Kastaa wrote:Raiden, hopefully you don't take all angry critics (AKA spoiled brats) insults to heart. I've been a huge fan of the game, long before you took over the responsibility from hungryxgirl. What you're creating is great, and although it's true the time between fixes and updates take a lot of time, people keep forgetting that you're just a human, not a robot. Anyone else except Raiden reading this, understand that he/she have important things to focus on in real life, just like anyone else.
It takes time to make the updates/fixes as good as possible, for the player to have the best experience while playing the game. I'm glad Raiden takes the time needed.
Thanks! It's true that I don't have as much time as I'd like to work on this, and I push out releases and patches a bit too fast....resulting in well...more bugs. I appreciate you and everyone else that knows i'm not a robot.
DestroyMEinstead wrote:DestroyMEinstead wrote:I get allowing previews to Patreons only, but it is fucking ridiculous that you would force people to wait over two fucking weeks for a bug fix to make your game actually playable. At this point the game is completely broken without being able to progress past the first quest. Money grab much, asshole?Raiden264 wrote:Let me be frank. I'm working on adding new content, trying to give myself more time to test the game, and also trying to reward people who are actually supporting my efforts to do these things. That's why there's a wait. At $85 A MONTH, if I wanted to "money grab" I would NOT be doing this. At all. Especially not to be yelled at by someone who's mad about work done on free content.
As a game developer myself, which I own and develop a game serving tens of thousands of people a day, I understand the time for testing and I understand all of the issues associated with it. However it is simply sloppy work to have a game be completely broken (You can't use the 'save' excuse for people who don't have said saves and have asked for them). I have had issues in Alpha and Beta stages where a bug has caused major issues effecting basic combat. In these cases, it's not only illogical from a business standpoint but also a disservice to your users to willing hold back a patch. If it means testing a patch in-game, reverting back to a stable version, or rewriting code. $85 dollars isn't much, but I develop for free, my income from the game's development is solely via in-game currency purchases, and all in all only totals about $100 dollars a month without hosting site taxes, advertising, and payouts to the other developers.
I have released 3 or 4 patches to the last release. I want to be able to ensure there are no more game breaking bugs before I release content again. Particularly because everytime I release a patch people find more bugs. I think it's clear that I have not been giving myself enough time to test the game before I release it. However, since people seem to be split on this i'll do a poll. Patch 2.04 now, or wait until April 14th to release the patches amongst the new content 3.0.