I don't know/remember if this had already been reported or not but occasionally, when it's 2 AI gardevoirs, when 1 eats the other the grabbed one just vanishes and the other one just starts moving around and attacking as if trying to attack the air.
Ahhh! A Ctrl (Control) Error! Somebody must have forgot to set Ctrl from 1 to 0 for the move!
Easy fix, just add this into the glitching move:
[State 0, Ctrl]
Trigger1 = 1; (Always Active during the move)
Value = 0; (This makes sure that either the CPU or Player can't move/use commands during the move)
ignorehitpause = 1
persistent = 1; (Continues to Activate itself if it isn't activated.)
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ShinySpiritSeer - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
JackHereTheRealOne wrote:Not from me, I wont be able to continue working on it until maybe early-mid January at the latest. Tech issues n such. Shouldn't take much longer once I start again though, so that's a plus.
JACK! Why has... Evil Goku... Taken over your account... Is he holding you hostage preventing your from doing the lords work in Mugen?
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0Anesthetic4u - Advanced Vorarephile
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
He's dead, it's all awkward head nod Goku now.
Nah, whats up folks. As far as NT goes, my part is finally done, just gotta send the files to Pilum after I get my trash pc back. Tag teaming this project, at our own pace of course, no need to get overworked. Bigger teams working on edits together can make making new content a breeze, lets keep that in mind for the future.
But in the meantime, I have NOT been keeping up, where do I go from here? New project? Edit old stuff? Help someone with something? I am at a loss. Time to read all these posts to catch up.
Nah, whats up folks. As far as NT goes, my part is finally done, just gotta send the files to Pilum after I get my trash pc back. Tag teaming this project, at our own pace of course, no need to get overworked. Bigger teams working on edits together can make making new content a breeze, lets keep that in mind for the future.
But in the meantime, I have NOT been keeping up, where do I go from here? New project? Edit old stuff? Help someone with something? I am at a loss. Time to read all these posts to catch up.
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JackHereTheRealOne - Participator
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
JackHereTheRealOne wrote:He's dead, it's all awkward head nod Goku now.
Nah, whats up folks. As far as NT goes, my part is finally done, just gotta send the files to Pilum after I get my trash pc back. Tag teaming this project, at our own pace of course, no need to get overworked. Bigger teams working on edits together can make making new content a breeze, lets keep that in mind for the future.
But in the meantime, I have NOT been keeping up, where do I go from here? New project? Edit old stuff? Help someone with something? I am at a loss. Time to read all these posts to catch up.
Welcome back! I cannot wait to try out the new double vore NT!
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Breastex - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
ShinySpiritSeer wrote:Turbotowns wrote:Erm, I don't know/remember if this had already been reported or not but occasionally, when it's 2 AI gardevoirs, when 1 eats the other the grabbed one just vanishes and the other one just starts moving around and attacking as if trying to attack the air.
Ahhh! A Ctrl (Control) Error! Somebody must have forgot to set Ctrl from 1 to 0 for the move!
Easy fix, just add this into the glitching move:
[State 0, Ctrl]
Trigger1 = 1; (Always Active during the move)
Value = 0; (This makes sure that either the CPU or Player can't move/use commands during the move)
ignorehitpause = 1
persistent = 1; (Continues to Activate itself if it isn't activated.)
Uhm... WHERE... do I put that?
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Turbotowns - ???
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Alright, when you get in game press Ctrl+D. it will bring up debugging info
at the bottom left there are things called Actionno and Stateno: you want the stateno or state number of the move
you put that in the state number you find that causes the error!
at the bottom left there are things called Actionno and Stateno: you want the stateno or state number of the move
you put that in the state number you find that causes the error!
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ShinySpiritSeer - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
JackHereTheRealOne wrote:He's dead, it's all awkward head nod Goku now.
Nah, whats up folks. As far as NT goes, my part is finally done, just gotta send the files to Pilum after I get my trash pc back. Tag teaming this project, at our own pace of course, no need to get overworked. Bigger teams working on edits together can make making new content a breeze, lets keep that in mind for the future.
But in the meantime, I have NOT been keeping up, where do I go from here? New project? Edit old stuff? Help someone with something? I am at a loss. Time to read all these posts to catch up.
Any luck with the files yet?
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Breastex - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Is this a separate vore edit from the unbirth one?
- ThePornucopia
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Updates at all?
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Breastex - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
I just realized Brohan was Handsome jack. Derp.
At least it's not Daddy Tracksuit Gohan
At least it's not Daddy Tracksuit Gohan
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Skookz - ???
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
PMP wrote:I just realized Brohan was Handsome jack. Derp.
