Fallout 3 and NV vore mod

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Re: Fallout 3 and NV vore mod

Postby Cygni » Wed Jun 01, 2016 2:24 pm

Fallout 3 obviously had a better storyline because there was ONLY ONE STORYLINE. Much easier to write one amazing storyline than 5 good ones. Also, there are alot more sidequests in FNV, which takes even MORE time to write. There is also a lot more dialogue. Pound for pound, FNV is just as good as FO3 in an overall sense.
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Re: Fallout 3 and NV vore mod

Postby coop500 » Wed Jun 01, 2016 3:09 pm

Guys, seriously don't turn this into a fight over which game is better, there are already hundreds of threads about that on gamefaqs. They both have their ups and downs, so just agree to disagree.
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Wed Jun 01, 2016 5:01 pm

dantersn wrote:
wakkoratti wrote:Ok, to be completely honest with you lovely people, I will be doing mods for both games, but due to the overwhelming want for the mod to be for New Vegas, I will be starting with that one and then I will see what I can do about porting it back to Fallout 3, due to the fact that Fallout 3 is my favorite game of all time and I think NV is a piece of crap with a better engine for what I am trying to do. -_- If there are any mods you currently use for either of the games, please let me know so I can account for things.


groovy, but New Vegas is objectively the superior game in nearly every aspect, perhaps you should play it first before taking a massive dump on it


In response, I have played it several times. It is an issue with the story and some of the voice acting. -_- I will put out the highest quality mod I possibly can no matter what game I ultimately make the mod for. (It will be for NV with support for TTW.)
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Wed Jun 01, 2016 6:41 pm

Maenethal wrote:Just a thought, maybe you can add support for IMCN? You can use this http://aryion.com/forum/viewtopic.php?f ... =logistics as reference.

Holy shit that is interesting and complicated as hell. I will probably end up making a different esp as support for that basically making it optional. But I can not say this enough, damn, that is interesting.
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Re: Fallout 3 and NV vore mod

Postby therusted » Wed Jun 01, 2016 10:20 pm

anal vore and unbirth please

ive been waiting for so long for devourment to add those that i kinda lost hope
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Re: Fallout 3 and NV vore mod

Postby essedess » Wed Jun 01, 2016 10:52 pm

wakkoratti wrote:
dantersn wrote:
wakkoratti wrote:Ok, to be completely honest with you lovely people, I will be doing mods for both games, but due to the overwhelming want for the mod to be for New Vegas, I will be starting with that one and then I will see what I can do about porting it back to Fallout 3, due to the fact that Fallout 3 is my favorite game of all time and I think NV is a piece of crap with a better engine for what I am trying to do. -_- If there are any mods you currently use for either of the games, please let me know so I can account for things.


groovy, but New Vegas is objectively the superior game in nearly every aspect, perhaps you should play it first before taking a massive dump on it


In response, I have played it several times. It is an issue with the story and some of the voice acting. -_- I will put out the highest quality mod I possibly can no matter what game I ultimately make the mod for. (It will be for NV with support for TTW.)


I own both games so I'm good either way. :)
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Wed Jun 01, 2016 11:11 pm

therusted wrote:anal vore and unbirth please

ive been waiting for so long for devourment to add those that i kinda lost hope


Definitely being added to the plans.
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Re: Fallout 3 and NV vore mod

Postby Snorlaxkid » Thu Jun 02, 2016 7:18 am

Honestly if I grabbed it I'd want to be prey, but mostly to the various animals and critters. XD
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Re: Fallout 3 and NV vore mod

Postby Cygni » Thu Jun 02, 2016 7:32 am

Snorlaxkid wrote:Honestly if I grabbed it I'd want to be prey, but mostly to the various animals and critters. XD


same here.
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Re: Fallout 3 and NV vore mod

Postby Snorlaxkid » Thu Jun 02, 2016 8:41 am

Maenethal wrote:
Snorlaxkid wrote:Honestly if I grabbed it I'd want to be prey, but mostly to the various animals and critters. XD


same here.


"You seem to have been eaten by a brahmin. ...How... How did you manage that?"
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Thu Jun 02, 2016 11:04 am

Snorlaxkid wrote:
Maenethal wrote:
Snorlaxkid wrote:Honestly if I grabbed it I'd want to be prey, but mostly to the various animals and critters. XD


same here.


