SmokeStriker125 wrote:darkevilme wrote:Guess I jumped the gun to a degree here my bad. Should of listened to the part of me that just wanted to let things lie and not comment as I got the wrong idea based i think a little on the known fact you would like more alien-ness in nomads aliens.
Though now I'm pondering the idea of adding therapods to nomad sometime to improve monster variety.
All's well. No hard feelings.
Just an idea but, if you wanted to add something more like a theropod to nomad I think the existing raptors/feral saurians could work well to fill that archetype. If they don't fill that archetype well enough now though one could just modify their behavior or combat dynamics to where they come better into line with what you might be thinking of.
Food for thought, one of the ideas I was kicking around my head for artistically differentiating the feral saurians from their civilized counter parts was to make the feral saurians take more visual influences from the image I posted above and making the civilized saurians look more like Argonians.
I really should set an exact schedule on when the feral saurians ended up separated from greater saurian society. I don't think it's long enough for much evolution to happen to separate them in how they look, they're just saurians sans education basically due to being left behind as eggs when the saurians lost the war with the quendi and retreated.
And I was thinking adding actual therapods cause some players dig having non demi predators with things other than human faces. Which is yeah how i picture most things in nomad, human faces everywhere. My vision of saurians is basically take human female or herm, add tail, maybe do something with the ears then cover all but their front and face in scales..and the scales are red for herms and sorta dull orange to brown for females, which makes the fact a herm feral saurian is called a gold raptor in the game a little silly really in hindsight seen as no part of them is gold.
As for behaviour. I've tried to have the raptor girls outdoors* at least use a simple pack behaviour algorithm. No flanking, it's just they retreat until they have the weight of numbers on their side. It might be an idea to improve on it, but honestly it's already goddamn lethal as you chase a raptor around a corner and it turns on you with all its mates as you suddenly find there's like a dozen of them. IT's all a little harrison ford on the death star really.
In essence their addition to normal behaviour is:
if i am the only raptor who can see the player, retreat, if more than one raptor can see the player, attack.
I think i'll table the notion for now. I am slow enough handling adding the capture content, slowing up even further to add actual dinosaur velociraptors is a questionable decision.
*The algorithm breaks in the confines of zorr, i forget why but that's why the indoor raptors use a simpler AI