At least it's not Daddy Tracksuit Gohan
Uh oh, busted
Also no progress from me with that NT stuff, I will leave it in the hands of more capable folks, the sprites are all there, I did my part, sorta... anywho, I just started something new, something fresh, to break free of that same character I sank so much time into.
(The NT thing is actually more complicated than what I led on up there ^, lets say I ran into a complication and gave the **** up )
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JackHereTheRealOne - Participator
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Brohan wrote:PMP wrote:I just realized Brohan was Handsome jack. Derp.
At least it's not Daddy Tracksuit Gohan
Uh oh, busted
Also no progress from me with that NT stuff, I will leave it in the hands of more capable folks, the sprites are all there, I did my part, sorta... anywho, I just started something new, something fresh, to break free of that same character I sank so much time into.
(The NT thing is actually more complicated than what I led on up there ^, lets say I ran into a complication and gave the **** up )
I guess I may try to mess around with it again (no guarantees!). Were there any new sprites that were not posted?
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drpolice - Somewhat familiar
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
No new ones...technically. All I did extra was edit the new sprites I made. And hey, if you wanna spend more time on it, go for it. Commendable.
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JackHereTheRealOne - Participator
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Where is ArgobargSoup when you need him he's like the superhero of NTMama Coding! Or Shiny! Shinys here! Help us oh Shiny one!
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0Anesthetic4u - Advanced Vorarephile
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Yo, this is Unfortunate here. I'm quite a fan of all of the folks who've been working with mugen here, you're some of my favorite wierdoes...! I'm by no means a Mugen wizard, but I've experimented a lot with grabs and have discovered some rather neat tricks over my 4 years of on & off work with it. I've never made a character worth release due to my skill set, but I may be able to chip in somewhat.
Now to the point... I want to see where everyone's at with the actual coding side of NT, has the one working on the CNS (Pilum?) cracked the capture two victims at once code yet?
I may actually have a pretty good idea on how to do that: I created an attack on one of my old unreleased fighters that allows them to catch 2 at once. If I have the go ahead, I could set up a rough demonstration of how to do it for the sake of progress. (Just so you guys know what to build upon.)
I've also got this crazy code that only works in Mugen v1.0 to show off: Picture this... you beat an enemy normally and get normal win quotes, but win with a vore move and you get vorish gloating quotes. It's really rather funny to play with.
Now to the point... I want to see where everyone's at with the actual coding side of NT, has the one working on the CNS (Pilum?) cracked the capture two victims at once code yet?
I may actually have a pretty good idea on how to do that: I created an attack on one of my old unreleased fighters that allows them to catch 2 at once. If I have the go ahead, I could set up a rough demonstration of how to do it for the sake of progress. (Just so you guys know what to build upon.)
I've also got this crazy code that only works in Mugen v1.0 to show off: Picture this... you beat an enemy normally and get normal win quotes, but win with a vore move and you get vorish gloating quotes. It's really rather funny to play with.
Your friendly neighbourhood bad artist.
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Unfortunate - Participator
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Unfortunate wrote:Yo, this is Unfortunate here. I'm quite a fan of all of the folks who've been working with mugen here, you're some of my favorite wierdoes...! I'm by no means a Mugen wizard, but I've experimented a lot with grabs and have discovered some rather neat tricks over my 4 years of on & off work with it. I've never made a character worth release due to my skill set, but I may be able to chip in somewhat.
Now to the point... I want to see where everyone's at with the actual coding side of NT, has the one working on the CNS (Pilum?) cracked the capture two victims at once code yet?
I may actually have a pretty good idea on how to do that: I created an attack on one of my old unreleased fighters that allows them to catch 2 at once. If I have the go ahead, I could set up a rough demonstration of how to do it for the sake of progress. (Just so you guys know what to build upon.)
I've also got this crazy code that only works in Mugen v1.0 to show off: Picture this... you beat an enemy normally and get normal win quotes, but win with a vore move and you get vorish gloating quotes. It's really rather funny to play with.
Haven't really worked on Mama at all. Brohan/Jack was working on sprite edits of her, but after suffering some technical difficulties, progress was put back for a while. Getting Mama to hold two prey isn't difficult, but I was wanting to do a full update for allowing two prey. That's not going to happen for a while, now. I have other edits I'm slacking off on working on.
Mama can still technically unbirth multiple enemies at once, just need to add a line to each of her unbirth hitdefs that says "hitonce = 0". This won't make her belly double in size with two prey in her, but she can grab multiple people at once.
As for the vorish win quotes, that's simple. Just use a VictoryQuote state controller during any states that are triggered when you win with vore.
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Pilum - Participator
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Re: drpolice's MUGEN vore edits (Currently Gardevoir WIP 3 O
Please someone save us lol we want that double vore belly
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Breastex - Somewhat familiar
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