Well, lucky for you, there will be prey options due to my own want for them. ^U^ This is a lot of research to get started though. -_-
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Re: Fallout 3 and NV vore mod

Postby Crazyman536 » Thu Jun 02, 2016 12:15 pm

May wish to add an option to turn off certain vore types and deactivate certain types of enemies from eating you. Also, is there any consideration towards willing endo when it comes to allies?

*is crossing fingers on willing AV with a certain pet*
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Thu Jun 02, 2016 3:18 pm

Crazyman536 wrote:May wish to add an option to turn off certain vore types and deactivate certain types of enemies from eating you. Also, is there any consideration towards willing endo when it comes to allies?

*is crossing fingers on willing AV with a certain pet*


To answer:
there will already be a menu to toggle pred/prey options
yes, Dog Meat will be able to participate
and yes, there will be AV of any type for any animal/human/alien

The issues I am having right now are:
a weird glitch that allows PC to go into floor half way when crouching ( player.setscale 0.3 )

In conclusion, work is slow right now, this is the first mod of this magnitude I have attempted, and I am currently battling sleep deprecation of all kinds since getting out of school. Believe me, this mod has been in the works since last year, but I have still made very little progress so far. If you want to suggest something, make sure it isn't in the plans section at the top of the post yet.

Thank you.

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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Fri Jun 03, 2016 8:08 pm

Ok, so as far as Tale of Two Wastelands, It will not be required, but it will be more than compatible.
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Re: Fallout 3 and NV vore mod

Postby falseface » Sun Jun 05, 2016 2:52 am

definitely looking forward to this mod, only thing I'll say is don't overwork yourself. Yes the having the mod fast is nice, but taking time to bug test is important.
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Re: Fallout 3 and NV vore mod

Postby Jusey01 » Mon Jun 06, 2016 12:53 pm

Snorlaxkid wrote:Honestly if I grabbed it I'd want to be prey, but mostly to the various animals and critters. XD


Same here, which is why I don't like that one vore mod for Skyrim. It's human only crap, even being only for females.
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Re: Fallout 3 and NV vore mod

Postby Crazyman536 » Mon Jun 06, 2016 10:08 pm

dantersn wrote:groovy, but New Vegas is objectively the superior game in nearly every aspect, perhaps you should play it first before taking a massive dump on it


Personally, played fallout 3 on the 360 and new vegas on the pc. finished fallout getting almost every achievement for the main game (I have no dlc), only bumping into minor and typically funny glitches. played up to around the point you decide who gets vegas and part of a dlc, a couple of quests glitched and won't continue. read about a couple of other common glitches, which didn't help motivate me to continue playing. A mod like this'll get me playing again, may even get me to finish the game.
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Re: Fallout 3 and NV vore mod

Postby Cygni » Mon Jun 06, 2016 10:57 pm

Y'know there are plenty of bugfixes out there, right? Look on NexusMods.

newvegas.nexusmods.com

Mission Mojave is the best bugfix compilation. Link below.

http://www.nexusmods.com/newvegas/mods/45104/?
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Re: Fallout 3 and NV vore mod

Postby Crazyman536 » Mon Jun 06, 2016 11:28 pm

Maenethal wrote:Y'know there are plenty of bugfixes out there, right? Look on NexusMods.

newvegas.nexusmods.com

Mission Mojave is the best bugfix compilation. Link below.

http://www.nexusmods.com/newvegas/mods/45104/?


I appreciate the info, though I do still find it rather irritating that Bethesda can miss several pretty obvious and consistent bugs in 1 of their more popular games. Not bashing on Bethesda specifically, since I've seen several other games in the last decade which were far worse, but I honestly believe it shouldn't fall on the buyers of the games to fix the mistakes of the big name developers.
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Re: Fallout 3 and NV vore mod

Postby wakkoratti » Sat Jun 11, 2016 7:16 pm

Ok, so I had a thought. I have been playing Ultimate Blackjack, https://aryion.com/forum/viewtopic.php?f=79&t=41958, lately and thought "Wouldn't it be cool if the casino games functioned simmilarly?" I don't know, what do you think?
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