Vore tamagotchi
Posted: Tue May 24, 2016 4:31 pm
I know more threads about actual games would be nicer than threads about ideas. But while I'm working on some of my own projects, I decided to share a thought that came to mind some time ago, which I think could be inspiring! I'm mainly doing so because a game (or even better an engine for such games) would be among the simplest to make, granted you find a few graphical assets to go with (pixel art works).
So it's likely that in our childhood, many of us owned a thing called a tamagotchi. For those who haven't and aren't familiar with it: They were pocket devices with a speaker / LCD / few buttons (like a tetris but smaller) on which your purpose was raising a virtual pet. You started with an egg, which then hatched and you got a baby, who then grew into an adult and ideally died of old age (after a few real-life months). You had to periodically feed them, clean up after them, send them to sleep or wake them up based on real-life hour, etc. The ones I had eventually broke as the hardware was of poor quality, but nowadays it's simpler to do this as a smartphone or web app.
It should be easy to guess what my thought was; Take the idea, and let's add some vore to the mix How would a vore tamagotchi work? This is my plan:
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The game would be based on the same base mechanics: You hatch a pet which slowly grows into an adult, feeding and cleaning and playing with them periodically. Unlike a classic tamagotchi however, you wouldn't have a simple selection of foods for your pet, but new types would be unlocked as your pet grows; For a baby, you'd start with classics like milk or bread. Once they grow into a teen, you can begin feeding them live prey, starting with small animals and advancing to larger ones. As they become an adult, you receive the ultimate ability... feeding people to your pet! At first this can include prisoners or willing victims... but the final unlockable will be the player himself You would become your pet's meal in two circumstances: Either your pet is hungry or neglected, and cares so little for the player they decide to eat them... or the player willingly offers theirself to their pet, once "self" becomes unlocked in the food menu.
If the player becomes their pet's meal, the game radically changes. If up to this point the screen showed a garden with your pet roaming around, and you had options such as "feed" or "sleep" or "play", that's all gone; You only see a first person perspective of the player sitting in a belly, while the buttons now offer options such as "rub" or "struggle". If your pet likes you enough, struggling could convince them to let you out, restoring the game to normal. Rubbing would be a way to make your pet happy while confirming you're okay with staying inside. In either case, the player remains alive inside for a few days... after which they are digested and the game ends.
Technical highlights: We'd want this to be a flexible engine in which one can define their own rooms + pets + foods, as a text file plus a set of images. To avoid coding a sprite animation system, the engine could support animated gif / png files instead. I'd go with coding the game in HTML5 / JavaScript, if not a scripting language like Lua or Python... C++ is overkill for something this simple. If deciding to make the code open-source, I suggest putting it on Github / Gitlab which makes it easiest for everyone to maintain and develop it. If going for a web based approach, maybe we could later ask about embedding such a game on Eka's as well?
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I might expand more on my idea later, as I don't want to make a huge first post. I might try to code this myself, but don't rely on it since I already have several projects to work on. I'm curious to hear your thoughts... overall I see the idea growing into something awesome and fun if done right! Share any code you make here, as well as any sprites you're willing to donate for the cause.
So it's likely that in our childhood, many of us owned a thing called a tamagotchi. For those who haven't and aren't familiar with it: They were pocket devices with a speaker / LCD / few buttons (like a tetris but smaller) on which your purpose was raising a virtual pet. You started with an egg, which then hatched and you got a baby, who then grew into an adult and ideally died of old age (after a few real-life months). You had to periodically feed them, clean up after them, send them to sleep or wake them up based on real-life hour, etc. The ones I had eventually broke as the hardware was of poor quality, but nowadays it's simpler to do this as a smartphone or web app.
It should be easy to guess what my thought was; Take the idea, and let's add some vore to the mix How would a vore tamagotchi work? This is my plan:
________________________________
The game would be based on the same base mechanics: You hatch a pet which slowly grows into an adult, feeding and cleaning and playing with them periodically. Unlike a classic tamagotchi however, you wouldn't have a simple selection of foods for your pet, but new types would be unlocked as your pet grows; For a baby, you'd start with classics like milk or bread. Once they grow into a teen, you can begin feeding them live prey, starting with small animals and advancing to larger ones. As they become an adult, you receive the ultimate ability... feeding people to your pet! At first this can include prisoners or willing victims... but the final unlockable will be the player himself You would become your pet's meal in two circumstances: Either your pet is hungry or neglected, and cares so little for the player they decide to eat them... or the player willingly offers theirself to their pet, once "self" becomes unlocked in the food menu.
If the player becomes their pet's meal, the game radically changes. If up to this point the screen showed a garden with your pet roaming around, and you had options such as "feed" or "sleep" or "play", that's all gone; You only see a first person perspective of the player sitting in a belly, while the buttons now offer options such as "rub" or "struggle". If your pet likes you enough, struggling could convince them to let you out, restoring the game to normal. Rubbing would be a way to make your pet happy while confirming you're okay with staying inside. In either case, the player remains alive inside for a few days... after which they are digested and the game ends.
Technical highlights: We'd want this to be a flexible engine in which one can define their own rooms + pets + foods, as a text file plus a set of images. To avoid coding a sprite animation system, the engine could support animated gif / png files instead. I'd go with coding the game in HTML5 / JavaScript, if not a scripting language like Lua or Python... C++ is overkill for something this simple. If deciding to make the code open-source, I suggest putting it on Github / Gitlab which makes it easiest for everyone to maintain and develop it. If going for a web based approach, maybe we could later ask about embedding such a game on Eka's as well?
________________________________
I might expand more on my idea later, as I don't want to make a huge first post. I might try to code this myself, but don't rely on it since I already have several projects to work on. I'm curious to hear your thoughts... overall I see the idea growing into something awesome and fun if done right! Share any code you make here, as well as any sprites you're willing to donate for the cause.