Talking Head (Vore RP prototype from 12.28.2020)

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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby 0Anesthetic4u » Sat Aug 19, 2017 6:10 am

IStoleEverything wrote:0Anesthetic4u, I will check this out. Also sometimes, if you are not willing enough, a pred can give you to one of his friends. That doesn't happen oftenly and maybe that was your case. :D


To be fair, I probably wasn't reading close enough to notice if that happened, I do tend to read only the first few and last few lines, unless I find the part I'm on specifically Scintillating. Though it still did do the thing where it refered to both Paws, and Scales, but that's probably just a quirk of the way the whole thing was constructed by the system.
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby DustMane » Sat Aug 19, 2017 8:29 am

0Anesthetic4u, are you sure you didn't catch a gang bang scene with both Mike and Chelsea? :D Also after such scenes you randomly stay with one of preds who take part in your spit roasting. :wink:
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby Absentia » Sat Aug 19, 2017 2:39 pm

0Anesthetic4u, IStoleEverything,
Would just like to point out that in the game code Chelsea does have paw's
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby Krono » Sun Aug 20, 2017 12:08 am

Aww it's probably going to take you some time to redo the whole thing. And here I haven't had much of a chance to dig deeper and figure out the current issues. Did you figure it out by any chance?
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby DustMane » Sun Aug 20, 2017 12:19 am

Absentia, 0Anesthetic4u, I thought it was right for anthro mammals to describe their hands as paws. :-D

Also since I'm back I worked on new system, that procedurally generates RP posts. It's way harder than dialogues, but still doable. Now I want to give you a peek at the new system. So, here is a working prototype. In the prototype Benny will gladly cockvore you, randomly generating every post. After scene is finished, it just starts all over. Still very wip. For now there's not so much scene material, but there will be much more. This should give an idea of how TH will work.
https://mega.nz/#!Jchx3TQD!taZUqrQjcWcQ ... dlchvlzoDg
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby DustMane » Sun Aug 20, 2017 12:24 am

Krono, yeah, I know it's not the nicest decision, but the most of the troubles are realted to the old passages. And I don't see much sense in fixing the system I'm going to discard anyway. I'll better spend time, developing the new one. Also take a look at the prototype. I'd like to know your opinion.
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Absentia » Sun Aug 20, 2017 2:30 am

Wow, I've just skim through it, from what I've seen so far, it looks to be a lot more sophisticated them before, definitely going to give it a better look later on, lol too tired right now.
Looking forward to seeing you work more of your magic into this.
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby 0Anesthetic4u » Sun Aug 20, 2017 6:16 am

Absentia wrote:0Anesthetic4u, IStoleEverything,
Would just like to point out that in the game code Chelsea does have paw's


I am awear of that, but when it is in one sentance stating she has paws, and in the next describing her scales, that is when it becomes confusing.

IStoleEverything wrote:0Anesthetic4u, are you sure you didn't catch a gang bang scene with both Mike and Chelsea? :D Also after such scenes you randomly stay with one of preds who take part in your spit roasting. :wink:


Ok so if the transition is that extreme, then no I didn't miss that.

I thought maybe if there was a sentance where the character just said something along the lines of, "You're no fun, Mike you take over." I could have missed that.
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Absentia » Sun Aug 20, 2017 9:12 am

0Anesthetic4u, Yeah, I realised now that you did, sorry about that, I completely missed read what you said, my excuses I was very very tired
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby DustMane » Sun Aug 20, 2017 10:26 pm

0Anesthetic4u, a character switching scene was programmed, but not decorated properly, so yeah, it's pretty possible,

Absentia, thank you! I like the new system more and more, myself. It's potential is pretty enough to even call it final. So once it's polished, I can focus on adding new content and even attract interested people to development. I didn't do than before because of possible situation where I say "I know you spent your time, adding new passages, but now the old system goes to trash". Now I won't worry about that.
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Re: Talking Head (v1.30b unstable update from 07.22.2017)

Postby Krono » Tue Aug 22, 2017 11:52 pm

IStoleEverything wrote:Krono, yeah, I know it's not the nicest decision, but the most of the troubles are realted to the old passages. And I don't see much sense in fixing the system I'm going to discard anyway. I'll better spend time, developing the new one. Also take a look at the prototype. I'd like to know your opinion.


So far I like it. Personally I am not really into the penis stuff (it just doesn't do anything for me), so I can't really say much about the writing here. However, I can see you have a lot more under the hood than meets the eye right now. Are these tiles completely rewritten or are most of them copied from the last version to use as a reference? I didn't go through them all yet, still trying to organize them.
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby DustMane » Wed Aug 23, 2017 12:02 am

Krono, heehee, cv is my favorite, so I started the prototype with that. Yeah I use automatic references of genders, bodyparts, even names all over, so I needed a couple of other modules to make a prototype work properly. Also it's going to help me to integrate passages 2.0 with the core of the bot.
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby 0Anesthetic4u » Wed Aug 23, 2017 5:55 am

Oh! Why did I not think to mention this earlier?

As I was running through Daisy's chain, it repeatedly mentioned she had a Penis. It was never a focal point of what was happening, but it would get brought up every now and then. Often with references like "Their Masculinity".
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Absentia » Wed Aug 23, 2017 5:09 pm

lol when you think you're done, and then you test it, and then you realise you didn't decode the enter key correctly

http://imgur.com/DwwOxdc
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Cygni » Wed Aug 23, 2017 6:18 pm

Has anyone found a fix for the black screen bug with all the oral vore scenes?
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Krono » Wed Aug 23, 2017 6:41 pm

Maenethal wrote:Has anyone found a fix for the black screen bug with all the oral vore scenes?


Nope. Just use the previous version instead.

Instead of fixing the bugs in this version, he is hard at work recoding the entire game! There's already an impressive amount done!
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby DustMane » Thu Aug 24, 2017 3:41 am

Absentia, this looks like a bug in the Twine itself rather than game. What browser are you using? Are these /n showing up all the time?
Maenethal, Krono, yeah, sorry about that. But previous version have all the same scenes, you can easily reach them.
0Anesthetic4u, lol! Was it during the scene or dialogue?
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Absentia » Thu Aug 24, 2017 8:54 am

IStoleEverything, lol no, it's none of those reasons, I'll PM you why it happens, best not give your secrets away
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby Krono » Thu Aug 24, 2017 12:16 pm

IStoleEverything wrote:Maenethal, Krono, yeah, sorry about that. But previous version have all the same scenes, you can easily reach them.


LOL no need to be sorry. I would offer help, but at the moment I don't think I have enough understanding of how it all works yet. :gulp:
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Re: Talking Head (v1.30b new RP prototype from 08.20.2017)

Postby DustMane » Thu Aug 24, 2017 10:44 pm

Absentia, okay. ;=8)
Krono, I will appreciate help. Mostly with adding more variants of actions in rp. Once the new conception of passages is done, or even close to be done... We will figure out how you can help.
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